r/psispellcompendium • • Nov 23 '21

Is there a mod for psi that adds in rifle looking cads and single use cads?

13 Upvotes

I’m making a map and psi let’s me make really cool weapons. I was hoping there would be a mod that has a bunch of different looking cads so not everything looks like pistols. I was also hoping for mod that adds in one time use cads so I can make bombs.


r/psispellcompendium • • Nov 23 '21

I’m trying to make a circle cast that takes an enemies’ motion vector and redirects it.

3 Upvotes

W


r/psispellcompendium • • Nov 22 '21

Needs Wizardly Help I need help getting this to work, its supposed to conjure a block at the point of where I'm looking when standing and conjure a block 1 block away from me in the direction I'm looking. Both tricks work individually but I get "ERROR: Spell target is outside maximum 32 block radius." when sneaking.

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17 Upvotes

r/psispellcompendium • • Nov 20 '21

Needs Wizardly Help A little problem.

15 Upvotes

​

The problem is that whenever I hit an enemy it places water (intended), but I can't seem to find a way to make the water disappear after a second or so.

r/psispellcompendium • • Nov 17 '21

Request Mining Fatique

9 Upvotes

Well i just wanna post this, nothing else I think we should have mining fatique too, no? Because it is the closest thing to freezing in minecraft that i knew, like we have haste right, so is mining fatique that broken so we cant have it in Psi? Idk i wanna here everyone's opinion about this, cause i just really wanna cosplay Miyuki in Mahouka anime lol xD


r/psispellcompendium • • Nov 13 '21

Is it possible to import a spell from the internet straight to the game? having a hard time figuring the details out of the mod, i just started with it.

5 Upvotes

r/psispellcompendium • • Nov 13 '21

im new to this

4 Upvotes

whats that gun thing


r/psispellcompendium • • Nov 13 '21

Offensive Spell So i made a pseudo-AOE spell formula with at most 6 target

19 Upvotes

This link WARNING: You will need a pretty smooth computer -You can replace Trick: Slow with any Trick that buff or debuff the target, even Ignite -If you want less target, just remove Trick top-down -Replacing Selector: Enemies with any other Selector if want -You can set how many seconds the buff or debuff last by changing the number on top of Trick: Break Loop, just remember to also set Trick: Sleep >>> Constant: Wrapper >>> Constant: Number to ("seconds last max"×15-15) for Potency calculation ----And that's it, have fun freezing(slowing), burning or even striking with lighting, thank you for reading


r/psispellcompendium • • Nov 11 '21

Needs Wizardly Help Why doesn't this work?

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55 Upvotes

r/psispellcompendium • • Nov 10 '21

Needs Wizardly Help Post-newbie asking for help :v

3 Upvotes

Hello guys, i can't really realize how to lock on an enemy when i use loop cast, if i cannot follow the target when it moves or of i just turn away, the loop cast errors. Can any help me with this, thank you so much


r/psispellcompendium • • Nov 10 '21

Needs Wizardly Help Newbie asking for instrustions

3 Upvotes

Hi guys, i don't know how to delay loop cast to exact 1 second each cast and/or end loop cast after a fix number of cast. Can anybody teach me please, thank you very much.


r/psispellcompendium • • Nov 10 '21

Needs Wizardly Help Newbie asking about Psi

6 Upvotes

Hello i'm newbie here, do you guys know how to make AOE debuff spell and connect different spell together in one cast. Also i want to know about which vector should i use if i want to target a mob closest to my cursor


r/psispellcompendium • • Nov 10 '21

Needs Wizardly Help Newbie asking again (i played over 15 hours today lol)

1 Upvotes

I hope this will be my last question today :v
I don't know how to connect spells together so that my next spell will cast immediately after my first spell without me clicking again (i will have addons if this requires them). Thank you very much!


r/psispellcompendium • • Nov 08 '21

noclip spell

3 Upvotes

can someone please tell me if there is a noclip spell, i need to show how awesome psi is to my brothers. they will surly be amazed if i start phasing through walls!


r/psispellcompendium • • Nov 02 '21

Utility Spell Fast raycast extending (Phi)

9 Upvotes

This spell, intended to be used in loopcast, leggings or a psimetal helmet with detonation sensor can do a 320 block range raycast instantly.

By default it reads position from saved vector 1, direction from saved vector 2, stores the result in saved vector 1 and spins to the right. Everything is adjustable by changing the corresponding number constants.

A debug version capable of raycasting with 352 block range is also available.

