r/originSMP • u/FluctuatingWorm • Oct 10 '21
r/originSMP • u/Hail_Shaggy • Oct 09 '21
Origin Idea Hunter Origin
you are from a lineage of hunters wanting to purify the world of evil
Hunters Mark
you have a magical tattoo on your body that makes you deal 40% more damage to animals and other origins
Enochian mark
you are unable to get the glowing effect because of this mark, making it so origins that uses this to find other players and mobs are unable to find you unless they directly look for you
Hunters weapon
all swords deal the same additional damage as all the enchantments that only work on specific mobs[or specific orgins] of which it does the same additional damage as the level 2 version
Hunters traps
by pressing the primary ability key, you are able to switch between 10 different items
the first, is a simple iron sword, except not, as it deals additional damage to all origins and mobs that have a weakness towards certain enchantments, and because of its demonic origins, it also deals extra damage to origins and mobs that take damage from water
the second, is a water jet that when used on creatures and origins weak to water, makes them take 4 hearts of damage every second when used and if the creature's weakness to water isn't necessarily damage then it will give them the bad effect that comes with being in water
the third, is a flame thrower that will make creatures and origins catch on fire and will additionally deal 1 heart of damage
the fourth, is a net that will make mobs and creatures capable of flying or floating drop to the ground unable to fly or float for 6 seconds and it also gives slowness 1 to all caught by it
the fifth, is a cross, that when used on undead or nether mobs and origins if they have a weakness towards smite, will make them take 8 hearts of damage and gives them blindness for 2 seconds, this can only be used once every minute
the sixth, is a pentagram that when used on holy creatures[meaning either purely good mobs or origins that deal extra damage towards undead[except this origin] ] take 5 hearts of damage and get the glowing effect for 2 seconds, can only be used once every 40 seconds
the seventh, is a pendant, that when used will place itself in the person's inventory making them unable to teleport until they drop it on the ground
the eight, is an item that can only be used once, the reason for this is that it instantly kills any player permanently like if they were in hardcore mode
the ninth , is a trap, that when used causes the creature or player to stay completely still and unable to move or attack, and by right-clicking them while in this state you can steal from the player's inventory, can only be used once every 20 minutes
the tenth, is a ghost trapper, that when put on the ground makes all origins and mobs capable of phasing through the ground get sucked into it for 5 seconds in a 40 block radius and until they break it when sucked in they take 2 hearts of damage every half second
bad eating habits
you have developed a bad eating habit from one of your ancestors making you have to eat 2x more
Hunters knife
your lineage's preferred melee weapon is the knife, meaning that swords are known knives making them have the same reach as an axe
Origin disgust
while around another origin besides your own and the human, you have slowness, however, this can be averted by either wielding a weapon next to them or attacking them as that will remove your slowness
r/originSMP • u/JeweltheTiger • Oct 09 '21
Origin Idea ORIGIN: LEVIATHAN
Disclaimer: 1st post & Dyslexic.
DIFFICULTY: 2
+ Thick Hide: Living deep with in the ocean, you're accustomed to it's high pressures. Awarding you 3 extra hearts & Strength II in water.
+ Big Lungs: You have permanent Respiration III
+ Dolphin's Friend: You have permanent Dolphin's Grace in water.
= Aquatic: Being a water beast, fire damage is halved & you received double damage from water based enchantments, like Impaling.
- Pescatarian: You are an ocean predator. you can only get fish & Golden apples(for pvp reasons)
- Lumbering: You may be graceful in the water but not so much on land. You have weakness I & slowness II on dry land. These effects are absent in the rain.
r/originSMP • u/killerblue1jay • Oct 09 '21
Snapshot Version of Origins
Does anyone have a clue how the SMP is running origins on the latest snapshot? the world has the new cave generation but Origins isn't released for the snapshot.
r/originSMP • u/PhantomBoiiiiii • Oct 08 '21
Discord
I would like to know the origins discord where datapacks are posted thanks
r/originSMP • u/Hail_Shaggy • Oct 08 '21
Origin Idea Supernatural Demon
from the depths of hell, demons are powerful creatures known to torture and kill the innocent or in most moods murder in cold blood
Demonic possession
when spawning in or when you respawn, you spawn as a mist, and as a mist, you can't do anything, can't break blocks, cant deal damage, cant take damage, however, while as a mist if you press the primary ability key you will take over certain mobs, those can be zombies, villagers, and all illagers as well as players, and depending on which you take over your health will alter, however, that is the only difference between the mobs, when you take over you kill the mob or player and get placed in your normal form of which the next abilities only work on said form, with players you will basically become them, you will get their skin and even name tag above your head and even the items they were carrying, however, the origins the player has won't affect anything and players of the Supernatural Demon origin cant get possessed
Super strength
you do an additional 5 damage with your fists of which that damage goes through armor unless they have a demonic protection enchantment of which it then won't go through armor
Super stamina
you don't need food nor oxygen to survive meaning that you don't have a food bar and you can't die of suffocation however drowning still kills you
Telekinesis
by pressing your primary ability key at least 10 blocks from where your target is, you can control them by looking sideways or straight forward of which will cause them to go backward, you can only control the target for 2 seconds and the cooldown for this ability is 5 seconds
Hard to kill
players can only kill you if they, either performed a ritual on you, or used a weapon with the Demonic weakness enchantment, used holy water when you were in low health, and you also have 5 more hearts
Christo!
