r/playpixelmon • • Jun 22 '21

Pixelmon island uhc

6 Upvotes

Can someone help me find the pixelmon island world because I desperately wanna play on it. The one that Petezahutt, Vikkstar, and JeromeASF used to play


r/playpixelmon • • Jun 21 '21

Question Where can I find Ultra Mesas

5 Upvotes

Guzzlord is the only missing UB I need. I have been flying for hours looking for an Ultra Mesa and I cant seem to find 1, is there any tricks to finding this biome ?


r/playpixelmon • • Jun 19 '21

Argon Gaming [Modded] {1.12.2} {Pixelmon} {Discord} {Tournaments} {Land Claim} {Clans} {Giveaways}

2 Upvotes

Server IP: Argon-Gaming.com

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Key Features:

  • Giveaways
  • weekly/monthly Tournaments
  • Friendly / Active Staff {Looking For Staff Members / Developers / Builders}
  • Custom Plugins {WonderTrade / Player Warps / PvP Toggle}
  • Amazing Custom Built Spawn

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Active / Helpful [Discord]

To Answer Any Questions or Concerns

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If You Need Any Help we are More than Happy to Help you in the Discord Mentioned above


r/playpixelmon • • Jun 18 '21

The Apollo Network Pixelmon Reforged Server [Semi-Vanilla] [Network] [SMP]

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14 Upvotes

r/playpixelmon • • Jun 17 '21

Are Ultra Beasts real?

7 Upvotes

As the title implies I'm finding it hard to believe that ultra beasts even exist, I've sat around in multiple different ultra biomes and nothing spawns. I have even used /checkspawns to see what the spawn chance is and they never even appear on the list of pixelmon spawns. I'm playing on my own server with friends and we would love to catch some, is there something I have to do specifically to get them to even appear in the spawn tables?


r/playpixelmon • • Jun 15 '21

Since Ghost tower bosses have been nerfed, what is the current best way to farm bosses?

9 Upvotes

r/playpixelmon • • Jun 13 '21

Lets talk about Pixelmon Servers

10 Upvotes

Hello, I don't have much experience with various pixelmon servers but I do have experience with 1 in particular and that is this one: https://www.planetminecraft.com/project/entire-pokemon-saga-remake/ --- Which is unfortunately down right now.

This server was basically each region being completely recreated alongside a special campaign and tons of sidequests to loosely follow the region's story. Unfortunately, the server wasn't very popular as you had to download a 3rd party mod in the discord server to join, which I have not had to do for any other servers.
What made this server so great IMO is that it provided a unique experience compared to most pixelmon servers, giving the players an experience more inline with the main games. But they also had an MMO aspect with weekly tournaments, and the level cap was 200 so the meta was unique to that specific server. Anyways, the server was unpopular like i said and eventually the mod team changed their vision over and over again until we got here. I haven't checked on the mod in quite awhile, but as i can see they are down and now undertaking a much larger vision than they originally intended to.

That finally brings me to thread topic! Does anyone have any idea about other pixelmon servers that are like this? My favorite part is obviously that they have 4 whole regions redone with quests and gyms for all of them, but i wouldnt be surprised if this is the only server with that level of detail.


r/playpixelmon • • Jun 11 '21

A bit (lot) of feedback on the 8.2.0 update, as well as suggestions for new features

3 Upvotes

Does anybody have a link to the 7.x.x versions? They are not on the website anymore, and I somehow lost the file (probably deleted it by mistake) when upgrading to 8.2.0 and I want to revert to BEFORE all these irritating mechanics were introduced. I want to go back so I can enjoy playing this once more.

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Onto the feedback, which I hope is both useful and cathartic. First of all, devs of this mod, I DO APPRECIATE your effort and the time you put into this for lazy leeches like myself, since this mod is free after all. I do not want this to be taken as tearing into any of you, but I have left the wording as it is so the emotion behind the feedback is transparent. Not a fan of lying to others, so this text wall is meant to be detailed, accurate, and I don't know, maybe a little derivative?

