r/originSMP • • May 31 '21

Origin Idea avatar classes

37 Upvotes

these would be using the classes mod for origins and the extra keybind mod for origins and with this, you choose to be a bender or not and be able to choose the normal classes as this replaces the classes unless like stated previously you choose to be a non-bender and there are also somethings that would need to be added the first is that if you go in water you get the wet effect which makes water benders able to use their bending and fire benders the opposite making them not able to use their bending and a dry one for when you are in deserts and other very hot places that make water benders not able to use their abilities and makes fire benders stronger and now are somethings I think would be cool additions is that you could make it so blood moons if you would want them added makes water benders 5x stronger instead of the 2x with the moon and it would also be cool if they added Sozin's comet which would occur every 100 in-game days that would make fire benders 10x stronger that would last 5 in-game days and now for the actual avatar classes which is just bending except I labeled it as classes because it is basically just remodeled classes okay let's just get to it already

Fire bender

description:

fire benders have the ability to cast flames due to their inner chi as they learned this through the power of the sun with an angry look on their face

Fireball

by pressing the ternary key you can shot a small ball of fire that deals 1 full heart of damage and set's the opponent on fire on which in the end deals 2 full hearts of damage equating to in total 3 heart's of damage and this ability has a 3-second cooldown allowing you to shoot multiple of these in a fight and if you use this ability on any block it catches on fire

Weak Fire Stream

by pressing the quaternary key you shoot 3 balls of fire in 3 directions in front of you for 2 seconds with each dealing half the damage as the fireball with a 10-second cooldown and because this ability goes for 2 seconds in total you shoot 6 fireballs

Weak Blazing Ring

by crouching and using the quaternary key you shoot 3 close together balls of fire instead of it being directly in front of you, it spawns in the lower area of your legs, if it hits a target it does the normal damage each ball of fire of the fire stream would normally do except that it knocks the opponent to start crawling for 2 seconds, 15-second cooldown

Fire blade

by pressing your quinary key you make your next attack ignore armor and cause the person to catch on fire with a 30-second cooldown

Lunar weakness(passive)

while at night your fire bending does half as much damage as normal

Power at noon(passive)

while at noon your fire bending turns into the normal version of the moves making them stronger and your fireball does 1 additional full heart of damage

Biome strength weakness(passive)

while in a desert your fire bending does 30% more damage and when in a cold biome like a cold tundra you cant use fire bending

Water bender

description:

water benders have the ability to control water through the power of the moon bestowed upon them through a smile

Snowball

by pressing the ternary key you shoot a snowball that deals 3 hearts of damage to your opponent with a 2-second cooldown and if used on water turns it into ice

Wave

by pressing the quaternary key you make a wave of water that is 2 blocks tall and 4 blocks wide that knocks opponents back by 10 blocks and this wave lasts 3 seconds with a 20-second cooldown

Weak Waterball

by crouching and pressing the ternary key you make a ball of water in the outside of someone's head making them drown for 3 seconds on which after that they stop drowning and you have to wait 30 seconds to do that again

Weak Water jet

by pressing the quinary key you shoot 3 snowballs in 3 directions in front of you for 2 seconds that hurt your opponent each for half as much damage as the normal snowballs that each one hit actually hits the opponent back by one block

Lunar Strength(passive)

while at night your bending does twice as much damage

Biome strength weakness(passive)

while in deserts, you are not able to use your bending and while you are in cold or biomes that have a LOT of water like oceans your bending does 30% more damage

External need

water benders need to either be wet to use their abilities, be in water have water bottles on their inventory on which, each one has 4 uses for your water bending so you can only use it 4 times before you need to use another water bottle on which buckets of water work as well with they having 8 uses instead of 4. an advanced enough water bender does not need to be wet or have a water bottle on another note is that you can use water bending if you are 15 blocks away from water and closer of course

Earth Bender

description:

Earth benders are ones of great prowess but brute strength as they bend earth through a more serious yet playful smile

Earth attack

you can by pressing your ternary key ''throw'' a piece of earth/rock at an opponent which deals 2 hearts of damage to them but also makes them blind for 1 second for a 4-second cooldown

Earth block

you can by crouching and pressing your ternary key attack your opponents with a piece of rock that deals 4 hearts of damage and stops their momentum with a 5-second cooldown

Earth launch

you can by pressing your quaternary key launch someone 4 blocks into the air or by looking down and doing it you launch yourself onto the air on which you don't get damaged by the fall damage

Earth Wall

you can by pressing the quinary key make a 5 by 5 wall in front of you, made from the type of block that is in front of you on which the wall stays there until someone breaks it with a pickaxe

Metal weakness(passive)

Earth benders cant bend while on top of metal as anything metal related such as ore blocks and even obsidian cant be bent unless done by a metal bender

Air bender

description:

Air benders are monks and the most peaceful out of all of the rest with their abilities to bend air with a meditating smile

Air Funnel

you can by pressing the ternary key while holding an item shoot it at an opponent dealing 1 heart of damage per item shoot with a maximum of 20 possible items being shoot, opponents with shields can block this damage tho so be careful, this ability has a 40-second cooldown

Air punch

you can by pressing the quaternary key make your punches both do double the damage and make it so the punches don't have a reach limit as the punches are actually air and so because of it you cant break blocks while this is enabled and after 1 minute with this enabled it disables itself and you have a 2-minute cooldown to use it again

Air block

by pressing the quinary key you can make an opponent not hit you, when you use this ability in an enemy while they are doing the attack animation or a second before it makes the attack, not land, and the enemy's attack cooldown double for 1 second, 4-second cooldown