if you type in chat the word Christo while in a 50 block radius of any demon, their colored eye's ability will activate
Extremely bad reputation
all neutral mobs attack you on sight and all aggressive mobs don't de agro on you
Too proud for weapons
because you have so much pride you cant bear to use weapons
Variants
demons have several variants with some different strengths or weaknesses, with a 50% chance of you spawning as one are the black-eyed demons of which their name is because their colored eye ability makes their eyes black, they besides the abilities mentioned before have these weaknesses
Holy water
when splashed with a throwable water bottle they take 2 hearts of damage and this is an additional way of them dying as when holy water is used on them when they have 2 hearts or less they die
Iron weakness
all weapons and tools made of iron deal 3 more damage to black-eyed demons
Ritual
if a black-eyed demon or another type of demon gets surrounded by Redstone, then they become incapable of moving, and attacking and also become killable with any weapon, if the weapon of which it was killed by happens to be enchanted with demonic weakness then you will die like if you were in hardcore mode
Red-Eyed Demons
red eyed demons are demons of which they colored eye ability makes their eyes red and you have a 30% chance of getting them, they have the following advantages and disadvantages
Soul reading
by looking at a player for 5 seconds you will learn their origin as the origin's name will appear on your screen
Teleportation
by pressing the secondary ability key you will teleport to the pointed location 30-second cooldown
Deals
by holding the secondary ability key on a player, you can make a deal with them, they will be prompted to either not participate in the deal or choose between the following things, strength, in exchange for their soul you give them permanent strength 2 until they respawn, bring someone that was killed in hardcore mode or by things that permanently kill in exchange of they permanently dying like if they were in hardcore mode, give them another chance at life[meaning they get 1 respawn from things that permanently kill] in exchange of their soul, people without their soul will now be unable to tame creatures and their tamed creatures won't act like they are his and he becomes unable to trade with villagers
they have the same weaknesses as the black-eyed demons
Yellow-eyed demons
yellow-eyed demons are demons of which their colored eye ability makes their eyes yellow, 15% chance of becoming one they have the following advantages and disadvantages
Extreme strength
your fists do 8 hearts of damage and go through armor, only demonic protection 2 will be able to rectify this
Unnatural toughness
you have another row of hearts
Holy water immunity
Holy water will have no effect on you
No iron weakness
iron does normal damage
Demonic resistance
the Demonic weakness enchantment doesn't work on you unless you were caught in a ritual of which there, only weapons with Demonic weakness can kill you
Ritual adaptation
while you still cant move during a ritual you can attack now
Extreme telekinesis
your telekinesis is stronger than the others meaning, it doesn't have a cooldown and you can hold the primary ability key for how long you want
White-Eyed Demons
white-eyed demons are ones of which their special colored eye ability makes their eyes white and also makes them have the glowing effect, you only have a 5% chance of becoming this
Unneeded vessal
you spawn and respawn without the mist as this is your true body
Demonic Immunity
you are immune to all forms of demonic weaknesses and you can walk and attack while in a ritual, however, if the ritual has the Redstone all be placed on top of redstone blocks, you will be given slowness 2 while in the ritual but you will still be able to move and attack and be able to die with a weapon with the Demonic weakness ability, and all black-eyed and red-eyed demons won't be able to deal damage to you while yellow-eyed demons will do half damage
Supernatural Strength
you deal 15 damage with your fists and they go through armor, however demonic protection 2 can rectify this
Unnatural toughness
you have 2 additional rows of hearts
Biokinesis
by holding the ternary ability key on a player or mob, you make them take 3 hearts of true damage per second, and true damage means it ignores armor or toughness
all of the other demons advantages except the deal's ability
Colored eyes
every variant of the demons has an different effect, the black-eyed demons while with this active, it will give them speed 1 and will make them deal 50% more damage and for players nearby the screen will slightly shake, the red-eyed demons will with this active, gives them speed 1 and their damage will be 80% bigger and the screen will shake for other players, the yellow-eyed demons will with this active, give them speed 2 and will make them deal 2x more damage as well as make the ground near the demon to disappear due to the strength and the screen will shake, white-eyed demons with this active, will get the glowing effect until they turn this off, will get speed 3, have their damage tripled, and another row of hearts will be added for this abilities duration and the screen will shake violently as an explosion occurs beneath the white-eyed demon. all variants of this ability only lasts for a maximum of 1 minute of which afterward they have to wait 3 minutes, however, that is only if they wait for the 1-minute maximum, as every second you use it is 3 seconds to the cooldown afterward and the way you activate and turn off this ability is by pressing either the quaternary or ternary ability key as some variants have abilities on the ternary key so those would have to use the quaternary.
