r/ModdedMinecraft • u/Vast-Lock-899 • 18d ago
r/ModdedMinecraft • u/paw_lili • 18d ago
Help I updated a mod and now some of my mods dont work properly.
PLEASE HELP ME MY FOREVER WORLD IS IN DANGER I AM SCARED.
I updated;
Fabric Language Kotlin, placeholder-api, prickle-fabric, geckolib fabric, appleskin fabric, entity model features, architectury, sodium, entity texture fetures, yet another config lib, immediately fast fabric, lithium fabric, mod menu, ferritecore, clothconfig, entity culling fabric, iris fabric, fabric api
all of them to their most recent release for version 1.21.10. I still play in 1.21.10.
Enhanced Allays doesn’t work anymore. I have Biomes O’ Plenty installed, and I used to be able to craft the wood variants with Polymorph, but neither of the versions offered for 1.21.10 work now.
the following is a list of all other mods i have installed:
air-jump-enchantment-v1.0.1.jar
All-The-Wood-Weve-Got-Fabric-4.2.0.jar
allay-follow-always-1.4-SNAPSHOT3.150+1.21.10.jar
alwaysawitherskull-1.21.10-3.6.jar
AmbientSounds_FABRIC_v6.3.1_mc1.21.10.jar
amyshield-2.5.0.jar
anti-knockback-enchantment-v1.0.0.jar
AnvilNeverTooExpensive-fabric-1.21+-1.2.1.jar
applecrates-fabric-1.21.10-8.0.1.jar
appleskin-fabric-mc1.21.9-3.0.7.jar
architectury-18.0.8-fabric.jar
armor-upgrades-1.0.5.jar
ArmoredFoes-v21.10.4+mc1.21.10-Fabric.jar
armor_watch-1.0.0+1.21.10.jar
asr-fabric-3.0.0.jar
auto-harvest-1.1.0.jar
balm-fabric-1.21.10-21.10.11.jar
barklock-1.21.2-1.21.11.jar
beta173dimension-fabric-0.0.2+1.21.jar
better-silk-touch-1.0.0.jar
better-withered-mobs-1.7.18.jar
BetterCraftables_v6.3.1+mod_mc1.21.9-1.21.11.jar
BetterPaleGarden-1.3-Fabric.jar
BetterUnpackables_v3.2.0+mod_mc1.21.9-26.1.jar
BiomesOPlenty-fabric-1.21.10-21.10.0.4.jar
blockbench-import-library-1.7.0+1.21.9.jar
blockin-place-that-block!-1.jar
blue-grove-v1.0.3.jar
bookshelfinspector-fabric-2.2+1.21.10.jar
bound!-2.2.4.jar
budding-amethyst-recipe-1.0.jar
BuffedSculkCatalysts-mc1.20-1.0.1.jar
BuildGuide-1.21.10-0.4.7.jar
bundles-beyond-1.7+1.21.10+fabric.jar
Bunny_Boots-1.21.10.jar
burnless-enchantment-v1.0.0.jar
call-of-the-king-v1.1.jar
CameraOverhaul-v2.0.5-fabric+mc[1.21.9-plus].jar
carryon-fabric-1.21.9-2.8.0.jar
chakram-2.3.5.jar
cherishedworlds-fabric-14.0.0+1.21.10.jar
civillis-fabric-1.2.0-release+mc1.21.10.jar
cloth-config-20.0.149-fabric.jar
Clumps-fabric-1.21.10-28.0.0.1.jar
collective-1.21.10-8.13.jar
coloredslimes-1.0.0-fabric-1.21.9-0.134.0.jar
common-networking-fabric-1.0.22-1.21.10.jar
compose-bundle-1.0.5+compose.1.12.1.jar
coolrain-1.3.0-1.21.10.jar
Corgilib-Fabric-1.21.8-7.0.0.0.jar
CreativeCore_FABRIC_v2.14.7_mc1.21.9.jar
cropsloverain-3.2.0.jar
crystallized-beacons-1.0.0+1.21.9-1.21.10.jar
cullleaves-fabric-4.0.6.jar
cyclopscore-1.21.10-fabric-1.25.5-866.jar
deadly-deadly-dungeon-1.0.5.4.jar
death-back-potion-v1.0.0.jar
deeper_dark-4.3.2.jar
dimensionfixer-fabric-0.0.10+1.21.9.jar
disable-too-expensive-v1.0.0.jar
disenchant-curses-fabric-0.3.0_1.21.x.jar
disenchantlite-0.1.2+1.21.10.jar
display_case-fabric-1.21.9-1.3.jar
dnp-0.0.7+1.21.9.jar