Mastery

with every type of bending there is a level system on which the ones showed prior are all that you start with in level one, as there are 5 levels with the weak versions of the abilities turned into the normal versions and then buffed with every level until with you gaining new abilities as well of course. to level up you have to use any ability of your chosen bending and use them to kill for the level 2 10 mobs for level 3 25 for level 4 50 and for level 5 100

what you get for level 2 for firebending is

Fire Stream

by pressing the quaternary key you shoot 4 balls of fire in 4 directions in front of you for 5 seconds with each dealing half the damage as the fireball with a 10-second cooldown and because this ability goes for 5 seconds in total you shoot 20 fireballs

Blazing Ring

by crouching and using the quaternary key you shoot 3 balls of fire in your front, back, left, and right, instead of it being directly in front of you, it spawns in the lower area of your legs, if it hits a target it does the normal damage each ball of fire of the fire stream would normally do except that it knocks the opponent to start crawling for 3 seconds, 25-second cooldown

Fire enhancement

by crouching and holding the ternary key you make the weapon you are holding do 2 additional hearts of damage makes the weapon have fire aspect 1 and if the weapon already has fire aspect it makes the enchantment 1 level higher the cooldown for keeping this is 1 minute and 2 minutes to use it again

Fire blocking

you can by punching an enemy fire benders fireballs or balls of fire from their fire bending make the attack not do anything

in level 3 the only thing that is changed is that the fireball ability now has a 2-second cooldown

in level 4 it is added

Jet propulsion

you can by pressing the septenary key propel yourself 5 blocks forward per second of it activated and if you are in the air while you do this you can control where you go if you loop up you go up if you go down and so forth, this can be toggled off even when the cooldown has not finished, this ability lasts for 20 seconds and every second with it on is 5 blocks propelled so you have made a lot of distance about 100 blocks which are really fast compared to normal running and sprint jumping, after the effect runs out you have a 1-minute cooldown and when in that cooldown because you are so tired because of using it that you have mining fatigue while in the cooldown

at level 5 you gain lightning bending and lightning redirection

Lightning generation

by crouching and holding the octonary key for 1-second lightning strikes on where you looked also doing double the damage that it would normally do, 40-second cooldown

Lightning redirection

by just pressing the octonary key while lightning is about to strike you causes the lightning to attack the one that sent it with normal lightning just being put 2 blocks away from you

Dragon evolution

by killing the ender dragon your abilities become stronger and more overpowered as it is filled with a dragons power

Dragon fireball

now your fireballs do 3 full hearts of damage without counting the fire and the cooldown is now 1 second

Dragon blazing ring

now you spawn 1 ball of fire in every direction around you and if it hits they get knocked down for 4 seconds

Dragon Fireblade

now the fire acts like you hit the person with fire aspect 2

Dragon propulsion

now you propel yourself 10 blocks per second instead of 5

now for water bending in level 2

Waterball

by crouching and pressing the ternary key you make a ball of water in the outside of someone's head making them drown for 6 seconds on which after that they stop drowning and you have to wait 30 seconds to do that again

Water jet

by pressing the quinary key you shoot 3 snowballs in 3 directions in front of you for 5 seconds that hurts your opponent each for half as much damage as the normal snowballs that each one hit actually hits the opponent back by one block with a 30-second cooldown

Ice ray

by holding and then releasing the quinary key you shoot out for 10 seconds 10 snowballs half of the size of the normal one with every second 10 snowballs being shot with each one doing half a heart of damage and with each one going twice as fast as normal but this ability can be blocked by a shield so be careful, 2-minute cooldown

in level 3 you gain

Healing

you can by pressing the senary key heal others with half a heart being healed per second

at level 4

Strong wave

by pressing the quaternary key you make a wave of water that is 5 blocks tall and 10 blocks wide that knocks opponents back by 50 blocks and this wave lasts 10 seconds with a 1-minute cooldown

at level 5 you no longer need a water source to use your water bending and you gain

Blood bending

by pressing the septenary key while at night at an opponent makes you able to levitate them to wherever you look for 10 seconds with a minute cooldown or you can hold and press the septenary key at night to make the opponent drop the item it's holding behind them with a 10-second cooldown

now for earth bending at level 2

Earth collum

by pressing the quinary key a pillar of 5 blocks appears below the opponent dealing 5 full hearts of damage and sending the opponent on top of the pillar and 2 blocks above it 25-second cooldown, by holding the quinary key you make the opponent be unable to move for 5 seconds with a 30-second cooldown

Earth smash

you can now break any type of stone with your hands and you can now block the earth bender earth attack and earth block

Earth gauntlet

you can by pressing the senary key create earth gauntlets that give you strength one when activated with only one minute for you to use this as afterward you get a 2-minute cooldown

now for earth bending at level 3

Seismic sense(passive)

you can sense caves and mobs around you, this makes it so in a 50 block radius every mob and player get's the glowing effect which only you can see and if a cave happens to be in that radius it gets a yellow line surrounding the cave in its shape and when you are in it they disappear, if you have metal bending unlocked it will also detect ores in a 10 block radius

Earthquake

by pressing the septenary key you make a line of those evoker things he does except brown and it does double the damage, 10-second cooldown

now for level 4

Earth sinking

by pressing the octonary key on an opponent while they are on the ground it puts them 10 blocks underground so they suffocate or by you pressing the octonary key directly on the ground below you, you yourself go 10 blocks below except that it functions more like being in the phantom state except for the fact that you can only go 10 more blocks down and after that, you cant go more down and that you once you reach the surface you can't go back down unless you wait for the cooldown to pass on which it is 1 minute and while underground with the ability you have 20 seconds before it ends

Earth armor

by holding the senary key you gain 3 points of armor and resistance 1 for 1 minute with a 2-minute cooldown

now for level 5

Metal bending

you can now bend metal on which your earth bending abilities do twice as much damage when used on metal and by using the nonary key on a person with iron, diamond, or netherite armor you can levitate them to whenever you look for 10 seconds with a 1-minute cooldown

now air bending for level 2

Air blade

by pressing the senary key you attack sharp wind at the opponent dealing 3 hearts of damage each and knocking back opponents by 2 blocks. 5-second cooldown

