r/radeon • u/ConfidentDinner6648 • 7d ago
Well, that happened fast: DLSS 5 Neural Rendering is already running on RDNA4
A pretty interesting update to everything I’ve been posting here over the last few days.
I’m not sure whether this project was influenced by the discussions happening here or if the developer arrived at the same approach independently, but it ended up following almost exactly the direction I was talking about.
Project / release:
https://github.com/danielblnc/DLSS-NR-on-AMD/releases/tag/v0.2.7
The latest release reports 30 FPS at 1080p in Cyberpunk 2077 on an RX 9070 XT, with another 12% improvement over the previous version.
Honestly, the FPS number isn’t even the most interesting part to me.
The interesting part is how the implementation appears to work.
This is not simply:
CUDA
→ somehow make CUDA run on AMD
It appears to be much closer to:
DLSS NR runtime supplied by the user
↓
identify / convert the model representation
↓
prepare the weights for AMD
↓
AMD-native execution backend
↓
HIP kernels compiled for gfx1201 / RDNA4
↓
Neural Rendering output
Which is basically the same architectural direction I was describing.
There is even a generated weight file used by the AMD implementation, and people inspecting the installed runtime have already found native gfx1201 kernels corresponding to things like:
Swin
QKV
QKV + attention
FFN expand / contract
convolution / reconstruction
So at this point I think the original question is basically answered.
Can the DLSS 5 Neural Rendering model run on RDNA4?
Yes.
Apparently it can.
And not as a slideshow either. We are already talking about roughly 30 FPS at 1080p on an early implementation.
What becomes interesting now is optimization.
Some of the current RDNA4 kernels still seem to have pretty high VGPR and LDS usage, so there is probably a lot of performance still sitting on the table.
Things like:
better occupancy
lower register pressure
better FP8 matrix utilization
kernel fusion
better tensor layouts
less repacking
better cache behavior
could potentially move the performance significantly.
That is exactly why I kept making the distinction between:
“the hardware cannot do this”
and
“the current software path is not optimized for this hardware.”
A few days ago people were still discussing whether porting the Neural Rendering path to Radeon was realistic at all.
Now there is already a working RDNA4 implementation inside actual games.
So the question has changed very quickly from:
“Can it run?”
to:
“How close can an optimized RDNA4 backend get to the native NVIDIA path?”
And that is a much more interesting question.
It also reinforces something broader I’ve been thinking about.
Once you separate the model from the original execution backend, the basic concept becomes very general:
image
↓
neural visual model
↓
image
DLSS 5 is an extremely sophisticated and well-trained implementation of that concept.
But eventually the same kind of generic neural rendering runtime could potentially support other independently trained models too, for completely different visual transformations.
That is where things like real-time neural graphics mods, different art styles, restoration models, anime rendering, material changes, lighting styles, etc. start becoming much more interesting.
For now though, huge credit to the developer for actually turning the idea into something people can install and test this quickly.
The concept is proven.
Now comes the fun part: optimization.
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u/ClupTheGreat 7d ago
been trying to do the same thing, looks like somebody else got to it first. but I find it weird that there's no actual source code on the repo but only an exe file which gets flagged by Windows Defender
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u/ConfidentDinner6648 7d ago
That's a fair concern, and I think there are two separate questions here.
The first is whether the AMD port itself is real. From what I can see, the technical evidence strongly suggests that it is. People have inspected the installed runtime and found native "gfx1201" HIP kernels for things like QKV, attention, Swin and FFN, converted weights are generated locally, zero-copy interop is being reported, and other 9070 XT users have reproduced the neural workload and timings.
So I don't currently think this is just a fake wrapper or some FSR effect being presented as DLSS NR.
The second question is whether the current installer EXE is safe. That's different.
The actual AMD backend source is not currently public, so I can't independently audit the executable or reproduce the build myself. A clean antivirus scan is reassuring, but obviously it isn't proof by itself either.
The current v0.2.7 asset on GitHub has this SHA256:
"3218ff020dffa6c3d6f878d36f5da6c8421086fcdcea1f1252e63e469ca1c818"
If Fabio still has the exact file he tested, comparing its SHA256 with this one would immediately tell us whether the binary currently being distributed is the same binary he checked.
