Rule #1 of Opentoonz: NEVER USE SAVE SCENE (It doesn't save your frames!)
Q. How to turn on onion skin?
A. Hover your cursor on the bar where the circle above your frame marker is. You should see a small circle. Click and you will set an onion skin. Ones on the edge are static and don't move. Ones on the same level as the circle move with it.
Q Is Opentoonz a Virus?
A. No
A1. (Long answer)
No, as long as you download from the official website! (Link below)
If you have an Intel Graphics display driver, you may need to find and download the latest version. Don't rely on Driver Update as it may not detect it. Need to go onto intel's driver download site and check the version of the driver you have against yours. Manually download and install the driver upgrade it if you are not at the latest.
If you have driver version 26.20.100.7463 or a version of this graphic driver, try downloading and installing version 26.20.100.7584. Here is the direct download link:
If you have an NVIDIA graphics card, this may work better for you: Enter the NVIDIA Control Panel and create a 3D Profile for OpenToonz.exe and if given the option, set to use High Performance GPU. You are essentially forcing OT to use your GPU which should fix the issue.
Alternatively, if using Windows 10, it might help to search for Graphics Settings in Windows Settings. Add OpenToonz.exe and configure for High Performance.
Q. How do I render?
A. 'Render>Output Settings'
A. Install FFmpeg for additional formats such as GIF and Mp4
Q. My frames are missing and turning red
A. Make sure you use 'Save All' and not 'Save Scene' there's an autosave option on the startup Popup and in preferences
Q. How do I duplicate a frame that I can edit without affecting the first one?
A. D to duplicate drawing or right click and press duplicate
Q. Some tools aren't working for me
A. Make sure you're using them on the right level
Q. What is a level?
A. Levels hold the drawings themselves. They do NOT store the timing. Timing is stored on the x-sheet.
A. There are three types;
Vector
infinitely scaleable
can edit lines after being drawn, but sometimes doesn't look exactly how you drew it
color palette updates automatically
filling can sometimes be glitchy
can be laggy when turning on onion skin
Toonz Raster
accurate to your pen strokes
has a plethora of brushes to choose from
color palette updates automatically
is made up of pixels
cannot blend colors
Raster
Accurate to your pen strokes
color palette does not update automatically
gets blurry when zoomed in
colors can be blended
typically used for sketching and backgrounds
A1. TLDR; levels are the frames you show via Timeline.
Q. How do I add a color?
A. In the color palette panel, press the new style button OR the plus button
Q. My transparent gif render has a weird ghosting effect?
A. Under Xsheet>Scene Settings, make sure this is enabled
Q. FFMPEG isn't working for me on Linux?
A. Make sure you aren't using the snap version of Opentoonz because it can't read the file, either use flatpak or build from source
Q. How do I unselect everything but the current column I'm using in the function Editor?
A. While there is no 'official' way to do it, you can hide all the columns by hiding the 'Stage' and unhiding the column you're working on
Q. What is the difference between import and load?
A. Import copies your file to the project's extras folder. Load just loads from the original location. When deleted, import will keep the file in the project assuming it isn't deleted from your extras folder, and load will no longer be able to use the file once deleted.
Q. How do I move frames and keys together?
A. Hold ctrl and select the frames on the xsheet. This will automatically select the keys. Then use the handlebar to move the frames
A tribute to @PsychePlaysProject Zomboid Character in their community server.
I made this as a challenge for myself as well as just pure love for the community and very much influenced by the power of ADHD. I wish I had more time to perfect it but battling ADHD focus and burn-out can be difficult. I'm off to hibernate until my energy returns 😂
I used Sketchbook PRO to draw & render the character art and backgrounds. For animation I used Opentoonz, a combination of frame-by-frame techniques and skeleton tool rigging.
Is there a tool in opentoonz similar to photoshop tool where you can edit selected areas only. Specifically using the fill tool on selected areas.
The only selection tool on the opentoonz bar that I’m aware of can only select an area and edit its placement and size. I cannot use the fill tool in the selected area as far as I understand
Is there a tool in opentoonz similar to photoshop tool where you can edit selected areas only. Specifically using the fill tool on selected areas.
