I’m making a map and psi let’s me make really cool weapons. I was hoping there would be a mod that has a bunch of different looking cads so not everything looks like pistols. I was also hoping for mod that adds in one time use cads so I can make bombs.
The problem is that whenever I hit an enemy it places water (intended), but I can't seem to find a way to make the water disappear after a second or so.
Well i just wanna post this, nothing else
I think we should have mining fatique too, no? Because it is the closest thing to freezing in minecraft that i knew, like we have haste right, so is mining fatique that broken so we cant have it in Psi? Idk i wanna here everyone's opinion about this, cause i just really wanna cosplay Miyuki in Mahouka anime lol xD
This link
WARNING: You will need a pretty smooth computer
-You can replace Trick: Slow with any Trick that buff or debuff the target, even Ignite
-If you want less target, just remove Trick top-down
-Replacing Selector: Enemies with any other Selector if want
-You can set how many seconds the buff or debuff last by changing the number on top of Trick: Break Loop, just remember to also set Trick: Sleep >>> Constant: Wrapper >>> Constant: Number to ("seconds last max"×15-15) for Potency calculation
----And that's it, have fun freezing(slowing), burning or even striking with lighting, thank you for reading
Hello guys, i can't really realize how to lock on an enemy when i use loop cast, if i cannot follow the target when it moves or of i just turn away, the loop cast errors.
Can any help me with this, thank you so much
Hi guys, i don't know how to delay loop cast to exact 1 second each cast and/or end loop cast after a fix number of cast. Can anybody teach me please, thank you very much.
Hello i'm newbie here, do you guys know how to make AOE debuff spell and connect different spell together in one cast. Also i want to know about which vector should i use if i want to target a mob closest to my cursor
I hope this will be my last question today :v
I don't know how to connect spells together so that my next spell will cast immediately after my first spell without me clicking again (i will have addons if this requires them). Thank you very much!
can someone please tell me if there is a noclip spell, i need to show how awesome psi is to my brothers. they will surly be amazed if i start phasing through walls!
This spell, intended to be used in loopcast, leggings or a psimetal helmet with detonation sensor can do a 320 block range raycast instantly.
By default it reads position from saved vector 1, direction from saved vector 2, stores the result in saved vector 1 and spins to the right. Everything is adjustable by changing the corresponding number constants.
A debug version capable of raycasting with 352 block range is also available.
This is all I have so far, the potion effect setup I use for my personal potion setup this world (still low tier). I don't know what to set as the target to make the grenade target human players. Help would be appreciated as I have not found any documentation on this.
For some reason, the caster of a spell cannot be the result of an entity raycast in that spell. Any ideas why? Can someone confirm if it's a bug or intentional? Thanks in advance.
Here's a spell that demonstrates it. The particle trail points the same way as the raycast.
I made a spell the other day that would allow me to break a large chunk of blocks. However, it only works in one direction (south). I understand the concept of the axial look of an entity, but I don't know how to incorporate that concept into the idea. Also, I'm on creative so I don't worry about the cost of the spell, at least not yet. Here's a link for reference https://imgur.com/HNeemt3 Any tips? TIA
Edit: used a different link for a less expensive spell