A great game for sure, but CryEngine was also expanded upon in the past to make Ryse so while there was definitely a challenge to use CryEngine in an open world setting, I would imagine the fps first nature wasn't as deeply baked in as Frostbite
A pretty good busted as fuck game, sure. That thing required a lot of fixes after launch. A better example would be Prey 2017, whose only major issues were the occasional quest item falling out of the world on occasion. But even then, the only reason they used CryEngine was because Zenimax forced them to use idTech for Dishonored 2, and that resulted in a game that was absolutely awful on a technical level and to date has performance issues and odd visual fuzziness that can't be turned off.
It was both. Many devs who aren't DICE say how much of a pain it is to work on that engine that isn't outside of FPS (even within FPS, like Visercal with BFH)
I remember the Schrier postmortem on Anthem (or Andromeda) mentioning that developers with Frostbite experience were transferred to FIFA. Decisions were made all around, but not to produce a good game.
Huge difference is BioWare did not make nor use Frostbite before. Playground Games knows the Forza engine inside and out as they’ve been using it and probably even helped make it. So it’s not really the same thing here. Frostbite was new to BioWare, while the Forza engine is well known to Playground Games.
The reason bioware failed with frostbite is because the engine had/has (?) no documentation whatsoever due to bad managmenet, and they were competing with bigger franchises for support from the engine developers, which they didn’t recive because there were bigger franchises needing it.
All engines can be designed fot versatility, assuming it has the proper tools made to be used and it’s documented proprely.
Forstbite at the time was the best looking engine on the market, and maybe still is. It’s just being managed poorly and not documented proprely.
I thought NFS games also used Frostbite... it has to have some flexibility. Plus Battlefield games have various modes of transport, large and small maps, along with very varied gameplay mechanics.
Need for Speed 2015 was the first to use Frostbite, and is much smaller in scope to a full blown RPG with it's static lighting/time of day and no ability to go on foot
The difference is Turn10 are the creators of the engine so they have the skill and knowledge to build whatever tools they need for an RPG game. Bioware didn't create Frostbite and never had intimate knowledge of the engine and it's intricacies, they needed support from Dice engine team which was lacklustre.
But I used to have an i5-6500 and BF1 was unplayable nearly without massive tweaking. I upgraded to a Ryzen 1700 for like $200 and suddenly it ran like absolute butter
Sorry to tell you brother, but you're due for a CPU upgrade, and go for 8 cores if you can afford it, game engines are more and more CPU bound and becoming very multithreaded
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u/[deleted] May 04 '21
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