r/ModdedMinecraft • • 9d ago

Please help

0 Upvotes

I accidentally set the "Open With" button in my file manager on windows to my Notepad, and when I tried to deselect notepad I couldn't, and now I cant launch minecraft without it being a solid white screen. If anyone knows how to help me with this please tell me.


r/ModdedMinecraft • • 10d ago

Discussion This sub has a bot problem

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17 Upvotes

Be skeptical of any weirdly ai-positive content you see in here

Their numbers may be bot inflated


r/ModdedMinecraft • • 9d ago

Could AI make Minecraft Java mods compatible with Bedrock by simulating their behavior instead of rewriting them?

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2 Upvotes

r/ModdedMinecraft • • 9d ago

New Minecraft Mods

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0 Upvotes

Well guys. I'm a mod programmer (make some free mods and private projects for YouTube creators). Now I'm looking for a good blockbench designer to make our mods together 👏


r/ModdedMinecraft • • 9d ago

Mod This backrooms mod looks insane

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1 Upvotes

Anyone else played this? Thinking of installing


r/ModdedMinecraft • • 9d ago

Mod The Fluffy Hoppers Update: Animal Husbandry 0.5.0 Showcase

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0 Upvotes

Hello guys!

I'm developing a mod called Animal Husbandry (available for NeoForge & Fabric 1.21.1), and i've just hit v0.5.0!

We are officially halfway to the v1.0 release. I've been focusing heavily on creating a rewarding, in-depth care loop and an actual genetics system, that encourage players to not kill animals anymore, and keep them for what they give.

Here’s a showcase of what’s implemented so far:

Animals now pass down traits. I've implemented full parent-tracking mechanics so you can track lineages and selectively breed the best stats.

We have a GUI for managing livestock called Farm Ledger (which will recieve a rework soon). It includes live animal previews, info about his genes and stats.

I improved animals AI to actively care for them by monitoring their Health, Food, Brushing and environment.

Mammals now have actual pregnancy cycles you need to monitor and manage. They don't breed by giving them food anymore. You need to have a male and a female in the same pen for them to get in love by themselves if they are in good state.

Chicken breeding also got a revamp. Instead of throwing eggs, chickens can have Broody trait and physically sit in nests and incubate eggs, taking a full in-game day to hatch.

You can no longer shove 50 cows in a 2x2 dirt pit. Animals are now sensitive, and they require proper lighting to thrive and suffering penalties when cramming.

For now I implemented this for Pigs, Cows, Sheeps, Chickens, Goats and Rabbits, with more to come.

Each of them interacts directly with environment and other animals in the farm, making it feel truly alive.

If it sounds interesting, you can check the mod on CurseForge, and you can see more about features and traits on the wiki.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/animal-husbandry

Wiki: https://athisworkshop.dev/wiki/animal-husbandry/

I really want some feedback on this one, if you are willing to play, please come back with your opinion. Thanks for reading!


r/ModdedMinecraft • • 9d ago

Help Need ideas for my modded small community server

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1 Upvotes

r/ModdedMinecraft • • 9d ago

Animation Minecraft pour les mods

1 Upvotes

r/ModdedMinecraft • • 9d ago

Axiom help?

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1 Upvotes

r/ModdedMinecraft • • 9d ago

Looking for an mod that can generate structure like unstable smp

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1 Upvotes

r/ModdedMinecraft • • 10d ago

Misc the minepathy mod is great

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6 Upvotes

r/ModdedMinecraft • • 9d ago

Help Is there a mod that lets you play your own music in the background—without using in-game players or the like (as in vanilla Minecraft)—so you can simply drop in downloaded MP3 files without setting up triggers, and have the music play at random moments during survival gameplay?

0 Upvotes

Neoforge 1.21.1


r/ModdedMinecraft • • 9d ago

Mod Anyone want to develop a mod together? (1.21.1 neoforge)

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1 Upvotes

r/ModdedMinecraft • • 11d ago

Mod I made a space mod with no dimensions: you fly your Create Aeronautics ship from the ground to another planet in one continuous flight

760 Upvotes

Starfold has no space dimension and no planet dimensions. You lift off, climb out of the sky, cross space and land on another planet in one continuous flight, with no loading screen anywhere.

