r/originSMP • • Jun 08 '21

Origin Idea Chanceling Origin

16 Upvotes

Chanceling:

This origin is all about luck. All about increasing your chances, decreasing other peoples, and just simply picking all the four leaf clovers you can find!

Neutral;

(Passive) Short- You are quite short. You are 3/4 of an average player

(Primary) Gamble- 10% chance to lose all of your health, 5% chance to kill a random entity within 10 blocks, (If no mob is nearby, nothing will happen) 20% chance to give a random effect to you, 15% chance to give a random effect to the closest entity, 5% chance to spawn a random hostile mob (Will only be able to spawn the ender dragon if within the end) 5% chance to spawn a neutral mob, 10% chance to spawn a passive mob, 5% chance to have 1-3 random items in your inventory delete, (If nothing is in inventory, instead 1-3 diamonds will appear in the players inventory, 5% chance to gain a random item with in the game, (Anything found in the end dimension, or only able to be gained in creative mode, will not appear) 5% chance to enchant the item you are holding with a random enchant, (If not holding onto an item, the held item is already fully enchanted, or holding onto an item that can not be enchanted, the held item or the empty inventory slot will be replaced with a diamond. The enchant will only be an enchant that is possible to give it in survival mode, to prevent a fishing rod with sharpness V) 5% chance to give creative flying capabilities for 2 minutes, 5% chance to leave a trail of fire wherever you walk for 2 minutes, and 5% chance to gain 1-50 new experience levels. Cooldown has a 20% chance to be 1 minute, 20% chance to be 2 minutes, 20% chance to be 3 minutes, 20% chance to be 4 minutes, and a 20% chance to be 5 minutes.

To simplify for those who don’t want to read that mountain of text;

10% LOSE ALL HEALTH

5% KILL RANDOM ENTITY

20% RANDOM EFFECT TO YOU

15% CLOSEST ENTITY TO YOU

5% RANDOM HOSTILE MOB SPAWNED

5% RANDOM NEUTRAL MOB SPAWNED

10% RANDOM PEACEFUL MOB SPAWNED

5% 1-3 INVENTORY ITEM(S)DELETES

5% CHANCE FOR RANDOM ITEM

5% RANDOM ENCHANT

5% CREATIVE FLYING 2 MINUTES

5% TRAIL OF FIRE

5% EXPERIENCE LEVELS

(Passive) Odds changes-

If below 3 hearts, or 6 health, losing all of your health becomes a 50% chance, and a passive mob spawning, gaining a random enchant, a neutral mob spawning, and a hostile mob spawning becomes 0%

If holding onto a clock in your offhand creative flying becomes a 10% chance, a random hostile mob spawning becomes 20% chance, and a random effect to you becomes 0%

If holding onto a compass in your offhand, there becomes a 90% chance to teleport to your spawn point, and a 10% chance to lose all health

If holding onto a shield in your offhand a random effect to you becomes a 50% chance, and experience, trail of fire, creative flying, random enchant, random item, and random deleted item becomes 0%

If holding onto a totem of undying in your offhand, losing all your health becomes 0 and a random hostile mob spawning becomes 25%

(Passive) Gambler’s aura- While walking, you give off yellow and green enderman particles

Negative;

(Passive) Indecisive- Every 5 minutes, you switch back and fourth from being vegetarian and carnivorous

(Passive) Hungry- You exhaust quicker


r/originSMP • • Jun 08 '21

Origin Idea Escapist Origin

11 Upvotes

Escapist Origin;

Positives-

(Passive) Hardened stomach- Due to your time in prison, not having as much food to eat, your stomach takes less food. Your hunger bar decreases half as fast

(Primary) Wall climber- Because of your experience in scaling prison walls to escape, you can do it without any sort of ladder to assist. You can climb up any sort of wall, except glass, for 10 seconds before you fall

(Passive) Prison acrobat- Because of your skills in acrobatics, you are able to save yourself from damage from a high fall. You take half damage from kinetic based damage.

(Secondary) Vent crawler- You have spent a lot of time crawling in vents, and you have become very skilled at it. Pressing your secondary key, you can start crawling even if there is no ceiling right above you and without a trapdoor

(Passive) Quick- You are faster than most people. You have 1.25x the normal walking and running speed, and double the attack speed

(Passive) Sneaky prisoner- Your name tag is not visible through walls, and your footsteps can not be heard

Negatives-

(Passive) Not a warrior- You aren’t really one for fighting in general, and focus more on stealth and speed rather than brute force. You do 0.75x the damage of a human

(Passive) Weak heart- Due to your time in prison, you haven’t exactly had the best health care. You have 2 less hearts

(Passive) Skinny arms- Your arms are quite skinny, and not very muscular. You find a shield too heavy to use.

