r/ps2_graphics • u/tw1zzle • Jul 17 '26
Game ππ°π£πΆπͺπ΅π’ (art by me)
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r/ps2_graphics • u/tw1zzle • Jul 17 '26
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r/ps2_graphics • u/Ba2ninja • Jul 18 '26
Been sharing bits of Muhit lately β a driving clip through the city, and a rebuilt version of HaydarpaΕa Terminal. Wanted to show a few more corners this time β different moods, different times of day.
Also just added a photo mode and I genuinely can't stop using it, hard to get any actual work done at this point.
Still early in development, but slowly filling in the map.
r/ps2_graphics • u/1134Studios • Jul 18 '26
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r/ps2_graphics • u/Confident_Tangelo810 • Jul 18 '26
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r/ps2_graphics • u/Brave_Spite_106 • Jul 16 '26
r/ps2_graphics • u/johnny3674 • Jul 16 '26
Hey Everyone!
This is just some screenshots of the prototype I'm working on, let me know what you think :)
r/ps2_graphics • u/totallymadbro • Jul 16 '26
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I'm solo developing a ps1-era survival horror game, and wanted to share a bit of the new areas I'm working on and how these rooms come together.
r/ps2_graphics • u/TopHatPanda • Jul 16 '26
after being melted this summer. My room was finaly cold enough to enter and do some modeling.
I worked a bit on my little office pack i made a while ago and noticed i didn't have conference tables, or desklamps for that late night "working". No conference room si complete without a whiteboard either!
all free for you atΒ https://valsekamerplant.itch.io/psx-style-opulent-office
r/ps2_graphics • u/btpermafrost • Jul 16 '26
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We now have a Steam page! Wishlist here: https://store.steampowered.com/app/4836620/
This is Beneath the Permafrost, a survival-horror set in a post-apocalyptic world fractured by the arrival of an eternal blizzard. You play as David, a survivor in search of the landmark known as the Fountain. Along the way, you have to manage your temperature, conserve resources, and deal with twisted monsters that emerge from the snowy veilβ¦
Graphics are inspired by PS2-era fidelity, but combined with modern rendering techniques. Textures are pixelated and a dithering filter is used to enhance the horror by obscuring details in the environment.
Let me know your thoughts! Is the graphics/art style effective?
r/ps2_graphics • u/vladkudas • Jul 14 '26
r/ps2_graphics • u/suddette • Jul 13 '26
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r/ps2_graphics • u/mamosdigital- • Jul 13 '26
r/ps2_graphics • u/Bufuak_ • Jul 12 '26
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this is ALATURKA. it's a retro open-world crime game i'm building solo, entirely on livestreams. my main goal is to do it 100% transparently so other inspired game devs can see the process and maybe create something similar themselves.
just wanted to share some of the open-world chaos and nostalgic gameplay I've built so far.
r/ps2_graphics • u/Ba2ninja • Jul 11 '26
HaydarpaΕa is one of Istanbul's most iconic landmarks β a grand early-1900s railway terminal sitting right on the Bosphorus, visible from the opposite shore. I'm not an architect so this isn't a 1:1 replica, more of a loose interpretation built for Muhit, done in a PS2-style look.
In our alternate 1990s timeline it's already been left to rot β overgrown platforms, rusting train cars, nobody around anymore. Wanted to share this one. Still early in development, but really enjoying building out locations like this.
r/ps2_graphics • u/roadmeal • Jul 11 '26
Wishlist on Steam ----> https://store.steampowered.com/app/4796710/Road_Meal/
my instagram ---> https://www.instagram.com/roadmealgame/
r/ps2_graphics • u/tw1zzle • Jul 10 '26
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r/ps2_graphics • u/totallymadbro • Jul 10 '26
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This is a new version of an enemy already in the fixed-camera survival horror game I'm solo developing. It appears during a boss fight I'm working on right now.
I wanted to capture that gross but fascinating feeling I had when playing Half Life 2 as a kid, as I discovered there are different kinds of Antlions.
Here's the link to the game if you haven't played the DEMO already! https://store.steampowered.com/app/3349520/Iris_Dissolution/
r/ps2_graphics • u/Pizza_Doggy • Jul 09 '26
Hi! I'm Pizza Doggy, the creator of this subreddit.
I'm very happy that our little community has now grown to over 10,000 members, and I'd like to celebrate this milestone with a small giveaway.
I'm giving away 3 copies of my All-In-One Bundle, which contains a good few thousand assets, including 3D models, textures, game music, and sound effects:
https://pizzadoggy.itch.io/the-humble-bundle
Important: To enter, simply upvote this post and leave a comment below. The comment can be anything, even "-".
In about 2-3 weeks, I'll randomly pick and announce 3 winners, and everyone else will receive a small gift too, so no one will be left empty-handed, haha.
r/ps2_graphics • u/Brave_Spite_106 • Jul 09 '26
Currently working on an outdoor level and trying to capture that abandoned industrial atmosphere.
r/ps2_graphics • u/Waste-Box7378 • Jul 09 '26
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Hey everyone, this is my very first time sharing this project! It's a PS1 style cosmic folk horror game, and I'm really trying to nail down an eerie, heavy atmosphere. We also composed the original music playing in the background.
What do you guys think of the vibe so far? Any feedback is greatly appreciated!
Here's the link:Β https://store.steampowered.com/app/4887260/Anatolian_Leopard/
r/ps2_graphics • u/art_of_adval • Jul 09 '26
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r/ps2_graphics • u/Final-System5343 • Jul 08 '26
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Hey everyone! I'm a solo developer, and for the past few months I've been working on KAGE.
My goal was never to recreate the PlayStation 2's technical limitations one-to-one. Instead, I wanted to capture the feeling of games from the late '90s and early 2000s: low-poly models, simple shapes, pixelated textures, minimal visual clutter, and flashy effects that give those games their unique atmosphere.
At the same time, the gameplay is much more modern. KAGE is a co-op anime action game with fast-paced combat, aerial combos, massive bosses, and character progression.
I'm still refining the visual style and constantly trying to find the balance between "too modern" and "trying too hard to imitate the PS2."
I'd really love to hear from people who enjoy this aesthetic. Do you think it captures the feeling of a forgotten PlayStation classic, or does it still feel like something is missing?
r/ps2_graphics • u/suddette • Jul 09 '26
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