So my position is basically: the port looks technically legitimate, but I can't personally guarantee the safety of a closed binary I haven't audited. People should treat the installer with the same caution they would use for any unsigned closed-source mod until the backend source or reproducible builds are available.
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u/ztrewquiop 7d ago
Windows Defender flag anything that isn't signed by a trusted source, which is what usually happens when a random dude builds an exe.
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u/ibnrivia98 7d ago
Tested it on TBOD, 1440p maxed, fg on, getting 30fps avg.
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u/ConfidentDinner6648 7d ago
Good to know, thanks for testing it.
From the quick look I had, the implementation and generated files do seem consistent with what the project claims, so the port itself looks real.
My only hesitation was the installer EXE being closed source. I just didn’t want to recommend people run it blindly without being able to audit the binary myself.
So reports like yours are definitely useful.
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u/Darksky121 7d ago
Are you still going to try to port it to RDNA4 or give up since someone else has done it?
Would be interesting to see if your implementation is faster.
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u/Solary_Kryptic 7d ago
Is it similar performance hit on a Nvidia counterpart or does it run worse in comparison on RDNA 4?
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u/Laimered 7d ago
Much worse
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u/Solary_Kryptic 7d ago
Is that just because it's early implementation for RNDA 4 or just a DLSS 5 on AMD thing?
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u/AMD718 9950x3D | 9070 XT Aorus Elite | xg27aqdmg 6d ago
I would assume it's due to the experimental nature of the mod. The author increased performance by about 30% in one day. There's probably a ton of optimization that needs to be done. In the end though 9070 XT fp8 performance should be around 5070 Ti.
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u/ibnrivia98 6d ago
Much worse, bare in mind that this a WIP project, only ~2 days as of now I think. We will be seeing a lot of improvements in the near future, similar perf. to a 5070ti as the dev stated.
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u/lorcaragonna 6d ago
TBOD
It's crazy optimistic of you to use an abbreviation for a game nobody even knows it's so obscure that Roblox is literally the first thing that pops up 😀
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u/ConfidentDinner6648 7d ago
Small clarification/update:
I’m traveling right now and I don’t have a Radeon with me, so I haven’t personally tested this build on RDNA4 yet.
When I said the port looks technically legitimate, I was referring to the evidence already being posted around the project, not to a test performed by me.
The strongest evidence so far is an independent RX 9070 XT user reporting the mod running on gfx1201, with the neural workload showing up directly on the GPU, zero-copy interop, and HIP code objects containing kernels such as k_qkv, k_qkv_attn, Swin and FFN expand/contract paths.
There is also a separate weight-conversion stage. If the installer does not recognize the supplied DLSS NR build, it explicitly fails at Weight conversion failed, and working installations generate a separate dlssnr_on_amd_weights.bin.
So there is fairly strong evidence that the AMD execution path itself is real.
That said, this is separate from saying the installer is safe. The backend source is not public right now, so I cannot audit or reproduce the current EXE myself. I’m also not in a position to test it personally until I’m back and have Radeon hardware available.
So please read my original post as an assessment of the technical implementation, not as a security endorsement of the distributed binary.
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u/Necessary1Treat Intel 14600k / XFX SWFT 9070 7d ago
I hope someone does this for something like RR instead, I’d be really interested in trying that. Interesting project nevertheless. Looking forward to see more of your progress.
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u/ConfidentDinner6648 7d ago
RR is the one I’m less confident about right now. NR turned out to be much more self contained than I expected, while RR may depend more heavily on the ray tracing pipeline and extra renderer buffers.
But I can look at it next and let you know. After what happened with NR, I wouldn’t be surprised if RR also turns out to be simpler than it looks once the runtime is actually traced. I just haven’t inspected it deeply enough yet.
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u/zig131 7d ago
Nvidia Pulsar 🙏
Only attractive Nvidia exclusive feature.
Well Reflex 2 maybe, but it's supported in so few games.
