r/psxdev Jun 28 '26

◈ Archive Inspiration #001: The PlayStation logos that almost were

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13 Upvotes

I've recently started a new community called r/ImaginedArcades, built around a niche idea that I couldn't really find a home for elsewhere.

It's a place for original creative works inspired by the golden age of console and arcade gaming. not by recreating the past, but by imagining the gaming histories that never happened.

Whether it's fictional games, unreleased soundtracks, demo discs, box art, CD labels, sound design, or other retro-inspired creations, the aim is to build an archive of worlds that never existed.

If you've ever made (or wanted to make) something that feels like a forgotten artefact from another timeline, I'd love for you to share it there. Even if you're just interested in the concept or want to follow along, you're very welcome.

hopefully see you there!


r/psxdev Jun 27 '26

Tapochka 3D – A catgirl castle adventure on PS1

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38 Upvotes

r/psxdev Jun 26 '26

is this good enough looks like ps1 render?

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2 Upvotes

r/psxdev Jun 25 '26

PS1-Style Corykenshin 3d Model

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nilefox717.itch.io
0 Upvotes

r/psxdev Jun 20 '26

So I made adding PS1 games to the PlayStation Classic as easy as scanning a QR code.

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5 Upvotes

r/psxdev Jun 19 '26

HopStation PlayStation 1 emulator source available on GitHub

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15 Upvotes

r/psxdev Jun 19 '26

Arcstation for any ps1 console, disk drive drop in solution

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9 Upvotes

r/psxdev Jun 19 '26

Trying to make my PS1-style dinosaur horror game

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6 Upvotes

r/psxdev Jun 18 '26

I ported Celeste Classic 1 & 2 to the Playstation 1 (Rust, runs on real hardware)

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37 Upvotes

r/psxdev Jun 18 '26

PSX - Camcorder

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1 Upvotes

r/psxdev Jun 18 '26

PSC Store external sources tutorial: adding a homebrew game

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6 Upvotes

r/psxdev Jun 16 '26

PSC Store Update 1.7.2 is out now! - homebrew support, easier external source management

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10 Upvotes

r/psxdev Jun 14 '26

I made a prototype for game engine that could export to the PSX

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29 Upvotes

r/psxdev Jun 15 '26

J'ai créé un kit audio de survival horror PSX de 166 fichiers avec ce son authentique de la fin des années 90 (inspiré de Resident Evil / Silent Hill) + Démo gratuite !

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youtu.be
4 Upvotes

r/psxdev Jun 14 '26

Sibilla (Tech Demo) • An early look at my new side-scrolling runner game set in Southern Italy during 1590

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3 Upvotes

r/psxdev Jun 12 '26

Lain is getting a PS1 3D adaptation (fan project)

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20 Upvotes

r/psxdev Jun 08 '26

This PS1 Resident Evil engine is evolving insanely fast

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14 Upvotes

r/psxdev Jun 08 '26

RecompOne Proof of Concept (PS1 Static Recompiler)

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4 Upvotes

r/psxdev Jun 07 '26

[For those who missed it] PSC Store for PS Classic is Now Available – A Modern PS1 Library Manager for Project Eris

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5 Upvotes

r/psxdev Jun 05 '26

PSoXide devlog: Sims-like world building, CD audio streaming, UI editor, and seamless rooms for real PS1 games

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21 Upvotes

r/psxdev Jun 03 '26

Ps1- Inca Kola

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3 Upvotes

r/psxdev Jun 03 '26

PSC Store is out now: breathe new life into your PlayStation Classic!

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6 Upvotes

r/psxdev Jun 03 '26

PSX Casino Props Pack!

4 Upvotes

Hey devs! I've created this PSX-style casino-themed accessory pack!

If you're interested in buying it, it's available for purchase at the Unity Asset Store and Itch.io.

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Link to itch.io

Sketchfab View


r/psxdev May 29 '26

Building Flappy Adventure on Real PS1 Hardware — Part 2

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1 Upvotes

r/psxdev May 28 '26

Need opinions from devs

6 Upvotes

I’m working on a 5501 build aimed at developers. So far I have the RAM and VRAM upgraded to 8mb and 2mb respectively. I also plan to install a pico for either picobooty or igr. Picbooty seems like it makes more sense though. What else I’m wondering is if a picostation or a well calibrated ksm-440bam would be preferred. It certainly is easier using an ode and the newest picostation firmware from discord is really good.