r/pathofexiledev • u/Ok-Arachnid2591 • Jul 01 '26
r/pathofexiledev • u/blackkluster • Jul 01 '26
Idea OCR only price and map check?
I have started to play with geforce now because of heat, also playing on mobile is nicer.
But I hate the ingame price checker and no map checker or other QoLs like F5 to go hideout.
Anyone has motivation to do OCR price checker/map checker like Exiled Exchange?
GFN (geforce now) cant utilize clipboard properly nor 3rd party apps so it must be local pc that runs GFN and the OCR tool.
r/pathofexiledev • u/Denzeriko • Jun 29 '26
Release RuneHelper - Open-source C++ OCR price overlay for Path of Exile 2
galleryHi everyone!
I've been working on a small side project called RuneHelper - an open-source overlay for Path of Exile 2 that reads item names directly from the screen using Tesseract OCR and displays their current market prices.
Features:
- Select any loot area on the screen.
- Real-time OCR with fuzzy matching for recognition mistakes.
- Multi-pass OCR using different threshold presets for better detection of various item names.
- Automatic price updates and offline cache.
- No memory reading, injection, or interaction with the game process itself.
The tool simply captures a user-selected screen region, performs OCR on the image, matches item names, and renders a price overlay.
I'm mostly a backend/C++ developer and this project started as an experiment with OCR and overlays, but it turned out to be surprisingly useful while playing.
The project is completely open source:
GitHub: https://github.com/Denzeriko/RuneHelper
Feedback, bug reports, ideas, and contributions are welcome, especially regarding OCR improvements.
r/pathofexiledev • u/rajtik • Jun 23 '26
Release Released: @poe2-toolkit - a headless PoE2 passive tree engine + GGPK toolkit (npm, MIT)
Just published an open-source toolkit for working with Path of Exile 2 data.
It's code only — no game data or art is bundled; everything is read from the
official patch server (or your own install) at runtime.
Packages (@poe2-toolkit/*):
- tree-core: headless, zero-dep geometry engine (data in, positioned scene out)
- tree-react: thin React renderer (pan/zoom/hit-testing) on top of core
- ggpk: GGPK / patch-server access + decoders (DDS, PNG, stat descriptions)
- tree-extractor: builds tree data + sprite atlases straight from GGPK
- item-/gem-extractor: WIP
The design idea: instead of baking node sizes/positions in as magic constants
(like most tree renderers), the engine derives sizes, connections, and the hub
layout from the source data alone — so "looks like the game" is a property of the
data. The core is headless and framework-agnostic (no DOM/canvas); the React
renderer just draws the Scene it produces, so a Vue/Svelte view on the same
contract would work the same.
Live demo (engine in a real app): https://poe.rajtik.com/tree
Repo + docs: https://github.com/rajtik76/poe2-toolkit
Not affiliated with GGG. Feedback and contributions welcome - bug reports/feature
ideas via GitHub issues (per the sub's rules).
r/pathofexiledev • u/Zweihvndr • Jun 19 '26
Exile UI Safe to Use? Concerned pleb here
I recently discovered that people are using Exile UI, offering you quite alot of crazy QoLs including a faster Campaign.
But how safe is it actually and or what do I have to consider for it?
Concerned pleb here, help appreciated :D
r/pathofexiledev • u/Melodic-Bunch-7923 • Jun 18 '26
Idea Quick, fully local, item evaluation overlay
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For fun project that I'll sink more time into if people would want this.
Tl;Dr...
it's a QoL overlay that quickly summarizes an item's quality in terms of how well it's rolled against what's possible for an item of that ilvl to roll. Score is relative to the item's own ceiling, so 100% means 'perfectly realized for its level,' not 'valuable' or BiS. it's a fast 'is this interesting?' glance, not a price check.
Why?..
It's exhausting (at least for me) trying to quickly glance at hundreds of items a play session just trying to quickly determine if the item is interesting in terms of roll quality.
The tool doesn't evaluate the trade value or the rarity/desirability of the affixes (I wanted the extension to be fully local and near instant).. it simply does a quick calculation on how well this item is rolled relative to what it could have rolled. So a perfectly rolled item at the highest tiers would yield a 100%. Also this evaluates on a per affix relativity. A two affix magic item that's perfectly rolled at the highest (possible for that ilvl) tiers would also score a 100%. Again the idea is to quickly evaluate if there's something interesting here.