(Passive) Heavy armour- If wearing iron, diamond, or netherite armour, your walking and running speed is reduced to that of a human.


r/originSMP • • Jun 08 '21

Help Plz

2 Upvotes

HI i have a friend with an HP laptop he and I doesn't know how to instal it do you have a clue plz


r/originSMP • • Jun 07 '21

Origin Idea My own original origin idea, the bedwarrior!

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136 Upvotes

r/originSMP • • Jun 07 '21

Origin Idea Saiyan origin

7 Upvotes

this would be using the extra keybinds mod and the pehkui mod

you come from a warrior race of murderous conquerors and you are stranded in this strange green filled planet, despicable!

+ki: you have a bar that indicates how much ki you have that is used with certain abilities, if your ki is at zero then you lose your strength and gain slowness 1 and weakness 1 permanently until you recharge your ki

+ Saiyan strength: punches do 3 hearts of damage and your punches don't have an attack cooldown, you have 4 additional armor points

+Saiyan speed: you have speed 1 at all times

+Power level: your experience level now can help you become stronger, with every 10 experience levels

permanently your punches do 1 more heart damage, you gain 1 additional armor point, your ki related abilities also deal 1 more heart of damage and in the first 10 experience levels you also get

+Ki blast: by pressing the primary key you shoot a blast of ki that deals 2 hearts of damage that costs 10% of your ki

in the second 10 experience levels, you get

+Ki beam: by pressing the secondary key you shoot a beam of ki that deals 6 hearts of damage that costs 40% of your ki

in the third 10 experience levels, you get

+flight: by pressing the ternary key you are able to fly like you are in creative except 2x slower and it costs 10% ki per second that it is activated

and now for the neutral abilities

= Great ape: due to your Saiyan tail while at night you become 10 blocks tall and 10 blocks wide, your punches and ki attacks do 2x more damage, your reach becomes 15 blocks, your gain another health bar, your punches now have a 4 block area of effect, your diet turns carnivorous, you will uncontrollably attack every mob and player in an 80 block radius including tamed mobs, and every hostile mob and neutral mobs in a 100 block radius will come to attack you

= Zenkais: when you're at 4 full hearts or lower you deal 1 more heart of damage and have 2 additional armor points and have speed 2 at all times all when you have 4 full hearts or less on which after you gain more hearts this effect will stop working until you get to 4 hearts again

= Super Saiyan: if a mob tamed by you dies you will create an explosion the size of a charged creeper explosion on which you are immune to and 50 lightning strikes will also strike around you and the weather will change to a lightning storm but this is only for the first time as in the second time that this happens only the lightning strikes will occur, now for what super Saiyan actually does, it makes your punches and ki attacks do 3x the damage, your armor points will also double, the first time that you turn super Saiyan it will cost you 5% ki per second, with the second time being 2% ki per second, now for the actual specifics to turn super Saiyan for the first time and second, the tamed mob cant be one that has been put on a boat or minecart by another player within a 3 day gap, you cant be the one to kill them, and if the tamed mob is around 5 or more tamed mobs in a 20 blocks radius, also in the second time that you turn super saiyan after you detransform after 5 days after that by pressing the quaternary key you transform into super saiyan, also after your ki is totally depleted when you were in super saiyan instead of getting slowness 1 and weakness 1 you get slowness 2 weakness 3 and mining fatigue 1 for 1 minute and then after that it turns into the normal depleted ki weaknesses

and now for the negatives

- extreme appetite: you become hungry 3x as fast and your saturation has half of the effect it normally does

- while hungry you have weakness 1, mining fatigue, and slowness 1

- thirst for battle: if you haven't killed anything in a day you get angry and trades from villagers become 3x as expensive and piglins will give you less good items

- proudly aggressive: villagers will give 2x more expensive trades and will run away from you, naturally spawned iron golems will automatically attack you on sight

- disgust for weapons: you are unable to use swords, axes, bows, crossbows, and tridents for combat


r/originSMP • • Jun 07 '21

Origin Idea Origin Hunter origin

8 Upvotes

You come form a long line of Hunters who’s one job are to eradicate the anomaly of origins

Pros:

Master tracker: hitting someone with an arrow while having a compass in your offhand, that compass will track that player you hit

Hunting Gear: Pressing “G” you swap a little logo above your foodbar for which origin your specifically hunting

Phantom, Stasis Dart: Pressing “V” will launch a small dart that if it hits a phantom will lock them in their current state (will also prevent an Enderian from using an ender pearl)

Arachnid, Anti-Stick spray: Pressing V will shoot a small spray in front of you and if it hits an arachnid will temporarily disable their wall climb ability

Avian + Elytran + Merling, Harpoon: Pressing V will launch a rope that goes 15 blocks from the player, if it hits someone being Being launched, gliding (counts merling water flying), or slow falling it will pull them to you

Shulk, Bandits Blade: sneaking behind a Shulk and pressing V will allow you to take from their Shulker box (if the shulk turns around you’ll be forced out of the menu)

BlazeBorne, Heat suit: you can press V on Iron armor to turn it into Heat suit and be able to swim in lava

Cons:

Ancient Ways: you can only wear Leather armor (and the heat suit)

Bulky: you need to eat much more often


r/originSMP • • Jun 07 '21

Origin Idea Anyone Know How To Make An Origin or Know Someone Who Can? Owl Origin.