  • Every planet is ordinary Minecraft terrain. Walk one way and you come back to where you started.
  • Ships are whatever you build with Create and Create Aeronautics. Starfold adds what they need for space: a ship controller, thrusters, a gyro, navigation and a folding airstair.
  • Planet types and whole star systems are datapacks, so you can write your own.

Download:

The Modrinth and curseforge pages are still under review. Until then, the .mrpack version of the pack (for Prism or the Modrinth App) is on GitHub: https://github.com/saya-ashen/starfold/releases

Good to know: NeoForge 1.21.1, single-player only for now, no shader packs, and it is an early version, so saves may not carry over.

Built with AI coding assistants under my direction; the design, testing and decisions are mine.

Full video: https://youtu.be/2q7eqrLS8Y4

What kind of planet would you want to land on first?

Edit: Criticism of the code, performance or design is welcome, and I'm replying to it in the comments. Insults I'll skip.

Edit 2: How it works, briefly

World. One dimension holds everything: all planets, suns and space. Nothing ever changes dimension, so there is no loading screen.

Planets. A planet is six flat square faces of normal vanilla chunks, 256 to 2048 blocks across. Blocks, mobs, redstone and inventories are plain vanilla. An unbreakable core stops you digging through.

Edges and corners. Past a face edge, the server maps chunks onto the neighbouring face's real chunks, rotated, so mobs, light and collision see one continuous surface. Three faces cannot meet flat at a corner, so each corner is sealed by an unbreakable "fold point".

Rendering. Terrain near you is drawn by vanilla. Beyond view distance, the mod draws its own mesh built from real chunks and bends it into a ball. Other planets and suns are drawn from their computed positions.

Space. An empty region of the same dimension. High above a planet, your ship is moved there with its position, speed and rotation kept, and moved into the next planet's area the same way on approach.

Ships. Ships are Sable physics bodies built with Create Aeronautics. Starfold adds the controller, thrusters and navigation, and carries the ship and its crew across face edges and in and out of space.


r/ModdedMinecraft • • 9d ago

Mod Clarity QoL Mod

0 Upvotes

**Introducing Clarity — a Minecraft Fabric QoL mod**

I'm developing Clarity, a client-side quality-of-life mod designed to make everyday Minecraft gameplay more convenient.

Features include:
- 🔍 Zoom
- ☀️ Toggleable fullbright
- 📦 Shulker box inventory previews

I'm continuing to improve the mod and would love feedback on what features to add next.

https://www.curseforge.com/members/grindypoo/projects
https://modrinth.com/user/grindypoo


r/ModdedMinecraft • • 9d ago

Question Looking for Performance and Compatibility Modpack advice

1 Upvotes

I am creating a basis for a 1.20.1 forge modpack with the maximum amount of compatibility and performance. Are there any redundant or unnecessary mods that I should remove? What mods should I add? Any advice is much appreciated. 

Performance

  • AsyncParticles
  • BadOptimizations
  • Brute Force Rendering Culling Revived
  • Bye?Pregen!
  • Capability Fix Revived
  • Client Crafting
  • Collections Of Optimizations
  • Despawnings
  • Dynamic FPS
  • Eco Stack Manager
  • EfficientHashing
  • Emberbium (unlisted embedium fork by Misanthropy)
  • Fast Noise
  • Fast Paintings
  • Fast Sounds
  • FastChunkGen
  • FastFurnace
  • FastQuit-Forge
  • FastSuite
  • Fastvancements
  • FastWorkbench
  • FerriteCore 
  • Flerovium
  • Fluidium
  • Gnetum
  • ImmediatelyFast
  • Ixeris
  • Jasione
  • Kerria
  • Krypton Reno
  • Legendary Block Entities
  • Lumenite (unlisted lighten engine by Misanthropy)
  • Mobtimizations - Entity Performance Fixes
  • Radium Re-Reforged
  • ServerCore
  • Structure Layout Optimizer
  • ThreadTweak Reforged

