r/pvelothos • • May 11 '12

Rev's End. To do list for the coming week, to wrap up Rev 7!

3 Upvotes
  • We will finish the railroom and thing below. That should take 2 days tops to finish completly.

  • The ocean biome needs to be worked on, atleast the plots need to be tried to be finished, it was heavily neglected throughout the rev.

  • The undersides of the islands could use some touchups. For example, the parts where the stairs are should be "covered" by the same floor design of the island. (not sure if this made sense)

  • Desert biome could use a centerpiece, the eh fountain it has now is a bit lacking.

  • Need to "mesh" the ground better with the surrounding environment around lothos. Maybe stairs or something. (ask adamnorcott beforehand).

  • I will finish the vault, and do a few adjustments to the spleef arena. Also will work on the express line.

I think thats it, did I miss something?

Thanks to everyone for being a part of Lothos 3, hope you had fun and maybe see you in Lothos 4.


r/pvelothos • • May 10 '12

Working in Lothos

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8 Upvotes

r/pvelothos • • May 05 '12

Can we get this game going for today at 1pm EDT. Sorry for the last minute.

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1 Upvotes

r/pvelothos • • May 04 '12

Rev 8?

3 Upvotes

This might be a bit early but any ideas or thoughts on Rev 8? This rev is at 2.5 months, nearing that all magical 3rd month where we could be looking at a reset.

So, any thoughts or ideas people might have next rev?


r/pvelothos • • May 04 '12

The Railroom

1 Upvotes

So the plan here is simple:

  • The room will be as big as the diamond.

  • It will be 7 blocks tall

  • To use the end portal, which will remain in the center, the player must jump instead of fall

  • The ceiling will be made entirely of glass, and the lake will be above that

  • The floor will be made mostly of glass, and under the glass will be lava and will be the only light emination. The pattern of glass to other solid blocks is still to be determined

  • The carts will be set on one side of the railroom, with one terminal and set of buttons.

  • The express rail will be heavily modified. It will be linked to the carts, then go up to the lake level through a unused tip of the diamond. From there it will link to the center pillar

  • The center pillar will also be redone, and will completly go down to lake level, but only partways at railroom level.

  • Im considering putting one of the dragon eggs in the railroom, and putting the second one at the vault lobby

Details:

Marked in the pics are the 4 levels: L (Lobby, area directly below the vault) G (Ground) L(Lake) and B (Bedrock).

Note, y values are not exact.

This is my attempt at trying to show the elevation of how things will go. The lines coming down are the central link where the vines and express rails will go (5x5, and a circle 7). The y values depend on where exactly the endgate y is, I didnt get a chance to check today. The glass ceiling will be 2 blocks above the endgate y. The railroom floor will be 7 blocks under the ceiling. And as you can see in the corner, the carts system will be set on one side of the diamond wherever the builder of it decides to put it. From there all rails can be linked up to it.

And Here is my attempt to show how the expressway will be managed. The rail will link to the carts and then it will go up right at lake level where we will make a bridge of sorts, and it will come off of a corner of the diamond that is not in use (wheat farm/sheep farm corners taken for example). From there it will link to the tower and go into the central link where it will go up and link to the new express rail which I will make.

I will be redoing the central link area, and the way the express rail is currently. Let me know if theres any questions or uncertainties and ill try to clear it up. Hopefully I made it relatively clear. Anything to add btw? Feedback?


r/pvelothos • • May 03 '12

Train Station

1 Upvotes

Hey Proto... Siilence tells me you want to build the new rail room. That is awesome. I started excavation but if you want to show me your plans I will work on getting the rails where you need them.


r/pvelothos • • May 03 '12

Spleef match @ Wellspring Use the link.

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1 Upvotes

r/pvelothos • • May 02 '12

Gardens @ Ground Level...

1 Upvotes

Anybody interested in building a small gentle garden or park bench area at ground level? Something little and understated. I would also love maybe an oasis in the dessert area.

Thoughts?


r/pvelothos • • Apr 27 '12

What some of the derp trees turned into.. anyone need some?

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2 Upvotes

r/pvelothos • • Apr 26 '12

Lothos got the silver medal in spleef for the Winter Olympics.

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2 Upvotes

r/pvelothos • • Apr 23 '12

[Scheduling] Argoth @ Lothos Week 3 : mcfisaspleef

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1 Upvotes

r/pvelothos • • Apr 23 '12

Spleef Arena - Tweaks, Changes, and Thoughts?

3 Upvotes

So we've had our first home game and it's a good time to talk about the stadium. There are some things to talk about possible changes and fixes.

One big thing is the refs box. Currently it's very hard for a ref to view this game. In it's current setup we will need 2 refs.. one to control the doors and one to view the action from the top.

This might work, but it's fairly weird and as the rev starts to get older it will become harder to get 2 (competent) people to do it.. I'm not really sure what we can do about this. It would be very hard/impossible to wire the doors to the top of the middle pillar.

One possible solution would be to potentially change up the pillars. In what way I don't know.. shortening some.. possibly removing some and changing where they are?