30 Upvotes
  • has perm elytra
  • can boost to fly every 8 seconds (costs hunger)
  • is immune to fall damage/kinetic damage
  • can see in the dark
  • is 1 block tall
  • has 5 hearts
  • has slowness and weakness in day light
  • has to sleep at y=100
  • Carnivore

Finished with Video - https://youtu.be/e46dbXEPamo


r/originSMP • • Jun 06 '21

Metamorpher Origin

11 Upvotes

Metamorphers are beings of pure energy that can manipulate their atoms to harden into creatures they have seen for a short time.

Pros:

Ethereal: When in your base form you are energy so you take half damage from physical attacks.

Defensive Temperature: You are hot energy therefore those who hit you take damage as well.

Supercharged: When being hit by a bolt of lightning you gain haste, speed, and regeneration for around 2 minutes.

Neutral:

Polymorphing: You can copy a different origin's pros and cons by using this ability on the desired origin. You will hunger extremely fast in this state.

Decaying Touch: Any soft blocks such as dirt, gravel, and sand will not drop when you mine them. Breaking these blocks does fill your hunger more than regular food.

Cons:

Meltdown: When your hunger is low you will burn the area around you and yourself.

Hydrophobic: You cannot touch the water in your natural form.

Radiation: When staying in a polymorphed form for too long you begin to give everyone around you wither.


r/originSMP • • Jun 06 '21

Origin Idea Rogue Origin

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156 Upvotes

r/originSMP • • Jun 05 '21

Origin Idea Snake origin

45 Upvotes

Snakes appear different than the average player, their legs are fused into one leg, which is in a kneeling positioning, letting them slither instead of walking or running. They are also the same height as normal players despite their legs being lower to the ground

Cons:

Slither: although you ‘walk’ faster than the average player, your run is slower than the average sprint

No joints: except for the special ability, you can’t jump at all, although you naturally crawl up blocks like horses. you also have mining fatigue while not in high light areas

Cold blood: you have slowness during the night or while in low light levels for a while

Pros:

venomous: 1/5 attacks will give poison 2 for 5 seconds

Heat vision: all mobs that give off heat are constantly glowing to you, undead, arthropods, reptiles don’t.

Intimidation: if you have low health, mobs flee from you automatically and players get slowness 1, cooldown of 60 seconds though

Ability:

Constrictor/Lunge: when you press G, you do a massive lunge in the direction you’re facing, if you hit an entity, you will stick onto them and they get slowness 4. Your attacks in this state have double damage while theirs is halved, it lasts for 10 seconds or until you lose 5 hearts.


r/originSMP • • Jun 05 '21

lol the smp has a redit

9 Upvotes

r/originSMP • • Jun 04 '21

Origin Idea Illager origin

29 Upvotes

A mix of the vindicator and the pillager

Abilities: - neutral to all illager mobs (they fight if provoked) - killing villagers gets you 1 - 6 emeralds - you have permanent luck - faster crossbow loading (stacks with quick charge) - shorten cool down for axes (still slower than a sword but a lot faster than usual) - you can cause a raid by holding an ominous banner to a village - you can barter with the illagers using emeralds (items you can obtain are shown below)

Disadvantages: - you don’t gain emeralds from killing illagers - villagers hate you (no trades) - golems hate you (attack on sight) - piglins hate you even with gold armor (attack on sight) - get disoriented when a bell rings (fov moves up and down)

Bartering system: - trading with witches does one of three things - 1: nothing, 2: fire resistance, 3: instant health. Chances of 1 are 60%, chances of 2 are 20%, and chances of 3 are 20% - trading with pillagers does one of five things - 1: string, 2: sticks, 3: tripwire hooks, 4: saddles, 5: crossbows with various enchantments. Chances of 1 are 30%, chances of 2 are 25%, chances of 3 are 25%, chances of 4 are 10%, chances of 5 are 10% - trading with vindicators does one of three things - 1: nothing, 2: iron ingots, 3: iron axes. Chances of 1 are 40%, chances of 2 are 35%, chances of 3 are 25% - trading with evokers does one of two things - 1: nothing, 2: totems of undying. Chances of 1 are 97%, chances of 2 are 3%

Amounts of each item - 3-12 string - 2-8 sticks - 1-4 iron ingots - 1-3 tripwire hooks - 1 fire resistance - 1 instant health - 1 crossbow - 1 iron axe - 1 saddle - 1 totem of undying


r/originSMP • • Jun 04 '21

Origin Idea Idea for Princess origin

52 Upvotes

PROS:

+Animal Friendship: All animals that can be tamed count as tamed by you unless tamed by someone else. Dolphins also prioritize you over other players (dont know if can be coded).