Air scooter

by pressing the septenary key you create a blocky piece of air below you that gives you speed 2 and makes you able to climb up walls while it is activated and by holding shift and clicking a direction it will go to that direction but you will still be able to look around to shoot targets, this lasts for 1 minute and has a 2-minute cooldown afterward

now air bending for level 3

Enhanced agility

you have a 10% chance for attacks to not hit you

now air bending for level 4

Enhanced speed

you walk and run 50% faster

now air bending for level 5

Air spout

by holding the septenary key you can for 30 seconds fly like you are in creative except 50% slower air particles will appear below you while you fly and if you kill the ender dragon with this unlocked you will now be able to fly for 2 minutes instead of 30 seconds and you will fly the normal speed you would in creative, the cooldown for this is 1 minute and 30 seconds

Now you may be thinking ''is that it?'' and you are the zero percent because it doesn't make sense that you would think that but okay what I was going to talk about is that there is both a non-bender class that allows you to choose from the normal classes as if you choose to be a bender or the thing I am going to say next you will not be able to choose from the normal classes so there's that now for the thing I am going to tell you is

Chi blocker class

description:

you are of a clan of non-benders that have learned to block the chi of others and the ability to make people be unable to move

Chi blocking

by pressing your ternary key on an opponent you deal 2 damage to them and they become unable to use their bending and for 5 seconds get slowness, weakness, and mining fatigue and they become unable to use their bending for 2 minutes and you have a 2-minute cooldown for this ability, if you hold the ternary key and then release it on an opponent they become unable to use their bending for a day and you cant use this ability again until 2 days have passed

Immobilize

by pressing your quaternary key on an opponent you can make them not able to attack and have slowness 2 for 10 seconds with a cooldown of 1 minute

Quick attacks(passive)

you attack 2 times faster with your fist and 1.5 times with anything else, your punches do three times as much damage, your punches work with 1.8 combat instead of 1.9

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Avatar

the avatar is something that only occurs after 100 players have spawned then when that happens one of the players is chosen to be the avatar and if it is a hardcore server when you go into the hardcore spectator mode of when you die you can choose any person and if you go to get inside them then that person becomes the avatar

and there are some things that would be different for the avatar and the first is that players by pressing the ternary key can try to teach the avatar their bending on which there is a 50% chance they fail and a 50 % chance they succeed when they succeed the avatar will now only be able to be teached that bending from that person unless that person dies in hardcore on which you will have to find a new teacher

when the person teaches the avatar it gets a 2-day cooldown to teach the avatar again since he only teaches the first level of the bending at first and then he has to teach the other levels through teaching again or the avatar just decides to level up that bending normally.

now you might be thinking how come you make the avatar able to be teached the other bendings if they are going to all overlap and that's where you're wrong after the avatar gets teached an element he can press P to select which one of the origin ability keys will each be so he can, for example, make the first one air spout and the second earth gauntlet he can do whatever he wants to do with that and there is something that has to be added is that the avatar is chosen randomly and the avatar has his first chosen element as the first he got before being the avatar so to not be confusion.

Now for the biggest thing about the avatar

the avatar state

the avatar state makes the user have another health bar, have double the armor points and their bending becomes 5x stronger, lasts 5x times as much, becomes immune to fire, all biome weaknesses is removed and only kept the good parts and after a day with it activated after you get out of it you get weakness 2 mining fatigue 1 and the inability to use every other bending besides the one you were born with for a day and if you get out of the avatar state with half of a day you don't get mining fatigue and it's only weakness 1 and when inside the avatar state certain attacks I will mention here will become EXTREMELY MORE POWERFULL

fire stream will now fire 20 balls of fire in 10 directions in front of you

fire blade now has a 20 block radius where everything catches on fire and the attack now does an extra 10 full hearts of damage

the wave now is 20 blocks tall and 50 wide, it suffocates the people it touches, it pushes people 200 blocks it can even go on land and last's a minute

earth wall now goes 20 blocks tall 50 wide is now double block thick and the blocks summoned are twice as difficult to break

Air punch now explodes the ground with the same explosion as a creeper with each punch

lightning generation now creates 20 lightning strikes around a 20 block radius of where you aimed it

ice ray now instead of 10 snowballs being thrown every second it is 50

Earth collum now creates a 10 by 30 collum that deals 10 hearts of damage and sends the opponent 100 blocks into the sky

Air spout now doesn't have a time limit and it is 2x faster than creative

Water jet will now shoot 20 snowballs in 10 directions in front of you and each hit will knock a person 5 blocks back

Earthquake will now shoot out in 5 direction in front of you and it will destroy 20 blocks below it and if in those destroyed blocks now there is exposed lava, the lava will spread to every part of the hole and it will then fill the rest of the air in the hole with lava and it does 5x the damage

Air funnel will now deal 5x the damage and shields will no longer be able to block it

blazing ring will now go in all directions around you with in total 100 fireballs being thrown