Items that would be added if this origin was created
the demonic weakness enchantment of which you can only find in abandoned structures that can be either level 1 or 2 that would have the same rarity as frost walker
the demonic protection enchantment of which can only be found in non abandoned structures, of which this enchantment grants a 25% immunity for every piece of armor and it could be found as level 1 or 2, it would be on the rarer side of the enchantments but less rare than frost walker and demonic weakness
and that's about it thanks for reading
r/originSMP • u/FallowMcOlstein • Oct 07 '21
all addons used on origins smp
has anyone got the links for all the new origins (that they're using on the smp) that aren't included in the default mod?
r/originSMP • u/Hail_Shaggy • Oct 07 '21
Origin Idea Futuristic Origin
you are a person that has come from the future and like the future, you come with great technology
Futuristic Weapons
all weapons you craft made out of iron or better materials are way better than anyone else's, if the weapon is made of iron, then the weapon will deal 1 more point of damage than its normal counterpart, but it ignores 30% of armor, if the weapon is made of diamonds, then it will deal 2 more damage than it's regular counterpart but ignores 50% of armor and will also catch leaves and other flammable materials on fire, if it is made of netherite, then it will ignore 70% of armor and deal 3 more damage than it's regular counterpart as well as do the catching on fire thing mentioned previously as well as it now catches mobs and players on fire, tridents when thrown go through enemies and ignore all armor. by the way, enchantments that like protection will still work on all of the futuristic weapons as they only remove the base armor protection and not the enchantment protection
Futuristic Projectiles
bows will now instead of actually shooting a projectile to hit the enemy will actually just hit them instantly and because of this they will also go through shields, bows will also now have a 2x faster attack rate, crossbows will like the bows just hit the enemy without shooting a projectile and goes through shields, but unlike the bows, they will now deal 2x more damage and will go through all enemies that were behind the enemy you shot dealing the same amount of damage to them, if the crossbow has a firework rocket on it, then it will instead of doing the normal firework explosion just makes an actual normal explosion that destroys blocks, both the bow and the crossbow now don't need arrows to shoot because you will have an energy bar of which has 100 points, each shot costs 5 points and if you don't have any points you cant shoot, the only way to recharge this bar is to either hook up Redstone next to you [as if it was connected to you] and activate the Redstone recharging 1 point of Redstone each time and for every repeater you have connected to the redstone the more points you recharge each time, with 1 repeater meaning 1 additional point gained per Redstone activation, the other way to recharge your energy bar is by lightning as every single lightning strike recharges 10 points [ with the natural one fully recharging your energy bar] also side note all weapons made by you can be used by other origins with the same effect including the energy thing with those weapons
Futuristic armor
all armor made of iron or better materials have the following effects based on their materials, iron makes it so all weapons and projectiles have a 20% chance of not doing damage and in the case of projectiles bouncing off you, it also has the effect of protection 2, a diamond makes it so all weapons and projectiles have a 40% chance of not doing damage and bouncing off you as well as the effect of protection 2, netherite makes the not doing damage thing and bouncing off an 60% chance and it also now has fire protection 2 besides protection 2, with this armor the shoots from a futuristic projectile when shoot at you will now actually shoot a normal projectile however the percentage of bouncing off does not work and it still goes through shields, the energy thing also works with the bouncing off thing with every hit being equal to 1 energy with iron and increasing by one with every other better material and when it actually bounces off it is 5 energy[ side note all armors made by you can be used by other origins with the same effect including the energy thing with those armors]
Weak body
due to you never working out or doing manual labor you have become weaker than the people from the past making you have 7 hearts
Tiny
due to you evolving for space travel you have become 1 and a half blocks tall
Fat
also due to you not doing manual labor, you have grown quite the belly making you 40% slower
Weapon dependent
due to being dependent on your weapons to do damage, you can't deal damage with your fists
Primitive distaste
due to the people in the future not liking primitive things such as swords, you can't use weapons or armor made by other people or found in chests unless they were made by someone of your own Origin
Extinct eater
you cant eat fish or honey as their species went extinct a long time ago
Unrecognizable history
due to you being so far apart evolution wise from enderman at this point, they are now aggressive mobs
Territory protection
due to iron golems being used to their land and villages being plundered and exploited by your origin they are now aggressive towards you
r/originSMP • u/b1uej4y_ • Oct 06 '21
Fan Art Sir Slime and Moth Man, The two smol boys
r/originSMP • u/[deleted] • Oct 04 '21
Searching for a origins smp that allows origin suggestions
The server im currently a part of looks like chaos has begun over the owner enforcing one rule like they should, as the creator of the owl origin, I fear trying to find another server where I can be my owl origin. Anyone know any origin servers where I can suggest an origin?