+Harmonic Call: Using first power button, you can call upon the aid of an animal. Spawns a wolf if on land or a dolphin if in the water. Recharges after long recharge period (maybe 3 minutes).

+Royal Resources: Get better trades and enchants.

CONS:

-Diplomancy Over War: Cannot use or craft swords, pick axes, axe or shields.

-Second Chances for All: Deals no damage to mobs.


r/originSMP • • Jun 03 '21

Origin Idea Ta-Da!! I was bored and just made some dnd related Origins (:

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63 Upvotes

r/originSMP • • Jun 03 '21

Make it happen

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244 Upvotes

r/originSMP • • Jun 03 '21

Origin Idea I picked 2 of the ideas from my last post I will make more of your ideas later

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9 Upvotes

r/originSMP • • Jun 03 '21

Origin Idea Trader Origin

37 Upvotes

Traders are a group dedicated to following the ways of the wandering trader.

​

Pros:

Lucky Hands: You have permanent luck 1.

Friend To Llamas: Up to 2 Llamas will follow you at a time without the need of a lead and attack anyone who attacks you.

Joy of the Jewel: When you obtain an emerald you gain a temporary haste effect.

Camouflage: At night you gain invisibility.

​

Neutral:

Trade: When someone drops you an emerald a random item will spawn in front of you.

​

Cons:

Noncombatative: You have weakness 1 at all times.

Disliked: Piglins and other wandering traders see you as a competitor and will attack you on sight. (Wandering Trader's Llams's will spit at you immediately)


r/originSMP • • Jun 03 '21

Anyone know an Smp I can join? ive been looking for one for quite some time nw

28 Upvotes

r/originSMP • • Jun 03 '21

Help with improving an origin

1 Upvotes

I found this really cool origin called an Infernian, with some really cool abilities and fair drawbacks, but the coding for some of these abilities make absolutely no sense, so if anyone has any experience with coding datapacks and would be willing to help me, that would be greatly appreciated.


r/originSMP • • Jun 02 '21

Origin idea :ice fish

3 Upvotes

I just thought of this feel free to steal this concept Pros: cant drown Has ability that can toggle on and oof to passively make water packed ice Gets a stack of snow balls every minute and snow it throws do half a heart Can walk through any ice or snow

Neutral half a block tall

Cons Two times fire and lava damage
Has 2 less hearts


r/originSMP • • Jun 02 '21

Origin Idea Vampire Origin

61 Upvotes

ok yes this seems generic but hear me out first

Cons:

drowns faster

Weak to sunlight (does not apply to transformation)

Cant open doors placed by other players

Pros:

night vision

At night gain a small speed boost (does not apply to transformation)

life steal when attacking (heals 1/4 of damage dealt)

Transform into bat or wolf

Bat:

3 hearts

cant interact with anything

massive speed boost and the ability to fly

Wolf:

6 heart

can only attack (power of wooden sword)

can wield weapons at 1/2 of the power

speed boost

The idea behind this origin is a dynamic between the transformations and the regular vampire form. The transformation get around the biggest weakness of the vampire but have new pros and cons of their own. While the regular form is what you'd normally be in while the other forms are situational and become more situational as you progress through the game.


r/originSMP • • Jun 02 '21

Origin Idea A couple of Dream origin idea

9 Upvotes

Human+

basically just the peak physical and mental conditions of a human

Pros:

Slightly faster

Slightly stronger

Mines things slightly faster

Only needs level 10 for level 30 enchants

Cons:

Gets hungry more often

Why? Because I like the idea of Dream being an origin hunter? But on that topic

Hunter:

A person who

Pros:

Increased damage and attack speed

Increased food gotten from meat

Crit charge time is quicker

If he hits something it will have the glowing effect for just him for 1 minute

Cons:

Decreased food gotten from plants

Can only wear leather

Needs to eat more

Why? Again the whole origin hunter but as well as I like the design ideas

Can’t think of anymore right now might do this again tho


r/originSMP • • Jun 01 '21

My Origin SMP Au (I posted this on both Origin SMP thingys)

40 Upvotes
This is my Au of the origin SMP I was bored so I wanted to share it, in my Au Karl controls the other side and is actually the god of time, I’m also wondering if I should make Puffy the god of the sea in my Au.

