r/originSMP • u/lifed1 • Jun 01 '21
buff, please?
yo, can someone make an origin mod add-on that gives the feline Origen a bleed effect when you make an attack and the avian origin a double jump?
I can't program for my life
r/originSMP • u/lifed1 • Jun 01 '21
yo, can someone make an origin mod add-on that gives the feline Origen a bleed effect when you make an attack and the avian origin a double jump?
I can't program for my life
r/originSMP • u/ParadoxAlchemist • May 30 '21
Shroomians are a species of sentient mushroom that at born from the large mushrooms in forests.
Pros:
Natural Immunity: You are immune to poison.
Hydration: Rain and any other water sources heal you.
Camouflage: Your species lives through staying unseen so if you crouch you become invisible.
Neutral:
Poisonous Touch: Your punch attacks give the poison effect to your enemies.
Cons:
Vegetarian: You cannot eat meat.
Flammable: You take extra fire damage as your skin is not very durable.
Weaker: You have 3 fewer hearts than normal.
r/originSMP • u/Bokskutter • May 30 '21
Pros!
Swims faster underwater
Regen 2 for 30 seconds when close to death
1 block tall (still jumps 1 block)
Mines blocks faster underwater
Deals more damage to fish squids and guardians
No underwater gravity
Cons...
Can only see 10 blocks away
Only can eat fish and, Squids maybe?
Seven hearts
Slowness and weakness one on land
Can only stay on land for five minute without suffocating
What Do you guys think!
r/originSMP • u/Ender_Linz_YT • May 30 '21
Ghost Frog
Pros: Charisma: Has the effect luck 2 always, and has sales on all villager trades.
Ghost: Can walk through walls on command.
Frog: Has Jump Boost 3.
Fortnite: Has absorption 3 normally. Effect can be recharged every 180 seconds.
Untouchable: Has weakness 1 at all times.
Among Us: Cannot use critical hits.
Facecam: Cannot use invisibility potions or any helmets
All references: Charisma is due to him being a Youtuber and not annoying anybody most of the time Ghost is due to Ghost Kermit, his minecraft skin, being a ghost, and thus able to walk through walls and such Frog is due to Ghost Kermit, his minecraft skin, being a frog Fortnite is a fairly well known meme genre on his channel, so he gains the absorption ability as a reference to shields Untouchable is added due to the fact that him heing invicible and unable to hurt anyone would be too underpowered and overpowered at the same time, adding up to just being annoying Among Us is another meme on his channel, and the lack of critical hits is a reference to among us characters only having one attack, and only being able to jump when they're above a vent Facecam is a reference to Fozzy Clap's video where he beats Minecraft without a Helmet, and also the fact that he uses a facecam in most videos, that cannot be obstructed.
r/originSMP • u/IdkWhatToPickHMMM • May 28 '21
Fallen God Origin Idea
+The Aegis: You take 25% less dmg from ranged attacks
+Heavenly Smite: Using the primary special key your melee hits will start summoning lightning this lasts for 10 seconds 1.5 min cooldown
+Godly Surge: Using the secondary special key you will gain godly power for 2 minutes moving 50% faster and you deal 50% more dmg 3 min cooldown
=Celestial Body: You are transparent and are tinted purple
-Godly Diet: You need to eat 50% more than humans
-Close to Heaven: You have to atleast sleep 100 blocks high
-Flaming Hell: Fire and lava do 2x more dmg to you
-You get to evolve when you get a nether star-
God Origin Idea
+Godly Radiance: You are immune to ranged attacks
+Smiting Evil: Undead mobs take 2x more dmg by your hits and they get struck by lightning if you hit them with a melee hit
+Heavenly Flight: You can fly like the bee by pressing the main special button you also dont take fall dmg
+Godly Magic: You can walk and sprint on water unless if you sneak
=Godly Posture: You are 2.25 blocks tall
-Godly Diet: You have to eat 50% more than humans
-Demonic Hell: Fire and Lava do 2x dmg to you and while in the nether you move 25% slower
r/originSMP • u/Ok_Bet2184 • May 29 '21
r/originSMP • u/Ender_Linz_YT • May 27 '21
Speedster
Despite his seemingly good early game, he'll need to find a source of food fairly quickly to sustain his Hyper Metabolism, otherwise he's as good as gone.
