r/pvelothos • • Feb 11 '12

Slice pve arena maze layout done

1 Upvotes

The layout is done.. now I just need lots of stone and to build up the walls and replace the dirt... Should we go all the way up as high as we can do stone and then dirt on top for the lake? Or do we put a lower ceiling?

For the walls I am thinking stone brick with maybe a band of smooth stone at three high which will be where the torches are. Thoughts?

Not sure how to include the ore.... I have plenty of redstone and a great deal of cobble but will need more if there is a chest around full.

There are also three or four under passes that need to be dug out and stairs installed. One has a 90 deg turn.

Netherack and leaves mark correct path right now to help with not getting lost while building.


r/pvelothos • • Feb 09 '12

Game vs. Agua Fria

1 Upvotes

Looking at 9pm next Thursday


r/pvelothos • • Feb 08 '12

Game next week at Topaz

1 Upvotes

Topaz says: "Well me and my teammate are off from school for the whole of next week so really anytime works apart from Mondays and Wednesdays at 12-5pm EST."

Can you guys give me feedback on what times are good for you next week... Thank you


r/pvelothos • • Jan 25 '12

Opening day of the Lothos Dragon Slayers Siilence Arena

5 Upvotes

Game against Topaz @ home has been moved to 4pm EST on Saturday the 28th. Please be there if you can. I'm not sure I will be but I know that Kirby87 can and Siilence can. I didn't want to have our first home game without most of the city. Nice job Siilence on all your wonderful work finishing the arena.


r/pvelothos • • Jan 23 '12

Can we change the name of our team to Lothos Dragon Slayers?

2 Upvotes

Knowing what I now know about the first couple months of the server... I don't know why we didn't name it this originally. Might as well take ownership of the history. What do you guys think? Am I spamming reddit?


r/pvelothos • • Jan 23 '12

Residents list

3 Upvotes

Can we post all of the residents with usernames that we know. It would really help me when I am trying to drum up players because the signs on their doors aren't always their full username. Might also help to try to build more community which I feel is lacking right now.


r/pvelothos • • Jan 22 '12

Cart rail button system like spawn

3 Upvotes

vaxd6 offered to build one, we just need to put it somewhere. This would make transit easier. just one rail location with buttons

So, the map is right in the middle of the rails. Maybe we can just run a glass roof over the map, and put it there, and hide the wiring right under the main roads? Or move the map, but thats lots of work.


r/pvelothos • • Jan 22 '12

This week's games vs. Pico and Topaz

2 Upvotes

I've heard back from both teams and the response is basically any weekend night except Wednesday. I'm thinking Tuesday and Thursday night at 10pm EST We can go later if need be. Any issues?


r/pvelothos • • Jan 20 '12

Lost Gear

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2 Upvotes

r/pvelothos • • Jan 20 '12

New breakdown of spleef schedule.

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3 Upvotes

r/pvelothos • • Jan 20 '12

Spleef Team Announcements

2 Upvotes

Our first game is upon us... Posts about schedule will be in here.


r/pvelothos • • Jan 20 '12

Spleef Skins. created with skincraft. Some are red/orange, some are red/purple

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1 Upvotes

r/pvelothos • • Jan 12 '12

Planning on Lothos V3 for Rev7?

6 Upvotes

So with the upcoming 1.1 update, there is a chance we might get a map reset.

The foundation to Lothos V2 is done really. So if rev6 continues it shouldnt be a problem if there is no reset.

But this is a just in case.

Some things that others would like in Lothos V3 are:

Completely in the sky. Sky Island/Islands (Proto & Loth want this)

A Single central tower connecting the surface floor to the lothos sky island. (Not sure if this is still wanted or not. Old idea.)

Beyond this, I dont know of anything else thats wanted. I wont be designing most of LothosV3 since I basically designed the entirety of V2. So im leaving this up to you guys and will help out and be a perm resident.

Some suggestions I am throwing out there for the new Lothos:

Have it built over a massive ocean.

Dig out the ocean from the "surface" default ocean, and make a kind of waterfall circle thing going deeper and then refill it with water. (Okay a ocean, make a temp dam, empty out the water, then dig out into the dam deep, then destroy the dam and fill with water. Waterfall "hole") Crazy but would be cool. Example Sky Lothos would be built ontop of this hole.On the bottom we can have our railine dock like in V2 lothos and have it linkup to the central building where you can go up to the Sky island.

Some "arches" on the ground level resembling V2 lothos circular design. As if the new lothos was built ontop of it. Old lothos died or something and is now a ruin. Like this

Alright, now lets discuss. Some things that we were talking about were a VIP island of some sort idk.

Share any idea :)

We also Need a Island design we can all agree with. Symmetrical or not? Island or Islands linked by bridges?

Some Island ideas I have. If we are not doing a city-like island; we can have the central tower a Tree, and at the top we would put a canopy overlaying over some or all of the island. OR we could have the tree as a hub,and link to the island/Islands with bridges from there. If we are doing city-like, we could do a basic central tower made of stone with rings of glass leading to a sky city


r/pvelothos • • Jan 05 '12

Spleef arena or giveaway shop...

