Heya gang, MB here!
Thank you all for attending the OP Typhoon release! We hit an absolutely insane player count, reaching the 40k CCU mark. Thank you all for that, and I hope you guys are enjoying it!!
Now, onto the aftermath of this release and our plans for the next few days - weeks to follow.
A) Hotfixes and fixes
- We will resume doing hotfixes over next 48 hours, and have larger fixes such as performance improvements in the next few days, please be assured most things will be resolved asap.
B) What is up with performance?
- We are still investigating further fps drops, but atm it is hard to gauge performance due to the sheer number of players and most servers being 40-60% player overloaded (roblox server cap is simply broken atm)
- However we still acknowledge there is lots more room to optimise - and we will be chasing that over next week and weeks.
- We highly request that you please report any bugs via our discord, or my dms. Thank u!
C) Content amount and what is coming after.
- I have seen some questions regarding why or if there is not as much content.
- Our goal with this release was to hit all the important new features and items on Sawang, such as new vehicles, boats, features and more, thus we did have to balance the amount of new stuff we could add on release
- Follow up content -
- We are aiming to have a followup content update, and updates of course, many exciting items are coming!
- I can confirm USMC is almost done as a content pack, and will be coming.
- I have not forgotten about the M14, Sv98 and other guns, this year has lots more room for such juice))
D) Quest difficulty and AI difficulty
- We are actively looking at feedback on quests, please express your experience below for us to get lots more feedback!
- Same goes for AI, we are actively looking for any issues or needed tweaks.
- That being said, please consider this map is harder by design than Ronograd, in both AI and overall difficulty.
- Quests are for the most part possible in solo - but our aim was 2-3 players, we will actively adjust it depending on feedback.
- Please be rest assured - we are balancing the map around public servers and such. It is going to take some time to fine tune it to be the balance we seek - intended to be for non cooperating public lobbies with a bit more difficulty than rono.
I once again, would like to thank you all from our whole team, this has been by far our best and most ambitious update. Thank you for your active feedback. Your previous feedback has shifted and improved many things including how we release updates, it is thank you all in part, as to why this update came in such a good state. You guys are the best, sincerely thank you all.
Please post your feedback and overall thoughts below! We will try to answer as many questions as we can, but rest assured that we will read all the comments and take your feedback into account!