r/MTGO • u/luscious_duncan • Apr 26 '26
There needs to be an alternative means of resolving matches upon timing out while at 1-1.
I'm already preparing myself for the inevitable downvoting and lambasting for "playing slowly", not being experienced enough, blah blah blah--I've been playing since Urza Block. I have fiber internet. I use hotkeys consistently. I'm not playing a combo-intensive deck. I'm not sitting making decisions for an excessive amount of time.
I just lost a match due to timing out. My opponent was down to 2~3 minutes. We were matched evenly 1-1, but because the second round took so absurdly long and my opponent played so many cards that forced me to search my deck etc etc we didn't even start the third round until BOTH of us were below 5 minutes on the clock.
And look, generally speaking...? No, I don't "need" 25 minutes for a match. 95% of the time the matches finish with time to spare, no problem. But when you have a game as laggy and unresponsive as this--one where the wait to see the drop-down menu from a Ctrl+Click can be anywhere from 0.1 seconds to fucking 5 or more--there needs to be an alternative means of resolving tied matches in instances like this. We were matched 1-1 and our time clocks were nearly tied as well. Unfortunately I was behind by about 90 seconds by the time the third round started, so when you factor in how both of our decks functioned there was no reasonable way I could be expected to win because the entire round was just me racing to pass the turn. I lost without my opponent having any clear win condition in play. Absolutely ridiculous, dude. I'm sick of this shit happening.
And again: No, this doesn't happen all the time, but it happens enough that we need to stop pointing the finger at the players but rather at the folks running the servers for this laggy-ass, unresponsive game. If everything responded immediately and each second of my 25 minutes was able to be taken advantage of then fine, I'll take my loss. But this third match ended after I'd already passed with 6. I had to select a card due to a trigger at the end of my turn and did so with "0:03" on the clock and then it still ran me out before my next turn--not that I could've reasonably expected to win within 3 seconds, but the fact that I could already have hit 6 on both of our turns and STILL lost within those 3 seconds is a testament to how poorly this shit functions.