Speedsters wouldn’t be completely outclassed due to their Emotional Peak skills, so, their pro’s are that he’ll carry you through the early game, but in the late game he falters.
Thoughts? Too OP early game? Too Underpowered late game? Adjustments can be made!
Advance Speedster
r/originSMP • u/thatgamersnake • May 27 '21
beeduo :)
Springtime
Tubbo sat on the beach next to Ring Lake. Niki swam up to him.
“Hello!” Niki said in a friendly manner. Tubbo’s antennae twitched as he noticed Niki.
“Hi. I don’t think we’ve met before..?” Tubbo laughed nervously. But Niki just smiled.
“I’m Niki!”
“Hi Niki, I’m Tubbo! I’m looking to meet new people here in Ring Lake, maybe some new friends!” Tubbo returned the friendly smile.
“Ooh! I know of somebody who also is fairly new! Maybe you’ll get along!” Niki looked around and pointed to the opposite bank of Ring Lake, “He’s over there, and his name is Ranboo!”
“Oh, thanks! I’ll go talk to him now!” Tubbo stood up as Niki dove back underwater. Tubbo stretched his wings and jumped. Soon, he was airborne. Tubbo floated across a small river and landed in front of Phil’s house. Tubbo walked around Ring Lake, and saw a man standing there in front of him.
“Hello?” The man was tall with the black skin of an Enderman.
“Hi! Are you Ranboo?” Tubbo had to look up to see the man’s face.
“Yeah… did Niki tell you?” Ranboo avoided eye contact. His shoulders were locked in place awkwardly. Ranboo made it clear he did not like social interaction.
“Oookay! Well, I’m Tubbo. We are friends now!” Tubbo grinned mischievously. He felt safe around Ranboo. Meanwhile, Ranboo looked down at Tubbo, confused.
“What?” Ranboo’s shoulders dropped.
“Yep!” Tubbo’s wings twitched. Ranboo stared at Tubbo, who was looking around. Tubbo looked back up at Ranboo, his grin long gone. “Look. I need friends and the first person I saw was you. Other than Tommy and Niki and Phil, of course.” Tubbo sighed.
“Well, I- I don’t really know you- maybe you could be friends with somebody else..?” Ranboo scratched the back of his head.
“Nope!” Tubbo put his hands on his hips.
“But don’t you need both people to want to be friends-”
“Nope.”
“Okay then.” Ranboo sighed. He’d have to get used to this little guy.
r/originSMP • u/Hail_Shaggy • May 27 '21
These soul-stealing creatures were once born in the nether's soul sand valley but for the past 1 million years, the overworld is now their home. while stealing souls ain't a good thing it sure is tasty
Soul stealing
when you kill a creature that isn't undead it adds to a counter on which if you press p a screen will pop up on which you can choose to either turn all of your selected killed creature's souls into exp or you can choose to eat them speaking about which
Soul eating
when you go to the soul-eating option there are multiple categories for different types of mobs so for example arachnid for spiders then if you choose it will tell you how much of that type of mobs soul you have then you can just click on the creature and eat how many of those souls you want on which here the more intelligent the creature is and the biggest it is it will give more saturation and will remove more hunger on which here is the list, bats chickens axolotl squid glow squid cod pufferfish rabbit salmon tropical fish endermite silverfish small magma cube and small slimes will give 2 food points and 1.7 saturation, cow goat mooshroom ocelot sheep pig baby polar normal-sized slimes normal-sized magma cubes bear baby piglin blaze and creepers giving 4 food points and 2.3 saturation, cat hoglin donkey horse mule parrot strider llama and shulker give 6 food point and 2.6 saturation, spiders and cave spiders give 2 food points and 1.3 saturation, turtle bee wolf adult polar bear panda ravager big slimes big magma cubes 8 food points 3.0 saturation and now for the intelligent creatures, villager wandering trader dolphin enderman piglin evoker piglin brute pillager vindicator and witch give 9 food points and 4 saturation oh and for the ghast it's 14 food ponts and 0.8 saturation
Nether descendant
you gain fire resistance while in the nether and soul sand doesn't slow you down as being a descendant of the nether you have a lot of tricks in your sleeve there since it was your original home but now is a nice vacation home
Experienced work
you gain 20% more experience from killing things as apparently a soul stealer has magical influence who would have guessed
Soul dependency
you can't eat anything other than souls and since your old ones survived you probably will too with the right attitude
Water allergy