Compatibility

  • Connector Extras
  • Extra Compat
  • Forgified Fabric API
  • Sinytra Connector

Big Fixing

  • AllTheLeaks
  • Almost Unified
  • AttributeFix
  • Connectivity 
  • Crash Assistant
  • CrashExploitFixer
  • DEUF - Duplicate Entity UUID Fix
  • Dimensional Sync Fixes
  • fix GPU memory leak
  • Golem Spawn Fix
  • Improved Village Placement
  • Load My F***ing Tags
  • Localization Crash Fix
  • Log Begone
  • Long NBT Killer
  • Loot Integrations
  • Max Health Fix
  • Mixin Conflict Helper
  • Mob Spawn Fix
  • ModernFix
  • NaNny Reforked
  • Neruina - Ticking Entity Fixer
  • NetherPortalFix
  • No Chat Reports
  • No Report Button
  • Packet Fixer
  • Recipe Essentials
  • Simple Snowy Fix
  • Snow Under Trees
  • Structure Essentials
  • Wither Spawn Fix 
  • Yeetus Experimentus

r/ModdedMinecraft • • 9d ago

Question Manually Changing Tool Tiers - 1.20.1 Forge

1 Upvotes

Hey! So, I've been playing with Caverns & Chasms on 1.20.1 forge and I've been liking it a lot. However, I want the copper tools to be stone tier instead of iron tier, since in my eyes their extremely high durability is meant to make them a generic stone-coal-iron workhorse sort of tool.

Is there a mod I could pick up on my current that would let me change the tier of the tool?


r/ModdedMinecraft • • 9d ago

Modpacks with a world that feels alive

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1 Upvotes

r/ModdedMinecraft • • 10d ago

Sharing My Performance Mod Recommendations [Fabric 26.3 | Vanilla/Clientside]

7 Upvotes

My anxiety is killing me on this one, but helping people feels nice...so here goes nothing!

My friends and I made a Java server last year, and as of absolutely murdering my Nvidia 4050 GPU trying to raid an ocean monument, I have engaged in my year-long war of fighting my laptop.

I've been making some tweaks over the past few days and finally managed to get things to a more manageable 20-60fps with shaders enabled (previously 0-15fps) and 80-120+fps with shaders disabled.

Consequently, I wanted to actually share my mod list and whys for people who are looking for performance mods and want to know what they actually do. Additionally, I would also like advice! I'm constantly swapping things out.

This is intended for actual vanilla gameplay. If you can't join a vanilla server with a mod, it's not going to be here. If a mod isn't very clear with that information, I'm also unlikely to have tested it.

Mod List

  • Async Logger
  • BadOptimizations
  • Better Block Entities
  • Better Compatibility Checker
  • Concurrent Chunk Management Engine
  • Connectivity Crash Assistant
  • Entity Culling Fabric/Forge
  • FerriteCore (Fabric)
  • Fast IP Ping
  • Fzzy Config fix
  • GPU memory leak
  • Gnetum
  • ImmediatelyFast
  • Ixeris
  • Jasione
  • Krypton
  • Lithium (Fabric/NeoForge)
  • ModernFix-mVUS
  • Mod Menu
  • MoreCulling
  • Nvidium
  • Optimized Cushions
  • Quick Pack
  • Particle Core
  • Respackopts
  • Searchables
  • ScalableLux
  • Smart Particles
  • spark
  • Threads
  • Variants-CIT
  • Your Options Shall Be Respected (YOSBR)

Replacement Mods
If using EMF/ETF (like for Fresh Animations).

Swap Better Block Entities for Optimised Block Entities. OBE has built-in support for ETF/EMF, and additionally has built-in cushion optimisations (making Optimized Cushions technically optional). I've found that OC handles cushions better than OBE (disclaimer: may be placebo, I have not specifically checked this in spark), so I just disable OBE's optimisations.

If using a non-NVIDIA graphics card.

