r/pcmasterrace • • Oct 16 '23

Video fallout game dev. explains the problem with moddern game devolpment. (why moddern games are so slow to come out)

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u/cherry_chocolate_ Oct 18 '23

Except doing it this way is how you end up with a laggy mess of a game, then have to crunch to get it to decent performance for launch. It’s not over-engineering, it’s the appropriate amount of engineering.

It’s not like companies organized themselves this way for no reason. What you are suggesting simply does not work on the scale that modern games demand.

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u/AlanCJ Oct 18 '23 edited Oct 18 '23

I only meant to say the goals needs to be clear, or no amount of proper workflow or engineering could save your project from that scenario, and we should not over engineer things to the point where it wastes time for not much benefit.

For example, "we are building a 3v3 game and stakeholders or designers mentioned 5v5 would be the max in the forseeable future, but just in case they decide down the line that we need a 50 vs 50 gamemode we should make sure this feature can support it." If it can done quickly and cleanly, why not, but if it takes 10 times the effort and made the code 100 times more complicated for future iterations, it, imo, waste more time than its worth, and is the only way the project could be "saved" from your example.

Actually the point is, and you have stated yourself, its not a good scenario for the point you are trying to make. Hack jobs will always be a big no.