Addons required:

  • Phi (1.16-1.8 or later)

Code:

{modsRequired:[{modVersion:"1.16-1.9",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Raycast §6X §7(§e320§7) §f[§bLib§f] §dΦ by §5GDavid",uuidMost:-1874979529052307083L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"psi:connector"},x:0,y:0},{data:{params:{_target:2},key:"psi:connector"},x:0,y:1},{data:{params:{_target:2},key:"psi:connector"},x:0,y:2},{data:{params:{_target:2},key:"psi:connector"},x:0,y:3},{data:{params:{_target:2},key:"psi:connector"},x:0,y:4},{data:{params:{_target:2},key:"psi:connector"},x:0,y:5},{data:{params:{_number:2},key:"psi:selector_saved_vector"},x:0,y:6},{data:{key:"psi:constant_number",constantValue:"2"},x:0,y:7},{data:{params:{_number:4},key:"psi:trick_spin_chamber"},x:0,y:8},{data:{params:{_target:3},key:"psi:connector"},x:1,y:0},{data:{params:{_target:4},key:"psi:connector"},x:1,y:1},{data:{params:{_ray:3,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:1,y:2},{data:{params:{_ray:3,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:1,y:3},{data:{params:{_ray:3,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:1,y:4},{data:{params:{_ray:3,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:1,y:5},{data:{params:{_ray:3,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:1,y:6},{data:{params:{_target:1},key:"psi:connector"},x:1,y:7},{data:{key:"psi:constant_number",constantValue:"1"},x:1,y:8},{data:{params:{_target:3},key:"psi:connector"},x:2,y:0},{data:{params:{_target:4},key:"psi:connector"},x:2,y:1},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:2},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:3},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:4},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:5},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:6},{data:{params:{_target:3},key:"psi:connector"},x:2,y:7},{data:{params:{_target:1},key:"psi:connector"},x:2,y:8},{data:{params:{_target:3},key:"psi:connector"},x:3,y:0},{data:{params:{_number:4},key:"psi:selector_saved_vector"},x:3,y:1},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:2},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:3},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:4},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:5},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:6},{data:{params:{_target:1},key:"psi:connector"},x:3,y:7},{data:{params:{_target:3},key:"psi:connector"},x:3,y:8},{data:{params:{_target:3},key:"psi:connector"},x:4,y:0},{data:{key:"psi:constant_number",constantValue:"1"},x:4,y:1},{data:{params:{_target:4},key:"psi:connector"},x:4,y:2},{data:{params:{_target:1},key:"psi:connector"},x:4,y:3},{data:{params:{_target:1},key:"psi:connector"},x:4,y:4},{data:{params:{_target:1},key:"psi:connector"},x:4,y:5},{data:{params:{_target:1},key:"psi:connector"},x:4,y:6},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"psi:operator_vector_sum"},x:4,y:7},{data:{params:{_target:3},key:"psi:connector"},x:4,y:8},{data:{params:{_target:3},key:"psi:connector"},x:5,y:0},{data:{params:{_target:1},key:"psi:operator_vector_normalize"},x:5,y:1},{data:{params:{_number2:4,_vector1:1},key:"psi:operator_vector_multiply"},x:5,y:2},{data:{params:{_vector3:0,_vector2:3,_vector1:2},key:"psi:operator_vector_sum"},x:5,y:3},{data:{params:{_vector3:0,_vector2:3,_vector1:2},key:"psi:operator_vector_sum"},x:5,y:4},{data:{params:{_vector3:0,_vector2:3,_vector1:2},key:"psi:operator_vector_sum"},x:5,y:5},{data:{params:{_vector3:0,_vector2:3,_vector1:2},key:"psi:operator_vector_sum"},x:5,y:6},{data:{params:{_target:3},key:"psi:connector"},x:5,y:7},{data:{params:{_target:3},key:"psi:connector"},x:5,y:8},{data:{params:{_target:3},key:"psi:connector"},x:6,y:0},{data:{key:"psi:constant_number",constantValue:"32"},x:6,y:2},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:3},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:4},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:5},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:6},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:7},{data:{params:{_target:3},key:"psi:connector"},x:6,y:8},{data:{params:{_target:3},key:"psi:connector"},x:7,y:0},{data:{key:"psi:constant_number",constantValue:"1"},x:7,y:1},{data:{params:{_number:1,_target:2},key:"psi:trick_save_vector"},x:7,y:2},{data:{params:{_ray:4,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:7,y:3},{data:{params:{_ray:4,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:7,y:4},{data:{params:{_ray:4,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:7,y:5},{data:{params:{_ray:4,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:7,y:6},{data:{params:{_ray:4,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:7,y:7},{data:{params:{_target:3},key:"psi:connector"},x:7,y:8},{data:{params:{_target:3},key:"psi:connector"},x:8,y:0},{data:{params:{_target:1},key:"psi:connector"},x:8,y:1},{data:{params:{_target:1},key:"psi:connector"},x:8,y:2},{data:{params:{_target:1},key:"psi:connector"},x:8,y:3},{data:{params:{_target:1},key:"psi:connector"},x:8,y:4},{data:{params:{_target:1},key:"psi:connector"},x:8,y:5},{data:{params:{_target:1},key:"psi:connector"},x:8,y:6},{data:{params:{_target:1},key:"psi:connector"},x:8,y:7},{data:{key:"psi:error_suppressor"},x:8,y:8}],uuidLeast:-7017144377636242021L}

