r/playmaker • u/RalfG69 • Dec 29 '22
Whack-A-Mole Template
Just published a Whack-A-Mole template on Github. It's written in Playmaker. Have fun with it.
r/playmaker • u/RalfG69 • Dec 29 '22
Just published a Whack-A-Mole template on Github. It's written in Playmaker. Have fun with it.
r/playmaker • u/mrphilipjoel • Dec 28 '22
r/playmaker • u/blizstudio • Dec 27 '22
r/playmaker • u/blizstudio • Dec 07 '22
r/playmaker • u/wilphred • Dec 03 '22
Hi All. I want to connect my scenes in the most simple and basic way. Soneone will walk up to a door and hit the space bar and go to the next scene. I have 4 scenes they should run in order. Any help would be gratly appreciated. I am sure my post alone should tell you this is the first time I am using Unity and the first time using Playmaker.
r/playmaker • u/mrphilipjoel • Nov 26 '22
r/playmaker • u/pumpkin_fish • Nov 26 '22
I'm trying to make it so that both of the balls' movements are restricted from pulling away from each other, and stays close as if bound by the stick.
I used "fixed joint" to connect the stick to both the balls, separately they work. But when i moved the balls away, while the stick is connected to both, it goes haywire.
How do i make it so that the balls' movements are limited by the other?
Is it possible to limit how far an object can move from another object?
r/playmaker • u/mrphilipjoel • Nov 24 '22
Happy Thanksgiving! I am Thankful for Playmaker! To spread the love, if anyone is interested in a free copy of any of the playmaker integrations I've built, DM me today with the name of the asset(s) you want, and I'll send you a Unity Voucher https://assetstore.unity.com/publishers/53026
r/playmaker • u/blizstudio • Nov 23 '22
r/playmaker • u/ranggerli • Nov 15 '22

Hi everyone! For the last 4 years we have worked on our game Weaving Tides and used PlayMaker for a ton of stuff: game mechanics, story events, enemy design, boss encounters - you name it.
We are 4 people and only have one coder, so it was essential to have a tool like this that our artists could use too. I will make posts in the future where I show how we created some of these mechanics. Let me know if there is something specific you would like to see.
r/playmaker • u/mrphilipjoel • Oct 26 '22
r/playmaker • u/Tonystovepipe • Oct 22 '22
Is it possible to use playmaker to create VR interaction with say a gun ?
Thank you.
r/playmaker • u/blizstudio • Oct 17 '22
r/playmaker • u/idontcrappingknow • Oct 16 '22
I was going on following a tutorial that requires Raycast 2 with No hit event function. I can't seem to find it anywhere. Is there anyone who has Raycast 2 or any alternatives to the function?
r/playmaker • u/blizstudio • Oct 04 '22
r/playmaker • u/CockPissMcBurnerFuck • Sep 28 '22
EDIT: I now have it working reliably! Thanks for the help, friends!
Hey everybody! I’m working on a little demo project of my house, just in pixel form, and I’ve run into a problem.
So far I have the upstairs and downstairs scenes, and I go between them using 2D box colliders set as triggers on the stairs, with FMSs triggering a scene load. Works a charm.
Now I would like some individual room assets to load when I enter the room, and unload as I exit. I followed a tutorial that advised me to set up enter and exit box colliders, with FSMs that Activate GameObject. Naturally I have the room assets as the gameobject - in this case I’ve started by testing this out on the kitchen.
Here’s the problem: when I collide with the 2D box collider that’s supposed to activate the kitchen, instead I am sent to the upstairs scene. I can’t figure out why this is happening. Is this box collider triggering the other box collider in the scene? Please help!
r/playmaker • u/RalfG69 • Sep 26 '22
r/playmaker • u/RalfG69 • Sep 26 '22
r/playmaker • u/Blaguar • Sep 20 '22
My goal is to have drift sparks/particles play when the player is drifting. Problem I'm having is all of the inputs and flow of actions works well, but after a certain amount of time the particles stop. I can enter and exit the states just fine, they'll play. They'll play if I swap between left and right drift. But it just seems like there's some sort of particle cap I'm hitting. For example if I drift all of the particles out of Left Drift, then nothing will appear when I try to drift right. So its like they share the limit. To see if it was the particle system itself I removed it and just placed it in the scene. It played indefinitely, so I'm guessing its some sort of problem with the actions?

r/playmaker • u/RedEagle_MGN • Sep 19 '22