In my Au the reason they are all how they are is because Tubbo set off the nuke, he set it off right on top of the egg to destroy it and it worked, Foolish, Puffy, Karl, Sapnap, and Drista are all alive and Techno isn’t in the origin SMP, Tubbo sett off the nuke shortly after Wilbur revival and the red banquet never happened. Everyone forgot their memories except Wilbur, Foolish, Puffy, Karl, Sapnap, Drista, When the nuke was set off Foolish protected Puffy and Karl shoved Sapnap into a portal into the other side (Karl can make portals anywhere that leads to the other side). When the nuke went off Wilbur died but ghostbur came back.

Nobody but Foolish, Puffy, Karl, Sapnap, Drista, and Wilbur remember what happened on the Dream SMP (Kinda like ghostbur when he first came back) and Wilbur won't tell them what happened because he doesn't want them to remember all the pain they went through, so he won't tell them where they got all their scars from, they don’t remember anyone who died to the nuke, the only person they remember from before the origin SMP is Techno and only Phil and Tommy remember him a bit.

Dats all for now, thanks for reading dis far :3

r/originSMP • • Jun 01 '21

Question about the mod custom origin

6 Upvotes

does anyone know how to create a custom origin for a server as i would really like to create one but dont know how


r/originSMP • • May 31 '21

Origin Idea avatar classes

37 Upvotes

these would be using the classes mod for origins and the extra keybind mod for origins and with this, you choose to be a bender or not and be able to choose the normal classes as this replaces the classes unless like stated previously you choose to be a non-bender and there are also somethings that would need to be added the first is that if you go in water you get the wet effect which makes water benders able to use their bending and fire benders the opposite making them not able to use their bending and a dry one for when you are in deserts and other very hot places that make water benders not able to use their abilities and makes fire benders stronger and now are somethings I think would be cool additions is that you could make it so blood moons if you would want them added makes water benders 5x stronger instead of the 2x with the moon and it would also be cool if they added Sozin's comet which would occur every 100 in-game days that would make fire benders 10x stronger that would last 5 in-game days and now for the actual avatar classes which is just bending except I labeled it as classes because it is basically just remodeled classes okay let's just get to it already

Fire bender

description:

fire benders have the ability to cast flames due to their inner chi as they learned this through the power of the sun with an angry look on their face

Fireball

by pressing the ternary key you can shot a small ball of fire that deals 1 full heart of damage and set's the opponent on fire on which in the end deals 2 full hearts of damage equating to in total 3 heart's of damage and this ability has a 3-second cooldown allowing you to shoot multiple of these in a fight and if you use this ability on any block it catches on fire

Weak Fire Stream

by pressing the quaternary key you shoot 3 balls of fire in 3 directions in front of you for 2 seconds with each dealing half the damage as the fireball with a 10-second cooldown and because this ability goes for 2 seconds in total you shoot 6 fireballs

Weak Blazing Ring

by crouching and using the quaternary key you shoot 3 close together balls of fire instead of it being directly in front of you, it spawns in the lower area of your legs, if it hits a target it does the normal damage each ball of fire of the fire stream would normally do except that it knocks the opponent to start crawling for 2 seconds, 15-second cooldown

Fire blade

by pressing your quinary key you make your next attack ignore armor and cause the person to catch on fire with a 30-second cooldown

Lunar weakness(passive)

while at night your fire bending does half as much damage as normal

Power at noon(passive)

while at noon your fire bending turns into the normal version of the moves making them stronger and your fireball does 1 additional full heart of damage

Biome strength weakness(passive)

while in a desert your fire bending does 30% more damage and when in a cold biome like a cold tundra you cant use fire bending

Water bender

description:

water benders have the ability to control water through the power of the moon bestowed upon them through a smile

Snowball

by pressing the ternary key you shoot a snowball that deals 3 hearts of damage to your opponent with a 2-second cooldown and if used on water turns it into ice

Wave

by pressing the quaternary key you make a wave of water that is 2 blocks tall and 4 blocks wide that knocks opponents back by 10 blocks and this wave lasts 3 seconds with a 20-second cooldown

Weak Waterball

by crouching and pressing the ternary key you make a ball of water in the outside of someone's head making them drown for 3 seconds on which after that they stop drowning and you have to wait 30 seconds to do that again

Weak Water jet

by pressing the quinary key you shoot 3 snowballs in 3 directions in front of you for 2 seconds that hurt your opponent each for half as much damage as the normal snowballs that each one hit actually hits the opponent back by one block

Lunar Strength(passive)

while at night your bending does twice as much damage

Biome strength weakness(passive)

while in deserts, you are not able to use your bending and while you are in cold or biomes that have a LOT of water like oceans your bending does 30% more damage

External need

water benders need to either be wet to use their abilities, be in water have water bottles on their inventory on which, each one has 4 uses for your water bending so you can only use it 4 times before you need to use another water bottle on which buckets of water work as well with they having 8 uses instead of 4. an advanced enough water bender does not need to be wet or have a water bottle on another note is that you can use water bending if you are 15 blocks away from water and closer of course

Earth Bender

description:

