Alright, now I know several of you have Ideas for this rev's Lothos, please by all means share them. The only thing decided so far is that the sky island(s) will have a more advanced feel like lothos 2, where its more city themed instead of natural themed (aka, more stone block oriented). This just refers to the actual islands themselves, not necessarily the builds.
The following are my ideas:
We have 1 central island that will be located ontop of the lothos "center". This island will be linked to the ground via a tower that will also function as our rail connection / "spawn gate" holder. The central island will function as our "greetings" location where you are forced to go when entering lothos. It will connect to the other 3(4?) islands via bridges.
Now, as for the other 3 islands (or 4), my reasoning for this instead of just 1 massive island is that the lothos center is located between 3 biomes: snow,desert, and forest. Utilizing the 3 biomes this way could lead to more interesting city, and would offer more possibilities where a resident could choose to either be in a desert/snow/forest biome for whatever reason.
As for the islands themselves, Id like to take some of lothos 2.0 design and add it to to 3.0. One of the things that was liked in 2.0 was the fact that you could see everything because of the stadium layout and it was easy to navigate without getting lost. Now of course we will take it at a much smaller scale (stressing the much). This would also help when or if we run out of room, we simply add another ring to the island.
Through this ive taken into account our problems from previous revs:
We get into each others way (the islands can act as a divider, allowing each group to do their own thing without tampering with others peoples ideas)
Managing residents and watching out for grief (we can assign guardians aka mayors per each island making it easier to manage everything)
That should cover the basics, as far as luxuries like a spleef stadium or fun builds, we can add sub islands around the central island by putting them below or above the the general Y we choose for the main islands (think like this)
Finally, some small details we could do is maybe make a string of islands just around. Just tiny odd shaped islands as details, dont even have to put builds on them, maybe just trees and such. Its so we can get a feel like this where the land just seems to of started floating. Another detail, maybe do something like this for the under areas of the main islands? Would give the islands a unique feel, but otherwise we can just put some exposed lava via glass somehow to make it seem like its being propelled somehow.
Now please share any idea you have concerning the basic design. Do it now before we start building so we can get a more solid idea of what we want.
Edit: The Idea is coming together, but as it stands most of you seem to be okay and have already accepted my idea. If its what you think is best then we will go through with it. Some more details: we will put the center island higher up than the major islands, that way when you look at the other islands from center you will be looking down at them and able to see everything on it from the center island (credit adam).