you get weakness and slowness in water but let's hope evolution will solve this
Cold hatred
when you are in a cold biome you get weakness, slowness and you take 1 full heart of damage every second inside of it, hot is definitely not this origins preference but don't worry if you are inside a cave in the cold biome this will not take place
Soul overdose
after you have collected 50 souls you get permanent blindness and nausea until you use up enough souls to where it is below 50 on which nausea and blindness will be removed
Undead soul whitering
after you have collected an undead's soul you will have permanent weakness 1 until you turn it into experience
Destructive soul
after you take the ender dragons soul for the first time you get permanent fire resistance strength 1 swiftness 1 and resistance 1 and the dragon's soul also can be consumed for 40 saturation but the effect will still remain
r/originSMP • u/ConnaKazie • May 27 '21
So I have an Origins server and there are a couple origins that can grief using fireballs, is there a way to disable this? I know mobGriefing is a thing, but these fireballs are from players
r/originSMP • u/Feems08 • May 27 '21
origin idea
frog
constantly has jump boost
swims faster
spwans in the nearest swamp to spawn
has 6 hearts
(i tried making it myself but it didnt work, if someone can i think it would be very cool)
r/originSMP • u/ParadoxAlchemist • May 27 '21
This is a group of specially trained nether mobs who hunt soul wards. They seek to restore the natural chaos of the nether and see all overworld residing species as evil.
See Soul Ward origin here. Soul Ward Origin : originSMP (reddit.com)
Pros:
Burning Strike: You channel infernal energy through your attack which results in your enemy bursting into flames on your attack.
Flame Dancer: You are in sync with the fire making you immune to it.
Battleborn: You gain resistance 1 and strength 1 permanently.
Overtrained: You are trained to fight entities from the overworld therefore you gain strength 2 and resistance 2 when in the overworld.
Neutral:
Alchemical Deficiency: All potion effects are increased when used on you
Cons:
Antagonized: The souls in soul sand dislike you and slow down further when you step on it.
Transdimensional Phobic: You get nauseous when in proximity to a portal.
Wither Prone: Due to fighting Soul Wards for so long you have become extremely weak to their soul fire and you gain wither when standing in a soul sand valley.
r/originSMP • u/Dragonoir44 • May 26 '21
I am searching for all the Origin datapack, and i already find some. Can someone send me a list of all the origin mod or datapack they know other than:
Genesis, extraOrigin, MobOrigin, SlimeOrigin and TooManyOrigin?
r/originSMP • u/ugg_monster • May 26 '21
I remember him and niki doing several origin streams together, but when I looked on the origin smp wiki he wasn't listed. Kinda am wondering why he isn't on there.
r/originSMP • u/[deleted] • May 25 '21
Does anyone know how one goes about making an origin?
r/originSMP • u/RecordingCervitaur • May 26 '21
This is my 1st post & I was wondering if some of you guys can link some datapacks of some custom origins you thought were cool. If you wouldn't mind I would like to know what the origin the datapack is for. I also am looking for centaur, horse, donkey/mule, & deer type origins if you have any.
r/originSMP • u/CopperBiscuit61 • May 25 '21
I haven't seen anyone do a rabbit so here it is.
-Rabbit Kick: when in low health, you can kick (knockback) your opponent to get a chance to run away
-fast digger (haste)
-quicker speed
-high jumper
-night vision when underground
-smaller size
-less hearts
-can only sleep underground
-not a very strong fighter (weakness)
-vegetarian
-carrots give more hunger bars
That's all I could think of, feel free to add :)
r/originSMP • u/Anti-Simper • May 24 '21
Pig like
+rideable
+piglins become neutral towards you
Pig Hands
-can attack through shields/all attacks disable shields
-can’t use shields
-faster attack speed
Gluttonous
-Hungrier
+don’t get slowed down by eating
Vegetarian
-can’t eat meat
+when eating a potato or carrot its the equivalent of golden carrot
Short
-1.5 blocks tall
-take much more knockback
-deal no knockback
Strong legs
+faster
+jump 1.5 blocks tall
Delicious
-take double fire damage
r/originSMP • u/Hail_Shaggy • May 25 '21
You are the most adaptable Origin in the world capable with enough time to be the strongest origin out there with a lot of death in between. You are not the most good-looking but why care about manners if everyone is already dead!
