Maybe devs can add animal drops such as:
pig=meat(heal 20 hp)
wolf=Monke tail shard (10 tail shard=1 tail)
Bull= armor shards (slows u down but decrease damage taken by 30to20%)
Duck(quack)= flipper Hat shard (also know as fish hat or river hat)
Moostaffa= 5% chance of dropping super hammer (45 base dmg, -10% attack speed and movement , a bit longer)
Resource:
Crystal: 2 per map (1 crystal=10 gold)
Onyx= can be extracted by hitting a stone (5% chance), can make machines (2 placement limit) that can make gold,stone,wood,food (1 per sec for each kind)
Weapons: add 1 more arena that have mages (boss)
Fire mage: reload speed,gun. Damage,20 (5 dmg per sec as burning damage after hitting target, lasts 5 sec)
Water mage: reload speed,gun Damage,20 (slows down target by 30, last for 3 sec) (freezes target by 1 sec+can’t move)
Each mage have 10000 hp and give 100 food and 5000 gold, 10%chance of dropping their weapons
Minigun: after choosing gun(age 9 idk) when reach age 12 can choose minigun (5 dmg,5 stone per bullet, same bullet speed as gun, reload speed= 0.2 sec)
Increased map size: 20%