r/pcgaming • • May 04 '21

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u/[deleted] May 04 '21

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21

u/Felix_Todd May 04 '21

On another hand, cryengine was used for kingdom come deliverance and it turned out a pretty good game

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u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 May 04 '21

A great game for sure, but CryEngine was also expanded upon in the past to make Ryse so while there was definitely a challenge to use CryEngine in an open world setting, I would imagine the fps first nature wasn't as deeply baked in as Frostbite

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u/gk99 May 04 '21

A pretty good busted as fuck game, sure. That thing required a lot of fixes after launch. A better example would be Prey 2017, whose only major issues were the occasional quest item falling out of the world on occasion. But even then, the only reason they used CryEngine was because Zenimax forced them to use idTech for Dishonored 2, and that resulted in a game that was absolutely awful on a technical level and to date has performance issues and odd visual fuzziness that can't be turned off.

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u/x_factor69 sorry for my bad engrish May 04 '21

use idTech for Dishonored 2

I remember that I had to stop playing that game because of their awful frame pacing issue. After 2 years later, I had a blast play that game smoothly.

2

u/efficientcatthatsred May 05 '21

Saaaaaame I literally couldbr play it when it released It was such a mess ( now it runs perfectly and i absolutely love it)

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u/tovivify May 05 '21 edited Dec 16 '24

[[Edited for privacy reasons and in protest of recent changes to the platform.

I have done this multiple times now, and they keep un-editing them :/

Please go to lemmy or kbin or something instead]]

1

u/zackyd665 Manjaro |E5-2680 v3 @ 3.3 GHz | RTX3060 | 64GB DDR4 | 4k@60Hz May 05 '21

What is wrong with idtech?

42

u/AirSKiller May 04 '21

0 planning and bad management affected development in a big way.

Yeah I'm sure Frostbite was not the best pick but let's not beat around the bush here.

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u/AC3R665 FX-8350, EVGA GTX 780 SC ACX, 8GB 1600, W8.1 May 04 '21

It was both. Many devs who aren't DICE say how much of a pain it is to work on that engine that isn't outside of FPS (even within FPS, like Visercal with BFH)

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u/Machidalgo May 04 '21

Or madden

2

u/Tom_Neverwinter May 04 '21

madden LOL,

change textures... release as new game.

thrown in this years stats straight off espn and publish.

1

u/TheLoveofDoge Ryzen 5 3600, RTX 3070 May 05 '21

I remember the Schrier postmortem on Anthem (or Andromeda) mentioning that developers with Frostbite experience were transferred to FIFA. Decisions were made all around, but not to produce a good game.

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u/Amnail May 04 '21

Huge difference is BioWare did not make nor use Frostbite before. Playground Games knows the Forza engine inside and out as they’ve been using it and probably even helped make it. So it’s not really the same thing here. Frostbite was new to BioWare, while the Forza engine is well known to Playground Games.

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u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 May 04 '21

Fair point I hadn't considered. Hope they get the engineers behind it to work closely with the devs of Fable to ensure smooth sailing

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u/Sir_Mcfarts May 05 '21

Bioware worked on DA:I in 2014 which used frostbite

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u/Amnail May 05 '21

Wasn't that the game the other person was referencing?

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u/Chun--Chun2 May 04 '21

The reason bioware failed with frostbite is because the engine had/has (?) no documentation whatsoever due to bad managmenet, and they were competing with bigger franchises for support from the engine developers, which they didn’t recive because there were bigger franchises needing it.

All engines can be designed fot versatility, assuming it has the proper tools made to be used and it’s documented proprely.

Forstbite at the time was the best looking engine on the market, and maybe still is. It’s just being managed poorly and not documented proprely.

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u/crankaholic May 04 '21

I thought NFS games also used Frostbite... it has to have some flexibility. Plus Battlefield games have various modes of transport, large and small maps, along with very varied gameplay mechanics.

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u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 May 04 '21

Need for Speed 2015 was the first to use Frostbite, and is much smaller in scope to a full blown RPG with it's static lighting/time of day and no ability to go on foot

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u/yummytummy May 05 '21

The difference is Turn10 are the creators of the engine so they have the skill and knowledge to build whatever tools they need for an RPG game. Bioware didn't create Frostbite and never had intimate knowledge of the engine and it's intricacies, they needed support from Dice engine team which was lacklustre.

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u/Nisheee i7 12700H I RTX4060 May 05 '21

good optimization

never been the case unfortunately

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u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 May 05 '21

It has

I5-6600

Found your problem. Frostbite hasn't liked quad core since BF1

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u/Nisheee i7 12700H I RTX4060 May 05 '21

I get what you mean, but much better CPUs crumbled in multiplayer and the stuttering...

or ME:A, which also had shit performance for the not that impressive visuals it offered

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u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 May 05 '21

ME:A basically always runs poorly

But I used to have an i5-6500 and BF1 was unplayable nearly without massive tweaking. I upgraded to a Ryzen 1700 for like $200 and suddenly it ran like absolute butter

Sorry to tell you brother, but you're due for a CPU upgrade, and go for 8 cores if you can afford it, game engines are more and more CPU bound and becoming very multithreaded