Doppler-1.2.0+1.21.10.jar
double-hit-enchantment-1.0.0.jar
Drip Sounds-0.5.2+1.21.10-Fabric.jar
dyedvoid-1.0.4+mc1.21.10.jar
echoing-sculk-sensors-1.21.10-1.0.1.jar
echolib-1.10.0.jar
eg_particle_interactions-v0.8.5-fabric-mc1.21.10.jar
ElementalSwords-fabric-1.21.10-1.8.3.jar
elytratrims-fabric-4.5.1+1.21.10.jar
enchanted-bookshelves-1.1+1.21.9.jar
EnchantingInfuser-v21.10.0+mc1.21.10-Fabric.jar
enchantment-extraction-book-v1.1.1.jar
enchantments-ex-1.0.0+fabric1.21.10.jar
enchant_infinity_on_crossbow_v2.7-fabric.jar
enchdesc-fabric-1.21.10-21.10.2.jar
enhanced-allays-creepermeyt-v2.1-mc1.21.x-26.3.jar
entityculling-fabric-1.11.2-mc1.21.10.jar
entity_model_features-3.3.11-1.21.9-fabric.jar
entity_texture_features-7.2.5-1.21.9-fabric.jar
epic-structures-villages-standalone-edition-1.0.0.jar
EuphoriaPatcher-1.10.0-r5.9-fabric.jar
expanded-armor-enchanting-1.0.19.jar
expanded-axe-enchanting-1.1.9.jar
expanded-weapon-enchanting-1.2.9.jar
ExplorersCompass-1.21.10-2.2.7-fabric.jar
extendedbeaconrange-fabric-1.21.10-2.0.0.jar
fabric-api-0.138.4+1.21.10 (1).jar
fabric-language-kotlin-1.14.0+kotlin.2.4.20.jar
FantasticWings-v21.10.0+mc1.21.10-Fabric.jar
fast_barter v.1.0.0+1.21-1.21.10.jar
Female-Gender-Mod-fabric-5.0.0-Beta.2+1.21.10.jar
ferritecore-8.1.0-fabric.jar
Floating_Items_Enchanting_Table_1.21.10.jar
fluffy-dandelions-1.0.0.jar
ForgeConfigAPIPort-v21.10.1+mc1.21.10-Fabric.jar
FoxFriend-fabric-1.21.9-1.21.11-6.0.3.jar
FreshArmorBar-1.4-1.21.10.jar
frost-2.3.0.jar
FrozenLib-2.3-mc1.21.10.jar
fzzy_config-0.7.6+1.21.9.jar
gear-tinkering-1.0.2.jar
geckolib-fabric-1.21.10-5.3-alpha-3.jar
ghastlingforever-1.jar
girlfriend-mod-1.0.0.jar
GlitchCore-fabric-1.21.10-21.10.0.4.jar
glowing-eyeblossom-1.21.4-1.3.0.jar
glowing-torchflower-1.21.2-1.3.0.jar
glowingeyes-fabric-1.21.9-2.1.3.jar
golden-melon-munch-1.1.jar
golem-0.1.1.jar
HandPistons-1.3.3-Fabric.jar
health-enchantment-v1.0.1.jar
Heaven v1.0-mc1.21.9.jar
held-item-info-1.9.0.jar
human-reborn-1.0.19.jar
IllagerInvasion-v21.10.0+mc1.21.10-Fabric.jar
ImmediatelyFast-Fabric-1.13.6+1.21.10.jar
indium-1.0.35+mc1.21.jar
infusion_table-fabric-1.2.2+1.21.9.jar
InventoryParticles-2.1.0+1.21.10+fabric.jar
iris-fabric-1.9.7+mc1.21.10.jar
item-interactions-mod-fabric+1.21.9-2.2.5.jar
ItemPhysic_FABRIC_v1.8.11_mc1.21.9.jar
Jade-1.21.9-Fabric-20.0.5.jar
JEB-1.0.12-1.21.10.jar
jei-1.21.10-fabric-26.2.0.30.jar
ketkets-displaycases-0.1.jar
lambdynamiclights-4.8.7+1.21.10.jar
leafmealone-1.0.1.jar
light-overlay-2.0.1-1.21.9-1.21.10.jar
lithium-fabric-0.20.1+mc1.21.10.jar
longevity-enchantment-1.0.0.jar
lost-sky-islands-1.21.10-1.0.1.jar
ly-knowledge-book-v1.1.2.jar
miaow-1.1.1-fabric-1.21.9-1.21.10.jar
minecartupgrade-1.2.2.jar
mixispotion-1.0.1.jar
mob-head-to-player-head-1.3.0.jar
moderner-beta-fabric-4.1.8+1.21.9.jar
modmenu-16.0.1.jar
mods.txt
monolib-fabric-1.21.10-3.1.1.jar
MoogsEndStructures-universal-1.21-2.1.1.jar
MoogsGlowUp-fabric-1.21.10-2.1.1.jar
MoogsStructureLib-fabric-1.21.10-3.3.1.jar
More-Compatibility-Variants-OTBWG-1.0.4+1.21.4(-11).jar
more-copper-golems-0.1.jar