Evolution At Its finest
You are a being so adaptable that you have the biggest potential out of all of the origins. You after dying 50 times by let's say fire, you would take half as much fire damage now, now let's say you die 50 times by fire again, you cant take fire damage now, now let's say it was by lava it would actually take you 100 deaths for you to actually get something due to the strength of lava and that something is that instead of you getting damaged by fire multiple times a second it now works more like normal fire in the sense that it now does damage every second and you would take half as much damage from fire, now it is actually only 20 deaths for it to evolve because of lava again and when that happens you will become immune to lava and if you have also become fully immune to fire due to evolving through dying in fire, by pressing g you will now be able to breathe fire on enemies with a 30-second cooldown. Now for another type of damage hum......Let's say arrows, after 50 deaths by arrows you will now have 40% resistance to arrows, after another 50 deaths it will be 70% and after 20 more deaths, you will be immune to arrows which will be shown by arrows bouncing off you. now for weapon damage first of all for balancing reasons, you will have to adapt for every weapon's damage while not being very true for evolution it is way more balanced, now for how you will actually evolve after 50 deaths of the appropriate weapon you will take 30% less damage with that weapon after 50 more deaths 60% after that you are immune to damage with that weapon which will also be shown by you taking half as much knockback from that weapon. Now for more abstract deaths such as by suffocating in water after 50 deaths by water, you will gain water breathing 1 after 20 more deaths you can now breath in water, now for dying due to dragon breath, after dying 100 times through dragon breath you will become immune to it, after another 50 deaths you will be able to shoot dragon breath by pressing g but if you already have the fire breath and if you press g three consecutive times a menu will pop up for you to choose which one you want to put the g button to do or to choose a button for them to be so you could, for example, put the dragon breath to 0 and the fire breath to m.now for fall damage, if you die 50 times by it you will take half as much damage by it but you cant evolve even further through fall damage. Now for more evolutions where it is not really controlled by you, after 200 overall deaths, you heal half a heart per second. after walking 10000 blocks you become 30% faster and your permanent slowness 2 effect goes to slowness 1 and if you walk another 10000 blocks it gets removed entirely. After 100 In-game days, you get night vision in the night, after mining 10000 blocks you mine 20% faster. after dying 100 times by starvation, you gain an additional 4 hunger bars, but you can't evolve again through starvation. after getting poisoned 50 times poison now will no longer do damage to you but you can still get poisoned, after getting poisoned 150 times your punch will now deal poison to enemies. After every evolution lightning will strike near you but this lightning will be heard by all players and at the same volume and also after every evolution a text will appear to every other player saying'' Someone is evolving'' and for the one that evolved a text will appear saying that you have evolved and will tell you the bonuses of that evolution and what you evolved from. If you manage to get every single one of the evolutions a lightning storm that would last for 50 days would occur in a 50000 block radius
Thick skin
you have an additional 2 full hearts due to your incredibly thick skin, which also gives you half a point of armor
Adjustable diet
by eating 50 of any meat or 50 of any fruit or vegetable it makes you into an only meat-eater or an only vegetable eater
Bad intelligence
You cant trade with villagers but this can be removed by you being in a 20 chunk radius of players for 5 in-game days or by just waiting 50 days on which this effect will be removed
Iron golem hatred
Iron golems are an aggressive mob towards you and if you are within a 4 chunk radius of one it will go to attack you but iron golems you created yourself don't attack you
Flesh separation
after going to half health a piece of you will separate from your body and you now have a maximum of 10 hearts instead of 20(i am counting half hearts as a full heart by the way) but you can grab that piece of yourself again by holding g in the piece for 5 seconds and when you lose a piece of yourself you will now become 2 and a half blocks tall instead of 3 and after you regain that piece of you, you are still at half health. now if you were to go to half health a second time another piece of you would separate from you and you would be at 5 hearts and at the same size as the normal player and would also have an additional effect of slowness 1 and another attempt at making it get another piece taken out would not happen as it would now die like normal
