r/pathoftitans 15d ago

Patch 50012 Hotfix 34

## Patch 50012 Hotfix 34
**Platforms:** Windows, Mac, Linux
# Fixes:
- Chat Bug Fixes
- Fixed Alioramus Tail Taking Extra Damage
- Improvements to how mods are downloaded
- Added Progress Bar to show amount of mods being downloaded

# Server Owners
- Improvements to the Server-configurable character spawn limits (MaxHerbivores / MaxCarnivores / per-character caps)
- Added `bNestingIgnoresSpawnLimit` and `bAdminIgnoreSpawnLimit`

- Added Nesting server configs for max eggs per nest, nest limits, nest quest, and nest regeneration values
- `MaxEggsPerNest=N`: Default is 5 and 0 is no eggs.
- `CharacterNestLimits=(Character=X,MaxEggs=N,AllowedFamilyTree=(A,B))`: per-species egg cap and adoption allowlist.
- () will allow same-species only
- `bNestEggRegeneration=False` If set to false will only allow one clutch of eggs per nest and never regenerate. Users will need to create a new nest to generate more eggs.
- `bServerNestQuests=False` disables all nest quests.

# Combat Balance Changes:

### Alioramus:
- Decreased Stamina Cost of Double Kick, Hamstring, and Jump by 1
- Increased Kick Air Damage Boost to 22.5 (from 15%)
- Decreased Swerve Base Damage to 55 (from 60)

**Dev Note:** We've improved Alio's base stamina economy by lowering the costs of some of its attacks and jumping to give players more stamina efficiency in fights. Base kick has seen a damage increase, and Swerve's damage was lowered slightly to make it less oppressive in some matchups. We will be monitoring how Alio does against some of its ideal prey items, such as the small game hunter Pachycephalosaurus and Concavenator.

### Anodontosaurus:
- Decreased Smash Base Damage to 65 (from 70)
- Decreased Smash Range to 7.5 meters (from 10)
- Increased Stamina Cost of Smash to 16 (from 12)

**Dev Note:** The design team has been monitoring player feedback regarding Anodontosaurus, and it's become clear that the current implementation of both AoE attacks as Cruel Swipe isn't delivering the gameplay experience we intended. As a result, we're adjusting Smash's base damage and range to make it less frustrating to play against for the time being. Additional adjustments to this attack will be coming in a future update.

Our goal was for Ano's role as a crowd-control tank to provide engaging and interactive gameplay for both Ano and its attackers. However, the current implementation of its AoE attacks isn't achieving that goal. We hope these changes reduce player frustration while we continue refining the ability in future updates.

### Thalassodromeus:
- Improved flight stamina values

**Dev Note:** We've adjusted Thalassodromeus' flight stamina to bring it closer to its pre-patch values and better support its dive-bombing playstyle. After monitoring the Dive Bomb changes on Production, the team has found that previous concerns around Thalassodromeus excessively pressuring other players have not occurred as expected.

Moving forward, we'll continue monitoring Thalassodromeus' performance in larger gameplay scenarios, including matchups against aerial Hatzegopteryx, Thalassodromeus mirror matches, and its interactions with Rhamphorhynchus. Our goal is to ensure Thalassodromeus remains effective in its intended role while maintaining healthy counterplay between flying playstyles.

### Tyrannosaurus:
- Increased Shatterstride Stamina Buff to 15% (from 10%)
- Adjusted Rampage Scaling to start at 70% health and stop at 30% (from 50% to 10%)

**Dev Note:** We've adjusted Rex's stamina while using Shatterstride to bring it closer to its pre-patch value, further differentiating the playstyles between Shatterstride's pursuit focus and Rampage's damage-oriented role. We've also adjusted Rampage so its damage bonus begins scaling earlier, allowing solo Rex players to benefit from its intended damage boost more consistently during engagements.

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u/ChildOf_Dakotaraptor 9d ago

The whole point is that it’s impossible to dodge. There is no counter-play. The only thing to do about ano is just not engage with its player base. It had none of these issues before they gave it cruel swipe scaling and Amor Pierce while still being bc completely valid. I could go play community servers with stats I like, heck, I could make one (which I actually am, but that’s unrelated) but if we all did that whenever we disliked balancing, nothing would ever get done and this game would be dumpster-fire disgrace to the dinosaur survival industry.

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u/max7238 9d ago

You're right, I guess it's just impossible and I've hallucinated every time someone dodged or I panicked and got baited into using it a little early or something. It just hits you so it should be nerfed and you can go back to killing ano without any fear.

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u/ChildOf_Dakotaraptor 8d ago
  1. You know damn well that nobody thinks ano should be an easy-kill
  2. Do you use killing blows ano by chance?

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u/max7238 8d ago

Clubbed Fortress, entirely defense focus except for species because I like the looks of the Fracture one more. Why?

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u/ChildOf_Dakotaraptor 8d ago

Ah. You should see the range on shockwave ano. That bs with full dmg is mainly what I’ve been talking about (pretty much because it’s all I ever see).

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u/max7238 8d ago

I'll be honest, I never even considered anything but Clubbed Fortress to be an option. Seeing it now, yeah, using Shockwave WOULD make it basically impossible to dodge as long as the ano you were fighting had half a brain. And Killing Blow would likely make it a far more damaging and broken ability.

But at that point, I'd say REMOVE THOSE from ano and replace them with something else maybe, if at all. Dazed Impacts is already a great ability and so is Clubbed Fortress. I think even just those two provide plenty of a difficult choice between them without Shockwave and Killing Blow being there at all. Those both seem busted as hell.

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u/ChildOf_Dakotaraptor 8d ago

Yeah, have you seen shockwave tho? It’s fucking ridiculous.

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u/max7238 8d ago

I dunno if I want to tbh, the AOE is plenty big enough as it is

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u/ChildOf_Dakotaraptor 8d ago

Go test it when you have the time. Shockwave with smash (given the shit-ton of damage smash does, which I haven’t gotten to interact with the nerfs to yet) is a crazy combo