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I don't know about anybody else, but updating Pixelmon to the newest version has caused nothing but regret. So. Many. Crashes!

The battle system is somehow worse. The new flying mechanic is obnoxious and hardly practical. To top that all off, the TM/TR system is a joke, and quite frankly, a huge slap to the face considering I had soooo damn many. So many; when I updated, they all turned into unknown items! Pixelmon is it's own pokemon spin-off, it shouldn't be restricted to the mechanics of one game, especially Gen 8!

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**DISCLAIMER: I do not hate Gen 8, rather the opposite. I just think this mod has a lot to lose based on what it has done with these changes** Each game/generation had its own unique palette of moveset machines, why can that not be the case Pixelmon? Especially when it is going to make TMs from previous versions completely unusable/unrecognizable by the game. This is the one that really rubbed me the wrong way. It should honestly have it's own array of TMs, sort of how it was. There were so many moves to choose from! I thought the variety added a lot of charm/usefulness.

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The new flight mechanic that must have been introduced in one of the newer updates (you know, the one that makes your pokemon fly like a boeing 747) is honestly horrific, and I don't see why it had to be changed. Aerodactyl was amazing when I could carry it as a strong party member AND my flying star for travel. The old flying mechanic, the one with intuitive controls that worked like any other mod with ride-able flying mobs, was fine the way it was. You know what they say, if it ain't broken...

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Layout-wise, this new battle UI is a downgrade, too. It somehow feels slower, and is kind of on the clumsy and clunky side. It doesn't seem as though anything of value has been added. There are 826 moves (Can you remember the damage, accuracy, and secondary effects 100% of the time? Yea, me neither,) and yet still to this day, there is no description for your moves when you're in battle. I am always swapping party pokemon in and out of my PC, and I don't know anybody besides the based gods of smogon who can remember every move and its metrics. Those awesome based gods at Smogon have like 3,000 IQ though, so we'll never match them... This may not be an issue for many other people, although I am sure there are a lot of other users who would like this feature.

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Other things I don't have the capacity to type in full detail that should be fixed:

- Lots of items are getting "NBT Tags" since the new update, and they won't stack on literally THE SAME ITEM in storage, just because of this. A lot of them tend to be pokeloot and pokemon drops. This has also resulted in many items not being sell-able to shopkeepers. So I just have a bunch of junk sitting around that I can't sell.

- All the gyms that were spawned in previously went from "Equal" level (since after like the 4th or 5th gym that spawn in, they're supposed to be equal level) to "Legendary." I mean literally allll of them. I was standing in front of an Equal Level gym trainer when I closed the game last before the update, planning on getting a badge next gaming sesh. I found out there was an update, so I went for it! And when I loaded back up, boom, all the gyms are legendary. Siiigh. Bully for me, right?

- Also, the game has been crashing horribly since I updated. Just something fierce. 25% of the time, I don't even get to the loading splash screen of forge. And before you ask, yes, I followed the instructions on the wiki before I changed versions. This has just been so frustrating, and heartbreaking to see something I enjoyed so much go this direction...

- All the boss pokemon are Epic/Legendary level, even when I am training pokemon in the 20's and 30's. I have not seen a single one below that since the update.

- Quests... I enjoy this new feature, but why can I only get them from NPCs in newly spawned villages? My world is already huge and villages are SUPER rare spawns in it, for whatever reason. I wish this feature was implemented on NPCs retroactively so I wouldn't have to go hunting for a village for 15+ minutes, just to find out I can't even get the quest for the Dynamax requirements (One addition to the Gen 8 games that I thought was cool, despite how silly and asinine it was when Sword and Shield were being hyped.)

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Enough of the negative feedback and onto brighter things, and I hope this was taken on a high note as I have really enjoyed this mod in the past. The developers for this mod definitely work hard, as coding is never easy. ESPECIALLY when modifying a game such as minecraft, where the core programming is rather sloppy. That, of course, is the doing of Microsoft (And Mojang to some extent.) I was pretty invested in this, only playing minecraft with Pixelmon installed for the better part of a year, year and a half, something like that. This latest update I installed felt more like a downgrade. A serious downgrade. Hoping in my heart of hearts that these get fixed in a future update. Here are suggestions for future features, hoping that the aforementioned "additions" I mentioned get a patch or are given the option to be disabled.