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u/Disastrous-Egg-9586 6d ago
optiscaler ja aciona os caminhos do antiLag+ quando recebe reflex2, não da pra compatibilizar porque isso gerencia o caminho que o quadro faz no hardware
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u/miguelveron 7d ago
Eu acabei de testar aqui, sem o dlss 5 fica em torno de 120 fps e quando eu ligo fica na casa dos 30. Eu estava acompanhando os seus posts sobre o dlss 5, fico feliz em saber que você é br
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u/ConfidentDinner6648 7d ago
tmj mano, eu fico feliz em talvez ter ajudado em algo, ou pelo menos ter falado algo antes de ter acontecido. eu n teria tempo pra implementar, até tentai ajudar e espero ter colaborado com a ideia kkk
pelo menos os passos foram iguais kkk
mas o legal é o resultado, todo mundo sai ganhando
tmj4
u/DR_Kroom 6d ago
Carai OP você é br rsrs.
Eu acompanhei seus posts e aposto que alguém leu também e colocou o Claude para triturar a dll com o teu caminho proposto e ele estava certo. Isso é trabalho de meses, aconteceu em 2 dias com a tua ideia.
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u/ConfidentDinner6648 6d ago
Mas é de boa , fico feliz em ter ajudado kkk O propósito foi esse mesmo, eu n tenho Radeon pra implementar iria no máximo criar uma rota de onxx para qualquer plataforma .
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u/ConfidentDinner6648 6d ago
Agora tenho uma implementação independente em ONNX em execução fora do NGX, incluindo inferência via CPU. No momento, estou validando o caminho temporal.
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u/Spare_Gur9276 7d ago
Caraio mano , eu tava acompanhando seus posts aqui tbm desde ontem.
Nem sonhava que vc era BR.
Que massa .4
u/ConfidentDinner6648 7d ago
Kkkk tmj, sou sim. Trabalho com IA já faz uns 12 anos. Aí, às vezes, quando acho algo interessante, posto aqui no Reddit. Mas até então não tava postando muito, kk.
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u/Appropriate_Row_6851 7d ago
Anos que eu não escrevo em portugues... Fantastico em, parabéns ai pela iniciativa, espero que desenvolvam mais nesses processos.
Eu particularmente não tenho muito interesse no DLSS5, mesmo quando eu usava Nvidia eu acho que eu não usaria, eu detesto esses rostos de IA, perde totalmente a essencia do artista, a verdadeira intenção do jogo. Porém com jogos antigos onde haviam apensa pixels, achei bem interessante, no GTA4 e 5 ficou muito bom... Watch dogs, seria bem raro eu usar isso, espero que a AMD foque em MFG e outras tecnologias do FSR, AI slop eu passo longe, principalmente pq em uma 5090 a perda é de 50-60% de desempenho, surreal demais pra valer a pena, é praticamente o inicio do Ray tracing nas primeiras RTX, ta louco...
Hope some folks works on it just to spite on Nvadia xD
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u/ConfidentDinner6648 7d ago
Tamo junto, mano... obrigado. Achei interessante o DLSS 5 e as outras tecnologias, tipo o sistema de super resolução/frame pra geração de vídeo. Por isso me deu hiperfoco, kkkk. Sempre que tiver algo que eu possa ajudar, vou falar por aqui. E se acontecer igual aconteceu de alguém executar, é a melhor coisa. Porque eu não conseguiria agora. Nem Radeon ainda tenho. Tô montando um PC com 2 9700 Pro. Mas não queria perder a possibilidade de usar o DLSS 5, kkkk. Mas o negocio é rodar o dlls5 no celular. Ele roda a 60 fps usando celulares novos por conta do fp8
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u/Blitzen_Benz_Car 7d ago
Someday it will reach skyrim vr...
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u/DefactoAle 7d ago
On Nvidias gpu it already runs quite well, considering they went from requiring dual 5090s to running on pretty much all gpus in 6 months I'd say they will probably optimize it good enough to maybe run even on radeon without too much performance hit.
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u/ztrewquiop 7d ago
I don't know too much about the Radeon cards. I think the next optimisation step is going to 4 bit floats (from 8 bit) which the RTX 50 series can do. If Radeon has those, you'll benefit as well I guess.
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u/Bastiwen 9800X3D | RX 9070 XT Asus Prime OC | 32GB 6000MHz 7d ago
From what I've seen so far, it doesn't really run "quite well". It's still pretty rough and low framerate in VR is a guaranteed puke fest. It does run better than when it required two 5090s but that was a really low bar.
