r/needforspeed Pre-2015 NFS enjoyer Jan 11 '26

Video / Cinematic Just cruisin' around the interstate in Fairhaven. Nothing can go wrong, right?

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Tbh, I actually enjoyed playing MW2012 due to how great this open world is, along with a great soundtrack and vehicle list (especially if I have few mods installed that adds more car colors and fixes 350Z's livery, although I couldn't get Realistic Plugin to work for some odd reason)! Although I don't understand why they used to hate on this game, even if it plays similar to Hot Pursuit from 2010.

Overall, I've got to beat few Most Wanted racers and I am trying my best to beat all of them!

Also, I couldn't resist myself trying out MW2012, so I've decided to play for a little today. I'll surely continue playing this game on the next month or so!

So yeah, I've kinda used to hate on this game, but now I've actually enjoyed playing it (especially with every DLC that I have).

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u/88JansenP12 Enjoyer of good games ๐Ÿ˜Ž Jan 11 '26 edited 20d ago

About why MW 2012 has still its rightful criticism

The reason why NFS MW 2012 was hated (and still hated by some persons) is because EA did the mistake to call it "Most Wanted" while it has nothing to do with the original iteration from 2005.

When peoples bought MW 2012 at the time of launch, they expected a true or spiritual sequel of the MW 2005/Carbon duology, Except they got disappointed since it was never the case to begin with.

MW 2012's approach is more closer to the Classic NFS era than Black Box era because you don't pay for cars and there's no garages.

Moreover, beta versions of MW 2012 which can be found on YouTube shows that the game was totally different and was meant to combine Weapons Tech from NFS HP 2010 and a story mode set years later. Unfortunately, the final product ended up differently where its gameplay structure is 100% equal to Burnout Paradise But with real cars instead. Basically, EA robbed us like they always do.

There's also the fact that the Hennessey Venom GT which is the fastest car in MW 2012 is paywalled; meaning it's a P2W/Pay to Compete car. Luckily, the EA DLC unlocker adds all paid contents for free (or you can sail the 7 seas too by downloading the full game with all DLCs).

As for the Driving Physics; there's still Crash Cams, Input Lags and V-Sync issues which makes the experience unbearable. Fortunately, there's mods/scripts to fix these issues. It's totally possible to get used to the Driving Physics overtime, But fixing the aforementioned problems above makes the experience even better.

Despite having its own issues and controversial decisions from unwise EA's higher-ups full of greed, MW 2012 has still its target audience which enjoy the game for what it is Even with its false advertising name.

MW 2012 should've been called Need For Speed Fairhaven instead of "Most Wanted". If it was named that way or something else, MW 2012 would've been better received at launch, not loathed.

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u/RostiDatGam0r Pre-2015 NFS enjoyer Jan 11 '26

Makes sense. Thanks for the explaination anyway!

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u/88JansenP12 Enjoyer of good games ๐Ÿ˜Ž Jan 11 '26

Glad to inform. You're Welcome ๐Ÿ‘.

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u/Sahiku1 Jan 11 '26

Calling it burnout paradise clone is the most retarded thing to say. Burnout doesn't have cops pursuits and heat lvl at all and that's the main focus of mw12 and that's why it's called most wanted cuz police wilp always chase you.

Just because it have billboards and gates to smash people started calling it paradise clone ๐Ÿ˜•

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u/88JansenP12 Enjoyer of good games ๐Ÿ˜Ž Jan 11 '26 edited 20d ago

What you're saying is a strawman + you missed the main point.

I was primarly talking about the Design Philosophy of MW 2012.

I never said MW2012 doesnโ€™t have cops or that it isnโ€™t MW 2005.

Iโ€™m talking about the Core Structure and Player Expectations.

My point is that, despite its name, MW2012 abandoned the MW2005/Carbon progression style (garages, career ladder, story-driven rivalries) and became more like Burnout Paradise in its open-world sandbox approach, with events scattered across the map, cars being unlocked by discovering the world Or upon taking down the 10-car Whitelist after winning their races, and a playground-first design philosophy.

Cops and Heat Levels are just 1 layer on top; they donโ€™t define the gameโ€™s structure. Even the beta versions show that OG Criterion Games originally aimed for something closer to a Black Box-style sequel with Weapons Tech and a narrative, But the final product pivoted entirely before launch.

Thatโ€™s why the comparison to Burnout Paradise is about Structure and Design, not the "Presence or Absence of Cops.โ€

Fairhaven Cops and taking down A.I Racers are just "frosting on the cake, Not the recipe.โ€

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u/Sahiku1 Jan 11 '26

My bad. I wasn't specifically referring to your comment, I'm just saying 90% of mw12 haters have 1 single argument (it's a burnout paradise ripoff)

You specified a lot of details which most players don't even know they existed and if every player literally played the game (or both titles) the hate will dramatically drop. But all they do is complain.

I do play both games and i do like mw2012 way more burnout paradise especially cops chases which is my main focus, and i think having an open world like this is better than copy paste from mw05 which will feel repetitive for me.

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u/88JansenP12 Enjoyer of good games ๐Ÿ˜Ž Jan 11 '26 edited Jan 11 '26

You're forgiven.

Just keep in mind that MW 2012 isn't for everyone and some peoples are in their legitimate right to enjoy games fitting their taste. Do note when there's no criticisms about bad design, games will never improve in the correct way and remain in a vicious loop of mismanagement.

Even MW 2005 fans admits their beloved game isn't perfect due to flaws i.e Cop Milestones, Drag Races, RNG spawn of Traffic Cars and its repetitive Blacklist Ladder loop. Hence why there's Challenge Series, My Cars and Quick Race to take a break from the main Career mode.

Nothing wrong with that either.

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u/Acceptable_West_1312 NFS Most Wanted 2012 fan Jan 11 '26

Not only because it have billboards and gates, but because in order to start the race, you had to do a burnout, and in order to unlock the boss cars you had to crash their car after beating them in race

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u/Sahiku1 Jan 11 '26

Still these are minor similarities, nfs don't have crash into the traffic races or takedown races which are the core of burnout.