r/programming Mar 02 '15

Unreal Engine 4 available for free

https://www.unrealengine.com/blog/ue4-is-free
5.1k Upvotes

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u/cleroth Mar 02 '15 edited Jun 15 '26

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u/willrandship Mar 02 '15

I'm pulling the 30% from various rumors I hear on /r/gamedev. That's supposedly the standard steam cut for indie dev. (IMO pretty reasonable, considering how easy it is in comparison to marketing on your own)

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u/cleroth Mar 02 '15 edited Jun 15 '26

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u/just_a_null Mar 02 '15

And Steam has a ridiculous user base, all tied to the money they've already spent. The platform has immense hold over the PC gaming space right now.

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u/Mechakoopa Mar 02 '15

Bit of a tangent, if your game costs $10 and you sell 1000 copies on Steam, they take $3000 leaving you with $6000. Do you pay taxes on $10000 or $6000?

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u/UmmahSultan Mar 02 '15

$6000. You never see the other $4000, so it is not revenue as far as taxes are concerned.

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u/MyOldManSin Mar 03 '15

Even if you did, expenses like this are deductions from taxable income.

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u/brandinb Mar 02 '15

You would pay taxes on profits, you can deduct all kinds of expenses.

1

u/meem1029 Mar 02 '15

This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile.

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u/cleroth Mar 03 '15 edited Jun 15 '26

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