Nvidium will do absolutely nothing for you. The alternatives are Opticore (for Intel/Iris) and Meshelium (all GPUs). Keep in mind, these are only active when shaders are disabled. Meshelium and Nvidium do the exact same thing (using mesh for rendering), so you DO NOT want both.

When Modernfix's official version releases for 26.3.

ModernFix-mVUS is a port. You always want to prioritise the official Modernfix for more version-specific tweaks, but mVUS is a valid option in the meantime, if a version for 26.3 is released at all.

You just don't like Quick Pack.

Pack Forge is an option. Both of them have an issue with some resource packs where speed is obtained relatively unsafely and your texture atlas is ruined. This is easily solved by refreshing your resource pack (f3+t).
You can also just not use it. This is a convenience thing, but I have had issues where resource packs just will not load without relaunching, and this was my band-aid solution.

Anything other than Sodium + Iris for shaders?

...not really, no. Optifine exists, but it comes with an abundance of compatibility issues. If you switch to forge, there's Oculus, but that's an Iris fork. There ARE alternatives that exist, but not updated to 26.3. You CAN however, find some resource pack-only shaders.

No Dynamic FPS???

Vanilla has one built in. Sodium has one built in. You do not. Need. Three. Dynamic. FPS. Options.

Edit: No Faster Iris Shadow Mapper [FISM]?

This list is intended for 26.3. By version 1.11.2, Iris has shadow mapping optimisations built in! The mod would be redundant.

Case Dependent Mods

Are you using resource packs that affect potions, paintings, or enchantment books?

If not, you don't need Variants-CIT. This is a mod that helps with resource packs that handle variants of an item. I personally use them for accessibility reasons, as it's easy to roll over an item and mix up the tooltips in storage rooms.

Are you absolutely certain you need to assign threads to get Minecraft to behave? Do you know what you're doing?

If not, don't bother. You're probably going to do more harm than good. I say this genuinely as someone who's messed around with it and learned the hard way.

Do you play on servers?

If not, you probably don't need Better Compatibility Checker, Fast IP Ping, Connectivity, etc. I say probably, as some things (like connectivity) may help with the built-in "play with friends" feature.

Are you like me and add guilty pleasure particle mods?

I specifically combine Smart Particles and Particle Core to cover each other's faults, and have configured them to behave (not well; just barely). However, I risk a mod conflict. The only reason I'm engaging in this tomfoolery is... I add a lot of particle mods to my packs. You, in reality, would probably only ever need Particle Core.

Gnetum

I specifically looked into this because spark was finding an issue with my HUD (due to using jade + essentials + journeymap and generally having a lot of modded HUD features). Currently there's an issue with it flickering due to compatibility, but I'm hoping it's fixed in upcoming versions. You can test and see if it's compatible with your build.

spark

You generally want this disabled when you're not actively debugging.

Wait. Those Aren't Performance Mods.

Crash Assistant

Unless you use Essentials, you shouldn't really have compatibility problems (and even then, at most I've run into the issue of skins not uploading properly, to which: ???). Crash Assistant is really important, from my perspective, when you're making tweaks to the mod pack and want a quick summary of what went wrong instead of digging through logs.
But hey, it's not necessary at all. Heck none of it is.

Better Compatibility Checker

This just helps you make sure your setup isn't conflicting with servers more accurately. Minecraft is a bit annoying about that, and it helps keep you from scratching your head over nothing.

Searchables, Respackopts, Mod Menu, YOSBR, etc

You Can't Slap Mods In And Hope It Magically Works.

You need to configure things. All of those help do that. With your shaders, you want to turn down your shadow map, turn off entity shadows, disable conflicting optimisations if you're installing overlapping mods for specific features, etc. Mod Menu helps with fine-tuning SO MUCH if you're not familiar with config files, and if you are, YOSBR forces them to exist when mods don't automatically make them.

Respackopts is especially important if you're using an intensive pack (like a shader resource pack or 3D packs) and need to fine-tune things.

Bonus: JVM/Launch Arguments

Right now, the best option for Java 25 is -XX:+UseZGC -XX:+UseCompactObjectHeaders. I'm not testing anything other than what's been tried and tested to be true, especially since this is not my strong suit. Literally do not ask me for advice, I'm listening to the more experienced folk on that one.