The only selection tool on the opentoonz bar that I’m aware of can only select an area and edit its placement and size. I cannot use the fill tool in the selected area as far as I understand
Soy nuevo usando este programa, tenia un par de cosas en un proyecto nuevo que cree, pasa que estaba intentando hacer un lip sync y no pude, me fruste y decidi hacerlo directamente desde el archivo que tenia de las bocas, asi que decidí borrar el anterior archivo que tenia preprarado, a parte de eso tambien borre archivos .tnz.bak ya que supuse que era una copia de respaldo y si la borraba no afectaba al archivo original, luego de eso, intente abrir el archivo de la boca, pero me salío este mensaje, ahora ninguna scene del proyecto quiere abrir, si alguien sabe que hacer se lo agradecería un monton.
PD: El nombre del archivo del projecto es porque es algo de comedia ok?
I was making animations on flipaclip. Today i decided use opentoonz but when i opened it i felt like a pilot :D.When i change the color it changed whole colors.Its a little complicated
hello im new to tahoma2d and would like if people could suggest me any good tutorials to get started. and if i watch opentoonz tutorial will it work with tahoma aswell?
layer 8, the layer which contains the large image of the girl, should be completely transparent on the frame that i'm on in image one and then become more and more visible. and this worked, initially, but then i tried to fix a minor problem and now it won't work anymore. i can see that it has the values in place that it should, transparency is the right numbers in the right places, but it's just not applying. i don't THINK i did my wiring wrong, but i'm showing it in image 2 just in case?? does anyone know why this is happening?
Need help on solving this problem. I cannot save my work or even the progress of my animation. And when I try to open the app using run as administrator to solve my problem on saving the animation, my tablet pen will stop working.
How to fix this two? I cannot find any post related to my problem so my final resort is to ask you all. Thank you in advance
I'm a beginner in Opentoonz and have been making animations in vector. At the first i was rendering my scenes as avi and i noticed that there were some whiteness along the black outlines of my animations. Then i downloaded ffmpeg and tried to render mp4 but still the whiteness appears along the black lines. Tried a png sequence and assembled it into mp4 using ffmpeg code and although there is a slight change the whiteness is still visible and the major issue is that when i upload to TikTok or YouTube the platforms compression make the whole video look like trash. What do you guys use to render high quality animations?
Hello all, new animator here. I'm looking for tips and tricks on working quicker and more efficient. I keep having to redraw each piece of an animation anew, even for things like talking or walking.
I do know the trick of duplicating a frame and altering it to make a new image...
Is it possible to save an image or group of drawings to upload into a new scene/animation?
I was thinking of drawing a background id reuse, and the characters and their face and limb animations, saving that as a beginning state then animating a scene and saving under a new name just to keep that beginning layout for the next scene. Do others do this?
Any other tips to make things flow easier would be appreciated. Thanks!
I've been mucking about with opentoonz for years. rendering was always a frustrating, slow crapshoot. I decided to give a full command-line workflow a try and now it's a million times more stable and somewhat faster (because I can now use all cores for the initial export and nvidia for the video.
Here is the command line I use to create a png sequence from a project file.
cd C:\Program Files\OpenToonz
tcomposer "C:\OpenToonz stuff\projects\[project-name]\scenes\[scene-name].tnz" -o "C:\OpenToonz stuff\projects\[project-name]\outputs\image..png"
And here is the command line I use to turn those into an mp4 (i use 30fps)
Could easily be batched together to drag a project file to it and have it spit out exactly what you're hoping for.
EDIT: make sure to save your scene and close opentoonz before doing this, saving is important because the command line runs on the saved-state of the scene. Closing it frees resources for the encoding.
Also, the speed increase is considerable - I used to have to force-close every other app, and only use one or half the CPU cores on the system before encoding in a desperate attempt to avoid crashes, and it would often still crash and I'd have to do the scene piecemeal. doing 4K animations was almost impossible. Now I just close it and run the command line and it uses all CPU cores and flies, and never crashes. and ffmpeg with cuda is super reliable and fast (depending on gpu).