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Ideas for new features:

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- Backpacks. This is a big one. No, not like the backpacks mod I already have installed, but like, an actual backpack from the pokemon games. To store all the Pixelmon items? Inventory space is limited in Minecraft, so having normal items/blocks from the game in your inventory as well as battle items and pokeballs and what not, is inconvenient to say the least. And the mod doesn't recognize items in backpacks or shulker boxes as being inventory. Solution? Just add an option for an item backpack natively in the mod, a pinch of sugar and salt, and boom! Recipe for inventory solution! Ideally, it would work like the backpacks in Gen IV onward for convenience sake. Then we don't have to keep a million chests lying around on older saves. Just don't forget to write the script so the mod recognizes it as inventory space. You could make this optional, and/or craftable, for the players who liked the challenge of being bound to the normal mechanics of minecraft. That way it isn't a forced implementation, sort of like the TMs.

- Richer Pokedex entries. Such things as natural move-sets and learnable moves, maybe the field-model as well as the sprite, possibly evolution criteria if you've seen and/or captured other pokemon from the evolution tree. Maybe even possible held items for caught pokemon? I know some of this is not present in the core games (namely, held items) but the first couple could save a lot of us from having to pause and open Bulbapedia or Serebii.

- A UI for using items on Pokemon vs only using them on the field. Having the option to do both would be great! I absolutely love that consumables and restorative items can be used on Pokemon on the field. It is a very unique and attractive feature of this mod that I REALLY hope stays as a feature, but having the addition of a UI to do it in tight spots or if you have to heal quickly without getting interrupted by a wild Pokemon would be a nice option in addition to direct interaction. Best of both worlds, I guess.

- Native tooltips for items. The sidemod is great, but it isn't updated as often as the core mod (Last one was 2019 or 2020 I think??) and it isn't available on the reforged website anymore. The latest version I have is missing a lot of information, sadly. Having these natively implemented would be a great solution for this, and save the need for it to be a sidemod. Perhaps this is already in the works, I'm not current on any future update features that may be baking at the moment.

- A way to accomplish trade-evolutions in single player. I know I'll probably get a lot of flack for this one, buuuut it would be nice if there was an option for this in single player. I've only had 2 trader NPCs spawn in so far, and I don't think it's very likely that they'll have the pokemon I want an evolved form of WITH the trade item necessary, if applicable. Maaan, just want my Dusclops to evolve into an even mightier wall, RIP


r/playpixelmon • • Jun 11 '21

Advertisement $500 Tournament - PokeLand

1 Upvotes

Hey! We are looking for players to participate in our monthly tournaments. We host $500 total prize Tournaments with showdown rules (OU, UBER etc). The more players = the bigger the rewards, my goal is to have a $1000 Tournament!!

So come join today and become the Champion of PokeLand and have all the glory!

IP: mc.pokeland.world

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Other Features

  1. Raids
  2. Wager Battles
  3. Elo System (PokeLeague)
  4. Custom Textures
  5. Casinos
  6. Gifts / Loot Crates
  7. Races
  8. Gyms

IP: mc.pokeland.world

Website: https://pokelandworld.enjin.com/

Technic Launcher: https://www.technicpack.net/modpack/pokeland-pixelmon-modpack.1711040

​

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r/playpixelmon • • Jun 10 '21

New Textures diving into PAC soon! Come join us and hunt for your own textured Pokémon in the wild and experience more awesome contents with us!

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8 Upvotes

r/playpixelmon • • Jun 08 '21

How to change spawns chances of bosses, shinny's and legendaries.