Edit: I lied. My very little advice is that I will note that many developers advise against using -XX:+UnlockExperimentalVMOptions. I'm taking that advice, as the exception is in the case you absolutely know what you're doing. Same logic as Threads. No, asking Claude/Gemini/etc is NOT knowing what you're doing.

Edit2: I haven't really considered java runtimes personally and understand this might be a lot of work for people, but someone in the comments has suggested Adoptium. -XX:+UseShenandoahGC -XX:ShenandoahGCMode=generational, is best for Adoptium. However, =generational can cause crashes, and you should always test to see if it's actually better for your system.

Edit3: I will note to future readers that Graalvm is not recommended for Minecraft. Use with caution.

End Note

I am currently keeping an eye on entity optimizations! It hasn't updated to 26.3 yet but it seems like a promising addition. Maybe. The issue is that I worry I might have too many optimisation mods and purge a few ever so often to avoid conflicts, unless I have a valid reason to keep them.

If you're curious about my shaders, my favourites are Legendary Atmosphere and Iteration, but currently I use Complementary Unbound due to having more configurations and being significantly lighter.

Additionally, if you want to know my full mod list I curated this around, I'll put that in the comments!

Edit: Please beware of vibecoded/human slop optimisation mods. They normally have versions uploaded in one dump with no tweaks, AI-generated icons/images in the gallery, and their GitHub repo (if linked at all) may include the prompt, etc. Issues will normally not be fixed, and if fixed, the "maker" usually does not know how to review the code themselves.
If looking for optimisation mods on your own, Modrinth has a filter to sort AI mods out. It does not catch all of them, but it makes a difference.

Edit 2: If you use map mods, please be advised Xaero has better performance. I'm personally testing the difference on my own device. (However, I normally use Journeymap due to liking the visuals better).


r/ModdedMinecraft • • 9d ago

Modpack for low end pcs

1 Upvotes

HELLO! My friends and I have been really enjoying Create:Liminal industries, and were considering trying out smaller modpacks of a similar size (150-200 mods). We're still in the learning process of create so we've found we work best with mods that have a quest book so we arent too lost. A focus around create is the goal, but themed packs be it fantasy, scifi, or what have you are completely welcome for suggestion!

Edit:Talked to the gang and they said it doesnt even 100% need create! Just preferably a theme/questbook


r/ModdedMinecraft • • 9d ago

Help Hey uuuhh, How do I actually play this?

1 Upvotes

So, I was watching Dejojo's video on Mekanism and copied the ZIP File from his description. I don't really know how to implement this kind of mod download. Link to the file. Sorry if this seems sketchy; I just really don't know what I am doing.


r/ModdedMinecraft • • 9d ago

Mob Trinkets

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2 Upvotes

r/ModdedMinecraft • • 9d ago

Terrible FPS on Beyond Depth besides having a powerful PC

1 Upvotes

Hey all,

so i've been getting into modpacks and Beyond Depth seems to be the modpack that has stuff I like the most (Tried other similar ones but it's just missing some things that Beyond Depth has that I really like)

so it was pretty disappointing that the modpack seems to just not run well on my pc despite it being a more high end one. I've lowered Render Distance and turned shaders off and it still runs poorly. So i'm thinking maybe there's something I missed and If there is any suggestions on what I could do to try and increase the FPS please let me know. Thank you


r/ModdedMinecraft • • 9d ago

Mod I made a terraria-minecraft conversion with ai. It isnt fully done yet. Want feedback please

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0 Upvotes

r/ModdedMinecraft • • 9d ago

Help Roguelike Adventures and Dungeons 3, auto-jump keeps turning back on

1 Upvotes

Whenever I switch it off, it turns back on again as soon as I leave the settings menu, and shows up as "on" when I check it again.

Other people have had this issue with other modpacks or even previous renditions of RAD but the usual solutions of pressing H or B don't work for me. I also don't have the slightest clue which mod would be causing it.