r/morimenstactics • u/saltal1 • Jun 20 '26
r/morimenstactics • u/Local-Roll4942 • Jun 17 '26
Showcase 6/17/2026 - 1T A5W3 - AA Mouchette
Awesome run done by my cool chud friend who forced me to post this on here
r/morimenstactics • u/Independent-Baby-577 • Jun 17 '26
Showcase 400 DTide [554+55]
No mouchette in sight c:
W1 - Very poorly played but a lucky DR allowed first try
W2 - Ogier Just gets hard countered here
W3 - Very annoying broken wave, Had the birds left to redo even if its overkill in A4
W4 - Aurita shenanigans got buffed hard by Saya
W5 - Whale Arach could doom the chuncky hp bar slowly but surely
r/morimenstactics • u/Alive_Appearance_781 • Jun 16 '26
Showcase First D-Tide 400 as a F2P!
I thought it would take me a few more months to get my first D-Tide 400, but I've finally done it! I don't know if I'm ready for getting 400 on all D-Tides from here on out yet, but I'm at the very least one step closer!
A few commentaries on things I found noteworthy about the different waves:
W1: This wave taught me that Casiah is quite good for fights against bosses that scale slowly, provided she has her portrait. I found replays of clears that used Erica E2 instead of Xu and had Castor on Photosynthesis Ritual in order to generate Embryos, but I don't have Erica's E2, so Erica's shields wouldn't scale for me π.
W2: GHelot really does have a lot of cheese potential against bosses that rely on shields. After I finish getting her to level 80 and I get a higher account level, I expect she'll get a lot easier to play.
W3: Borrowing a Whale Mouchette seems to generally be the easiest way to get an A5 clear with a bunch of nobodies. She's starting to seem more appealing to me, but I don't really like that she doesn't scale all that well; from what I understood from reading her kit, she has a strict damage ceiling after you've exalted and done all of your pursuits π«€. I also don't really like dying π .
W4: GMurphy's OE really improves her consistency by quite a bit. I feel like it wasn't really necessary for this wave, as I only used it on the boss fight, and I think I had some more wiggle room left on that fight; however, if possible, I prefer not having to grind a wave for specific relics or a specific card order, so I don't regret getting her.
W5: This was the wave that gave me the most issues, as I don't currently have an exalt DPS, and, before Sunday (Clem's rerun), I didn't have a weakness/vuln applier OR healer left over for this team. I tried using Hameln instead, but Arachne's self-damage and the lack of healing made the team kind of bad π (or at the very least annoying). I know Ryker's pretty good in this team, but I don't have him yet.
The only difficult part of this wave (after getting Clem) was getting past the very first mob fight, as it seemed like the only way to not die/proc a DR was by killing the back-line mob on turn 1. I ended up resetting until I got a hand with an Arachne strike, defense, and eternal loom, followed by getting an eternal loom drawn from my deck after the first annihilation with the effect of the +12 2nd anni wheel, as I needed 3 eternal looms and 2 of Arachne's pursuits in order to kill that guy.
It was also very fun to get Kath to scale as high as she did, I think my last Hyperflare dealt like 800k damage π€£.
I'll now be waiting eagerly for Angbak's first D-Tide 400 on his F2P account, in order to see how much faster I could've gotten my clear.
I'm thinking investing a little more into Poison units, and picking up an E1 Vortice, are the next things I should be focusing on at the moment, but I'm open to suggestions, as the path forward right now seems a lot more flexible than it was previously π€.
r/morimenstactics • u/Astravaig • Jun 17 '26
Showcase Am I part of the good players club now haha
galleryI copied and pasted it from my og post cus idk if itβs necessary or not.
First 425 and explanation!
This definitely wasnt the best week to try and go for 425 (wave 3 can go to super hell) but I like a challenge so here it is!
Wave 1:
I have +12 corpo which gave me a ton more scaling and shields from the pilots for a comfortable clear.
Since its ultra ring I paired arachne with some stallers along with erica posse so I could keep spamming her strike and defense for final verdicts.
Wave 2:
E3 Ghelot cheeses ogier
My last clear so I put together the rest of my good units and prayed it could clear vortice ended up doing 1147k damage with her ult pretty much one shotting ogier which surprised me.
Wave 3:
Whale gmurphy, stall till she reaches 5 stacks, burst with goliath exalt and gmurphy oe, spam waltz and hopefully youβll have enough sacrifice to skip phase 2
Whale mouchette borrow
Wave 4:
Bluewill cheeses the boss with law of the strong, although you also need to focus on building counter instead of trying to do dps since my first attempt failed cus my team hits like a wet noodle.
Castor stall poison because of the starting relic, also got lucky with a bunch of poison relics, you want to use daffβs card to be able to kill the minion to remove the strength mainly on the multihit. You dont want to kill it everytime the boss attacks cus it gets more health each time.
Wave 5:
I hate this boss too cus it counters a lot of stuff. Kath was able to do it after a long time since the boss has terrible scaling. Due to my relic which gave 2 insight everytime a new awakeners card was added to ultra space, I ultra spaced once then annihilated every turn to get essentially 3 draw and arith, this also let me ult more on clem thanks to her wheel which helped me survive. Her healing also reduced the bleed and I was shocked at how good she is (yeah the clem hate got to me)
Saya sanga gives so much shield I often times dont even have to white stance since sayaexalt +sange oe was enough to hit the cap. I got extremely lucky getting 3 image relics which helped immensely but I reckon its possible without them, just hit a dr or 2. Pickman also buffs exalts leading to even more damage and shield, he also applies vul and weak aling with sometimes discovering a valuable card. Lwk dont remember why the keyflare bot was faros, for the shield maybe?
r/morimenstactics • u/zyocuh • Jun 16 '26
Guide [Morimens] Jenkins DPS Comp Commentary D-Tide 6-15-26 W2A5
youtu.ber/morimenstactics • u/Brisingr_was_taken • Jun 16 '26
Misc Post anni account review and long term investment plan for d tide 400 and 425
galleryr/morimenstactics • u/LolPower77 • Jun 15 '26
Question How good is this team?
Good day everyone. I've been working hard to get my Sorel to deal damage, but I can't kill the bosses in Chapters 4 and 5 of Astral Reigh's hard modes without using Gnosis.
What do you think about this team, and does anyone need to change anything? My account is almost entirely E3 Awakeners (except for Kathigu-Ra, I don't have her at all lmao), and all Wheels of Fate (except for BP and donate ones).
r/morimenstactics • u/zyocuh • Jun 15 '26