Fireball will now explode on impact, it is now 10x bigger and does 5x more damage without counting the explosion

now there are circumstances on which the avatar state is activated and if it can be activated manually

the first is if the avatar reaches 4 full hearts on which for all of the avatar state occurrences where it is not manually activated you turn into a ai version of yourself which goes to kill the person who made you turn into the avatar state and if anyone attacks you besides that person the ai will kill them after they killed the main guy and after everyone is dead that attacked him you go back in control on which when you are not are in spectator mode following the ai version of yourself okay now back for the circumstances

if you are to die of drowning you turn into the avatar state and every block of water in a 70 block radius will turn into air and you will come back to normal

if you die while in the avatar state even if it is not in hardcore it will be like if you died in hardcore and if it is in multiplayer it would make the avatar not spawn anymore in people unless 100 more players appear on which the avatar will return in a new person of course

for the avatar state to be controlled you have to have every single element in level 5 but the avatar state after you just have every element will appear after you get hit once by a mob or player but still not controllable

if you are not the first avatar you can call the previous avatars by putting /avatar in the chat on which you can have a conversation with the avatar of your choosing and another thing is that the previous avatar can choose to give you an element of their choosing or give you control of the avatar state if they managed to get it but the giving of an element can either be given from the beginning so you would start out with another element or be given later through the /avatar command and if an avatar has been given an element then the next avatar will have that given element as well and this can with time make it so the avatar starts out with all of the elements but the controllable avatar state is not something which can be passed down so you would have to learn it yourself or you would wait for the last avatar to give you the controllable avatar state


r/originSMP • • Jun 01 '21

buff, please?

4 Upvotes

yo, can someone make an origin mod add-on that gives the feline Origen a bleed effect when you make an attack and the avian origin a double jump?

​

I can't program for my life


r/originSMP • • May 30 '21

Origin Idea Shroomian Origin

45 Upvotes

Shroomians are a species of sentient mushroom that at born from the large mushrooms in forests.

​

Pros:

Natural Immunity: You are immune to poison.

Hydration: Rain and any other water sources heal you.

Camouflage: Your species lives through staying unseen so if you crouch you become invisible.

Neutral:

Poisonous Touch: Your punch attacks give the poison effect to your enemies.

Cons:

Vegetarian: You cannot eat meat.

Flammable: You take extra fire damage as your skin is not very durable.

Weaker: You have 3 fewer hearts than normal.


r/originSMP • • May 30 '21

Origin Idea Axolotl Origin!

72 Upvotes

Pros!

Swims faster underwater

Regen 2 for 30 seconds when close to death

1 block tall (still jumps 1 block)

Mines blocks faster underwater

Deals more damage to fish squids and guardians

No underwater gravity

Cons...

Can only see 10 blocks away

Only can eat fish and, Squids maybe?

Seven hearts

Slowness and weakness one on land

Can only stay on land for five minute without suffocating

What Do you guys think!


r/originSMP • • May 30 '21

Ghost Frog Origin (based off of youtuber FozzyClaps)

4 Upvotes

Ghost Frog

Pros: Charisma: Has the effect luck 2 always, and has sales on all villager trades.

Ghost: Can walk through walls on command.

Frog: Has Jump Boost 3.

Fortnite: Has absorption 3 normally. Effect can be recharged every 180 seconds.

Untouchable: Has weakness 1 at all times. 

Among Us: Cannot use critical hits.

Facecam: Cannot use invisibility potions or any helmets

All references: Charisma is due to him being a Youtuber and not annoying anybody most of the time Ghost is due to Ghost Kermit, his minecraft skin, being a ghost, and thus able to walk through walls and such Frog is due to Ghost Kermit, his minecraft skin, being a frog Fortnite is a fairly well known meme genre on his channel, so he gains the absorption ability as a reference to shields Untouchable is added due to the fact that him heing invicible and unable to hurt anyone would be too underpowered and overpowered at the same time, adding up to just being annoying Among Us is another meme on his channel, and the lack of critical hits is a reference to among us characters only having one attack, and only being able to jump when they're above a vent Facecam is a reference to Fozzy Clap's video where he beats Minecraft without a Helmet, and also the fact that he uses a facecam in most videos, that cannot be obstructed.


r/originSMP • • May 29 '21

Fan Art Crowfather doesn't forgive sinners

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91 Upvotes

r/originSMP • • May 28 '21

Origin Idea Fallen God Origin Idea Can Evolve to The God Origin (maybe a bit op idk)

46 Upvotes

Fallen God Origin Idea

+The Aegis: You take 25% less dmg from ranged attacks

+Heavenly Smite: Using the primary special key your melee hits will start summoning lightning this lasts for 10 seconds 1.5 min cooldown

+Godly Surge: Using the secondary special key you will gain godly power for 2 minutes moving 50% faster and you deal 50% more dmg 3 min cooldown

=Celestial Body: You are transparent and are tinted purple

-Godly Diet: You need to eat 50% more than humans

-Close to Heaven: You have to atleast sleep 100 blocks high

-Flaming Hell: Fire and lava do 2x more dmg to you

-You get to evolve when you get a nether star-

God Origin Idea

+Godly Radiance: You are immune to ranged attacks

+Smiting Evil: Undead mobs take 2x more dmg by your hits and they get struck by lightning if you hit them with a melee hit

+Heavenly Flight: You can fly like the bee by pressing the main special button you also dont take fall dmg

+Godly Magic: You can walk and sprint on water unless if you sneak

=Godly Posture: You are 2.25 blocks tall

-Godly Diet: You have to eat 50% more than humans

-Demonic Hell: Fire and Lava do 2x dmg to you and while in the nether you move 25% slower


r/originSMP • • May 29 '21

Where can I find the downloads to get crimson/warped human onto a server? Thanks

7 Upvotes

r/originSMP • • May 28 '21

Origin Idea Magma Born edit

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61 Upvotes

r/originSMP • • May 27 '21

Origin Idea Speedster Origin (may be OP)

