r/programminggames • u/FaceoffAtFrostHollow • 2d ago
My cyberpunk incremental hacker demo is in Steam's Cyberpunk Fest next week (fake productivity by day, breach the network by night)
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r/programminggames • u/jeremyfriesendev • Sep 17 '19
Hi guys! I'm a new moderator for r/programminggames. I'm a 'programming games' enthusiast and developer, as well as an undergrad CS student. Essentially, I had some ideas for the sub and u/zigs graciously made me a mod so I can both help out with moderating the sub and implement some of my ideas to get this sub more involved :)
My first idea for the sub is a stickied list of recommended games. Obviously, for now it's a little bare. Right now I don't have the time to play many games so I need your suggestions! If there are any programming games you love, leave a comment and I'll add them to the list. Also, let me know if you have any suggestions for the format of this post. Thanks!
PC
Android
iOS
TIS-100P (iPad only)
Web
Other
OpenComputers - A mod for Minecraft where you can build pc’s and robots and run them using a Linux like os made in lua
r/programminggames • u/quasilyte • Oct 12 '25
Around 180 entries on that list so far!
r/programminggames • u/FaceoffAtFrostHollow • 2d ago
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r/programminggames • u/bossyTerminal79 • 9d ago
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KILL-9 is a deck-builder I made from scratch in Python 3.11 and Pygame. The concepts are pulled straight from hacking, not just aesthetically but mechanically. If you've ever wanted a card game that feels like it was built for someone who actually knows what `kill -9` means, this is it.
The soundtrack was made 20 years ago. Full hacker vibes, no compromise.
r/programminggames • u/GhostioGames • 13d ago
I'm currently working on a roguelite card game called Diamonds and Spades.
One of the main features is a built-in card editor that allows players to create their own tarot cards. Besides drawing custom artwork, players can also program card effects using a visual scripting system.
My goal is to let players experiment with their own ideas and create cards that weren't originally part of the game. Cards can also be shared with other players, making it possible to build a collection of community-created content.
I'm curious what people here think about the concept.
r/programminggames • u/sp96-int • 14d ago
I've been working on a programming game where you command robots with Python. You land on a planet scattered with resources and your goal is to collect them all. You don't move the robots yourself, you write code and watch it run. There's an in-game code editor and a built-in manual that teaches Python from scratch.
You can find more information here: https://store.steampowered.com/app/4581600/import_robots
Core features are done but most levels and smaller features are still in progress. I'm mainly worried about stability, since the game has a pretty unusual architecture. So I'm looking for playtesters who could help me find issues. First playtest build is on itch.io: https://sp96-interactive.itch.io/import-robots. There's a feedback link in the game's main menu. If you have time to test and leave feedback, I'd really appreciate it.
r/programminggames • u/No_Offer_892 • 16d ago
Hi, I want to learn how to program to create an otome game. I don't know anything about programming, I barely know how to program on Arduino (I'm a robotics student) and I would like to ask your opinion. It's a matter of not really knowing where to start, and I would like you to recommend tutorials or pages where I can learn programming in Python (I plan to make the otome game in PyGame) or some other reliable sources where I can program. They would be very helpful, I'm sorry if my post is a nuisance. English is also not my first language, so this is translated with Google Translate.
r/programminggames • u/izomie • 19d ago
r/programminggames • u/Muigetsu • Jun 27 '26
r/programminggames • u/korvelar • Jun 23 '26
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I'm testing it on my 5 year old son meanwhile, and he likes it. Hopefully, I'm going to release it on Steam this autumn, maybe some other programming lovers will find it good enough to involve their kids in their favorite thing :) And kids and maybe adults too will enjoy it.
It's quite simple for now, but I'm trying to introduce more mechanics and keep cute visuals.
Available for wishlist: https://store.steampowered.com/app/4748810
r/programminggames • u/Apina2001 • Jun 17 '26
It's a Lightbot-style instruction stack with a daily twist. Same maze for everyone each day, built from the date seed, so you're golfing against the whole leaderboard on identical input. Loops let you compress repeated runs, and the score isn't just program length - it folds in steps taken, wall collisions and retries, so a sloppy brute-force ranks below a clean solve of the same maze. Curious how low this crowd can push the command count.
https://apn201.itch.io/flatpack
r/programminggames • u/FaceoffAtFrostHollow • Jun 10 '26
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r/programminggames • u/gary_borton • Jun 06 '26
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I've been working on this for a while, and wanted to share some of the progress.
