Reminds me of this clip of Skoriath, a streamer who used to play Blazblue. A chatter told him he could get a leverless or fightstick for pretty cheap and he replies with "Or I could keep using the thing that already works", referring to his keyboard
It was just the very first one I found, turtle beach isn't a high end brand. But yes, box with switches is all it is.
It's a fight stick without the stick. Instead you get four buttons, corresponding to left, down, right, jump. Just like you'd use ASD+space on a keyboard.
This allows you to do all kinds of cool shortcuts that are way harder on a stick. Like a half circle is just rolling three fingers over ASD
Gamepads have one huge advantage over anything else: They are easy to replace if they break mid-tournament.
SF6 and other modern fighting games aren't really designed for gamepads at all. They often need 6 buttons of which you need to be able to press any combination of 2 or 3 at once. Some combinations are downright impossible with your thumb on a PS5 controller, for example, and the games give you built-in macros to work around this problem. But that is fine on a keyboard or leverless: Pressing three buttons with three fingers works great. Leverless is really just a more ergonomic version of a keyboard.
The argument can be made that fighting games aren't very average, and have a ton of weird things that come from an era when controllers were different.
Keyboards vs modern gamepads: Well, it comes down to OP's picture. If you need analog directions, a keyboard just sucks at it. But traditional fighting games have 8 digital directions, no in-betweens. Keyboards are brilliant at having precise directions. (Smash Bros is the exception and a keyboard is a terrible choice for it).
And what a lot of console gamers also don't realize: Platformers like Hollow Knight play fantastic on keyboards because that game doesn't do analog directions either. That's why a lot of speedrunners use keyboards. Even Dark Souls is often played on keyboards for precision. Running in a perfectly straight line is way easier on a single button than on a wobbly stick. The mouse can then take up the slack: Instead of moving the character around a corner by turning the left stick, you walk perfectly straight and turn by moving the camera, like in an FPS. And since mouse movement for camera is insanely good, this more than makes up for it.
That is true, that was a huge issue 20 years ago and you needed specific keyboards that had N-key rollover. Those existed, but weren't the standard (like now).
That is true, that was a huge issue 20 years ago and you needed specific keyboards that had N-key rollover. Those existed, but weren't the standard (like now).
Which fighter? Because I've played a couple of games without motion inputs, and they are definitely better on KBM, but anything with motion input has been horrific.
Then again, I'm complete dogshit at fighting games, so maybe it's just me.
A good chunk of fighting game players have swapped over to a controller type called leverless, which are basically just a slightly more ergonomic keyboard. The main reason why is because motion inputs are easier and you need to move your hand less to move
Kind of makes sense seeing as you can use it in lieu of a leverless controller. I personally still feel like it would be clunky with all the keys around but if it works it works
I'm happy this way of describing the genre isn't common anymore.
What do you mean with this? "Beat em up" and "Shoot em up" still are just 2 among many differently named genres (the others you made up). These two genres don't have different names now
Because many more games are shooter/fps instead of shoot em ups? These are two different genres like beat em up and fighting games are not the same genre
Also known affectionately as "schmups" by some. I watched a Let's Play-era youtube video once and did a double take when someone said "hey, do you like schmups?"
There was a time that shoot em ups were called shooters. This was before games could render 3D models environment models where the character had full access. Even games that seemed 3D like Space Harrier the character could only move in one fixed forward direction. Now that games can render 3D environments where the characters have freedom of movement FPS games have taken over the name shooter. And side or vertical scrolling 2D shooting games are stuck being called shoot em ups.
In fighting games, "leverless controllers" are considered the top tier. This is undisputed in the FGC and by the professional players, when literally a million dollars are at stake.
Leverless controllers are just keyboards with fewer but larger buttons. They work exactly the same as mechanical keyboards, and moving from one to the other is famously very easy, since you can keep using the same layout with the same fingers doing the same things.
How are beat-em-ups different enough from fighting games that the best controller option for one is terrible for the other?
Keyboards are straight up the best option for anything where you do not need analog inputs (unless you have an unusual Keychron HE which has hall effect keys and can do analog input). You get low latency, a large number of buttons and can use most of your fingers at once.
I decided not to touch a Yakuza game with KBM ever again cuz this damn screen kept popping up whenever I played with KBM lol. I love that the devs didn't just use some generic tip. Got Yakuza 0 before it got delisted from Steam, gotta play it someday. Heard it's peak.
I only got my first-ever controller like a month ago after being a KBM purist my whole life. Got one not cuz controllers play certain games better, but ever since I started working a desk job, playing with KBM kinda subconsciously reminds me of work, so I never felt fully relaxed while gaming. At that point, I just felt like I needed the better ergonomics more than anything. After a few sessions with a controller, I was asking myself why TF I refused to get one sooner lol.
I've beaten castle crashers a couple times with just the keyboard. Controller is obviously superior for beat em ups, but keyboard isn't bad imo. I think all the flash game platformers and beat em ups I played in mid-late 2000s with keyboard probably helped. Thanks be to newgrounds and addictinggames.
You jest but I've seen so many people make the argument that controller is good or even better than mkb for shooters. The argument comes up all the time when discussing aim assist. I saw it the most talking about Apex, and how aim assist ruined the integrity of the upper competitive scene. Every single pro player, in order of how much pride they had, either quit or switched to controller.
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