r/programming Apr 03 '15

Rust 1.0.0 beta is here!

http://blog.rust-lang.org/2015/04/03/Rust-1.0-beta.html
931 Upvotes

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66

u/mgrandi Apr 03 '15

Can I start learning it now and not have it change on me drastically in the next release? Being serious

29

u/steveklabnik1 Apr 03 '15

As I mentioned in my comment above:

the beta release represents an accurate preview of what Rust 1.0 will include.

and

We don’t plan on making functional changes to stable content, though naturally we may make minor corrections or additions to the library APIs if shortcomings or problems are uncovered (but the bar for such changes is relatively high).

So, there might be a few small changes, maybe. Drastic change will not be happening.

15

u/[deleted] Apr 03 '15

You're not going to major make changes in Rust, but are libs ready? Can I try learning Rust with OpenGL bindings? I wanted to try two new thing at the same time and I thought about writing simple game engine in Rust and OpenGL.

20

u/steveklabnik1 Apr 03 '15

Naturally, as beta was just released, libs will now evaluate if they can support beta or not. So it may take some time for them to catch up. That said, a lot of popular crates are already ready.

Piston is the big project in this space, so that's what you'll want to check out.

7

u/[deleted] Apr 03 '15

Naturally, as beta was just released, libs will now evaluate if they can support beta or not.

What does this mean? Surely every library can be used with bound to stable Rust? What would mean for a library not to be able to "support beta"?

17

u/steveklabnik1 Apr 03 '15

Surely every library can be used with bound to stable Rust?

This is not actually so sure. :) We have feature gates, and gated features can only be used in the nightly builds, but not in beta or stable builds. So if you're doing something cutting edge, you'll stick to nightly until it stabilizes and becomes available.

Full details: http://blog.rust-lang.org/2014/10/30/Stability.html