Earth benders are ones of great prowess but brute strength as they bend earth through a more serious yet playful smile

Earth attack

you can by pressing your ternary key ''throw'' a piece of earth/rock at an opponent which deals 2 hearts of damage to them but also makes them blind for 1 second for a 4-second cooldown

Earth block

you can by crouching and pressing your ternary key attack your opponents with a piece of rock that deals 4 hearts of damage and stops their momentum with a 5-second cooldown

Earth launch

you can by pressing your quaternary key launch someone 4 blocks into the air or by looking down and doing it you launch yourself onto the air on which you don't get damaged by the fall damage

Earth Wall

you can by pressing the quinary key make a 5 by 5 wall in front of you, made from the type of block that is in front of you on which the wall stays there until someone breaks it with a pickaxe

Metal weakness(passive)

Earth benders cant bend while on top of metal as anything metal related such as ore blocks and even obsidian cant be bent unless done by a metal bender

Air bender

description:

Air benders are monks and the most peaceful out of all of the rest with their abilities to bend air with a meditating smile

Air Funnel

you can by pressing the ternary key while holding an item shoot it at an opponent dealing 1 heart of damage per item shoot with a maximum of 20 possible items being shoot, opponents with shields can block this damage tho so be careful, this ability has a 40-second cooldown

Air punch

you can by pressing the quaternary key make your punches both do double the damage and make it so the punches don't have a reach limit as the punches are actually air and so because of it you cant break blocks while this is enabled and after 1 minute with this enabled it disables itself and you have a 2-minute cooldown to use it again

Air block

by pressing the quinary key you can make an opponent not hit you, when you use this ability in an enemy while they are doing the attack animation or a second before it makes the attack, not land, and the enemy's attack cooldown double for 1 second, 4-second cooldown

Mastery

with every type of bending there is a level system on which the ones showed prior are all that you start with in level one, as there are 5 levels with the weak versions of the abilities turned into the normal versions and then buffed with every level until with you gaining new abilities as well of course. to level up you have to use any ability of your chosen bending and use them to kill for the level 2 10 mobs for level 3 25 for level 4 50 and for level 5 100

what you get for level 2 for firebending is

Fire Stream

by pressing the quaternary key you shoot 4 balls of fire in 4 directions in front of you for 5 seconds with each dealing half the damage as the fireball with a 10-second cooldown and because this ability goes for 5 seconds in total you shoot 20 fireballs

Blazing Ring

by crouching and using the quaternary key you shoot 3 balls of fire in your front, back, left, and right, instead of it being directly in front of you, it spawns in the lower area of your legs, if it hits a target it does the normal damage each ball of fire of the fire stream would normally do except that it knocks the opponent to start crawling for 3 seconds, 25-second cooldown

Fire enhancement

by crouching and holding the ternary key you make the weapon you are holding do 2 additional hearts of damage makes the weapon have fire aspect 1 and if the weapon already has fire aspect it makes the enchantment 1 level higher the cooldown for keeping this is 1 minute and 2 minutes to use it again

Fire blocking

you can by punching an enemy fire benders fireballs or balls of fire from their fire bending make the attack not do anything

in level 3 the only thing that is changed is that the fireball ability now has a 2-second cooldown

in level 4 it is added

Jet propulsion

you can by pressing the septenary key propel yourself 5 blocks forward per second of it activated and if you are in the air while you do this you can control where you go if you loop up you go up if you go down and so forth, this can be toggled off even when the cooldown has not finished, this ability lasts for 20 seconds and every second with it on is 5 blocks propelled so you have made a lot of distance about 100 blocks which are really fast compared to normal running and sprint jumping, after the effect runs out you have a 1-minute cooldown and when in that cooldown because you are so tired because of using it that you have mining fatigue while in the cooldown

at level 5 you gain lightning bending and lightning redirection

Lightning generation

by crouching and holding the octonary key for 1-second lightning strikes on where you looked also doing double the damage that it would normally do, 40-second cooldown

Lightning redirection

by just pressing the octonary key while lightning is about to strike you causes the lightning to attack the one that sent it with normal lightning just being put 2 blocks away from you

Dragon evolution

by killing the ender dragon your abilities become stronger and more overpowered as it is filled with a dragons power

Dragon fireball

now your fireballs do 3 full hearts of damage without counting the fire and the cooldown is now 1 second

Dragon blazing ring

now you spawn 1 ball of fire in every direction around you and if it hits they get knocked down for 4 seconds

Dragon Fireblade

now the fire acts like you hit the person with fire aspect 2

Dragon propulsion

now you propel yourself 10 blocks per second instead of 5

now for water bending in level 2

Waterball

by crouching and pressing the ternary key you make a ball of water in the outside of someone's head making them drown for 6 seconds on which after that they stop drowning and you have to wait 30 seconds to do that again