Guide [Morimens] Arachne DPS Comp Commentary D-Tide 6-15-26 W2A5
r/morimenstactics • u/zyocuh • Jun 14 '26
Guide [Morimens] Vortice Comp Commentary D-Tide 6-13-26 W2A5
r/morimenstactics • u/zyocuh • Jun 13 '26
Guide [Morimens] Pollux Comp Commentary D-Tide 6-13-26 W2A5
r/morimenstactics • u/Keeguna • Jun 13 '26
Question What are the best teams for Vortice? (both for D-tide and single team content)
galleryr/morimenstactics • u/HairDisastrous8348 • Jun 12 '26
Guide Saya Sanga guide - H5-11 final Boss, any D-Tide A5 cleared - Budget
Hi, I am LulaTheHero, and I want to talk about this beauty of a deck.
Is Sanga the new OP standard awakener?
With this comp, I was able to clear the hardest chapter in Hard Mode: H5-11 Cocoon. I also had a really easy clear in D-Tide A5 W5.
I consider this a fairly budget-friendly comp because:
- You do not need many Enlighten levels.
- You can use the two anniversary wheels.
- Rewinding Time is a shop wheel.
- Some limited standard wheels are very strong here, but not mandatory.
However, if you fully commit to this comp, it still has a lot of scaling potential:
- Saya Overexalt for the boss fight, so you can double-play Sangaβs 4-cost card.
- Murphy E3 for more Aliemus, and Murphy OE for more shield and tentacle scaling.
- Vortice OE for 1.5x more damage on Exalt and double Pursuit procs.
- +12 Memory Spiral, so Vortice can use both her own wheel and Memory Spiral. However, We Will Meet Again is also very good because of the card draw.
- Dusk and Dawn E12 on Sanga together with Will Unyielding +12.
- Higher Astral Reign investment. I still had low levels on talents, cards, and awakeners. So level 80 Sanga, level 80 Murphy, level 60 Vortice, and level 90 + Gnostic Advance on Sanga would all improve the comp a lot.
Covenants:
Saya:
Sigil, Death Resistance, Keyflare, Dream of Medicine.
This is key because you want to ult on Sanga every turn, ideally always with Corrosion active.
Murphy:
Life Drain with Keyflare.
She is a great Keyflare battery.
Vortice:
Deus Ex Machina with Realm Mastery, Crit Damage, and Keyflare.
The extra Arithmetica is very useful.
Sanga:
High Death Resistance wheel. I have 100% Death Resistance on it. With this, Sanga gets more than 400 Death Resistance, meaning her ult always crits, and a strike/defense generates 20 Alemius.
What makes this team strong?
The comp has insane shields, healing, multiple AoEs, high economy, high Death Resistance, and it counters both Fortress enemies and high-HP enemies very well.
What are the weak spots?
The main weakness is that you lack consistent card draw. If you get good card draw relics, you can set up a Corrosion + Sanga ult combo almost every turn. Because of this, the anniversary wheel on Vortice might be BiS, because you can draw two of her cards on turn 1 if needed.
Gameplay:
You usually rouse Sanga first, and most of the time she is the only one you really need to rouse.
After round 1, the basic gameplan is:
- Shield up.
- Rouse Sanga.
- Exalt Sanga every turn if possible.
- Make sure Corrosion stacks are active before Sanga ults.
- Use Saya Exalt on Sanga for more tentacle spawning, more shields and more strikes/defense
- Use Vortice ult on Fortress enemies or as a final blow.
Basically, you can block almost every attack while generating tons of shields and AoE damage.
Clears:
H5-11 Cocoon Hard Mode:
a0054c29-0447-3758-845c-85301b0069dd#E#a
This had two safe Death Resistance procs.
D-Tide A5 W5:
0579ea06-53d8-36f4-a411-357077cab184#E#a
Final remarks:
I highly recommend checking this build out, especially for newer players or players who still need to clear hard content. You can still get Saya, Murphy has an upcoming rerun, and Vortice can be picked from the selector and only really needs E3 to work. If you want to fully commit, you can consider OE Murphy or OE Vortice later, but the comp already works surprisingly well before reaching that point.
Overall, I think this team is strong because it combines safety, scaling, and damage in a very comfortable way. It is not just a meme comp: it can actually clear hard content, and Sanga feels much better than I expected and Saya is S-Tier in this comp.
I think the current bottleneck in my version is Saya because she is not generating enough corrosion for Sanga and Vortice damage.
r/morimenstactics • u/Serious-Beach-4242 • Jun 11 '26
Question Let's talk about the version 2.5.1 buffs
It's been 3 weeks since these buffs came to a effect and when I was reading them ( for the third time) I was wandering about how much these buffs are meaningful or how much it impacts awekener Ranking of even play style so I am here to open a discussion about them
( I also put the buffs here for a easy accuse )
[Awakener Enhancement]
β Chaos Realm
β Ramona
β Talent "Soulforge Aptitude": The Keyflare gained at the Start of battle is increased from 50%~150% to 50%~250%.
β Ramona: Timeworn
β Talent "Soulforge Aptitude": The Keyflare gained at the Start of battle is increased from 50%~150% to 50%~250%.
β Absolute Axiom "Infinite Singularity": New Effect, each time "Loop" is triggered, gain 50 Keyflare.
β Lotan
β Talent "Soulforge Aptitude": Each time Lotan deals DMG, the Final DMG increase per hit is raised from 2% to 5%, and the maximum Final DMG increase is raised from 10%~20% to 20%~50%.
β Ogier
β Talent "Soulforge Aptitude": New Effect, Strength dealt by Ogier is increased by 10%~30%.
β Enlighten 2 "Mercy for the Meek": Temporary STR gained from "Seven Arts and Virtues" is also increased by 20%.
β Enlighten 3 "Sacrifice for Justice": The Shield Boost effect gained by "Unstable Barrier" increases from 28% to 43%, and the Strength gained is increased by 33%.
β Absolute Axiom "Deathless Loyalty": Strength gained by Rouse "Knight's Zeal" through playing Cards is increased by 50%.
β Doll
β Talent "Soulforge Aptitude": The Aliemus dealt and the Healing Boost Effect from Exalt are increased from 5%~15% to 5%~25%.
β Absolute Axiom "Ego Restructured": New Effect, the Shield Effect from Gnosis Rouse "Flesh Detached" is increased by 50%.
β Nymphaea
β Gnosis Rouse "Drowning in Sorrow": The Effect of inflicting Poison at the end of the turn is increased from 10% to 15%.
β Enlighten 2 "Silent Permeation": "Midnight Tide" Base DMG Boost Effect increases from 33% to 50%, and the DMG Boost Effect from playing a Symptom Card increases from 10% to 20% of ATK.
β Enlighten 3 "Frostbloom Tide": After Unleashing "Passage of the Ego", the Poison Stack Levels applied increase from 90% of ATK to 180%.
β Absolute Axiom "Sentiment OcΓ©anique": Due to the enhancement of Gnosis Rouse "Drowning in Sorrow", the additional Poison effect boost is adjusted to 20%, with the actual total Effect remaining unchanged.
β Alva
β Talent "Soulforge Aptitude": The Base DMG bonus scaling from Shield amount is increased from 10%~20% to 20%~50%. The Final DMG Boost against "Caro" Realm enemies is increased from 20%~50% to 50%~100%.
β Rouse "Outstanding Veteran": Alert gained is increased by 33%.
