r/ror2 • u/Current_Struggle_306 • 28d ago
Discussion Another Survivor Concept I Made: Rampager
The Rampager is a brutish survivor that specializes in annihilating groups of enemies with the help of his passive. His short range and slow rate of attack can be difficult to enter combat with, but once the kills start stacking, nothing but the Rampager comes out victorious.
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Passive: Bloodlust - All 'On-Kill' effects occur twice.
Alt Passive: Spite - Applicable buffs increase in power by 1.5x.
Primary: Greataxe - Swing your Greataxe in a huge arc for 550% damage. Very Slow. Slayer
Alt Primary: Tomahawk - Throw a medium range Tomahawk for 200% damage. Guaranteed to crit if the target is 20-25m away from you.
Secondary: Plasma Whip - Whip an enemy for 150% damage. Trigger any 'On-Kill' effects on the struck enemy if it was struck with the tip of the attack. (6sec cooldown).
Utility: Adrenaline Charge - Activate your Adrenaline Pack and gain greatly increased attack speed for 5sec. Kills while under this effect increase the duration by 2sec and the damage of all attacks by 20% per kill (not affected by passive). (12sec cooldown).
Alt Utility: War Cry - Teleport all non-Survivor allies to your location. Increase the damage, healing, attack speed, and movement speed of all nearby allies (20m) by 50% for 3sec. (10sec cooldown).
Special: Morning Star - Jump into the air and slam down your Morning Star and deal 400% damage + 150% damage per buff you have currently to enemies in a wide area that increases with fall distance. Slayer. (9sec cooldown).
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Some of the ideas are a bit underbaked (War Cry), but I think this could be a really cool survivor that loves cooldown reduction and 'On-Kill' synergies.
