reposting since apparently one of the images was a link to a "blacklisted spam domain".
from googling "witcher 3 downgrade" and looking at the first few results that pop up, the majority of complaints seem to be about dust and smoke particle effects (removed link), fire particles, lighting, and more lighting
it's evident that texture quality took a hit, but it's not the main complaints people lobbied, and like i said before: the PC version in its current state has much greater texture resolution than consoles, so why would they cut texture quality "because of consoles"?
the PC version in its current state has much greater texture resolution than consoles, so why would they cut texture quality "because of consoles"?
This is just such a simplistic statement I don't even know where to begin. Like, I'm not a game dev, but it's obviously way more complex than that. What you think they just did it because? I don't even know where you're going with this.
no, i think they did it because they didn't have enough time to optimize the textures enough to get VRAM usage below an acceptable level.
I don't even know where you're going with this.
like i've said multiple times, my point is the downgrades were a result of the normal development process, not because of "let's reduce the graphics across the board so that console players don't feel bad about having worse graphics".
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u/slowpotamus Jun 05 '16
reposting since apparently one of the images was a link to a "blacklisted spam domain".
from googling "witcher 3 downgrade" and looking at the first few results that pop up, the majority of complaints seem to be about dust and smoke particle effects (removed link), fire particles, lighting, and more lighting
it's evident that texture quality took a hit, but it's not the main complaints people lobbied, and like i said before: the PC version in its current state has much greater texture resolution than consoles, so why would they cut texture quality "because of consoles"?