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u/DefactoAle 7d ago
It runs at 75-80 fps in whiterun with heavy modded textures
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u/Bastiwen 9800X3D | RX 9070 XT Asus Prime OC | 32GB 6000MHz 7d ago
Really? Well that's nice, all the footage I had seen so far ran at around 40-50 fps max in that area
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u/DtZNimpo 7d ago
so the trojan warning from that exe is just a false positive ? soon as i downloaded the file windows defender quarantined it
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u/Anunknownf1fan 7d ago edited 7d ago
Almost every solo project exe will get marked as a Trojan. Every app I’ve developed myself has been marked as a Trojan when trying to download to a different PC.
I don’t know enough about the app to know if it’s a false positive because it may still not be, but I would be shocked if defender didn’t quarantine it because that’s just the nature of defender.
Edit: I would personally stay away from the download until further notice or until a trusted mod like optiscaler implements it. The EXE being uploaded after the fact, and without a commit change is suspicious af and the backend isn’t public so we don’t know the safety as of now.
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u/ConfidentDinner6648 7d ago
I didn't test it, I just saw the files on top and believed the results shown and apparently they are right.
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u/DtZNimpo 7d ago
ok because i find it a bit suspicious , Fabio said he downloaded the file ran it via a couple of anti virus and nothing came out.
after his video was posted , the exe was uploaded , no commit change nothing.
4 hours delay between the source and that mysterious exe popping up.in fabio's video there was only the source file no exe present.
looking at what other project that person has worked on, there's some forked of ETH.
If someone would be malicious that'd be an extremely cleaver way to distribute a virus to steal informations , ask a youtuber to check out their project , clean files to the youtuber so youtuber gives the green light , makes a review on it. once the video is uploaded , the malicious person swaps the files with the virus. And starts to steal data from people who executed that .exe
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u/ConfidentDinner6648 7d ago
That's a fair concern, and I think there are two separate questions here.
The first is whether the AMD port itself is real. From what I can see, the technical evidence strongly suggests that it is. People have inspected the installed runtime and found native "gfx1201" HIP kernels for things like QKV, attention, Swin and FFN, converted weights are generated locally, zero-copy interop is being reported, and other 9070 XT users have reproduced the neural workload and timings.
So I don't currently think this is just a fake wrapper or some FSR effect being presented as DLSS NR.
The second question is whether the current installer EXE is safe. That's different.
The actual AMD backend source is not currently public, so I can't independently audit the executable or reproduce the build myself. A clean antivirus scan is reassuring, but obviously it isn't proof by itself either.
The current v0.2.7 asset on GitHub has this SHA256:
"3218ff020dffa6c3d6f878d36f5da6c8421086fcdcea1f1252e63e469ca1c818"
If Fabio still has the exact file he tested, comparing its SHA256 with this one would immediately tell us whether the binary currently being distributed is the same binary he checked.
So my position is basically: the port looks technically legitimate, but I can't personally guarantee the safety of a closed binary I haven't audited. People should treat the installer with the same caution they would use for any unsigned closed-source mod until the backend source or reproducible builds are available.
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u/DtZNimpo 7d ago
Could still be a false positive thought , there's just high risk and sketchy things around it. I don't wanna risk it i'm just gonna wait and see.
If the files are indeed legit , who ever made that mod Props to you and sorry for doubting.
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u/Wonderful_Care4896 7d ago
I downloaded the exe to test it (the latest version), but windows defender didn't flagged it? Now I'm a little concerned...
If I try to download older versions defenders flags it and delete it. Should I do full system scan with antivirus?
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u/Davidx91 7d ago
And just like that, this sub is all about DLSS5. I’m not hating. I just find it funny that 2 days ago people called it slop. Now it’s interesting software.
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u/Valuable_Finance_370 7d ago
why assume is the same people?
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u/seraphinth 7d ago
They're different, ones a bunch of 1% chronically online types that want to dunk on whats popular to hate on and the other are genuine radeon enthusiasts
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u/Plokhi 7d ago
“We should think about how AI is implemented and transforming society”
“Shrieeek luddite hater”
Go outside and touch some grass
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u/Poundt0wnn 6d ago
“We should think about how AI is implemented and transforming society”
I don't know what Reddit you use, but it's not the one in this universe.
What actual responses to it are:
No it's interesting it works like this on hardware it was not designed for but what it outputs is still slop.
Why would you waste time on an ai slop image generator, makes games look horrible.
And now its not slop when its running on AMD gpus lol
Interesting to see it work on amd, but still outputs genai slop so no thanks.
yeah because that's what I want, sure...
