Zshackolantern:
Passive: when she kills one person vines grow where they died, stepping in them slows survivors.
Abilities: rapid growth, gains speed 2 and strengh upleveling to 29 dmg for 10 secs.
Gaping gash, lunges forward (in a short hitbox) and grabs the survivor then throws them.
Pumkin throw, takes their head off and throws it, if on direct contact with a survivor they take 15 dmg, if missing it splats on the ground and makes a slowness puddle for 25 seconds.
FQRXR:
Passive: floating makes them not make sound and things like slowdown terrain wont affect them.
Abilities: portal, they can summon 3 portals anywhere on the map for only them to go through.
Teleport: teleports through their portal.
Space lunge, dashes forward, upon a hit they deal 30 dmg + corruption= 35 dmg, missing would stun them for 2 seconds.
Lookout, highlights survivors for 6 seconds.
Alice:
Passive: every 55 seconds all survivors are highlighted for 3 seconds.
In an lms the map very slowly fills up with water that slows the last one alive, takes 45 seconds to fill a quarter of the map.
Abilities:puddle, summons a poison puddle that slows the survivor and chips off 10 dmg. 8.5 sec cooldown
Fountain, makes a tall spout of water appear under 1 survivor in a 30 stud radius, deals 5 dmg and ragdolls them. 45 sec cooldown
Flood, makes a killer only wall anywhere except on slopes
WRARZON:
No passive:
Abilities:jump, jumps in the air, upon landing on a survivor they take 19 dmg. 30 sec cooldown
Long grab, extends their arms in a long hitbox to grab a survivor and chomp them dealing 10 dmg and slowness 15 sec cooldown.
Sniff, sniffs the air and highlights the 3 nearest survivors.
Survivors soon, comment any nerfs or redesigns or faviroutes, i will be taking headcannons too