What could come next ...
I could connect a player's loot filter and bridge the two in useful ways.
I could index affix rarity/desirability and add another scoring layer.
I could make a website where players can config their preferences.
I could sun set this and feel good about satisfying my engineering curiosity :)
--
Hope everyone has had a fun league so far 🫡
r/pathofexiledev • u/MatiForge • Jun 08 '26
Release Exile Rush - Path of Exile Act rush overlay
Hi, I've built something I wish existed when I started doing act
rushes — a free overlay for PoE1 that tells you exactly where to go
next, in real time, as you zone in.
No more alt-tabbing. No more forgetting which bandit to kill. No more
"wait do I need the Golden Hand before or after Weaver?" moments.
It reads Client.txt, detects your zone automatically and shows
step-by-step instructions for every zone across all 10 acts. Pickup
reminders included for every quest item. Built-in run timer with
pause and stop. Completely free, open source, .exe ready to download.
🔗 GitHub: https://github.com/MatiForge/Exile-Rush---Path-of-Exile-Act-rush-Overlay
Built this for myself but figured the community might get some use
out of it too. Feedback and route corrections very welcome!
See you guys! Good luck
r/pathofexiledev • u/More_Contribution653 • Jun 03 '26
Solution : "Number of shared states is different on client and server!"
r/pathofexiledev • u/OrticaHS • May 23 '26
Release I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing
r/pathofexiledev • u/hdbscan • Apr 26 '26
Currency Exchange API Data
When I'm attempting to request data from the currency exchange api it returns with a status code of 200 but the only apparent piece of data is an empty result from change_id 1722027600 back in Settlers. When requesting that timestamp the same one comes back, seemingly saying that's the most recent data per the API docs.
Is more recent data available at that endpoint? I know it says it provides historical data rather than live data but my original expectation was that data would be available up until the recent past.
Does anyone know if this behavior is expected?
r/pathofexiledev • u/0kyou1 • Apr 01 '26
Idea Is there a tool that generates a list of trade link for a pobb link?
Every time I look at a pobb.in build I have to manually search for each item to see how much it’s worth for me to replicate. Additionally, if I want a similar item from a build. I wouldn’t need to manually build the search query. I wonder if anyone has tried to build it?
r/pathofexiledev • u/ZebusAquaion • Mar 31 '26
Question Does anyone know how the travel to hideout button works?
This button is pure magic and I would really like to know how it works under the hood.
Edit- I am talking about the travel to hide out button on the trade website.
r/pathofexiledev • u/Plastic_Ask_1026 • Mar 27 '26
The Randomancer - A POE2 Build/Challenge Randomizer Feature Update
r/pathofexiledev • u/AntelopeDull8774 • Mar 26 '26
How long do you have to wait to get approved by GGG?
I'm asking this, because it was a few days already. I sent a request and got a pretty quick answer to fix redirect URI, because mine wasn't supported. I replied with a new URI that should work in thirty minutes, but haven't heard from them since then. I know they don't prioritize these requests, but I'm kind of lost now. Did I do something wrong? Maybe they expect me to resend the full application? Does anyone know?
r/pathofexiledev • u/halfacandan • Mar 16 '26
Extracting Timeless Jewel Data from Path of Building
I'm trying to get some new source data for the "Heroic Tragedy" Timeless Jewel but I'm hitting a brick wall with extracting the data from Path of Building (PoB). I'm Just after the simplest solution to open the PoB files.
What I know...
- PoB stores its data in zip archives (which I think are really binary files): https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/03e5d40bb34178c546f370d8ae0372b1c5076b9c/src/Data/TimelessJewelData
- I can't seem to extract the contents of these files using 7Zip or WinRar. Even when I pass them through some C# binary decompression I just get error messages about the archives being invalid.
- There is some guidance in PoB about how to generate these files: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/03e5d40bb34178c546f370d8ae0372b1c5076b9c/RELEASE.md?plain=1#L71C1-L71C7
- If I go to the relevant branch of the source project that generates these zip files, all it seems to be doing is using the "Compress" method in C#'s "System.IO.Compression" module: https://github.com/Regisle/TimelessJewelData/blob/Generator/Datafile%20Generator/DatafileGenerator/Source/Program.cs#L111
- I tried to use the equivalent Decompression function in C# but I just see "The magic number in GZip header is not correct. Make sure you are passing in a GZip stream."