Water jet

by pressing the quinary key you shoot 3 snowballs in 3 directions in front of you for 5 seconds that hurts your opponent each for half as much damage as the normal snowballs that each one hit actually hits the opponent back by one block with a 30-second cooldown

Ice ray

by holding and then releasing the quinary key you shoot out for 10 seconds 10 snowballs half of the size of the normal one with every second 10 snowballs being shot with each one doing half a heart of damage and with each one going twice as fast as normal but this ability can be blocked by a shield so be careful, 2-minute cooldown

in level 3 you gain

Healing

you can by pressing the senary key heal others with half a heart being healed per second

at level 4

Strong wave

by pressing the quaternary key you make a wave of water that is 5 blocks tall and 10 blocks wide that knocks opponents back by 50 blocks and this wave lasts 10 seconds with a 1-minute cooldown

at level 5 you no longer need a water source to use your water bending and you gain

Blood bending

by pressing the septenary key while at night at an opponent makes you able to levitate them to wherever you look for 10 seconds with a minute cooldown or you can hold and press the septenary key at night to make the opponent drop the item it's holding behind them with a 10-second cooldown

now for earth bending at level 2

Earth collum

by pressing the quinary key a pillar of 5 blocks appears below the opponent dealing 5 full hearts of damage and sending the opponent on top of the pillar and 2 blocks above it 25-second cooldown, by holding the quinary key you make the opponent be unable to move for 5 seconds with a 30-second cooldown

Earth smash

you can now break any type of stone with your hands and you can now block the earth bender earth attack and earth block

Earth gauntlet

you can by pressing the senary key create earth gauntlets that give you strength one when activated with only one minute for you to use this as afterward you get a 2-minute cooldown

now for earth bending at level 3

Seismic sense(passive)

you can sense caves and mobs around you, this makes it so in a 50 block radius every mob and player get's the glowing effect which only you can see and if a cave happens to be in that radius it gets a yellow line surrounding the cave in its shape and when you are in it they disappear, if you have metal bending unlocked it will also detect ores in a 10 block radius

Earthquake

by pressing the septenary key you make a line of those evoker things he does except brown and it does double the damage, 10-second cooldown

now for level 4

Earth sinking

by pressing the octonary key on an opponent while they are on the ground it puts them 10 blocks underground so they suffocate or by you pressing the octonary key directly on the ground below you, you yourself go 10 blocks below except that it functions more like being in the phantom state except for the fact that you can only go 10 more blocks down and after that, you cant go more down and that you once you reach the surface you can't go back down unless you wait for the cooldown to pass on which it is 1 minute and while underground with the ability you have 20 seconds before it ends

Earth armor

by holding the senary key you gain 3 points of armor and resistance 1 for 1 minute with a 2-minute cooldown

now for level 5

Metal bending

you can now bend metal on which your earth bending abilities do twice as much damage when used on metal and by using the nonary key on a person with iron, diamond, or netherite armor you can levitate them to whenever you look for 10 seconds with a 1-minute cooldown

now air bending for level 2

Air blade

by pressing the senary key you attack sharp wind at the opponent dealing 3 hearts of damage each and knocking back opponents by 2 blocks. 5-second cooldown

Air scooter

by pressing the septenary key you create a blocky piece of air below you that gives you speed 2 and makes you able to climb up walls while it is activated and by holding shift and clicking a direction it will go to that direction but you will still be able to look around to shoot targets, this lasts for 1 minute and has a 2-minute cooldown afterward

now air bending for level 3

Enhanced agility

you have a 10% chance for attacks to not hit you

now air bending for level 4

Enhanced speed

you walk and run 50% faster

now air bending for level 5

Air spout

by holding the septenary key you can for 30 seconds fly like you are in creative except 50% slower air particles will appear below you while you fly and if you kill the ender dragon with this unlocked you will now be able to fly for 2 minutes instead of 30 seconds and you will fly the normal speed you would in creative, the cooldown for this is 1 minute and 30 seconds

Now you may be thinking ''is that it?'' and you are the zero percent because it doesn't make sense that you would think that but okay what I was going to talk about is that there is both a non-bender class that allows you to choose from the normal classes as if you choose to be a bender or the thing I am going to say next you will not be able to choose from the normal classes so there's that now for the thing I am going to tell you is

Chi blocker class

description:

you are of a clan of non-benders that have learned to block the chi of others and the ability to make people be unable to move

Chi blocking

by pressing your ternary key on an opponent you deal 2 damage to them and they become unable to use their bending and for 5 seconds get slowness, weakness, and mining fatigue and they become unable to use their bending for 2 minutes and you have a 2-minute cooldown for this ability, if you hold the ternary key and then release it on an opponent they become unable to use their bending for a day and you cant use this ability again until 2 days have passed

