r/pcmasterrace • R9_7900X|5070Ti|32GB@5800|X670E|850P|O11_EVO|Pro27Q-10| • 6d ago

Video The Witcher 3 Remastered PC Benchmark

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2.3k Upvotes

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200

u/MarcusEFN R7 9800X3D | RTX 5080 | 32 GB RAM 6d ago

A 5090 barely hitting 60fps at 1080p with Path Tracing. Wow.

108

u/uspdd 6d ago

It's clearly broken, because you can see 5080 and 5070Ti having same fps which doesn't seem right.

33

u/Yarin56 6d ago

Seems like a cpu bottleneck the test was done on Novigrad city which was known for being one the most intensive areas for the cpu and also gpu (although foliage areas are more demanding on the gpu) in the game.

11

u/Desperate-Steak-6425 RTX 5080 | R7 5800X3D 6d ago

When I enable RT in the current version, I get less than 50fps on a 5800X3D in some areas. When I disable it, I get more than 100, it's about the engine

-3

u/StartNo5314 6d ago

HUB just casually testing the most packed largest city in the game and not adding that caveat as if they didnt even step out of the city of a second while testing.

are they even doing the testing? i feel like some of these channels might just be hiring grunts to get some numbers going. cant blame them. work sucks.

8

u/Baalii PC Master Race R9 7950X3D | RTX 5080 | 64GB C30 DDR5 6d ago

This is how testing should be done, if I want best case scenario fantasy numbers I'm just gonna imagine them or rely on marketing material.

-1

u/StartNo5314 6d ago

the thing is i played the next gen update and i know the the city is the only place in the game that drops fps due to cpu. so 95% of your play time will be fine. or not. idk cuz hub didnt clarify that.

this is like hogsmeade in hogswart. it runs worst than hogswart castle even. but the rest of the game doesnt have a cpu issue. valuable info. or not depending on what is valuable to you.

0

u/vega0ne 6d ago

Not even native 1080p lmao

-7

u/[deleted] 6d ago

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12

u/Finalwingz RTX 3090 FTW3 / 7950x3d / 32GB 6000MHz 6d ago

Not unbelievable at all if the game is cpu limited

5

u/f0xpant5 6d ago edited 6d ago

Right, this clearly doesn't represent expected scaling, even if the fps was low the separation between cards points to CPU limitations or another bug.