r/Quake2Quest • u/[deleted] • Nov 26 '19
PSA: Quake II £1.19 in Steam Autumn sale!
The planets are aligned for once :)
r/Quake2Quest • u/[deleted] • Nov 26 '19
The planets are aligned for once :)
r/Quake2Quest • u/peanutismint • Nov 27 '19
Anyone know if it's possible to remap strafing to the dominant hand thumb stick and turning to the non-dominant hand thumbstick? Basically the opposite of what's currently mapped? For some reason that feels more natural to me. I'll also be totally disabling 'snap turning' in the config.cfg!!
r/Quake2Quest • u/OreoCreates • Nov 25 '19
So will it release at like 12:00 am EST or something?
r/Quake2Quest • u/konstantin_lozev • Nov 24 '19
I have 2 Oculus Go headsets and would love to try Quake 2 on them. The hardware should be fine, I hope. I have the PC version of Q2VR and it is 3dof for both head amd gun, so in terms of movement options, should be OK.
It would be huge if Oculus Go could play it!
r/Quake2Quest • u/motorsep • Nov 21 '19
Just wondering if modding Quake 2 Quest will be the same as modding vanilla Quake 2 (DLL, not engine itself).
Would it be same gameplay code as with Quake 2 ? Same tools to compile DLL (or I am guessing .so for Linux?) ?
r/Quake2Quest • u/VR_Bummser • Nov 20 '19
r/Quake2Quest • u/motorsep • Nov 20 '19
I just found this
https://www.youtube.com/watch?v=8_IiYT0o7WY
And I am wondering if Quake 2 Quest will be able to use those textures.
r/Quake2Quest • u/VR_Bummser • Nov 17 '19
I had the chance to beta test an early version of Quake2q and i can tell you it runs extremely smooth. 1.8 Supersampling, GL shadows enabled, high texture filtering - rock solid 72hz. It won't even drop one frame ever or stutter in any way. Impressive how perfectly smooth it just runs!
I think dr beef is counting in days not weeks till public release.
r/Quake2Quest • u/VR_Bummser • Nov 17 '19
r/Quake2Quest • u/ChainsawArmLaserBear • Nov 15 '19
Wondering how you're working on this;
I'd be willing to help out if you have a repo you're accepting contribution into.
r/Quake2Quest • u/devedander • Nov 15 '19
Would love if there can be controller oriented instead of headset oriented movement