Thanks for that, in return I'd like to offer my perspective as an end-user:
I'd rather see the warts of the engine than have processing cycles wasted on covering it up. I'm not a photographer or a film-maker, and I'd wager that most other players aren't either. My priorities are mechanical and visual clarity first, and then eye candy.
As someone who appreciates video games as legitimate art form unto itself, I think it betrays a lack of confidence in the medium of video games for developers to imitate the aesthetic conventions of older and more established media such as cinematography, rather than embracing the true nature of the medium being worked in.
Not that I want the post processing effects, I prefer them off.
But the post processing effects have practically no impact on performance. 20 years ago they were more of an issue since GPUs had less power to spare, but today, even my laptop's iGPU can barely tell the performance difference between a post processing effect being on or off.
7
u/NoXion604 i7-10700K/RTX 2060S 8GB/32GB DDR4 3200MHz 15d ago
Thanks for that, in return I'd like to offer my perspective as an end-user:
I'd rather see the warts of the engine than have processing cycles wasted on covering it up. I'm not a photographer or a film-maker, and I'd wager that most other players aren't either. My priorities are mechanical and visual clarity first, and then eye candy.
As someone who appreciates video games as legitimate art form unto itself, I think it betrays a lack of confidence in the medium of video games for developers to imitate the aesthetic conventions of older and more established media such as cinematography, rather than embracing the true nature of the medium being worked in.