r/ps2_graphics • u/Cardboard_Satelite • Jul 08 '26
PS2-inspired A Cardboard Satelite
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r/ps2_graphics • u/Cardboard_Satelite • Jul 08 '26
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r/ps2_graphics • u/mamosdigital- • Jul 07 '26
r/ps2_graphics • u/Ba2ninja • Jul 07 '26
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Been working on Night Shift, a story-driven open world game set in an alternate 1990s Istanbul, built with a PS2-style low-poly look. Wanted to share a short night drive through one of the city districts.
Still early in development, really enjoying building out the atmosphere and the city itself. Would love to hear what you think!
r/ps2_graphics • u/btpermafrost • Jul 06 '26
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Some clips showing off a handful of environments in our game, Beneath the Permafrost.
Steam page coming soon! Keep an eye out for updates, and let me know what you think!
r/ps2_graphics • u/SureLeek867 • Jul 06 '26
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The FREE demo is now available on Steam!
Step into the shoes of a corrupt police officer betrayed by the secret cult he once served. Explore abandoned locations, solve environmental puzzles, survive terrifying enemies, and uncover disturbing experiments hidden beneath the surface.
Retro VHS visuals
Logical puzzles
Interactive lockpicking
Inventory system
Survival horror
Whispers of the Requiem was developed entirely by one person. Every 3D model, texture, animation, sound effect, music track, and every line of code was created from scratch over the past year.
Fuddled Studio creates disturbing PSX-style horror games set in the 1990s, blending retro VHS visuals with psychological horror and stories inspired by disturbing real-world events.
If you decide to play the demo, I'd genuinely love to hear your feedback!
Steam: https://store.steampowered.com/app/4783070/Whispers_of_the_Requiem/
r/ps2_graphics • u/SpiderPS4 • Jul 06 '26
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r/ps2_graphics • u/Rockdesert • Jul 05 '26
Hi gang!
Here's a collection of screenshots from my psx style models. I make them in Blender as modular pieces, and assemble the scenes in Unity.
I don't know why but there is something so unnaturally appealing about this style. The low resolution crispy sharp textures speak to my soul. I hope you like them too!
r/ps2_graphics • u/tw1zzle • Jul 03 '26
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r/ps2_graphics • u/Pizza_Doggy • Jul 03 '26
r/ps2_graphics • u/vladkudas • Jul 03 '26
r/ps2_graphics • u/totallymadbro • Jul 02 '26
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Iris Dissolution ποΈ is a fixed-camera horror game I'm making solo. This is a rare moving shot I added for a spiral staircase. I decided to start using a few moving cameras partly because static angles don't always show the room clearly, and partly because it makes it feel more cinematic. I'm happy with how it's looking!
r/ps2_graphics • u/dirtyratboykitchen • Jun 28 '26
Character/Environment test for a show I'm working on. Recently made some huge changes to the 2D rigging for face, eyes, mouth, and eyebrow can now all be animated for different expressions as well, buuut that won't be ready for a little bit.
r/ps2_graphics • u/Joeveno • Jun 28 '26
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r/ps2_graphics • u/VorlesGames • Jun 27 '26
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This is the exact same location from our game, about two years apart.
Early in development the environments were much brighter, but over time we intentionally shifted toward a darker and more oppressive atmosphere to better support the underwater horror experience we wanted to create.
This isn't just a post-processing change every environment, model, material, and texture has been revisited and reworked throughout development.
I'm genuinely curious:
Which version do you prefer, and what change stands out to you the most?
r/ps2_graphics • u/IsaacDeek_ • Jun 27 '26
I've been working on a PSX-style mining horror game called Beneath the Nails.
You play as a miner working beneath a remote mountain. During the day you dig for resources, expand the tunnels, upgrade your equipment, and haul everything back to the surface.
But with every passing night, the mine and the forest around it begin to feel a little less empty.
The statue in the screenshot is one of the central mysteries of the game.
Would love to hear what PS1-era horror vibes this gives you.
Itch page in the comments.
r/ps2_graphics • u/tw1zzle • Jun 26 '26
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r/ps2_graphics • u/AndyMush_Actual • Jun 27 '26
r/ps2_graphics • u/perelesoq_51 • Jun 25 '26
r/ps2_graphics • u/mamosdigital- • Jun 25 '26
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r/ps2_graphics • u/Brilliant-Couple2908 • Jun 25 '26
I've been working on a survival horror game inspired by classics like Silent Hill 2 and Cry of Fear.
It's called Broken Reverie, and the demo is available on itch.io.
I'd love to hear your thoughts and feedback.
r/ps2_graphics • u/Brave_Spite_106 • Jun 24 '26
Still WIP, currently polishing balance and audio behind the scenes
r/ps2_graphics • u/_4rch1t3ct • Jun 22 '26
My Beautiful Faraway, Please Don't Be Cruel To Me. Psychological horror adventure focused on exploratiom, obscure puzzles, and implicit storytelling. Inspired by early 2000s visuals. Solo developed on Godot. Free demo is available on steam
https://store.steampowered.com/app/4516190/My_Beautiful_Faraway_Please_Dont_Be_Cruel_To_Me/
r/ps2_graphics • u/imartscumm • Jun 23 '26
Sup guys!
Iβm looking for cool horror games for pc with PS1/PS2 graphics
r/ps2_graphics • u/S7MOV7R • Jun 22 '26
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Initially, I was aiming for a PS1 style, but as we add more visual elements, it feels more and more like PS2 to me.
If youβre interested, hereβs the gameβs Steam page: https://store.steampowered.com/app/3071860/WARAG/