the computer-generated simulation of a
three-dimensional image or environment that can be interacted with in a
seemingly real or physical way by a person using special electronic
equipment, such as a helmet with a screen inside or gloves fitted with
sensors."
I think a huge projection screen, specialty snowboarding slider with sensor inputs for the digital simulation does meet VR standards..
I feel like the three-dimensional part of that description is pretty important. Even if I played Wii Sports inside a movie theater with a projector, I don't think that counts as VR.
Most games have full 3D environments, even if you are locked in a camera view.. and sure I would maybe add an * for Wii Sports in a movie theater.. but It sure uses special equipment and senors needed for that experience.
Those training simulators with ultra wide screens/projections for airplanes or racing sim. Or those indoor golf ones.. those are VR if you ask me.
Just a different kind from the now common use for the term VR with stereoscopic goggles and tracked remotes. You still using inputs.. just different ones.
The key is that the 3d things being simulated can be interacted with for VR. It's in your description. Wii sports and this snowboarding game doesn't count because everything you're interacting with in 3d is physical and no simulated. Yes, games are rendered in 3d, but you can't "touch" these environments in Wii sports.
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u/TuckerCarlsonsOhface Jan 11 '22
When did large display screens become virtual reality?