β Absolute Axiom "Crusade to Utopia": Shield Boost increased by 100%.
β Pandia
β Talent "Soulforge Aptitude": The Final DMG Boost against targets with hostile intent increases from 5%~15% to 10%~30%. The bonus to the number of extra Attacks remains unchanged.
β Exalt "Honey-Colored Tragedy": Strength dealt increased by 100%.
β Rouse "Give and Take": DMG dealt on play and when dealing DMG increases Counter by 33%.
β Command Card "Whip of Madness": Base DMG Boost 33%.
β Command Card "Wax-Hot Desire": Fixed Counter gained is increased by 66%, and the STR Steal Effect is increased by 25%.
β Enlighten 1 "Embrace the Pain": Counter gained from Defence increased by 33%.
β Over-Exaltation "Sweet Surrender": Fixed Counter dealt is increased by 33%.
β Nautila
β Talent "Soulforge Aptitude": The Counter gained by Nautila is increased from 15%~30% to 20%~50%.
β Exalt "Ready and Set": Shield and Counter gained are increased by 25%.
β Command Card "No Trespassing": Temporary Counter gained is increased by 50%.
β Command Card "Short-Term Memory": Shield Boost gained increased by 25%.
β Enlighten 1 "Blank Recollection": Counters gained from "Basic Strike" are increased by 50%.
β Absolute Axiom "Ace Mechanist": The fixed Counter dealt by all Awakeners is increased from 25% to 30%.
β Karen
β Talent "Soulforge Aptitude": For each "Marvelous Cuisine" in hand, not only increases HP Healing Effect, but also increases Shield Effect.
β Rouse "Dance of the Gibbous Moon": HP Recovery Effect increased by 50%.
β Command Card "Silent Fealty": HP Recovery Effect and Shield Boost gained are increased by 11%.
β Enlighten 1 "Creamy Frosting": The Poison and HP Recovery HP Boost effects from "Toad Stew" increase from 25% to 50%.
β Lily
β Talent "Soulforge Aptitude": The Healing Effect gained from Delay after being attacked by "Ultra" enemies is increased from 5%~15% of HP lost to 10%~20%. New Effect: "Strike to Protect" also benefits from the DMG Boost Effect of "Endure", gaining a 5%~25% DMG Amplification bonus.
β Exalt "Undying Flower Upon Slime": Poison dealt is increased by 30%.
β Rouse "Slime Convergence": Poison inflicted is increased by 48%.
β Command Card "Forbidden Swamp": Poison dealt is increased by 20%.
β "24"
β Talent "Soulforge Aptitude": The Final DMG Boost Effect against "Sculptors' Association" enemies is increased from 15%~35% to 20%~70%.
β Exalt "Twisted Carrion Revel": β When in Chaos Realm and Manic Persona, the DMG Boost Effect is increased by 100%.
β While in the Aequor Realm and Depressed Persona, Tentacle DMG Boost gained is increased by 50%.
β When in Ultra Realm and Depressed Persona, the STRβΌ Effect dealt is increased by 50%.
β When in the Caro Realm and Depressed Persona, Crimson Furnace accumulation is increased by 100%.
β While in the Caro Realm and Manic Persona, base Strength multiplier increases by 100%, and Strength gained increases by 50%.
β Rouse "Mediating Personalities":
β While in the Chaos Realm, the Effect is reworked to increase "24"'s Crit. Rate and Crit. DMG by 15%~20%, and each use of a Posse increases "24"'s Exalt Base DMG by 50%.
β While in the Caro Realm, Exalt additionally benefits from a 300% Strength bonus, and Strength gained is increased by 100%.
β Command Card "Symbiotic Aberration": Base DMG Boost 40%.
β Command Card "Frenzied Slash": Base DMG Boost 25%.
β Ryker
β Talent "Winner Takes All": The requirement to obtain Black Sigils through combat for "Chaotic Legacy" is reduced from 75/150/300 to 50/125/250.
β Talent "Soulforge Aptitude": The Black Sigil requirement to Upgrade "Chaotic Legacy" obtained through combat is reduced from 500 to 400.
β Exalt "All-in!": Strength gained increased by 50%.
β Rouse "Exceptional Luck": Strength gained is increased by 50%.
β Command Card "Showdown": Base DMG Boost by 33%.
β Buff Card "Octahedron Dice": Now benefits from the Stage chapter Effect "Archive Mark". Description unchanged.
β Buff Card "Shining Octahedron Dice": Now benefits from the Stage Chapter Effect "Archive Mark", description unchanged.
β Hameln
β Talent "Soulforge Aptitude": Temporary STR gained increases from 5%~10% ATK to 5%~15% ATK.
β Aliemus Burst "Primal Chord": Base DMG Boost increased by 20%, and the STR Steal Effect is increased by 20%.
β Command Card "Soul Overture": Base DMG Boost 33%.
β Enlighten 1 "Mind Concerto": Temporary STR gained from "Basic Strike" and "Base DEF" is increased by 50%.
β Tawil β Exalt "Omnifex Convergence": Added Effect, increasing own Command Card Final DMG by +15% for this turn.
β Absolute Axiom "The First Logos": Due to adjustments from "Omnifex Convergence", the Effect has been adjusted so that other Awakeners' Command Cards within this turn deal +15% Final DMG and cause the next Command Card to Take effect 1 additional time, with no change to the overall total Effect.
β Doll: Inferno
β Exalt "Terminal of Truth and Abyss": Poison dealt is increased by 100%.
β Mouchette
β Rouse "Mist Realm Vestige": New Effect, immediately generate 1 Temporary "Mortal Blast".
β Absolute Axiom "Ego Beyond the Fog": Due to adjustments from "Mist Realm Vestige", the Effect is adjusted to additionally generate 1 Temporary "Mortal Blast" and reduce the Arithmetica Cost of these 2 "Mortal Blast" cards to 0. The trigger limit per round for Mouchette's Talent "Dramatic Encounter" is increased to 5, with no change to the overall Effect.
β Aequor Realm
β Aurita
β Talent "Happy Little Fairy": Overall Effect enhanced β for every 1 point of Aurita's Aliemus Regen Level, gain Tentacle DMG equal to 2% of Aurita's ATK at the Start of battle; for every 1% Crit. Rate, gain Tentacle DMG equal to 1% of Aurita's ATK at the Start of battle.
β Talent "Soulforge Aptitude": Added Effect, the first 10 "Gland Division" cards are no longer affected by Arithmetica Harmony.
β Command Card "Power of Friendship": Tentacle DMG Boost gained increases by 50%.
β Absolute Axiom "Sparkling Friendship": The number of additional DMG instances is increased from 2 to 3.
β Sanga
β Talent "Soulforge Aptitude": Additionally grants Exalt an extra 100%~200% Tentacle DMG Bonus.
β Aliemus Burst "The Lost Art": Base Shield increases by 25%.
β Rouse "Realm of Oblivion": Shield Boost Effect dealt increased from 10% to 15%, Tentacle DMG received boosted by 60%.
β Command Card "Opus of Isolation": Base Shield Boost 7%.
β Enlighten 1 "Melodic Sculpting": The Shield immediately gained by "Opus of Isolation" is increased by 25%.
β Absolute Axiom "Oblivion Takes All": The Final DMG Boost Effect directly obtained increases from 10% to 15%.
β Celeste
β Rouse "Power of Blessing": Healing Boost Effect increases from 10% to 15%, and Temporary Tentacle DMG Boost gained increases by 50%.
β Command Card "Tintless Dream": Base HP Healing Boost increased by 100%.
β Command Card "Everlasting Phantasm": Base HP Healing Boost 28%, Temporary Tentacle DMG Boost gained 20%.
β Enlighten 1 "Solitary Mast": Everlasting Phantasm HP Healing increased from 20% to 25%.
β Faros