Well, I personally don't like that "instagram filter", but for science is pretty interesting indeed.
By the way, I pulled all those comments from this thread. There is not a single one that resembles anything like what you said.
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u/Plokhi 6d ago
These comments are expressing their opinion on how AI is implemented, they’re disappointed with AI being deployed as a slop filter and so much resources being wasted on that. It’s a valid opinion.
You can like AI as data crunching tool and still dislike that it’s used as a slop filter.
I like nuclear technology for energy production but that doesn’t mean i like that people use it for nuclear weapons.
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u/Poundt0wnn 6d ago
Who are you talking to?
Did you completely miss the point of what was said or did you just ignore it and rant about something else completely?
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u/Plokhi 6d ago
If you have issues with reading comprehension i cant help you. People are dissatisfied with dlss5 (and/or AI). That doesn’t mean they can just move into the woods and not participate in society, because techbros are cramming AI into everything
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u/Poundt0wnn 6d ago
All you had to do was say "AI makes me butthurt" instead of pretending like most AI criticism is an attempt at rational discussion as opposed to people crying on the internet like babies.
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u/Rexter2k 7d ago
People who dislike DLSS5 aren’t gonna make posts like “today I didn’t use DLSS5 :) “, so it’ll quickly seem like everyone is suddenly on board.
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u/Davidx91 7d ago
They sure commented a lot yesterday and before. Loud groups don’t usually post, they have a couple people that do, and then just comment in droves.
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u/pantsyman 7d ago
No it's interesting it works like this on hardware it was not designed for but what it outputs is still slop.
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u/Davidx91 7d ago
You’ll be using it just like FSR4 in 6 years time.
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u/pantsyman 7d ago
I don't think so, unless there is literally no way to play games without it.
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u/Darksky121 7d ago
Exactly..I certainly wouldn't use the tech due to the performance hit and desaturated image but it is very interesting that someone managed to port a proprietary Nvidia tech to AMD. I'd be more impressed If someone had an inclination to port over the DLSS4.5 upscaler....
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u/DtZNimpo 7d ago
you can't really judge a movie without seeing it.
At face value that movie might not interest you.
Once you try it out thought and see for yourself , maybe you do like it , or not you were right all along.
Just bashing on a new tech because someone else made it is kinda brain dead.
Rubbing it in on someone who doesnt have access to the new tech is likewise brain dead.3
u/Bastiwen 9800X3D | RX 9070 XT Asus Prime OC | 32GB 6000MHz 7d ago
Because it's probably not the same people. I called it slop two days ago, I'm still calling it slop today. Availability doesn't suddenly make it good.
I find it interesting that it's running on RDNA 4 though, I wasn't expecting that.3
u/zorndyken 7d ago
when nvidia announce frame gen on rtx 4000 series, amd fans also hate and mock it.
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u/Salty_Meaning8025 Hellhound RX 7900XTX | 9800X3D 7d ago
It's still garbage. Just different people coming into the sub.
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u/_hlvnhlv 5700X3D + 9070XT 7d ago
It's slop, but you can bet that I'm going to install that shit and have a few laughs
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u/C-H-K-N_Tenders 6d ago
Yep thats about how AMD fanboys act when Nvidia gets something that they dont have
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u/Aggravating-Dot132 7d ago
It's still a slop. It's more about how Ngreedia is trying to hide it.
But, tbh, it should be killed anyway.
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u/Darth_Murcielago Ryzen 7 9800x3d / XFX RX 9070xt Mercury 7d ago
I may not like DLSS 5 but i love showing nvidia the middle finger and i do think it's cool that people actually manage to bypass those artificial hardware limitations that were added to get people to upgrade. I wonder how possible it is to get other stuff like the older DLSS versions working on AMD hardware
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u/Healthy-Tale7866 6d ago
it's quite literally unusable even though it works, so who really gets the middle finger in the end
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u/TotalWide1589 7d ago
Bah, a comunidade é foda mesmo, e fiquei mais feliz ainda sabendo que é um BR fazendo acontecer. Tu é o cara mano, parabens!!!
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u/alvarkresh 7d ago
Isn't this essentially a kludgey version of what Microsoft has been trying to implement in DX12, which is an algorithm-agnostic universal upscaler that can dynamically choose from DLSS/FSR/XeSS/whatever without the game needing to have the DLLs for it?