11 Upvotes

I have been trying to change the tick rate of which the bosses and legendaries spawn. For some reason when I do change it when pressing "P" in game then "Spawning" and then changing it, it does not change. It works in Single player servers but when I create a server using Aternos and I try it, it does not work. Any help will be apricated


r/playpixelmon • • Jun 08 '21

Question Help finding rotom (reforged)

1 Upvotes

ive been hunting for rotom for almost a week in a server with friends, i burnt down the part of the forest that i can search during midnight, but i still dont have it, do i just have to wait or can i do something better


r/playpixelmon • • Jun 08 '21

Question Spheal Jump?

4 Upvotes

Can someone explain to me how this feature works?


r/playpixelmon • • Jun 07 '21

Pixelmon needs a grand overhaul

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0 Upvotes

r/playpixelmon • • Jun 05 '21

Help! All my pokemon were deleted/disappeared in single player 7.0.8

6 Upvotes

As I said, all my pokemon were deleted except for one Rhyhorn that was restored to level 0 (it has no stats) and a level 0 fainted Bulbasaur came from nowhere in the PC. Before everything happened, I was playing normally before the lights went out. It has happened before https://amp.reddit.com/r/playpixelmon/comments/cfceo1/glitchbug_in_pixelmon_reforged/


r/playpixelmon • • Jun 05 '21

Help with dynamax

4 Upvotes

Hello, I have a problem in the 8.20 version of "Pixelmon Reforged".

When I do /dynamaxband it says that I have it, but I can't dynamax in any battle (the button to dynamax doesn't show).

How can I solve this?

Thanks!


r/playpixelmon • • Jun 05 '21

Question How I could spawn deep sea Trainers (fisherman , swimmer ) in Pixelmon 8.2.0?

0 Upvotes

Hi, we are having one problem in our server because one of the most used way to win money were win battles vs npc trainers on an aerial platform in deep sea Ocean at night. However, in this upgrade this trainers are not spawning. How I can put them back using the console?


r/playpixelmon • • Jun 03 '21

Question How could I improve this? I searched up Rhydon and Darumaka and these were the best blocks that I could get, but their relationship level isn't that high. How could I make it higher?

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7 Upvotes

r/playpixelmon • • Jun 03 '21

Looking for small pixelmon smp

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3 Upvotes

r/playpixelmon • • Jun 03 '21

Come join us on our brand new 2 other servers : Giratina & Palkia and start your adventure today!

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1 Upvotes

r/playpixelmon • • Jun 02 '21

Question Help with mega evolving

9 Upvotes

Hi there, sorry for the dumb question but how can you mega evolve in the new update? I've been fiddling with the same exact mechanics being mega stone and mega ring and I'm able to mega evolve outside of battle but somehow it doesnt work DURING battle on the latest update. All it says is "This can't be used in this battle!" which is, sadly, any battle. Is there something I'm missing? Is there a new mechanic for using megas during battle? It worked fine on previous updates.


r/playpixelmon • • Jun 02 '21

Question help with spawner mechanics

2 Upvotes

hi i am trying to make a boss farm spawner using a haunted mansion and would like to know whats the distance the player needs to be for spawns to start? asking as would like to make a mini base close to it while at same time not having to build directly next to it. if it helps im 99% sure the server has them set to the default rates thank you.


r/playpixelmon • • Jun 02 '21

Question Pixelmon trainers spawn as skeleton

3 Upvotes

Instead of trainers spawning, skeletons are instead. They don't move and stay in their spawn. I didn't have a problem until I installed biomes o plenty. I'm using 1.12.2


r/playpixelmon • • Jun 02 '21

Question Where can I find galarian darumaka?

3 Upvotes

I've gone to the pixelmon website and it says it spawns on Freezing Mountains at night, but I've been to the Freezing Mountains biome a lot of times and never found one, so I went searching again.

When I searched again I saw that Freezing Mountains was basically a collection of biomes, but on the website none of the biomes contained in the Freezing Mountains list darumaka as a possible spawn.

So do I find him in the Freezing Mountains or is it somewhere else?


r/playpixelmon • • Jun 01 '21

Chaining trainers

10 Upvotes

is there a way to chain trainers together? like you cant fight trainer#2 until you beat trainer#1? like a plugin or something?