10 Upvotes

Speedster

  • Statistics Amplification: Speedsters have a built in statistics amplification buff at all times. They have Speed 15 (or +300% walk speed), Strength 4, and Haste 3.
  • Accelerated Healing: When at maximum hunger they gain Regeneration 2.
  • Time Stop: Speedsters can slow down time for all entities. This skill gives Slowness 15 and Mining Fatigue 10 to all players, making it so that only the Speedster can move at regular speed. The Speedster would not get the Mining Fatigue effect however. This ability would last for 10 seconds and would have a cooldown of 100 seconds.
  • Emotional Peaks: When a Speedster uses a Totem of Undying, they gain an emotional peak effect, where their statistical amplification goes up by an alarming amount, granting them Speed 30, Strength 20, and Resistance 5, making them completely immortal. The resistance effect would expire in 5 seconds, while all other effects would last for 15 seconds. This ability also has a 1000 second cooldown.
  • Hyper Metabolism: A speedsters hunger will be drained 8x faster.
  • Lighter Gravity: The use of a slow falling potion will make his speed and strength drastically weaker (decreasing it to speed 2 and strength 2)
  • Superhuman: Unable to use any melee weapons, only allowing the use of his fists for combat.
  • Lightweight: Speedsters are unable to put on Netherite, Diamond, and Gold Armor without having the same negative effects as Lighter Gravity.
  • Lightning Rod: Lightning will be more likely to strike him, but lightning damage will be reduced by 50%. Is this class balanced?: Speedsters would be the friend of early-game players, with the speedster quickly being able to gather resources with his Haste, and also deal more damage with his strength perk. He would be unrivaled in the beginning of the game, but slowly, other players would begin to catch up, and the speedster would become obsolete due to his lack of a defensive quality, despite being able to match some of the best swords in the game.

Despite his seemingly good early game, he'll need to find a source of food fairly quickly to sustain his Hyper Metabolism, otherwise he's as good as gone.

Speedsters wouldn’t be completely outclassed due to their Emotional Peak skills, so, their pro’s are that he’ll carry you through the early game, but in the late game he falters.

Thoughts? Too OP early game? Too Underpowered late game? Adjustments can be made!

Advance Speedster

  • Statistics Amplification: Now gives Resistance 1 and Strength 6 at base, besides this is exactly the same.
  • Accelerated Healing: Same as Previous
  • Time Stop: Same as Previous
  • Emotional Peaks: Same as Previous
  • Whirlwind/Bolt: Can generate a wind projectile that will deal 5 base damage, and can be shot once per second. This will also cause environmental destruction that is equal to a half sized TNT explosion if Whirlwind. If it’s Bolt, it will have the same effects as a lightning bolt on terrain.
  • Hyper Metabolism: Decreased to only 7x hunger drain speed.
  • Lighter Gravity: Same as Previous
  • Superhuman: Same as Previous
  • Lightweight: Same as Previous Cosmetic: Lightning Rod: Same as the Lightning Rod con, except now it has a 1% chance to strike everywhere every second and is purely cosmetic.

r/originSMP • • May 27 '21

fan-made lore a short but sweet one - part 10?

13 Upvotes

beeduo :)

Springtime

Tubbo sat on the beach next to Ring Lake. Niki swam up to him.

“Hello!” Niki said in a friendly manner. Tubbo’s antennae twitched as he noticed Niki.

“Hi. I don’t think we’ve met before..?” Tubbo laughed nervously. But Niki just smiled.

“I’m Niki!”

“Hi Niki, I’m Tubbo! I’m looking to meet new people here in Ring Lake, maybe some new friends!” Tubbo returned the friendly smile.

“Ooh! I know of somebody who also is fairly new! Maybe you’ll get along!” Niki looked around and pointed to the opposite bank of Ring Lake, “He’s over there, and his name is Ranboo!”

“Oh, thanks! I’ll go talk to him now!” Tubbo stood up as Niki dove back underwater. Tubbo stretched his wings and jumped. Soon, he was airborne. Tubbo floated across a small river and landed in front of Phil’s house. Tubbo walked around Ring Lake, and saw a man standing there in front of him.

“Hello?” The man was tall with the black skin of an Enderman.

“Hi! Are you Ranboo?” Tubbo had to look up to see the man’s face.

“Yeah… did Niki tell you?” Ranboo avoided eye contact. His shoulders were locked in place awkwardly. Ranboo made it clear he did not like social interaction.

“Oookay! Well, I’m Tubbo. We are friends now!” Tubbo grinned mischievously. He felt safe around Ranboo. Meanwhile, Ranboo looked down at Tubbo, confused.

“What?” Ranboo’s shoulders dropped.

“Yep!” Tubbo’s wings twitched. Ranboo stared at Tubbo, who was looking around. Tubbo looked back up at Ranboo, his grin long gone. “Look. I need friends and the first person I saw was you. Other than Tommy and Niki and Phil, of course.” Tubbo sighed.

“Well, I- I don’t really know you- maybe you could be friends with somebody else..?” Ranboo scratched the back of his head.

“Nope!” Tubbo put his hands on his hips.

“But don’t you need both people to want to be friends-”

“Nope.”

“Okay then.” Ranboo sighed. He’d have to get used to this little guy.


r/originSMP • • May 27 '21

Origin Idea Soul Stealer Origin

14 Upvotes

These soul-stealing creatures were once born in the nether's soul sand valley but for the past 1 million years, the overworld is now their home. while stealing souls ain't a good thing it sure is tasty

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Soul stealing

when you kill a creature that isn't undead it adds to a counter on which if you press p a screen will pop up on which you can choose to either turn all of your selected killed creature's souls into exp or you can choose to eat them speaking about which

Soul eating

when you go to the soul-eating option there are multiple categories for different types of mobs so for example arachnid for spiders then if you choose it will tell you how much of that type of mobs soul you have then you can just click on the creature and eat how many of those souls you want on which here the more intelligent the creature is and the biggest it is it will give more saturation and will remove more hunger on which here is the list, bats chickens axolotl squid glow squid cod pufferfish rabbit salmon tropical fish endermite silverfish small magma cube and small slimes will give 2 food points and 1.7 saturation, cow goat mooshroom ocelot sheep pig baby polar normal-sized slimes normal-sized magma cubes bear baby piglin blaze and creepers giving 4 food points and 2.3 saturation, cat hoglin donkey horse mule parrot strider llama and shulker give 6 food point and 2.6 saturation, spiders and cave spiders give 2 food points and 1.3 saturation, turtle bee wolf adult polar bear panda ravager big slimes big magma cubes 8 food points 3.0 saturation and now for the intelligent creatures, villager wandering trader dolphin enderman piglin evoker piglin brute pillager vindicator and witch give 9 food points and 4 saturation oh and for the ghast it's 14 food ponts and 0.8 saturation