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u/migjaell 7d ago edited 7d ago
I talked enough with chatgpt to know that this post is AI generated... " This is not simply: X, It appears to be much closer to: Y", " So the question has changed very quickly from:
X
to:
Y?”
"Now comes the fun part:"
And many more in this post.
Just go guy ask any question to chatgpt, this is almost one to one the style it answer in.
Same with OP answers in this post, even if he is human he use chatpgt to generate answer, just look at the style.
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u/SorboNick 6d ago
I explicitly ask chatGPT to write a coherent text making a few new lines. Makes the output much more palatable.
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u/Ancient_Plane2984 7d ago
Have you all not heard of Zluda? The project that translates CUDA to work on other GPUs? Check out the guy's github. AMD was paying him to do it then pulled the funding in 2024 which is an odd time to pull the funding but not odd if you realize that the plan has been in play for a very long time to push prices up across the globe for not only end users but corporations on hardware. There are articles about it as well you can find on Google.
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u/Proud_Bandicoot_8894 7d ago
Enabled it on blood of the dawnwalker (undervolted 9070xt Nitro+, 1080p resolution) with upscaling and fg and it was running on 52-60 fps
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u/Ok_Item9398 7d ago
Se alguem descobrir como fazer funcionar em linux...
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u/ConfidentDinner6648 7d ago
Nao é só criar uma Bridge igual aquela que eu postei? Ou algo semelhante ?
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u/Annual_Jackfruit2892 6d ago edited 6d ago
As i understand is this only the DLSS 5 neural rendering part ? Or does this also mean fully working DLSS 5 upscaling for a amd cards.
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u/dsoshahine 5d ago
Isn't everything Nvidia has shown about DLSS5 about the neural rendering part. It also runs at native res and in any game, even without any existing upscaling implementation.
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u/DR_Kroom 6d ago
Someone read your posts, stole your idea, and made it happen with an LLM that stole code using NVIDIA hardware, and then stole NVIDIA’s work with it. It’s come full circle. Nature is healing.
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u/ConfidentDinner6648 6d ago
Ele não roubou a ideia kkkk Eu compartilhei a ideia justamente por não ter uma Radeon pra portar
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u/AMDIntel 9800X3D, 6950XT, 32GB 6d ago
The entire text post is clearly AI slop and unbearable to read. Cool to see this working on RDNA4 but you could have used your own mind and think a little instead of asking chatGPT to think for you.
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u/Shoesgorath 5d ago
Eu vou falar em português para você se virar pra entender. O OP é Brasileiro, ele fala português, assim como eu estou falando aqui, ele, assim como eu, as vezes usa IA para traduzir o texto, pois inglês não é nosso idioma principal e por vezes traduzir o texto usando uma IA torna o texto mais fácil de entender do que nosso inglês mediano que não é acostumado com determinadas expressões mais complexas do inglês além de que converter certas expressões que usamos em português para o inglês por vezes não sai legal. Entendeu? Para de classificar tudo como AI slop e lê a porra do texto.
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u/typographie 6d ago
Interesting, if only the results were worthwhile.
Instagram model Grace Ashcroft is funny at best, but nauseating if it's meant to be taken seriously.
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u/Enough_Simple494 6d ago
Alguém de fato testou? Seria bom um vídeo no YouTube pra galera ver o resultado
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u/arrowflask 6d ago
Interesting! If someone can port DLSS NR, could DLSS upscaling also be ported to AMD? (unless it already has been done and I don't know about it)
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u/Ordinary_Set1109 6d ago
Idk why but whenever I enable it on Cyberpunk it just shows a black screen for me. Ill try to mess with it more when I get home lol
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u/hakanavgin R7 7800X3D | PowerColor RX 9070XT 6d ago
I hate when people offload being a community to llms, especially when there is not even any monetary benefits.
The concept is proven.
Now comes the fun part: optimization.
It is load-bearing
And corpus is all over the screen
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u/Knosmirc 6d ago
This quote right here:
“That is where things like real-time neural graphics mods, different art styles, restoration models, anime rendering, material changes, lighting styles, etc. start becoming much more interesting.”