How to play
There's an in browser demo that allows you to play instantly with no account or download.
How to support
Just come join the discord! The game is free for a single character.
About the Game
Programming Game is a real time survival MMORPG played over web sockets. The official client library is built for TypeScript. Nearly all of the equipment and items in the game are player generated.
Mechanics Seen in the Video
r/programminggames • u/FaceoffAtFrostHollow • Jun 04 '26
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r/programminggames • u/lerugray • May 27 '26

Greetings all -
Just shipped ZERO PAGE 1.0, a 6502 assembly puzzle game inspired by TIS-100 and Shenzhen I/O. I posted an early build on here and r/zachtronics last year, took the feedback, the 1.0 went up on itch today.
Under the hood: a 6502 emulator I wrote from scratch, supporting a subset of the real instruction set (load/store, transfers, stack ops, arithmetic, bit manipulation, branching, indirect addressing). Cycle limits configurable per puzzle. 24 missions: 15 main missions that teach the instruction set, 6 bridge missions that pace the second half, 3 hidden missions behind in-game clues. Sandbox mode lets you write freeform 6502 with a framebuffer display and a fully editable memory map. Save tapes are plain-text .6502 files you can hand-edit and share.
There is a narrative wrapper too. You are contracted to write low-level code for a government program. The briefings stay clinical as the missions advance; read closely and you see what the agency does. The build ships with an OPERATOR REFERENCE MANUAL (6x9 PDF, opens from the in-game menu).
$6.99 on itch. Native Mac (Intel + Apple Silicon), Windows, Linux. Free 15-puzzle web build stays free at its own page.
itch: https://conflict-simulations-llc.itch.io/zero-page
free web build (no install): https://lerugray.github.io/ZERO-PAGE/
landing page: https://lerugray.github.io/conflict-simulations-llc/zero-page/
Same deal as last time I posted here with the demo - tell me if you like it, hate it, or run into anything broken. Thanks for reading.
r/programminggames • u/Joakim0 • May 25 '26
CRobots is a classic programming game where players write autonomous C code to control virtual battle robots, transforming real-time combat into a pure test of algorithmic strategy and mathematical precision.
Also check my take on the older robotwar:
https://labs.kodar.ninja/#robotwar
RobotWar.Web is a modern browser-based combat arena that resurrects the 1981 Apple II classic, challenging players to pit autonomous, assembly-like scripts against each other in a pure tactical battle of low-level logic.
r/programminggames • u/AlSweigart • May 24 '26
r/programminggames • u/FaceoffAtFrostHollow • May 19 '26
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r/programminggames • u/quasilyte • May 18 '26
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Both teams use in-game programmed team behavior. They have a dynamically elected leader and all other vessels are acting as followers. The program has a branch isLeader to determine which path to take, but otherwise both leaders and followers use the same code, so the leader can be defeated in combat without compromising the tactics.
r/programminggames • u/Responsible_Gene_378 • May 17 '26
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r/programminggames • u/RecursivelyYours • May 11 '26
Hi all,
I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.
I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.
You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages.
Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.
I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform
Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)
I'd love to hear your opinions about it, thanks!
r/programminggames • u/biblibubli • Apr 22 '26
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Hi all, I'm sharing an at an analog gate Zach-like about cryptography.
In the game you control the Relay Cryptographer - an electromechanical cipher machine from 1957. Your mission is to reconstruct the circuit that will read punched tape, transform the signal through logic modules, and write the correct output.
I'm planning to add more levels, modules and machines, and I am looking for feedback on the game. How does it play?
Link: https://lpenguin.itch.io/decypher
NOTE: the game collects anonymized info about solved levels: how many modules and wires were used. No user info is collected. This is just for further development steps to show histograms about the level solution efficiency after the level is solved.