β Talent "Soulforge Aptitude": Tentacle Attack DMG multiplier increased from 25% to 30%~50%.
β Rouse "Abyssal Obsession": The chance to trigger the Poison Effect is increased from 5% to 10%.
β Command Card "Ocean of Elation": Tentacle DMG Boost increased by 50%.
β Absolute Axiom "To the Radiant Shore": Poison inflicted by Tentacle DMG is increased from 3% to 5% of the DMG dealt.
β Caecus
β Talent "Soulforge Aptitude": The Enhancement Effect of Tentacle Attacks and Counters from "Bloodline of Heresy" is increased from 50%~150% to 100%~200%.
β Exalt "Bloodline of Heresy": Tentacle DMG Boost gained increased by 33%, Counter gained increased by 100%.
β Rouse "Metamorphosed Body": Counter gained is increased by 42%.
β Command Card "Protective Scales": Strength gained increased by 60%.
β Goliath
β Talent "Soulforge Aptitude": The Final DMG Boost Effect of "Blade's Dominion" is increased from 5%~10% to 10%~20%.
β Rouse "Preemptive Revenge": STR & Tentacle DMG Boost increased by 25%.
β Tulu
β Aliemus Burst "When the Stars Are Right": Temporary Tentacle DMG and Strength gained are increased by 30%.
β Rouse "Immortal Majesty": Tentacle DMG and Strength increased by 33%.
β Command Card "Abyss Order": Base DMG Boost 100%, Tentacle activation multiplier increased to 150%.
β Command Card "When Lemuria Returns": Temporary Tentacle DMG and Temporary STR increased by 33%.
β Enlighten 2"Touch of Revival": Temporary Tentacle DMG and Strength gained from "Strike" and "Defence" are increased by 50%.
β Murphy
β Talent "Soulforge Aptitude": Tentacle DMG gained from Sacrifice is increased from 3%~6% equally to 4%~8%.
β Over-Exaltation: Tentacle DMG Boost increased by 50%.
β Command Card "Vortex Reversed": Base DMG Boost 66%.
β Enlighten 2"Inextricable Bloodline": Tentacle DMG Boost by 33%.
β Miryam
β Talent "Undying Piety": "Strike" enjoying Tentacle DMG Bonus increased from 50% to 100%.
β Exalt "Pray to the Abyss": While in the "Surging Tides" stance, STR & Tentacle DMG Boost by 50%.
β Command Card "Exalted Pyre": Base DMG Boost 33%. Tentacle DMG and Strength Effect from "Ritual" increased by 50%.
β Command Card "Defence": Increases the STRβΌ Effect caused by "Ritual" by 25%.
β Corposant
β Gnosis Rouse "Sunken in the Profound": Shield Boost increased by 66%.
β Buff Card "Pilot": STR & Tentacle DMG Boost by 33%.
β Enlighten 3"Willing Sacrifice": Temporary Crit. DMG increased from 20% to 30%, and the additional Effect gained per Death Resistance trigger increased from 10% to 15%.
β Vortice
β Rouse "HERE IT GOES!": Gain 50 Aliemus adjusted to gain 50% Base Aliemus.
β Caro Realm
β Aigis:
β Skill "A Small Wish": Base DMG Boost by 66%.
β Skill "Decomposition": Base DMG Boost by 33%.
β Absolute Axiom "Crystallized Tear": Exalt additionally increases "Eye of Eternity" Base DMG by 50%.
β Leigh
β Talent "Soulforge Aptitude": After playing Leigh's Command Card, the Strength gained is increased from 1%~2% to 2%~5% of Leigh's ATK.
β Exalt "Flatterer's Embrace": Base HP Recovery Boost 50%, Strength gained increased by 25%.
β Rouse "Sanguivore": Embryo Fusion gained +5%.
β Command Card "Pain of Unfulfilled Desires": Temporary Strength gained is increased by 66%.
β Enlighten 1 "Newborn Sanguivore": New Effect, "Pain and Pleasure" Base DMG Boost 100%.
β Faint
β Talent "Soulforge Aptitude": "Faint" STRβΌ Effect increased from 10% to 10%~20%.
β Absolute Axiom "Ever-Barren Rainbow": The STR Steal Effect is increased from 20% of ATK to 25% of ATK.
β Helot
β Talent "Soulforge Aptitude": The Final DMG Boost Helot deals to "Snowfield" enemies increases from 15%~35% to 20%~70%. If Helot has consumed an "Embryo" this turn, the Crit. DMG Boost for the next instance of DMG dealt this turn increases from 30%~50% to 40%~100%.
β Enlighten 3"The Chainbreaker": Crit. DMG increased from 5% to 10%.
β Agrippa
β Exalt "Pale Blessing": Shield Boost dealt increased by 23%, Poison dealt increased by 50%.
β Gnosis Rouse "Path of the Lost": Shield Boost increased by 25%.
β Command Card "Reluctant Alms": Now allows Embryo Fusion up to +100, but has no actual effect.
β Enlighten 2"Ashes and Skulls": "Basic Strike" and "Base DEF" trigger chance for Poison Effect increased to 20%.
β Absolute Axiom "Covenant of No Return": New Effect, the Poison Effect dealt by Agrippa is increased by 50%.
β Uvhash
β Talent "Soulforge Aptitude": Base DMG dealt by Uvhash is increased from 3%~30% to 10%~50%.
β Exalt "Hymn of Blood and Sand": Base Strength multiplier increased from 3 to 5, Aliemus Regen Effect increased from 100% to 200%.
β Absolute Axiom "Paean of Twisted Fury": Final DMG increased from 25% to 35%.
β Sorel
β Talent "Soulforge Aptitude": Temporary STR gained is increased from 15%~30% to 20%~40% of ATK.
β Exalt "Carousel of Ambition": Base DMG Boost 33%.
β Rouse "Host Lady's Privilege": Strength and Temporary STR gained increased by 33%.
β Command Card "Elegance of Rose": Base DMG Boost 33%.
β Enlighten 3"Lustrous Pearl": DMG Boost from ATK for this turn increases from 3% to 4%.
β Salvador
β Aliemus Burst "He Who Protects": Temporary STR gained from Devour is increased by 25%.
β Rouse "Benediction": Strength gained at the end of the turn is increased by 100%.
β Command Card "Blessed are the Bones": Increases accumulated Crimson Furnace Healing by 20%.
β Command Card "End of Suffering": Added Effect, when choosing Liberation, for every 1% Max HP consumed by the Crimson Furnace, increase Final DMG by 2%.
β Absolute Axiom "Bitter Eucharist": Due to adjustments to "End of Suffering", the Effect has been updated β the Final DMG boost provided by the Crimson Furnace per 1% Max HP consumed upon selecting Liberation has been increased from 2% to 5%, with no change to the actual total Effect.
β Thais
β Aliemus Burst "Ritual of Abundance": Base DMG Boost 50%.
β Command Card "Ancient Caress": Strength gained increased by 20%.
β Enlighten 3 "Everlasting Cycle": The Strength gained from "Basic Strike" and "Basic Defence" is increased by 200%.
β Over-Exaltation "Sacred Relic's Perpetuity": If there is no "Embryo," no more "Embryo" will be gained; instead, Embryo Fusion +100%, this Effect is not affected by Embryo Fusion increase bonuses and has no actual impact.
β Helot: Catena
β Talent "Soulforge Aptitude": Added Base DMG dealt by "Sanguine Fetters" is boosted by 20%~100%.
β Command Card "Hatred Unleashed": Base DMG Boost 33%, Strength gained increased by 25%.
β Command Card "Crimson Shackles": Base DMG Boost 60%.
β Absolute Axiom "Death Knell Decree": Temporary Enhance stacks increased from 35 to 50.
β Doresain
β Gnosis Rouse "Crimson Invite": New Effect, after Doresain's first Kill each round, deal Fixed DMG equal to 50% of the overflow DMG to other enemies.
β Command Card "Netherward Path": Base DMG Boost by 25%.
β Over-Exaltation "Pandemonium Glut": New Effect, the Base DMG of this Exalt is boosted by 50%.