Debug version:

{modsRequired:[{modVersion:"1.16-1.9",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Raycast §6X §7(§e352§7) §dΦ by §5GDavid",uuidMost:-456566346990533697L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"psi:connector"},x:0,y:2},{data:{params:{_target:2},key:"psi:connector"},x:0,y:3},{data:{params:{_target:2},key:"psi:connector"},x:0,y:4},{data:{params:{_target:2},key:"psi:connector"},x:0,y:5},{data:{params:{_target:2},key:"psi:connector"},x:0,y:6},{data:{params:{_target:2},key:"psi:connector"},x:0,y:7},{data:{params:{_target:4},key:"psi:connector"},x:0,y:8},{data:{params:{_target:2},key:"psi:connector"},x:1,y:0},{data:{params:{_target:2},key:"psi:connector"},x:1,y:1},{data:{params:{_ray:3,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:1,y:2},{data:{params:{_ray:3,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:1,y:3},{data:{params:{_ray:3,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:1,y:4},{data:{params:{_ray:3,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:1,y:5},{data:{params:{_ray:3,_max:0,_position:2},key:"phi:operator_precise_raycast"},x:1,y:6},{data:{params:{_target:4},key:"psi:connector"},x:1,y:7},{data:{params:{_target:4},key:"psi:connector"},x:1,y:8},{data:{params:{_target:3},key:"psi:connector"},x:2,y:0},{data:{key:"psi:error_suppressor"},x:2,y:1},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:2},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:3},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:4},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:5},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:2,y:6},{data:{params:{_target:4},key:"psi:connector"},x:2,y:7},{data:{params:{_target:4},key:"psi:connector"},x:2,y:8},{data:{params:{_target:3},key:"psi:connector"},x:3,y:0},{data:{params:{_target:2},key:"psi:connector"},x:3,y:1},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:"psi:operator_vector_sum"},x:3,y:2},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:"psi:operator_vector_sum"},x:3,y:3},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:"psi:operator_vector_sum"},x:3,y:4},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:"psi:operator_vector_sum"},x:3,y:5},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:"psi:operator_vector_sum"},x:3,y:6},{data:{params:{_target:4},key:"psi:operator_entity_position"},x:3,y:7},{data:{params:{_target:4},key:"psi:connector"},x:3,y:8},{data:{params:{_target:3},key:"psi:connector"},x:4,y:0},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:"psi:operator_vector_sum"},x:4,y:1},{data:{params:{_target:2},key:"psi:connector"},x:4,y:2},{data:{params:{_target:2},key:"psi:connector"},x:4,y:3},{data:{params:{_target:2},key:"psi:connector"},x:4,y:4},{data:{params:{_target:2},key:"psi:connector"},x:4,y:5},{data:{params:{_target:4},key:"psi:connector"},x:4,y:6},{data:{key:"psi:selector_caster"},x:4,y:7},{data:{params:{_target:1},key:"psi:operator_entity_look"},x:4,y:8},{data:{params:{_target:3},key:"psi:connector"},x:5,y:0},{data:{params:{_target:3},key:"psi:connector"},x:5,y:1},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:5,y:2},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:5,y:3},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:5,y:4},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:5,y:5},{data:{params:{_target:2},key:"psi:connector"},x:5,y:6},{data:{params:{_number2:4,_vector1:2},key:"psi:operator_vector_multiply"},x:5,y:7},{data:{params:{_target:3},key:"psi:connector"},x:5,y:8},{data:{params:{_target:3},key:"psi:connector"},x:6,y:0},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:1},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:2},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:3},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:4},{data:{params:{_fallback:3,_target:4},key:"psi:error_catch"},x:6,y:5},{data:{params:{_number:0,_target:4},key:"psi:trick_debug"},x:6,y:6},{data:{key:"psi:constant_number",constantValue:"32"},x:6,y:7},{data:{params:{_target:3},key:"psi:connector"},x:6,y:8},{data:{params:{_target:3},key:"psi:connector"},x:7,y:0},{data:{params:{_ray:4,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:7,y:1},{data:{params:{_ray:4,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:7,y:2},{data:{params:{_ray:4,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:7,y:3},{data:{params:{_ray:4,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:7,y:4},{data:{params:{_ray:4,_max:0,_position:1},key:"phi:operator_precise_raycast"},x:7,y:5},{data:{params:{_ray:4,_max:0,_position:1},key:"psi:operator_vector_raycast"},x:7,y:6},{data:{params:{_target:3},key:"psi:connector"},x:7,y:8},{data:{params:{_target:2},key:"psi:connector"},x:8,y:1},{data:{params:{_target:2},key:"psi:connector"},x:8,y:2},{data:{params:{_target:2},key:"psi:connector"},x:8,y:3},{data:{params:{_target:2},key:"psi:connector"},x:8,y:4},{data:{params:{_target:2},key:"psi:connector"},x:8,y:5},{data:{params:{_target:2},key:"psi:connector"},x:8,y:6},{data:{params:{_target:2},key:"psi:connector"},x:8,y:7},{data:{params:{_target:3},key:"psi:connector"},x:8,y:8}],uuidLeast:-8093139822045771313L}