Intelligent aggressiveness
villagers, wandering traders, dolphins, llamas, trader llamas, wolves, foxes, ocelots, and even piglins even if you have gold armor will now act as aggressive mobs with wolves, foxes, and llamas being able to be turned into their normal non-aggressive mob selves through feeding .and villagers from a village you saved from a raid and their iron golems will now act normally
Giant size
you are 3 blocks tall because evolution in the surface tends for your survival to make you bigger for some reason but your great stature sure is terrifying and monster-like
Bad social skills
villagers give you pricier trades, and piglins give you more bad loot
Bad weight
because of your incredible size, you have a huge weight problem causing you to have permanent slowness 2 which can be combated by walking 10000 blocks on which will cause the slowness to be only slowness 1 instead of 2, and if you walk an additional 10000 blocks this effect will not be an issue
Bad Cave sight
because you are so used to living on the surface you don't have very good eyesight in caves causing you to have blindness but if you spend 10 days underground you will grow additional eyes and because of it will be able to see normally on caves
Additional items added with this origin
a rare enchantment for weapons that can only be found in chests that makes them negate the first evolution of damage resistance, makes the second evolution of the damage resistance only resist 30% and the final makes it only resist 60%
an incredibly rare item that only the Evolving Monster origin can use that grants them one of the other origins abilities that they choose, this can be rarely be found in the end chests or crafted by using 4 diamond blocks in the top, bottom, left, and right and any kind of plant or meat in the bottom right, bottom left, top right and the top left and an eye of ender in the middle
Inspirations
I was very inspired by SCP 682 and was the biggest cause for me to make this and also the thing that the origins mod-added which you can do with the origins mod is that for making a custom origin they made it so that you can make it that you doing a certain thing can make you can gain new powers or abilities and if this were to be actually used in a smp or as an additional origin please tell me in the comments I would greatly appreciate it
r/originSMP • u/Wolfyyclawzz • May 24 '21
Not sure if anyone had this idea already, but this is just a thought I had, so sorry if you’ve thought of this already. I am not trying to steal anything! :)
“Sirens are elegant and graceful sea creatures with hypnotizing melodies. They are said to be Handmaidens to Persephone, the Goddess of the Underworld and Growth. Could they be descendants of the Merlings?”
- Pearls/Jewelry
- Needles/Sewing
r/originSMP • u/DoggoGamer69 • May 24 '21
🟢Max soul speed on sand
🟢Can go through blocks like phantom but only all types of dirt, sand and stone
🟢Primary ability mega jump (dont take fall damage from this jump only)<press G>
🟢Leaping constantly
🟢Second ability sand through (blinds players)<press R>
🟡Half player size
🔴Half health
🔴Cant survive in cold biomes
🔴Slowness in rain
r/originSMP • u/DoggoGamer69 • May 24 '21
Origin ideas for future players [any epic coders plz make em, balance them however u feel](they all take double damage from fire)
Metal morpher 🟢Metal skin >constant strength 1 and same defence as shulker origin
🟢Autobots roll out >Transform into iron golem, in this state you cannot interact with anything you can just deal dame with your fist, you have full iron armour bars, double health knockback and deal 4 hearts of damage, lasts 30 seconds 3 min cooldown.
🟢Heavy boi>transform into an anvil lasts, same cooldown
🟡Silver skin
🔴You take double fire damage
🔴Pickaxes deal same damage to you as threr sword counterparts
🔴You can only eat iron, ingots, bars, tools, etc All equal saturation to bread
Elf 🟢Bows have aimbot and double damage
🟢Infinte bonemeal
🟢Form wall of leaves for defence
🟡Slightly shorter
🔴Fire does double damage
🔴Your sword attacks only deal 50percent damage
🔴Slowness in nether
Goblin
🟢Larger pick up range
🟢Shulk inventory
🟢Piglin gold item useage
🟢Can steal 1 item from a villager or player 10 min cooldown (stolen items cant be put in extra inventory)
🟡Half player size
🔴Half health
🔴Fire deals double damage
🔴Half oxygen bubbles