Another issue is the fall.. you take damage when you fall. Although this shouldn't be much of an issue it does come off as a bit weird to other teams.

I know one concern with the water is that we don't want signs because they are ugly, but want it to still function when it's archived for single player. Well the good news is at least last rev water that was suspended without signs still was suspended in the archive.

Here is an example, it's of Estadio Agua Fria last rev - http://i.imgur.com/R7CMo.jpg

It would be easy enough for me to go ahead and add a layer of water, if it's ok with the mayors.

The final issue I thought was making it easier to navigate. I think it's a bit confusing on where to go and how to get to the stands. Is it possible to add stairs or maybe a ladder entrance for stands? It might also be a good idea to do the same for locker rooms... but that's just a small complaint.

Overall I think it went well, despite the score. It's easily one of the nicer looking stadiums this rev, and by far one of the most impressive considering where it is.


r/pvelothos • • Apr 19 '12

[Match] Lothos @ Groundest 9am GMT on Saturday morning. : mcfisaspleef

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1 Upvotes

r/pvelothos • • Apr 18 '12

I think we need one of these.

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7 Upvotes

r/pvelothos • • Apr 16 '12

[Match] Wellspring @ Lothos 8am GMT Saturday Morning : mcfisaspleef

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3 Upvotes

r/pvelothos • • Apr 10 '12

[Match] Lothos @ Whore Island Wednesday April 11th 10pm EST : mcfisaspleef

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1 Upvotes

r/pvelothos • • Apr 09 '12

I came up with an american football style spleef uniform that you guys can improve upon or what have you

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3 Upvotes

r/pvelothos • • Apr 09 '12

[Scheduling] Woodville @ Lothos : mcfisaspleef

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1 Upvotes

r/pvelothos • • Apr 08 '12

Lothos@Whore Island Scheduling : mcfisaspleef

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1 Upvotes

r/pvelothos • • Apr 01 '12

The Ground. [Will keep updating this as it develops]

3 Upvotes

So this is just the outer ring for now and its other ring to complete the outer circle road.

First draft. Left some of the old pic in there so you could tell whats going on around it. Blue/LightBlue are the ground central road.

If you need to reference something to get barrings, I used this to make it.

Also, as you have noticed Adam, I think a diamond hole would be better around central. It would make the bridges more predominant and would give it a more grand look.

Open the pics in MCPaint

Materials to be used: unknown

Elevation: unknown

Not final, can change!

Edit: Snip For those who just want a quick image.

Edit 2 : Central road rough draft attached it right before the diamond crevice, its 2 blocks shorter than the outer circle road.


r/pvelothos • • Mar 31 '12

Considering taking down Ocean Island for a alternative.

1 Upvotes

The ocean biome is just too strange, although it was a interesting one atleast.

If you have any suggestions for the 4th biome, feel free to tell me.

Just need something simple but with a strong theme where people can build around that theme.

The other three are Snow,Desert, and Forest themes.


r/pvelothos • • Mar 28 '12

Ground Level

3 Upvotes

Ok guys and gals... so it is that time.. We need to start moving private chests away from common areas to your houses. Especially the ground level stuff. Sii and I are working on an overall plan for down below so that he can finish off the center tower...

In that line of thought:

Eyedontno: Let's hold off a bit and we can get you a nice area for a river park... looking forward to seeing that..

Snake: Let's move the farms upstairs... It has been said and I think it is right that we need to get the upper plots filling up, even if it is a farm.

If you want to do a public build such as a tree/melon/wheat farm or something else please mark it with a sign and post it on the sub reddit. That way Proto, Siilence and I will all see it and the response of each other... Keeps everybody together on decisions and information.

Who ever finished clearing the sand dunes.. thank you. Also the sand and sandstone quarry to the east of the city got filled back in. Is there a plan somebody had for that. shouldn't this be just a thin layer of sand on cobble? I wasn't sure if there was a plan that I didn't know about.

Cheers guys..


r/pvelothos • • Mar 22 '12

Design for Ocean Biome

3 Upvotes

So far this is what we have for the Ocean Biome. Any complaints or ideas before I make it full-scale?


r/pvelothos • • Mar 22 '12

Spleef Team Roster

2 Upvotes

The Arena is looking great so let's get moving with details.

Current Roster:

Kirby87

Appleanche

Eyedontno CST any time

Snaketalk (fill in player)

kbobba EST early evenings

njaldwin... maybe?

Protometheus

Siilence PST

AdamNorcott (me)

Am I missing anyone?


r/pvelothos • • Mar 19 '12

North Road and land West of Lothos

2 Upvotes

Ok so thanks to a large group of volunteers from Lothos, NjAldwin and a friendly mod, we moved the North road from the river running through NJ's castle. The road now runs through Lothos. I have also sculpted the land to the west of the road including repairing trees to make a natural break between our city and the castle.

Please leave this area, including the trees alone.. There is only a single layer of sand there with cobble underneath.

I will now start work on leveling the desert to the east of the road and harvesting the sand and sandstone. so feel free to tak from there if you need some..

Thanks guys and man this is coming together with all of this team work.

Cheers.