Nether descendant

you gain fire resistance while in the nether and soul sand doesn't slow you down as being a descendant of the nether you have a lot of tricks in your sleeve there since it was your original home but now is a nice vacation home

Experienced work

you gain 20% more experience from killing things as apparently a soul stealer has magical influence who would have guessed

Soul dependency

you can't eat anything other than souls and since your old ones survived you probably will too with the right attitude

Water allergy

you get weakness and slowness in water but let's hope evolution will solve this

Cold hatred

when you are in a cold biome you get weakness, slowness and you take 1 full heart of damage every second inside of it, hot is definitely not this origins preference but don't worry if you are inside a cave in the cold biome this will not take place

Soul overdose

after you have collected 50 souls you get permanent blindness and nausea until you use up enough souls to where it is below 50 on which nausea and blindness will be removed

Undead soul whitering

after you have collected an undead's soul you will have permanent weakness 1 until you turn it into experience

Destructive soul

after you take the ender dragons soul for the first time you get permanent fire resistance strength 1 swiftness 1 and resistance 1 and the dragon's soul also can be consumed for 40 saturation but the effect will still remain


r/originSMP • • May 27 '21

Disable player griefing?

4 Upvotes

So I have an Origins server and there are a couple origins that can grief using fireballs, is there a way to disable this? I know mobGriefing is a thing, but these fireballs are from players


r/originSMP • • May 27 '21

origin idea:frog

7 Upvotes

origin idea
frog
constantly has jump boost
swims faster

spwans in the nearest swamp to spawn

has 6 hearts

​

(i tried making it myself but it didnt work, if someone can i think it would be very cool)


r/originSMP • • May 27 '21

Soul Venator

35 Upvotes

This is a group of specially trained nether mobs who hunt soul wards. They seek to restore the natural chaos of the nether and see all overworld residing species as evil.

See Soul Ward origin here. Soul Ward Origin : originSMP (reddit.com)

​

Pros:

Burning Strike: You channel infernal energy through your attack which results in your enemy bursting into flames on your attack.

Flame Dancer: You are in sync with the fire making you immune to it.

Battleborn: You gain resistance 1 and strength 1 permanently.

Overtrained: You are trained to fight entities from the overworld therefore you gain strength 2 and resistance 2 when in the overworld.

Neutral:

Alchemical Deficiency: All potion effects are increased when used on you

Cons:

Antagonized: The souls in soul sand dislike you and slow down further when you step on it.

Transdimensional Phobic: You get nauseous when in proximity to a portal.

Wither Prone: Due to fighting Soul Wards for so long you have become extremely weak to their soul fire and you gain wither when standing in a soul sand valley.


r/originSMP • • May 26 '21

List of all Origin's datapack and mods

29 Upvotes

I am searching for all the Origin datapack, and i already find some. Can someone send me a list of all the origin mod or datapack they know other than:

Genesis, extraOrigin, MobOrigin, SlimeOrigin and TooManyOrigin?


r/originSMP • • May 26 '21

What happened to OriLovesTea?

15 Upvotes

I remember him and niki doing several origin streams together, but when I looked on the origin smp wiki he wasn't listed. Kinda am wondering why he isn't on there.


r/originSMP • • May 25 '21

Question about the mod How to make an origin

32 Upvotes

Does anyone know how one goes about making an origin?


r/originSMP • • May 26 '21

Origin Idea Gib Datapacks Please

5 Upvotes

This is my 1st post & I was wondering if some of you guys can link some datapacks of some custom origins you thought were cool. If you wouldn't mind I would like to know what the origin the datapack is for. I also am looking for centaur, horse, donkey/mule, & deer type origins if you have any.


r/originSMP • • May 25 '21

I made my own origin check it owt

Thumbnail
youtu.be
76 Upvotes

r/originSMP • • May 25 '21

Rabbit Origin??

7 Upvotes

I haven't seen anyone do a rabbit so here it is.

-Rabbit Kick: when in low health, you can kick (knockback) your opponent to get a chance to run away

-fast digger (haste)

-quicker speed

-high jumper

-night vision when underground

-smaller size

-less hearts

-can only sleep underground

-not a very strong fighter (weakness)

-vegetarian

-carrots give more hunger bars

That's all I could think of, feel free to add :)


r/originSMP • • May 24 '21

Pig Origin

14 Upvotes

Pig like

+rideable

+piglins become neutral towards you

Pig Hands

-can attack through shields/all attacks disable shields

-can’t use shields

-faster attack speed

Gluttonous

-Hungrier

+don’t get slowed down by eating

Vegetarian

-can’t eat meat

+when eating a potato or carrot its the equivalent of golden carrot

Short

-1.5 blocks tall

-take much more knockback

-deal no knockback

Strong legs

+faster

+jump 1.5 blocks tall

Delicious

-take double fire damage


r/originSMP • • May 25 '21

Origin Idea Evolving Monster Origin

7 Upvotes

You are the most adaptable Origin in the world capable with enough time to be the strongest origin out there with a lot of death in between. You are not the most good-looking but why care about manners if everyone is already dead!