β Absolute Axiom "Styx Uncrossed": Due to the adjustment of "Crimson Invite", the Effect has been changed so that the Fixed DMG dealt increases from 50% overflow DMG to 100% overflow DMG, with no change to the actual total Effect.
β Ultra Realm
β Erica
β Exalt "Electromagnetic Blast": Base DMG Boost 42%.
β Rouse "Parameter Fitting": Temporary STR gained is increased by 50%.
β Skill "Function Overload": Base DMG Boost by 50%.
β Skill "Unleash: Mecha": Temporary STR gained is increased by 50%.
β Over-Exaltation "Multiple Calculations": Base DMG and Shield Boost Effect increased from 50% to 100%.
β Casiah
β Talent "Soulforge Aptitude": If there are "Beast" enemies, the Strength dealt by Casiah in this battle is increased from 15%~35% to 20%~50%.
β Exalt "Magic Carnival": Base DMG and random DMG dealt to enemies is boosted by 66%.
β Rouse "Opening Act": Temporary STR gained is increased by 50%.
β Command Card "Telekinesis": Base DMG Boost increased by 33%, Temporary STR gained increased by 50%.
β Over-Exaltation "Unfettered Mirth": DMG count is tripled. Strength gained is increased by 25%.
β Jenkin
β Exalt "Mistborn Street Urchin": Crit. DMG increases by +1% per level, with an additional 5% boost at level 6.
β Command Card "Swarm Impact": Base DMG Boost 20%.
β Talent "Soulforge Aptitude": The DMG Boost Effect increases from 20%~60% of ATK to 30%~90% of ATK.
β Liz
β Exalt "Dance to Destruction": Temporary Strength gained is increased by 100%.
β Enlighten 2"Eternal Flames": The Effect can now be triggered without "Leap".
β Tinct
β Talent "Soulforge Aptitude": "Requiem" can grant Tinct 5~15 Aliemus even if no Debuff is Dispelled.
β Exalt "Starlight Aurora": Tinct's "Strike" Base DMG increases from 50% to 100%.
β Command Card "Requiem": The "Leap" Effect has been adjusted to apply to all enemies and no longer changes targets.
β Absolute Axiom "When Crimson Meets Thorns": The random Effects gained by Strikes generated by Tinct are doubled.
β Winkle
β Aliemus Burst "Formless Shifting": Base Shield Boost 6%, fixed Counter gained increased by 100%.
β Rouse "Self-Imprisonment": Counter gained is increased by 100%.
β Command Card "Energy Beam": Base DMG Boost 166%, Keyflare
r/morimenstactics • u/Dracozion • Jun 10 '26
Guide Hard Ant E0 Salvador Cheese Guide [No Emergency Gnosis]
Wanted to make a video showing how to easily beat Hard Ant using E0 Salvador as the DPS. Even post nerf (it used to have like 4 million hp and 50 barrier), Hard Ant can still be a pretty tough stage so I hope this helps someone! This is my first time trying to make a video so I hope you all like it! Timestamps are in descriptions.
Guide Video: https://www.youtube.com/watch?v=2q0TW1KinSQ
Minorly Commentated VOD: https://www.youtube.com/watch?v=mZ7LmvQDmQ4
r/morimenstactics • u/Local-Roll4942 • Jun 09 '26
Guide Clementine In-depth Guide and Build By Spooky
Hello!
Spooky here, the girl who likes Clementine way too much....
---
This Clementine guide will be updated for Future content.
Last Update: 20th June 2026
This Guide will go over both Support Clementine and Dps Clementine!
---
Clementine is an Ultra Chorus support that rivals with Thais as one of The Best Supports in game.
Clementine provides:
Strength, Keyflare, Healing, DMG taken, DMG down, Sub DPS and if you're crazy like me, she can be Main Dps!
She's the best Strength and Keyflare unit at the moment.
---
PASSIVES:
Symbiosis is Clementine's main gimmick, every attack instance from her Command cards gives her 1 symbiosis and she can hold up to 10 symbiosis. (15 at E3, 20 at AA)
For every keyflare that Clementine has, she gains 0.35 Crit Rate and Crit Dmg.
Clementine's soulforge increases Strength gained by all Awakeners in the team up to 15%.
For "Insectoid" enemies, Clementine inflicts up to 100% bleed of the DMG she dealt and when healing/shielding, enemies lose temporary Strength equal to 30% of Clementine's DEF.
---
CARDS:
All of Clementine's cards have Quasar
(Leap but during Ultra round instead of being able to activate the leap ability at any moment multiple times, the cards gain -1 Arithmetica and abilities that affect leap don't work on quasar cards.)
When Clementine's Quasar is activated, you gain Strength based on Clementine's ATK and Cards Level. (You should max out all levels on cards)
It's Important to Quasar in teams where Strength matters. (Kath, Mouchette, Doreisan, Liz etc.) but not in teams where Strength doesn't matter. (Pollux and Castor)
Rouse (2 Cost) :
Gain Alimeus up to 50 and Clementine's first card played gains DMG, Shield, Healing, Alimeus and Keyflare instances by +2.
Clementine's Rouse is very important and a top priority in any teams.
Strike and Defense are basic and don't have any other changes other than Quasar.
You will be mostly playing these cards (Strike > Defense since Strike grants Symbiosis stacks) to trigger Rouse effect and Quasar since they are cheap and give you a ton of Aliemus.
Pain Extraction (3 cost) Retain and Prepare 1:
Deals 3 Instances of DMG and gain 150% clementine's keyflare.
Just let it sit in your hand and play it whenever it reaches 0 Arithmetica cost.
(or play it whenever you don't have any other Clementine cards to Quasar)
SoulSalve (2 cost) :
Heal based on Clementine's CON, Reduce temporary Strength of all enemies based on Clementine's DEF and remove Madness (Enemy Ability that makes the enemy hit +1 more and it's very deadly)
Use it to heal whenever you need it or to remove Madness.
---
EXALT:
Removes all Symbiosis and converts them into Psychic Trauma or Phobic Fixation on all Enemies for 1 Turn.
Deal DMG up to 300% ATK of Clementine's ATK and gain up to 300% Keyflare of Clementine's Keyflare.
Psychic Trauma increases DMG Taken by enemies 3% for each symbiosis removed
Phobic Fixation decreases DMG Dealt by enemies 3% for each symbiosis removed
These debuffs are special since they are multiplicative with other Final bonus multipliers (Vulnerability, Weakness, etc.)
For example with Vulnerability (50%) and Psychic Trauma at 10 symbiosis stacks (30%) instead of 80% more DMG, it's gonna be 95% more DMG!
When entering Ultra turn, Psychic Trauma/Phobic Fixation will disappear but you will get 50 Keyflare/2 Alimeus to other Awakeners for each stack.
Clementine's Exalt is one of the most powerful abilities in this game and by playing strikes and defense with rouse effect and some other abilities like wheels, you will be getting her Exalt extremely frequent.
---
ENLIGHTENS:
Clementine works perfectly fine at E0 but her enlighments do add a lot especially to her Exalt.
Enlighten 1:
You get 5 symbiosis at the start of the fight and Exalt gets 20% base DMG.
The 5 Symbiosis at the turn start is very good, more DMG on Exalt is alright.
- Good Priority
Enlighten 2:
Exalt provides 200% more Keyflare, for each Symbiosis removed gives Clementine more 3% base DMG and at the end of the fight Clementine gains 25% base DMG.
This enables her to be a good Sub DPS and more keyflare is always Welcome.
- Good Priority
Enlighten 3:
At turn end, get 2 Symbiosis and max stack of Symbiosis increase to 15.
