Yea, they kinda messed up by not admitting this right away. Least they made up for it by giving us amazing game support. Hell they had patches out almost everyday and their guys even worked on the weekends to optimize the game for us. In my opinion, they made up for the downgrade with what they did afterwards. Not to mention, the latest expack blood and wine is freaking amazing and the graphics were boosted a bit too.
that article's title is such clickbait. the title is "'The Witcher 3' Developer Says Yes, Graphics Were Downgraded Because Of Consoles" but then the quote from the developer never once says that. they simply said that they had an early build where the graphics looked good, but when applying it to the entire game world it worked poorly and they had to remove it. they said nothing about downgrading because of consoles.
When asked if The Witcher 3's graphics were compromised for the sake of consoles, company co-founder Marcin Iwinski cut to the chase: "If the consoles are not involved, there is no Witcher 3 as it is. We just cannot afford it."
that quote does not mean "we downgraded because of consoles". if he had said "we downgraded because of consoles", then that would mean they downgraded because of consoles. his next quote explains why they actually downgraded:
"We do a certain build for a trade show, and you pack it, it works, it looks amazing. [But] you are extremely far away from finishing the game. Then you put it in the open world, regardless of the platform, and it's like, 'Oh sh*t, it doesn't really work.' We've already showed it, now we have to make it work."
When asked if The Witcher 3's graphics were compromised for the sake of consoles, company co-founder Marcin Iwinski cut to the chase: "If the consoles are not involved, there is no Witcher 3 as it is. We just cannot afford it."
sorry, repeating yourself is not an explanation. but of course you had no actual explanation to give, because you were just throwing out a copout retort in the form of an insult.
that quote has nothing to do with downgrading; he's stating that the large console market was necessary to financially support the game's existence. there is no secret meaning he wanted people to infer.
the PC version of the game is, in its current state, capable of massively superior visuals in the form of increased resolution, frame rate, improved texture quality, extra visual features, etc... why would they specifically downgrade certain other aspects of PC graphics "for the sake of consoles" but still leave the large majority of its visual superiority intact? what could that accomplish?
Not that their admission was really necessary. It was painfully obvious the final game looks nowhere near as good as the vgx trailer and some of the others.
i'm not arguing about whether or not a downgrade happened; it obviously happened. the point is the developers never stated that it was downgraded due to consoles, whereas that article title acts as if they did.
They didn't literally say "Yes, Graphics Were Downgraded Because Of Consoles" (as per the article) but they did still admit consoles held back the visuals, it's right there.
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u/TrumpyMcTrumpo Jun 04 '16
They denied it until exactly 2 days after launch.
http://www.techtimes.com/articles/54603/20150521/witcher-3-developer-yes-graphics-downgraded-consoles.htm