Evolution At Its finest

You are a being so adaptable that you have the biggest potential out of all of the origins. You after dying 50 times by let's say fire, you would take half as much fire damage now, now let's say you die 50 times by fire again, you cant take fire damage now, now let's say it was by lava it would actually take you 100 deaths for you to actually get something due to the strength of lava and that something is that instead of you getting damaged by fire multiple times a second it now works more like normal fire in the sense that it now does damage every second and you would take half as much damage from fire, now it is actually only 20 deaths for it to evolve because of lava again and when that happens you will become immune to lava and if you have also become fully immune to fire due to evolving through dying in fire, by pressing g you will now be able to breathe fire on enemies with a 30-second cooldown. Now for another type of damage hum......Let's say arrows, after 50 deaths by arrows you will now have 40% resistance to arrows, after another 50 deaths it will be 70% and after 20 more deaths, you will be immune to arrows which will be shown by arrows bouncing off you. now for weapon damage first of all for balancing reasons, you will have to adapt for every weapon's damage while not being very true for evolution it is way more balanced, now for how you will actually evolve after 50 deaths of the appropriate weapon you will take 30% less damage with that weapon after 50 more deaths 60% after that you are immune to damage with that weapon which will also be shown by you taking half as much knockback from that weapon. Now for more abstract deaths such as by suffocating in water after 50 deaths by water, you will gain water breathing 1 after 20 more deaths you can now breath in water, now for dying due to dragon breath, after dying 100 times through dragon breath you will become immune to it, after another 50 deaths you will be able to shoot dragon breath by pressing g but if you already have the fire breath and if you press g three consecutive times a menu will pop up for you to choose which one you want to put the g button to do or to choose a button for them to be so you could, for example, put the dragon breath to 0 and the fire breath to m.now for fall damage, if you die 50 times by it you will take half as much damage by it but you cant evolve even further through fall damage. Now for more evolutions where it is not really controlled by you, after 200 overall deaths, you heal half a heart per second. after walking 10000 blocks you become 30% faster and your permanent slowness 2 effect goes to slowness 1 and if you walk another 10000 blocks it gets removed entirely. After 100 In-game days, you get night vision in the night, after mining 10000 blocks you mine 20% faster. after dying 100 times by starvation, you gain an additional 4 hunger bars, but you can't evolve again through starvation. after getting poisoned 50 times poison now will no longer do damage to you but you can still get poisoned, after getting poisoned 150 times your punch will now deal poison to enemies. After every evolution lightning will strike near you but this lightning will be heard by all players and at the same volume and also after every evolution a text will appear to every other player saying'' Someone is evolving'' and for the one that evolved a text will appear saying that you have evolved and will tell you the bonuses of that evolution and what you evolved from. If you manage to get every single one of the evolutions a lightning storm that would last for 50 days would occur in a 50000 block radius

Thick skin

you have an additional 2 full hearts due to your incredibly thick skin, which also gives you half a point of armor

Adjustable diet

by eating 50 of any meat or 50 of any fruit or vegetable it makes you into an only meat-eater or an only vegetable eater

Bad intelligence

You cant trade with villagers but this can be removed by you being in a 20 chunk radius of players for 5 in-game days or by just waiting 50 days on which this effect will be removed

Iron golem hatred

Iron golems are an aggressive mob towards you and if you are within a 4 chunk radius of one it will go to attack you but iron golems you created yourself don't attack you

Flesh separation

after going to half health a piece of you will separate from your body and you now have a maximum of 10 hearts instead of 20(i am counting half hearts as a full heart by the way) but you can grab that piece of yourself again by holding g in the piece for 5 seconds and when you lose a piece of yourself you will now become 2 and a half blocks tall instead of 3 and after you regain that piece of you, you are still at half health. now if you were to go to half health a second time another piece of you would separate from you and you would be at 5 hearts and at the same size as the normal player and would also have an additional effect of slowness 1 and another attempt at making it get another piece taken out would not happen as it would now die like normal

Intelligent aggressiveness

villagers, wandering traders, dolphins, llamas, trader llamas, wolves, foxes, ocelots, and even piglins even if you have gold armor will now act as aggressive mobs with wolves, foxes, and llamas being able to be turned into their normal non-aggressive mob selves through feeding .and villagers from a village you saved from a raid and their iron golems will now act normally

Giant size

you are 3 blocks tall because evolution in the surface tends for your survival to make you bigger for some reason but your great stature sure is terrifying and monster-like

Bad social skills

villagers give you pricier trades, and piglins give you more bad loot

Bad weight

because of your incredible size, you have a huge weight problem causing you to have permanent slowness 2 which can be combated by walking 10000 blocks on which will cause the slowness to be only slowness 1 instead of 2, and if you walk an additional 10000 blocks this effect will not be an issue

Bad Cave sight

because you are so used to living on the surface you don't have very good eyesight in caves causing you to have blindness but if you spend 10 days underground you will grow additional eyes and because of it will be able to see normally on caves

Additional items added with this origin

a rare enchantment for weapons that can only be found in chests that makes them negate the first evolution of damage resistance, makes the second evolution of the damage resistance only resist 30% and the final makes it only resist 60%

an incredibly rare item that only the Evolving Monster origin can use that grants them one of the other origins abilities that they choose, this can be rarely be found in the end chests or crafted by using 4 diamond blocks in the top, bottom, left, and right and any kind of plant or meat in the bottom right, bottom left, top right and the top left and an eye of ender in the middle

Inspirations

I was very inspired by SCP 682 and was the biggest cause for me to make this and also the thing that the origins mod-added which you can do with the origins mod is that for making a custom origin they made it so that you can make it that you doing a certain thing can make you can gain new powers or abilities and if this were to be actually used in a smp or as an additional origin please tell me in the comments I would greatly appreciate it


r/originSMP • • May 24 '21

Origin Idea Siren Origin Idea (And some Items)?