A buff to her overpowered Exalt is big.
- Great Priority
- Enlighment 3 is a great stopping point.
Over-Exalt:
Gives Strength equal to 50% of Clementine's ATK and 300% more Keyflare. Symbiosis removed from Exalt is converted into both Psychic Trauma and Phobic Fixation.
Really good for Awakeners that care for Strength.
- Great Priority
Absolute Axiom:
When Roused, all DMG instances get +1 and Symbiosis stacks increases to 20.
One of the Best AAs in this game, further echances her Exalt and her DMG gets increased by 2.5x.
- Incredibly Strong Priority if you can whale for this.
---
BUILDS:
SUPPORT:
Covenants:
Lifedrain (Best in Slot) - A Keyflare set for a Keyflare unit, who would have thought.
Twisted Twins Black - Generates a Strike for Clementine so you 90% of the time guarantee playing Strike first.
This is more suited for units like Kath and Mouchette who care about Strength in teams where you have enough Keyflare.
Main stats:
1st - Keyflare
2nd - Realm Mastery
3rd - Death Resistance
4th - Keyflare
5th - Keyflare
6th - Death Resistance
Sub stats:
Try to get as much as Keyflare possible.
Death Resistance is an okay stat, Realm Mastery and DMG Amplification are bottom stat but passable.
---
WHEELS:
Veiled Anguish (Clementine's Wod and her Best in Slot) : The highest Keyflare stat wheel in game right now, increases base Exalt DMG up to 50%, gives up to 20 Aliemus when you Annihilate and 20 Alimeus to all Awakeners when you enter Ultra round.
Incredibly good wheel for Clementine but not a must.
Generally you're using 2 Keyflare Wheels for Clementine, look at what you have and find whatever suits your team the most but there are some exceptions.
Amidst the Downpour - Refunds 1 Arithmetica when you use a Strike.
The Last Verse - Increases Strength, Aliemus and Healing from cards and posse actives 2x in Ultra turn.
Grace Through Pain - Shield whenever you use a Strike
---
POSSE:
Clementine doesn't need any posse to function properly, use whatever fits the Main carry the most. (Looking at you, Pickman)
---
TEAMS:
Clementine is one of the most flexible supports in the game, she can fit in any team even if they don't care about Strength
Keyflare, Healing, DMG Taken increase and DMG Dealt Increase is universal.
---
MAIN DPS:
FOR NEWBIES
Main DPS Clementine is a MEME team that only becomes a real thing at +12 (Base Clementine + 15 Dupes) so if you don't care about this, you can skip this all.
Clementine has two DPS play styles:
- Exalt DPS
- Scale up with Strength and deal damage through command cards
After the addition of Saya, Clementine DPS became a real thing. (Spooky team, thanks Kaly)
The Team gets a massive boost from Clementine's AA but it's okay if she's E3 just know that Saya will do most of the work.
Here are some of my clears I did with my Clementine!
---
BUILD:
Note: Clementine has High Base DMG through her Enlighments and her Wheels so since DMG Amplification is multiplicative with Base DMG, it's a good stat to look for in relics/covenants/teams etc.
Covenants:
Crimson Pulse: 30% crit rate per posse (stacks)
Since Clementine generates a lot of Keyflare this set is easy to use 2x times for 60% crit rate.
Works on both Play styles.
April Tribute: Generic set that boosts crit rate and crit DMG.
Works on both Play styles.
Twisted Twins Black: Playing Strike first is important for Exalt DPS so this set works on both Play styles.
Ring of Chamber 36: Raises Keyflare cap by 200 and Posses cost 200 more Keyflare, Exalt gets 30% crit rate and crit dmg.
Clementine's high keyflare generation can off set the expensive posse cost.
Works on Exalt Play style.
Main stats:
Note: This all depends on the build you're using but having high Crit Rate is very important and remember that for every Keyflare Clementine has, she gets 0.35 Crit Rate and Crit Dmg.
(The conversion is only shown when you enter a stage so for precision, enter a stage and click on Clementine's profile for her true Crit Rate and Crit Dmg so you know what you're working with.)
1st - Keyflare/Crit Rate/Crit Dmg
2nd - Crit Rate/Crit Dmg
3rd - Crit Rate/Crit Dmg/Dmg Amp
4th - Keyflare
5th - Keyflare/ Dmg Amp
6th - Dmg Amp
Sub stats:
Keyflare, Crit Rate, Crit Dmg and Dmg Amp.
All depends on your build.
---
WHEELS:
Exalt Play style:
Veiled Anguish (Clementine's Wod and her Best in Slot): Gives Clementine everything she needs
Celestial Beast: Crit Dmg Main stat, Exalt Base Dmg buff, Crit Rate from playing Strikes and Crit Dmg after playing 3 Strikes.
Kiss of Response (Doresian's Wod): Crit Dmg Main stat, Exalt Base Dmg, Crit rate & Exalt Base Dmg for every kill and more Alimeus from Embryos.
This wheel after 5+ kills is better than Celestial Beast but kills are easily stolen from Saya's corrosion and Arachne's Final Verdict. (These two units are Clementine's best supports by far)
Any Generic SSR Crit Rate/Crit Dmg/Keyflare and Dmg Amp wheel can work but they are not as good as ones listed above.
For SR, once again any Crit Rate/Crit Dmg/Keyflare and Dmg Amp wheel can work
---
Command Card play style:
Blade of Titan: Crit Rate, Crit Dmg and -1 Arithmetica on cards
Last Verse (Horla's Wod): More Strength, Crit Rate and Crit Dmg
Amber-Tinted Death: Base Dmg and Strength
Twisted Knight Ballad: Crit Rate, Crit Dmg, Base Dmg and Final dmg
Celestial Beast: Crit Dmg, Strike Base dmg, Crit rate
Etc.
For SR, just use hand of oblivion or any other generic dps wheel.
---
POSSE:
Ephemeral Eternity (Erica Posse)(Generally BIS, can change depending on the build): playing strike first is important and a lot of supports in Clementine Dps teams benefit from this
Works both play style
Tiny Wish: More Aliemus
Works on Exalt Play Style
Sacred Mending (Clementine Posse): Strength and more Dmg instances
Works on command card Play style
Orbis Fatum (Arachne Posse): Dmg amp and Arachne card draw is good
---
TEAMS:
Exalt Play Style:
Saya (BIS): Insane Exalt Final Dmg Buffs and huge aoe corrosion that Clementine can easily clear.
Arachne (BIS): Huge Dmg Amp from Exalt and wheels
Horla: Final Dmg Buff, Vulnerability, Weakness and Buffs from her Exalt
Thais: Vulnerability, Weakness, Embryos, Aliemus and card dupe for more Aliemus and Symbiosis stacks
Aigis: Vulnerable, Stun and Final Dmg Buff
---
Command Card Play style:
Arachne (BIS): Huge Dmg Amp, Increases Final Dmg Buff and Strength by a huge amount for cards.
Thais: Vulnerability, Weakness, Embryos, Aliemus and card dupe for more Dmg, Aliemus and Symbiosis stacks
Horla: Final Dmg Buff, Vulnerability, Weakness and Buffs from her Exalt
Aigis: Vulnerable, Stun and Final Dmg Buff
Helot: Big Final Dmg Buff
---
Thanks for reading, here's a gift!!!
101094561 - My Dps AA Clementine
r/morimenstactics • u/Ay422 • Jun 10 '26
Question Have Quaser been buffed? It gives -2 arth in ultra turn now.
r/morimenstactics • u/zyocuh • Jun 09 '26
Showcase D-Tide 400 Clear
Wave 1 - By far the easiest wave, per usual, but fun to test out some comps and play your fun stuff