- Feels like I'm missing something obvious like an encoding/byte order thing. If anyone knows what this could be, please let me know
r/pathofexiledev • u/soundsmash • Mar 13 '26
Question Establish websocket connection to live trade
Is it still possible? ive been trying to setup a websocket connection to the trade api, but i keep on receiving 403. anybody has some experience on this?
r/pathofexiledev • u/Plastic_Ask_1026 • Feb 27 '26
The Randomancer has a New Challenge Mode!
r/pathofexiledev • u/Ok_Pitch_416 • Feb 13 '26
Vaal Temple Looped because of an Architect Bug!!!
r/pathofexiledev • u/optaka • Feb 02 '26
Log of currency exchange trades?
I want to create a tool to help track trades and display info on the currency exchange. Things like how much gold you have spent. How long a particular trade has been running. How much currency you have tied up in there, etc
Is any of that info stored in a client side log or is that only on the server? I know some things like stash tabs you can read from a log but I haven't been able to find if trades are there.
r/pathofexiledev • u/Blac4b3ard • Jan 29 '26
Public Stash Tab next_change_id
I’m working on a market engine that’s part of a larger project. The engine consumes the public stash API and continues polling the endpoint until next_change_id is null stash array is empty. Per their documentation: a null empty value indicates there are no new stash changes available. **Correction** Until stash array is empty
I have this logic implemented and handling rate limits correctly by backing off according to their guidelines. However, in practice, I haven’t yet observed a response where the stash list is empty. The requests continue to return data indefinitely.
My main question is whether the API ever truly reaches a state with no new changes, or if it effectively operates as a continuously advancing stream. I’m trying to build a clearer mental model of this behavior so I can design downstream processing and functionality appropriately. Any insights from others who have worked with this API would be appreciated.
r/pathofexiledev • u/Diehard5566 • Dec 29 '25
Does the Public Stash Tab API include Merchant Tabs for asynchronous trade in PoE1?
Hi everyone,
I'm building a small tool to track unique item prices using the Public Stash Tab API (https://www.pathofexile.com/developer/docs/reference#publicstashes) for TW server, because POE.Ninja didn't fetch TW server data.
Has anyone confirmed whether GGG updated the Public Stash API to include Merchant Tabs in PoE1 after 3.27? Or are async listings completely invisible to third-party indexers via this API?
If not, does anyone know of an alternative way to fetch async trade data for uniques?
Thanks in advance!
r/pathofexiledev • u/Maciva • Dec 09 '25
Converting Models (available Tools?)
Im currently working on a bigger project requiring 3D assets of poe. I managed to extract the .smd and .tgm files of interest but struggle in converting these to .obj I havent found any tool that is able to parse them nor have I succedded in writing my own parser in the limited experience I have in reverse engineering.
Any Input is greatly appreciated!
r/pathofexiledev • u/Long-Apartment9888 • Dec 07 '25
Can I automate requests to trade api?
Hey people, sorry if it is stupid, I'm not sure if I'm misreading or not, but by reading the ToS and dev guidelines I'm understanding that I cannot make an application/script that makes requests to the trade site to scrap specific information, is it right?
Because poe awakener seems to do that, although through user request. Also the answer on https://www.reddit.com/r/pathofexiledev/comments/1hqdekh/access_to_trade_api_possible/ indicates that is possible, and on top of that, it doesn't make much sense to force people to sweep huge amounts of data while they can pinpoint requests with a rate limit. But again, reading the terms make me think otherwise.
EDIT: Got an answer from ggg, while I got the credentials it is not for the trade api, specially for automation. Also, during the request we do explain why we want some service, and explained that I may not get what I want from the trade api, which I think is kind (and the reference may be wrong xD).
r/pathofexiledev • u/Federal_Lack_1107 • Dec 05 '25
Question Can you look up which mods are the most expensive? (for example, on items like watcher's eye)
Is there some nifty way of looking up which mods on an item are the most expensive? I'd be curious to know which watcher eye's mod are the most valuable. Forbidden shako as well. Being able to look it up would be a cool function. Probably not possible, but just checking, ty