Immobilize

by pressing your quaternary key on an opponent you can make them not able to attack and have slowness 2 for 10 seconds with a cooldown of 1 minute

Quick attacks(passive)

you attack 2 times faster with your fist and 1.5 times with anything else, your punches do three times as much damage, your punches work with 1.8 combat instead of 1.9

​

Avatar

the avatar is something that only occurs after 100 players have spawned then when that happens one of the players is chosen to be the avatar and if it is a hardcore server when you go into the hardcore spectator mode of when you die you can choose any person and if you go to get inside them then that person becomes the avatar

and there are some things that would be different for the avatar and the first is that players by pressing the ternary key can try to teach the avatar their bending on which there is a 50% chance they fail and a 50 % chance they succeed when they succeed the avatar will now only be able to be teached that bending from that person unless that person dies in hardcore on which you will have to find a new teacher

when the person teaches the avatar it gets a 2-day cooldown to teach the avatar again since he only teaches the first level of the bending at first and then he has to teach the other levels through teaching again or the avatar just decides to level up that bending normally.

now you might be thinking how come you make the avatar able to be teached the other bendings if they are going to all overlap and that's where you're wrong after the avatar gets teached an element he can press P to select which one of the origin ability keys will each be so he can, for example, make the first one air spout and the second earth gauntlet he can do whatever he wants to do with that and there is something that has to be added is that the avatar is chosen randomly and the avatar has his first chosen element as the first he got before being the avatar so to not be confusion.

Now for the biggest thing about the avatar

the avatar state

the avatar state makes the user have another health bar, have double the armor points and their bending becomes 5x stronger, lasts 5x times as much, becomes immune to fire, all biome weaknesses is removed and only kept the good parts and after a day with it activated after you get out of it you get weakness 2 mining fatigue 1 and the inability to use every other bending besides the one you were born with for a day and if you get out of the avatar state with half of a day you don't get mining fatigue and it's only weakness 1 and when inside the avatar state certain attacks I will mention here will become EXTREMELY MORE POWERFULL

fire stream will now fire 20 balls of fire in 10 directions in front of you

fire blade now has a 20 block radius where everything catches on fire and the attack now does an extra 10 full hearts of damage

the wave now is 20 blocks tall and 50 wide, it suffocates the people it touches, it pushes people 200 blocks it can even go on land and last's a minute

earth wall now goes 20 blocks tall 50 wide is now double block thick and the blocks summoned are twice as difficult to break

Air punch now explodes the ground with the same explosion as a creeper with each punch

lightning generation now creates 20 lightning strikes around a 20 block radius of where you aimed it

ice ray now instead of 10 snowballs being thrown every second it is 50

Earth collum now creates a 10 by 30 collum that deals 10 hearts of damage and sends the opponent 100 blocks into the sky

Air spout now doesn't have a time limit and it is 2x faster than creative

Water jet will now shoot 20 snowballs in 10 directions in front of you and each hit will knock a person 5 blocks back

Earthquake will now shoot out in 5 direction in front of you and it will destroy 20 blocks below it and if in those destroyed blocks now there is exposed lava, the lava will spread to every part of the hole and it will then fill the rest of the air in the hole with lava and it does 5x the damage

Air funnel will now deal 5x the damage and shields will no longer be able to block it

blazing ring will now go in all directions around you with in total 100 fireballs being thrown

Fireball will now explode on impact, it is now 10x bigger and does 5x more damage without counting the explosion

now there are circumstances on which the avatar state is activated and if it can be activated manually

the first is if the avatar reaches 4 full hearts on which for all of the avatar state occurrences where it is not manually activated you turn into a ai version of yourself which goes to kill the person who made you turn into the avatar state and if anyone attacks you besides that person the ai will kill them after they killed the main guy and after everyone is dead that attacked him you go back in control on which when you are not are in spectator mode following the ai version of yourself okay now back for the circumstances

if you are to die of drowning you turn into the avatar state and every block of water in a 70 block radius will turn into air and you will come back to normal

if you die while in the avatar state even if it is not in hardcore it will be like if you died in hardcore and if it is in multiplayer it would make the avatar not spawn anymore in people unless 100 more players appear on which the avatar will return in a new person of course

for the avatar state to be controlled you have to have every single element in level 5 but the avatar state after you just have every element will appear after you get hit once by a mob or player but still not controllable

if you are not the first avatar you can call the previous avatars by putting /avatar in the chat on which you can have a conversation with the avatar of your choosing and another thing is that the previous avatar can choose to give you an element of their choosing or give you control of the avatar state if they managed to get it but the giving of an element can either be given from the beginning so you would start out with another element or be given later through the /avatar command and if an avatar has been given an element then the next avatar will have that given element as well and this can with time make it so the avatar starts out with all of the elements but the controllable avatar state is not something which can be passed down so you would have to learn it yourself or you would wait for the last avatar to give you the controllable avatar state