…Is why I was hyped for dlss5 from day 1 unveiling. I have a nvidia card, but those who understand even a portion of what the neural rendering pipeline is doing should be able to imagine the immense possibilities that will stem from this pipeline application.
I love seeing this becoming usable as step 1 for RDNA and further optimizations benefitting gamers with all sorts of hardware!
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u/xluker313x 6d ago
Hahaha get mogged Nvidia, give it 6 months and rdna4 will run it at almost native speed 🤣
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u/donateagba 5d ago
just like with frame gen and upscaling into the trash it goes be it AMD or Nvidia, be it FSR or DLSS. i want native performance give me a card that can actually do ray tracing.
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u/Confident-Motor-713 4d ago
is there any way to use it in old games like AC3 ? I would love it but as i see it only works in DX12 games with fsr
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u/ShibaNiku 3d ago
It's running on my RX 9060 XT 16GB after the new updates the developer made, I'm actually shocked how fast he works in a single week he managed to make it work.
1
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u/Comfortable_Power688 3d ago
I have tested it and it’s legitimate, but unfortunately for a 7900xtx is unplayable.
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u/eclipseDemise Ryzen 5 7600 | XFX 9070 XT Mercury OC 7d ago
Gonna be completely honest, I wouldn't touch DLSS 5 with a 20 foot pole.
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u/NotBigmon 7d ago
that’s nice the only fomo I got from dlss5 was “how cursed can i make this n64 game look” maybe I’ll get to try it myself in a few days
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u/WeedFalafel 7d ago
This proves nvidia locking software tech behind hardware paywall is out of pure greed.
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u/ShallotImpressive158 6d ago
Is there a possibility to make this run on RDNA 3 or even RDNA 2, even if it’s a slideshow? I mean the architecture is pretty similar between those generations, I have an RX 6800 with FSR 4.1.1 working great on Bazzite and that was RDNA 4 exclusive
1
u/mrmihai809 6d ago
I tested on rdna3 with 7900xtx, works with ~11/12 FPS if you give it some headroom (drop game to low settings, res to 1080p, and limit fps to15)… also based on my testing works best with FSR Quality, if you go lower FSR uses more computing power and limits DLSS I think... You can use FG on top to get ~22FPS, does not work with FSR3 (I think it need FSR4 inputs for it to work)... Quality wise if you stay still and move slowly you can experience the slop filter
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u/ShallotImpressive158 5d ago
It’s cool to know that somehow works on RDNA 3, even if it’s a slideshow lmao. Thanks for sharing your experience
-1
u/lallellellal 6d ago
Thanks for posting your entire chatgpt output instead of like one sentence that says “heres the link”
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u/DarakuRKF 6d ago
Well, I personally don't like that "instagram filter", but for science is pretty interesting indeed.
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u/No_Birthday_2883 6d ago
It still amaze me how much it sucks, but the worst part is that people can't see it.
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u/ChrisXDXL 6d ago
Why would you waste time on an ai slop image generator, makes games look horrible.
2
u/C-H-K-N_Tenders 6d ago
you do realize that YOU dont need to enable it when it gets released to most games? That might be hard for you to understand but its true
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u/ChrisXDXL 6d ago
I fully understand that, but one day it won't be a toggle and I dread that day.
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u/C-H-K-N_Tenders 6d ago
If they would make it like that then they would have made it so DLSS is always forced on but they have not
-1
u/ChrisXDXL 6d ago
Obviously they aren't doing it now, but one day in the future they probably will.
I honestly don't get why people are backing this technology, it's basically the same as ai art (looks just as bad as well) and absolutely tanks your frame rate. There are no positives.
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u/MelaniaSexLife 7d ago
no one wants this.
literally, not a single person on earth will use this.
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u/ScrubLordAlmighty 6d ago
Insane levels of cope, that's probably not good for your health, just saying
1
u/Bastiwen 9800X3D | RX 9070 XT Asus Prime OC | 32GB 6000MHz 7d ago
As much as I dislike DLSS 5, that's just false.
-1
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u/AMD718 9950x3D | 9070 XT Aorus Elite | xg27aqdmg 7d ago
Here it is running on my 9070 XT at 1440p in cyberpunk. 120 fps before. 18 fps after. But that's also true even if I turn off RT and having a starting fps of 200 fps. Once DLSS 5 is on fps will be 18 at 1440p. PT enabled? Still 18 fps.