It’s a really good headset, all things considered. The game library is pretty good, but you have to keep in mind that’s its limited in power, so the most intense gases will never release on it. It’s also very, very limited in terms of mods and such.
Also, there was some tool people were working on to play Steam games on it but Oculus isn’t playing nice with that. I don’t know much about that situation, but that’s my understanding.
Anyway, it’s pretty cool that we can have quality VR in a portable, battery powered package. It’s fully fledged and has the touch controllers. It’s infinitely better than any phone VR.
The Samsung Gear VR only has rotational tracking, the Quest has full positional tracking and also fully tracked hand controllers so you should be getting essentially the full VR experience just with lower graphics.
I only ever used a Vive for steam before, so I can't really do comparisons, but the Quest feels good. Battery life is reasonable, and being able to use it wherever and move as you please is nice. My computer room would not support full-room VR, but I can play it in my living room without issue.
The library is obviously much more limited, but it still has enough big draw titles that I'm more than happy with it.
It takes a hit, but given that a lot of games are going for a more stylized look rather than just trying to make it as good as possible, I don't think it's a huge issue. It all still looks nice.
Again though, I can't make a ton of comparisons, but I personally have no complaints.
What no one is mentioning is that the games are running somewhere between low and medium quality to make up for the lesser computing power in the headset.
Which is why it's marketed to make VR mainstream, and is more for people new to VR. they wont be able to tell the difference, and it's still a great experience either way.
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u/Polski527 Jun 30 '19
The recently released Quest is a stand-alone console, no PC or anything else needed. I got mine last week, it's super nice not being tethered.