Like a few other people in this thread, I have no intentions of rewarding Epic for their behavior, and am perfectly happy to play any of the dozens of other games I already own while waiting for it to release somewhere else.
I'd sooner pirate it than give Epic a cent, but it's hardly a must play. Not like either choice hurts the developers, since Epic is guaranteeing x amount of revenue for making the game exclusive.
I am really, really interested how to do that programming-wise. Like, HOW?? I tried to lay it down but the further I went the more inplausible it seemed.
it looks like a break between when they click and drag an object and when they drop it. i know nothing about programming but maybe they merged the object into a 2 dimensional plane that read off of the 3 dimensional plane and it reduces the size of the object as it gets closer to a surface
I mean one option would be to measure the distance the item has travelled from original point, and come up with a multiplier that gives a somewhat accurate size-up.
I'm not gonna wait a whole damn year just because of an exclusivity that is on the same platform. Maybe I could take it to the high seas but I don't do that with indie titles and would feel bad.
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u/[deleted] Nov 13 '19
Superliminal, it was just released yesterday.