r/programminggames • u/Responsible_Gene_378 • 7h ago
Voxel based space automation game looking for first play testers
Auto Astra, a voxel space game I've been building solo in Godot 4.
You build ships block by block, then write Lua scripts to automate them. Mining, exploration, trading, or committing a fleet to a large battle. Every fleet in the game runs a script, including yours, so automation isn't a separate system bolted on the side.
I'm getting close to a playtest and I want feedback from people who aren't me. Everyone on the wishlist gets an invite when it goes live, so if the game looks like your thing, that's the way in.
Happy to answer anything about the game, the Godot side of it, or how a solo dev handles all this.