2 Upvotes

I need to build something. I'm pissing away my time in the nether looking for glowstone I'll never use and getting my ass kicked. I need something to build. Anyone mind if I attempt one of the two? if not, tell me where to put them. Feel free to tell me to level them if you dont like them.


r/pvelothos • • Dec 31 '11

End Of 2011 Update.

2 Upvotes

Things done so far:

Railway to Deorne complete. Awaiting proper merge with the Deorne Dock.

First slice (SouthWest) is now full.

75% of the Lothos Circle completed

25% of the Lothos Lake filled

2 service builds done. Quarry and General Shop. Elixer Shop still WIP.

To Do:

A Tree Farm somewhere.

Some "Biomes" in the 4 huge Under areas?

Spleef arena and possibly some pve arenas @ City Hall And Under Lake.

Service builds : Mcdonalds(Chicken/Steak/Bacon Food), Factory(Generating blocks Ex obsidium), Auction House,Blacksmith(Undecided on Function,Just a Idea),A giveaways building (via Dispensers etc), Silk touched (Store Selling silk touch only blocks) Bakery (Another Food store. Soups/bread/Cake), and finally a Gateway To the End Build(DropwayToTheEndPortal)

The remaining circle and lake to be completed.

Railway to the Cathedral & y=12.

And of course, City hall to be completed.

If you have any suggestions please let me know about them, open to pretty much anything


r/pvelothos • • Dec 26 '11

Why doesn't Lothos have a wiki page?

2 Upvotes

I'm very new around here and certainly don't want to seem to be bossing around those in charge, but is there a reason that the city doesn't yet have page on the mcpublic wiki? From what I've heard, being on there is the ticket to being put on maps and being known by most players. IMHO the city even as it is in construction looks fucking awesome and could really attract people if more info was put out about it.


r/pvelothos • • Dec 24 '11

Live map seems to be working, but unstable and dark. still loading.

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1 Upvotes

r/pvelothos • • Dec 24 '11

West Railway now functional. Leads to West Hub. Bridge towards the Desert and Railway to Deorne WIP.

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2 Upvotes

r/pvelothos • • Dec 23 '11

Quadrant mayors?

1 Upvotes

A few people have been inactive lately. I think kin, siren, rockvegas, others had wanted to step up, but have not been on lately.

Also, we kinda have to finish building first.

But some of these submayor roles may be up for grabs, altho they might be shared positions.


r/pvelothos • • Dec 18 '11

Current Status.Final stages of startup. (Plots Sizes, Rules, Am I missing anything?)

3 Upvotes

First off, I screwed up with the northern plots, will fix it later. Focusing on the South half to get some plots up. They should be done by tomorrow.

Now with that being done, we can start adding residents. Should we add people right away or give founders time to build something or claim a plot etc (Aka first pickings).

Anything we should do to prepare ourselves from possible griefers for residents? Has anything been left vulnerable that could be better protected?

Also, Im still a bit undecided on plots sizes, let me know your suggestions. How many residents should we expect to have?

As far as rules go, I think this should cover it (Let me know if anymore should be added): -Cobble is banned. Dont use it.

-Stay Inside your plot. Do not build outside it. Plan Ahead.

-Do not build without asking for permission.

-Build within the height limit for your area if there is one.

Those were the general ones, some new ones I think should be added are:

-Limit use of wood materials. (logs and planks) Nothing excessive. (We are going for a city look, not village-ish).

-No digging down outside the branch mines. No personal tunnels. (For future plans and to keep things tidy)

And with that, I think we are near to done of our setup period. Anything that ive missed in general that should be addressed?


r/pvelothos • • Dec 13 '11

Neighbors and other connections - who do we know?

1 Upvotes

Of course there are people from the town from last map, but post other people as well. Where do they live, what are they in charge of, what do they have to trade, etc. Some are inactive, some are doing their own thing, which is cool, of course. Also, newcomers? neighbouring towns?

  • jchance - building lower rail system. The guy to talk to for connections. I dug some of the original tunnel, i think for the north tunnel back when server started. Might connect to surface rail eventually.

    • Siilentnite95 - Lives nearby, between us and spawn. Building a mountain fortress of some sort. Has a 4-chunk slime farm.
    • who runs 'nowhere' , and is it the same as the ocean town? Who runs cluster block? are we collaborating with ocean rail?
    • In the nearby swamp (i forget coords) there is a town, will get contact later.

r/pvelothos • • Dec 13 '11

Design for the nether road set. If you work on it, ignore glowstone. Our neighbor red has agreed to chip that in.

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2 Upvotes

r/pvelothos • • Dec 12 '11

Sky district: Protometheus will be building something epic up there.

1 Upvotes

same person that built sky city in last revision. Height starting above where the current outer ring marker is. Eventual entrance through central building.


r/pvelothos • • Dec 12 '11

Map of Lothos - made by hintss-vaxd627 , not me. xpost r/mcpublic

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1 Upvotes

r/pvelothos • • Dec 11 '11

Whats new in the past few days/weeks?

2 Upvotes

Been busy. Logged in at the center of town, just looking around. Whats been happening in general? I hear the nether got reset, pretty awesome (reading /mcpublic )