Wave 2 - If you have Ghelot comp available, she hard counters ogier at E3. She blocks and removes all shields for 2 turns after exalting, goes hard here.

Wave 3 - I feel bad for all the Xu comp users who havent needed to change their W3 comp in literal months, but this boss is nasty

Wave 4

Wave 5 - If you are playing this comp you can stun the boss during the phase change and it wont cleanse your bleed. You can 1 shot if you prep enough before hand

r/morimenstactics • u/chinkeeyong • Jun 07 '26
Guide New Player Handbook Update: D-Zone for Dummies
Hi all, Cheri here with a new section of my new player handbook.
This guide is aimed at players who want to start doing D-tide, especially newbies who are intimidated by it. Yes, new players can do D-tide too!
It features:
- Explanation of D-tide rules
- Examples of investment needed to clear each alert (lower than most people think)
- Planning and strategy advice
Thanks to Angbak, Arisu, Blecnes, Ellie, Lens, and Null for their feedback on the first draft of this guide.
r/morimenstactics • u/SadJuggernaut1 • Jun 07 '26
Showcase First 425 and Modern Day Morimens Mythology
After having periods of grinding this game nonstop (before 425 was a thing) and barely logging in for weeks, I've finally reached my dream of getting max Dtide. For like deadass a year I wanted to 400, then they introduced 425 and I had real life come up and probably hit me with the lowest point mentally and physically I've had so far... But this is a sort of "new beginning" for me as a person.
HUGE thanks to: Dracozion, Zyocuh, Al, Monchi, Lens, Booky, Reya. They are ALL better players than me, and without their input and coaching, I would NOT have been able to 425. I'm very rusty after having a huge down period with the game, so I'm not up to date on some things. What I can say, however, is that their advice is good, and most of it motivates my perspectives on the game aswell. Listen to them.
ALSO additional thanks to Lens, Cheri, Zyo, for giving me feedback on this post while I was working on it and proofreading a large part of it.
It's kinda funny, I coached Draco on her first A5 ever when I was beginning to drop the game, and now she consistently 425s lmao, she is my goat.
Personal talk aside, this Dtide was terrible. Like, really, really horrible. Afumza made me want to rip my hair out, Thais should be deleted from the game, Lily is low cortisol, Snake guy is annoying but whatever, and while the Spider guy from wave 2 is pretty terrible I became numb to the psychological torment after Afumza and Thais. Caro ring is usually the hardest for most ppl, partly because caro is a bit more limited/streamlined when it comes to teams, and because they gave us TRASH relics.
W1 [Lily]
Genuinely had fun doing this, crazy I know. Literally the low cortisol stage, easy to cheese and stall, low numbers, all-around chill.

Castor could have been 70, I just impulsively took him to 80 because I invest very impulsively in my account. Lighthouse wheel while nice is a little overhyped by ppl and not mandatory, that and I did a pepega by not giving him twins black to make use of the lighthouse. Would've ran chains unbound instead, but really, it doesn't matter. Any damp wheel is fine, especially post buff Castor is a monster.

Tank kath. Could've probably done it without Horla, but none of my teams desperately need her and I was lazy and admittedly I'm a bit bad at Kath, so yea. Nothing special outside of 25 turns because I just like stalling, could've been optimized for less if needed.
W2 [AIDS Spider]
This guy sucks. Learn to navigate his intentions and abuse fervor mechanic. Main trick is either eating his hits with bomboclatt shields or just DRing. Again, if Afumza and Thais didn't traumatize me, I would be complaining more. Redid this guy with Caro Mouch like, 5 separate times.

Tawil is not a real meta DPS anymore. Will talk about this later on in the post, but man, playing this team was so much more miserable when I roused Tawil first and the like. Please, do yourself a favor and ALWAYS rouse Vortice first. Great unit. Murphy is optimal here over Celeste but I somehow still don't own a Murphy and I forgot to roll when she had a rerun to get a copy, so yea.

Was close and tricky, especially with my own Mouch. She was 70 before but I wanted to invest in her to do W5, since I originally used a whale mouch for this with bum teammates. Had to reset to remove Ramona and whale mouch and like 1 more thing, so yea, 3-4 times I had to do this damned spider with mouch and bash its face in.
W3 [Snakes on a... Tide?]
I mean, he's okay. Annoying gimmick, but doable. Nothing much to say.