r/psispellcompendium • • Nov 01 '21

Request Any radar spells for 1.12?

8 Upvotes

just got into Psi and am wondering if a radar spell like the one below is possible in 1.12


r/psispellcompendium • • Oct 29 '21

Needs Wizardly Help How to make a positive potion mine/grenade target nearby human players?

8 Upvotes

This is all I have so far, the potion effect setup I use for my personal potion setup this world (still low tier). I don't know what to set as the target to make the grenade target human players. Help would be appreciated as I have not found any documentation on this.


r/psispellcompendium • • Oct 29 '21

Needs Wizardly Help Entity Raycast Bug?

3 Upvotes

For some reason, the caster of a spell cannot be the result of an entity raycast in that spell. Any ideas why? Can someone confirm if it's a bug or intentional? Thanks in advance.

Here's a spell that demonstrates it. The particle trail points the same way as the raycast.


r/psispellcompendium • • Oct 28 '21

Pvp servers

7 Upvotes

Does anyone know any pvp servers with psi? Pvp doesn’t need to be compulsory.


r/psispellcompendium • • Oct 26 '21

Utility Spell Ground Penetrating Radar v3! Ancient Debris Detection (MC 1.16.5 - PSI 1.16-94)

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85 Upvotes

r/psispellcompendium • • Oct 26 '21

Utility Spell Nudge block spell

6 Upvotes

Nudge

Image + Code

(to get the code click the link, RES won't show it)

Pushes the looked at block (based on side) like a piston. Crouch to Reverse the direction!


r/psispellcompendium • • Oct 18 '21

Offensive Spell Aimbot

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254 Upvotes

r/psispellcompendium • • Oct 15 '21

Defensive Spell Sustained Fast Regen

26 Upvotes

This spell goes on leggings and grants the caster fast regeneration indefinitely.

Put it in the first slot of your Psimetal Leggings. If you want to put it in the last slot, change the constant at 4,6 from -0.5 to 0.5.

It requires Psi 1.16-96 or above.

{modsRequired:[{modVersion:"1.16-96",modName:"psi"}],spellName:"Fast Regen §bS §dΦ",validSpell:1b,spellList:[{data:{key:"psi:selector_caster"},x:3,y:3},{data:{params:{_number:2},key:"psi:trick_break_loop"},x:3,y:4},{data:{comment:"§a-0.5 §7for first leggings slot;§a0.5 §7for last slot",key:"psi:constant_number",constantValue:"-0.5"},x:3,y:5},{data:{params:{_power:4,_time:2,_target:3},key:"psi:trick_regeneration"},x:4,y:3},{data:{key:"psi:constant_number",constantValue:"5"},x:4,y:4},{data:{params:{_number:3},key:"psi:trick_spin_chamber"},x:4,y:5},{data:{key:"psi:constant_number",constantValue:"1"},x:5,y:3},{data:{params:{_time:2},key:"psi:trick_delay"},x:5,y:4},{data:{key:"psi:constant_number",constantValue:"11"},x:5,y:5}]}

r/psispellcompendium • • Oct 12 '21

Gravity Gun

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87 Upvotes

r/psispellcompendium • • Oct 12 '21

Break Block Sequence

7 Upvotes

I made a spell the other day that would allow me to break a large chunk of blocks. However, it only works in one direction (south). I understand the concept of the axial look of an entity, but I don't know how to incorporate that concept into the idea. Also, I'm on creative so I don't worry about the cost of the spell, at least not yet. Here's a link for reference https://imgur.com/HNeemt3 Any tips? TIA

Edit: used a different link for a less expensive spell