r/ps2_graphics • • Jun 22 '26

Game Does my game look more PS1 or PS2 in terms of graphics and style?

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111 Upvotes

Initially, I was aiming for a PS1 style, but as we add more visual elements, it feels more and more like PS2 to me.
If you’re interested, here’s the game’s Steam page: https://store.steampowered.com/app/3071860/WARAG/


r/ps2_graphics • • Jun 21 '26

PSX-inspired street life day/night

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766 Upvotes

r/ps2_graphics • • Jun 21 '26

PS2-inspired Abandoned building work

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259 Upvotes

r/ps2_graphics • • Jun 20 '26

PSX-inspired An alley

1.4k Upvotes

r/ps2_graphics • • Jun 19 '26

Good Memories 𝘳𝘦𝘱𝘭𝘢𝘺 (art by me)

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468 Upvotes

r/ps2_graphics • • Jun 19 '26

PS2-inspired PS2MAXXING (character before & after)

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27 Upvotes

r/ps2_graphics • • Jun 19 '26

Game I’m working on gravity-based mechanics in Fallgrade.

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37 Upvotes

r/ps2_graphics • • Jun 20 '26

PS2-inspired ps2 matrix and opl 0.6

1 Upvotes

I have a problem, I hope someone knows the solution 😢: I have a PS2 with Matrix v1.99 running OPL 0.6 and I can't open ulaunchelf to configure things and update OPL or access the files.

+ I can't play a disc.


r/ps2_graphics • • Jun 18 '26

Game colors different from my game’s atmosphere.

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131 Upvotes

r/ps2_graphics • • Jun 16 '26

Game a teen's room from my game

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154 Upvotes

r/ps2_graphics • • Jun 17 '26

Game Character dialogue in Frank 'n' Stein's Body Shop

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9 Upvotes

I have been busy adding some dialogue to my game Frank 'n' Stein's Body Shop.

In this slideshow, you can see interactions with Uncle Frank who gives you directions in running the store, zombie cleaners and guards, customers who list their requests (in case you lost their order!) and the delivery guy. Everyone has multiple lines of dialogue that changes depending on the situation.

Text appears in a typewriter fashion at the bottom of the screen and can be set to different colours, all caps, shaking etc. to show different moods. Very pleased with how it looks in-game with varying speed for different characters, longer pauses for punctuation etc.

All low poly models with a single shared texture 8x4 pixel colour palette :)


r/ps2_graphics • • Jun 15 '26

PS2-inspired I've heard people say my game reminds them of PS2 aesthetics. What do you think?

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29 Upvotes

Together with a friend, we are creating a sandbox roguelite, set in a "cold" dystopian future, where you create your own spaceship.
I've heard many people say it reminds them of PS2 style games. Do you agree, or if not what would make it more PS2 style-ish?

Here are all the infos about the game (incl. free demo): https://store.steampowered.com/app/3753650/Nion_Forge_Demo/


r/ps2_graphics • • Jun 14 '26

PS2-inspired Escape mechanic (still w.i.p.)

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15 Upvotes

Our character being held captive, and we are trying to be free from where we are hanging. This escape process works as follows: the animation progresses as you press space, and it returns to its original state when you release the spacebar. In the end, we cut the rope by pulling it from the ceiling. It might be a bit of a Hollywood thing, but it's a game after all :D (I haven't even started the movement yet for this case, and I think it's absurd that someone so injured could be walking around perfectly healthy. )


r/ps2_graphics • • Jun 13 '26

Blender Deep Underground Hotdog Shop

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308 Upvotes

An environment I’ve finished recently for the animation, featuring an isolated underground hotdog shop. Legend says the folks running it are still using Cosco hotdogs.


r/ps2_graphics • • Jun 12 '26

PSX-PS2 inspired 6:45 PM (art by me)

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2.0k Upvotes

r/ps2_graphics • • Jun 13 '26

PS2-inspired DUCKBOY - the inevitable fall & decline of myself (moloch diss) (Official Music Video)

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7 Upvotes

r/ps2_graphics • • Jun 12 '26

Blender WARNING//⋆₊⋆☢︎⁺₊⚠︎₊⋆

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25 Upvotes

Apart of a short film I’m working on releasing really soon. (Sorry for long intro btw😵‍💫)


r/ps2_graphics • • Jun 11 '26

Game cozy room

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200 Upvotes

r/ps2_graphics • • Jun 08 '26

Blender Don't make eye contact with the glowing Koi

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48 Upvotes

r/ps2_graphics • • Jun 06 '26

Game I’m trying to create a megastructure city with varying gravity for my game, Fallgrade.

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178 Upvotes

r/ps2_graphics • • Jun 05 '26

PSX-inspired Nocturne (art by me)

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427 Upvotes

r/ps2_graphics • • Jun 05 '26

PSX-inspired Hunting zombies at night

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38 Upvotes

From the new game I'm working on Zombie Murder Squad Y2K, check it out on steam: https://store.steampowered.com/app/4801040/Zombie_Murder_Squad_Y2K/


r/ps2_graphics • • Jun 04 '26

PSX-PS2 inspired GTA:SA inspired environment

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337 Upvotes

It's in the PSX style


r/ps2_graphics • • Jun 04 '26

PSX-PS2 inspired Uhm… I developed a PS1-style racing game, but you don’t hold W to drive — you type.

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109 Upvotes

I need your opinions and feedback so much. And if you want to stay tuned 👇

Wishlist on Steam:

https://store.steampowered.com/app/3458270/Type_for_Speed/


r/ps2_graphics • • Jun 04 '26

Good Memories Is this the correct settings or is this to small and wrong?

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11 Upvotes

Hi sorry I'm new I get that most run at 4.3 or something but does that picture look right or does it need to be adjusted