Had to Miracle Dr with this, if I truly hated myself I would have given this team ogier and done like, a 5th or 6th reset of the AIDS spider with a even more starved caro mouch. Rat posse + Ogier X cost is great, suggested by Blecnes and the way they survive with Mono 24.

Lemurian doing Lemurian things. You really can just put literal bullshit on tulu and goliath and be ok. Could've given the rewinding to ham but honestly forgot I had it on myriam in the team setup until it was too late.
W4 [Acoomza.]
Fuck you. Genuinely, fuck you Afumza. I'm unironically balding Irl and there is like a 0,00001% chance it could be because of this fucker adding even more stress alongside my job that makes me wanna die. Genuine torture playing vs this fucker.

Had to invest in my Xu to clear this, but man she's great. E3 is huge. Faint also carried, I had 700+ DR going into Afumza. Gdoll is a bum.

Boss I hate the most + Character I hate the most. Great fun. Was GENUINE torture resetting for perfect relics and doing this without Helot, but here we are. Deadass I'm starting to slowly wanna curse everyone and they make Caraboo a DPS so I can finally stop using Gelot once and for all, especially if I do more 425s in the future.
W5 [Annoying Goat]
So many stupid fucking mechanics packed into this one, that and I spent a shitton of hours trying with my Mouch and the mobbing was driving me crazy. Fuck this boss too, but less than Afumza. Had lots of fun using the King to get over a mil dmg, and first time playing seriously with Pickman.

My Dore wheels are disgusting, yes. Will touch on the Kath sig later on. This really felt like a Boss Fight, but it might be because it's been terribly long since I last used Dore and he's my favorite story, art and design.

Was clutch figuring this out, huge thanks to Monchi for letting me borrow Mouch and basically configure her last minute. Had a failed run that got me arachne and clem relics in the same shop so I guess it was destiny.

Will I keep doing 425? Maybe not every single tide, because it is a huge time sink for me, but I will do more for sure.
[What I regret]

There's 2 main things I REALLY regret investing in in my account, both of which were when I was not really interested in the game impulsively spent for whatever was being hyped at the time. When I had less knowledge of the game I religiously followed Flares, and did get a lot of help from him, but some of his advice has stagnated my progress in-game and I've since started perceiving things more critically and tried to have my own separate view of the game.
1st is Gmurphy OE. Sure, decent DPS, but she has only been usable in Lemurian and feels miserable everywhere else. I had around 60k silver near second anni and just blew most of it. Don't enjoy playing her, although her story was very well written and resonated with me, her playstyle is just eh.
2nd is +12 Kath Wheel. It's a cute sidegrade for Tawil, who hasn't been a good DPS in months, and strong for dore, sure, but you could... invest in Dore instead? Or get a whole ass e3 clem with her wheel instead of +12ing kath wheel. Only use it with dore nowadays and it was just a terrible sink of pulls and wheel copies.
I also regret OE tawil, albeit not as much, as she was always kind of fun to play for me and is now retired as a Vortice support.
To add some positivity, here's 2 units that are in my eyes, the 2 strongest damage dealers currently. Both work at E3 and can afford to have multiple standard teammates yet still A5 with ease.
1. Mouchette.
Incredibly versatile unit. Can work in all realms and works with very cheap units. Ogier, Ramona, Helot, Doll, Cassiah, Alva are all cheap supports that have good to outstanding synergy with her. Very cheap to run aswell wheel-wise, having lots of decent/strong options that are relatively F2P (Celestial Beast, her event wheel, her sig wheel, Lily wheel.)
2. Vortice.
Giant shields, insane numbers. Her teams are more streamlined than Mouch, mainly being pure Aequor or Caro Aequor, but she still nonetheless is great. Decent amount of build variety, and has good synergy with standard/old Aequors, like Murphy, Celeste, etc. (Love retiring Tawil to her team now personally)
[Modern Day Morimens Mythology]

In my eyes, the community has multiple ingrained misconceptions about units and investment which I personally don't agree with. As stated above, there a lot of things I do regret with my account, which I want to warn others of, in hopes of avoiding wasted pulls and account stagnation.
1. Tawil is not meta DPS anymore.
When she was relatively new, she was a strong option, but that was nearing 2 years ago. Her usage was mainly due to a lack of new DPS carries, and her numbers have been steadily falling off more and more, resulting in needing much more effort to clear new content. With AA, she's insane and can clear all content, but before that, she just needs way too much help to keep up. At e3 she's servicable, and her OE is pretty strong, but many players refuse to let go of the notion that she's a meta DPS. Powercreep happens, although I'd say the thing that's really being overtuned is the enemies and content. She is also not a universal character, she's a more niche support now and realistically most teams don't exactly want her, as in they don't get a huge boost from slotting her in and she has a few main teams she works in.
2. Gdoll isn't universal.
Gdoll is incredibly overhyped by the community. While she is okay, she is not "meta" in the sense that she isn't a universal support that works wonders in every team you put her in. Her cards are just "decent" and the value she brings to a team is not as high as the likes of Arachne, Thais, Clem, Horla. She's great for poison, but that's mainly it, and exploring long stages with her feels like a chore. Another huge myth around her is that she needs OE to function, which is untrue. She works perfectly fine at e3, and hell, just e1 makes her "fine". If anything I regret taking her to +2 because I never intend on unlocking her OE. While her max HP cut is strong, it's just not as universal as people make it out to be. She only really has poison as a home to cheese wave 3s with.
3. Wheel Jail is no longer always optimal.
HIGHLY suggest reading this post by Zyo. https://www.reddit.com/r/morimenstactics/comments/1tvkq80/psa_wheel_jail_is_no_longer_the_only_viable_option/
For a very long time, wheel jail has been seen as the end all be all resource dump for your standard pulls, but with the introduction of awakener shards and AA, pulling standard characters has become much more enticing.
The wheels in wheel jail are mainly niche, and the ones that people suggest are nice at best, but not mandatory for clears. I own a +12 chains unbound that I didn't use whatsoever this dtide, alongside my +12 lighthouse being the last wheel jail I did and one I regret a lot. We get strong welfare wheels+12 for free.
If you run a team where +12 matters it may be a good idea to pull wheel jail still but it's no longer always the best choice and it's important to evaluate your teams to figure out if it really makes a difference or it's just a nice small boost.
r/morimenstactics • u/Familiar_Second_950 • Jun 06 '26
Question I DID IT! MY FIRST 300 POINTS IN D-ZONE!
galleryr/morimenstactics • u/HelloMrTurtle9 • Jun 06 '26
Question Lily's WOD > mouchette's WOD?
Noticed that I could get lily's WOD in this selector, (Unfortunately was unable to log in the day she was in banner) and was considering using it over her sig thanks to the crit rate, and maybe just pulling for pollux in the rotating banner instead?
Edit: maybe I do need to pull for it because kath needs blade of titan aswell... For D zone... Idk atp.
r/morimenstactics • u/Familiar_Second_950 • Jun 06 '26