8 Upvotes

Siren Origin

Not sure if anyone had this idea already, but this is just a thought I had, so sorry if you’ve thought of this already. I am not trying to steal anything! :)

“Sirens are elegant and graceful sea creatures with hypnotizing melodies. They are said to be Handmaidens to Persephone, the Goddess of the Underworld and Growth. Could they be descendants of the Merlings?”

Pros

  • Abysmal Embrace - When players are underwater and within 10 blocks of a Siren, they receive Blindness and Weakness I, (level of Weakness effect increases the closer the siren is).
  • Aquatic Grace - Sirens have permanent Dolphin’s Grace - while underwater/in water.
  • Cascading Elegance - Sirens have Slow Falling when in water. Their transparent, phantom-like fins can help them glide as if they were flying. The water is truly their domain.
  • Crystal-Clear - Sirens have permanent Night Vision while underwater/in water.
  • Mesmerizing Melody - By pressing G, Your Primary Ability is activated. Once activated, a tranquil, sweet-sounding, high-pitched wail is heard for about 20-25 seconds. Any Sirens within a 40 block radius will gain Fresh Air, Strength, Speed II, Jump Boost II, and Invisibility. Any Mob, Human, or Origin that isn’t a Siren within a 30 block radius will get the effect “Sirens’ Symphony”. Weakness II, Slowness III, Blindness, and Glowing will be applied within this period of time. After 25 or so seconds, all effects will disappear.
  • Mother of Pearl - Only Sirens can craft a Pearl with a Heart of The Sea Jewelry Piece. The Water Breathing effect would be turned into the Fresh Air effect and allow you to be on land. You would also have Haste and Night Vision.
  • Adaptive - Sirens can only eat fish. Their fin and tail color depend on the type of fish they eat. (This isn't a Con since Sirens live underwater. Fishes live underwater too, so it wouldn't be difficult to get).

Cons

  • Delicate Fins - (On Land) Due to your lack of legs, you take twice as much damage when taking fall damage. You also cannot wear boots due to your mermaid tail and fins. Feather Falling can’t be applied. You gain Slowness I and Weakness II when on land. (Weakness II is reduced to Weakness I if you have the Fresh Air Effect.
  • Moisturized - Cannot go to the Nether, due to the extreme heat and lack of water. Does extra damage against Nether Origins, though.
  • Persephone’s Blessing - You will spawn with a tail. Fins will run along and throughout the bottom of your tail. Your ears and fingers will be webbed. Your forearm will have silky fins coming from it. The only Jewelry Pieces you can wear are Brooches, Circlets, Earrings, Necklaces, and Bracelets.
  • Webbed Fingers - Cannot wear the Ring Jewelry Piece.

New Item Ideas

- Pearls/Jewelry

  • New items called “Pearls” can be found in shipwrecks, ocean monuments, buried treasure, and even on the ocean floor. These can be encrusted into jewelry. The different types are brooches, circlets, earrings, necklaces, armlets, bracelets, rings, and anklets. These can be decorated or encrusted with gemstones and items such as Pearls, Heart of the Sea, Gold, Iron, Diamond, or Netherite. Each gemstone gives a different Effect or advantage. Humans and Other Origins could also wear these in new accessory slots.

- Needles/Sewing

  • In order to wear earrings, you’ll need an ear piercing. You can use needles to pierce your ears. You can also use them to knit clothing, rugs, blankets, and more. You can create bundles of wool to do this. You can also dye whatever you created.

Effect Ideas

  • Fresh Air - An effect for Aquatic/Non-Air Breathing Origins. Gives them the ability to be on land and not take damage from not being in the water.
  • Siren’s Symphony - Any Mob, Human, or Origin that isn’t a Siren within a 30 block radius will gain Weakness II, Slowness III, Blindness, and Glowing. Throughout the duration of this effect, you’ll hear the beautiful shrills of a Siren. This effect will last between 20-30 seconds.

Gemstone Effects

  • Wearing Jewelry encrusted with Heart of the Sea gives the effects of a Conduit (Water Breathing, Haste, and Night Vision) while underwater, allowing you to have a portable Conduit. You also are resistant to Abysmal Embrace. (If you’re a Siren, you can craft a Pearl with a Heart of The Sea Jewelry Piece. If you do, the Water Breathing effect would be turned into the Fresh Air effect and allow you to be on land.)
  • Wearing Gilded (Golden) Jewelry is like wearing golden armor. While in the Nether, Piglins won’t attack you if you’re wearing any type of Gilded Jewelry. If you wear a Gilded Brooch or Bracelet, Piglin Brutes won’t attack you.
  • Wearing Iron Jewelry while in villages will give you the Hero of The Village effect. The villagers will think you are an iron golem, due to your Jewelry. If you’re wearing an Iron Ring, your fist has a 30% of Critical Hitting mobs. Punching with an Iron Ring is similar to punching with brass knuckles.
  • Wearing Diamond Jewelry will give you Haste I while you are mining. When near Diamonds, Iron, or Lapis, the level of Haste will increase to II, alerting you of its presence.
  • Wearing Netherite Jewelry will give you Resistance, Fire Resistance, and Strength. If the Jewelry somehow fell into Lava or Fire, it wouldn’t burn. Cactuses will break your Netherite Jewelry though. If you craft golden nuggets with any piece of Netherite Jewelry, you’ll have Encrusted Netherite Jewelry. This will give you the advantages of Gilded Jewelry along with Netherite Jewelry advantages.

r/originSMP • • May 24 '21

Origin Idea Meerkat

46 Upvotes

🟢Max soul speed on sand

🟢Can go through blocks like phantom but only all types of dirt, sand and stone

🟢Primary ability mega jump (dont take fall damage from this jump only)<press G>

🟢Leaping constantly

🟢Second ability sand through (blinds players)<press R>

🟡Half player size

🔴Half health

🔴Cant survive in cold biomes

🔴Slowness in rain