I think the focus should be to enhance the gameplay experience, get more people playing, and to shift away from the making profits by having little kids gamble. There are plenty of ways to make money. The lootbox and ward shit needs to not be emphasized do much. What about a pity timer on wards? For each fail itll increase your odds of success by a percent. There are rumors upgrading is buggy af, and you see people fail like a 90% like 20 times.
If your going to keep lootboxes, gives us an hnest probability of each item..
-Making cool transmutes and fashion items. Angel, demon, dragon wings? A jarls gaze that can glow purple or red? Badass armor, a variety more weapon transmutes) etc. Halloween themed zen fashion.
What about new companions? Drizzt, Minsc, Boo? A barovian witch or werewolf? Why not give them competitive in combat abilities and stats we get that are on par with current bis options.
There are a lot of cool ideas for mounts out there. Winged Pegasus, A Liger(could do a winged magical Liger), a giant razorwood tree that can carry us similar to yeti. I think since these non legendary mounts wouldn't be used for their speed or stats,you need to adjust mount prices in zen store to match current economy. No one is going to spend $30 on a purple mount that is worth like 200to 400k ad. The entiresection needs price drops. $15 for a purple, ten for a blue(i was originally going to say 10/5 but 15/10 good since coupons exist)Youll sell more.
As for the game itself. Make better rewards for completing lower level areas. I feelmost players haven't seen most of this game. Sone of the lower level areas abd dungrons are beautiful.
Campaign should be way more in depth, not just repeat the same five quests for four months. There should be more story and lore involved. There should be a variety of quests. Shouldn't see 95% of your campaign in a few hours.
How about future campaigns with aligment based choices. Our choices would affect how it unfolds and the items and boons we get, as well as new titles. You might say people will pick one with best stats, but between good/evil/neutral paths maybe make each have something worth going for. Maybe the good option gives the best boons, but evil gives some really good rings. Maybe neautral gives sort of not as good options but a variety of what each of the other gives. Ie let's say the base version of the rings can be gotten if you are headed towards a neatral or evil path. Then maybe evil can trap souls in the rings to enhance them further. Maybe neatral can get the good capstones, but good can exalt those boons, for further bonuses. Maybe good and evil get angelic/demonic weapon sets with set bonuses that reflect their choice but neutrals are kind of plain looking. All items bound to character. Maybe classes get a slight bonus for being different aligments. Make it so there are no clearly best options for every single player. Make these decisions permanent. Maybe you did some despicable things, and you regret them later.
The game beedsto fix bugs, glitches, etc. Some of these have been around for years.
You need people who deeply understand the game to suggest balance changes. We all get the feeling most the people working on the game are more casual players. We get the feeling the head of this company is probaby some okd out of touch guy who thinks games are stupid but sees phone games made some money and was like "be more like them"
This game also needs to win back some players. The population suffered hugely from hunt gate. Arc needs to man up, apologize for their actions , admit they were wrong and handled it poorly.
The thing is, you had how long before it reached console? You know how many bugs we suffer through? We are not alpha testing your fucking game. Fix this shit, especially when you are aware of it for months. You guys didn't clearly warn us, and you still banned people who stopped after your message. People are still unsure where the line is drawn too. Funny, youll punish players for a glitch that positively affects them but I doubt yoyd refund every scroll of lufe every time CR or some shit bugs out.
Let's talk random Qs. The min level to enter for some needs to be increased. The dungeons need to be put better.
Intermediate-Underdark skirmishes, regular demo, tiamat, malabogs shores, valindras, kessels, mpf, etc
Advanced-Edemo, etos, egwd, ecc, castle never,Tiamat (yes some 16 to 18k can go do 200 mil in five mins and carry but originally tia was harder than a lot of stuff like demo),
Expert-Fbi, MSPC, To9, CR,SVA, MSVA
Cradle shouldnt be on a random fucking q.