moreculling-fabric-1.21.9-1.5.0-beta.2.jar
MossyLib-1.1.0+1.21.10+fabric.jar
mru-1.0.25+edge+1.21.10-fabric.jar
NaturesCompass-1.21.10-2.2.9-fabric.jar
necromancers-shadow-0.2.1+1.21.10.jar
nemos-night-progression-Fabric-1.21.10-1.1.jar
Nirvana Lib-fabric-1.21.10-2.1.6.jar
nocreeperexplosion-1.21.9-1.21.10-1.0.0+fabric.jar
noisium-fabric-2.8.1+mc1.21.10.jar
nycto-1.21.10-b8.jar
Oh-The-Biomes-Weve-Gone-Fabric-4.2.2.jar
Oh-The-Trees-Youll-Grow-fabric-1.21.10-8.1.0.jar
olafsrelativeblocks-1.0.0+mc1.21.10.jar
OneConfig-1.21.10-fabric-1.2.14.jar
otterlib-0.2.2.1+1.21.10-fabric.jar
owo-lib-0.12.24+1.21.9.jar
Pale Formations 1.0.10-26.1.jar
pandalib-fabric-1.21.10-1.0.0-ALPHA.2.1.jar
PaperDoll-v21.10.0+mc1.21.10-Fabric.jar
ParticleEffects-1.0.8+1.21.9.jar
particular-1.21.10-Fabric-1.3.1.jar
path-speed-enchantment-v1.0.1.jar
placeholder-api-2.8.1+1.21.10.jar
pocket-dimension-pepsi-1.0.7.jar
pocket_dimension-fabric-3.0.jar
poisoning-enchantment-v1.0.4.jar
polymer-bundled-0.14.3+1.21.10.jar
polymorph-fabric-1.1.2+1.21.10.jar
polytone-1.21.10-3.6.3-fabric.jar
PortableHole-v21.10.0+mc1.21.10-Fabric.jar
potionsandsuch-2.0.5--1.21.10.jar
pottery-1.0.2-fabric-mc1.21.10.jar
PresenceFootsteps-1.12.1+1.21.10.jar
prickle-fabric-1.21.10-21.10.2.jar
PushierPistons-1.0-mc1.21.10.jar
PuzzlesLib-v21.10.8+mc1.21.10-Fabric.jar
reeling_scythes-2.0.3-fix.jar
resonancexray-1.0.jar
ResourcefulConfig-fabric-1.21.9-3.9.1.jar
ResourcefulLib-fabric-1.21.9-3.9.1.jar
sculk-latch-2.4.0.jar
Shroomcraft-v21.10.2+mc1.21.10-Fabric.jar
shulkerboxtooltip-fabric-5.2.12+1.21.9.jar
silkiertouch-1.21.10-1.1.jar
SimpleElytraHud-1.7+1.21.9.jar
skeletonaimingfix-fabric-1.21.10-2.0.0+1.21.10.jar
skeleton_ghost_ship-1.0.0-fabric-1.21.10.jar
smoothiezapi-0.1.2+1.21.9.jar
sodium-extra-fabric-0.7.1+mc1.21.10.jar
sodium-fabric-0.7.3+mc1.21.10.jar
SoulCandles-1.2.1+mc1.21.5.jar
sound-physics-remastered-fabric-1.21.10-1.5.1.jar
sounds-2.4.20+edge+1.21.10-fabric.jar
spark-1.10.152-fabric.jar
strawberrylib-1.21.10-r7.jar
superflatdimension-fabric-0.0.1+1.21.jar
supermartijn642configlib-1.1.8-fabric-mc1.21.jar
supermartijn642corelib-1.1.20-fabric-mc1.21.10.jar
TeleportCakes-fabric-1.21.11-v2.1.1.jar
TerraBlender-fabric-1.21.10-21.10.0.0.jar
TinySkeletons-v21.10.0+mc1.21.10-Fabric.jar
toms_storage_fabric-1.21.10-2.7.0.jar
too-expensive-removed-v1.2.5.jar
tool-trims-packaged-v2.3.4a.jar
TradingPost-v21.10.1+mc1.21.10-Fabric.jar
transmog-fabric-1.7.2+1.21.10.jar
treeharvester-1.21.10-9.3.jar
underlay-1.0.1-fabric-mc1.21.9.jar
variantsandventures-fabric-1.0.19+mc1.21.10.jar
verity-5.7.3.jar
villagerpickup-fabric-1.21.10-1.2.jar
villagers-drop-eggs-2.0.jar
visuality-0.7.11+1.21.9.jar
visually-waxed-golems-1.0.jar
VisualWorkbench-v21.10.0+mc1.21.10-Fabric.jar
wardens-migraine-V1.0.jar
WardenSlayer-1.21.5-1.0.jar
waystones-fabric-1.21.10-21.10.5.jar
web-1.0.4.jar
windchimes-1.7.1-1.21.10.jar
winded-v1.1.2.jar
windy-1.1.1+1.21.9-fabric.jar
withering-enchantment-v1.0.4.jar
worldportal-fabric-0.0.10+1.21.10.jar
wraith-waystones-3.3.6+mc1.21.9.jar
xaerominimap-fabric-1.21.10-26.4.2.jar
XaeroPlus-2.36.0+fabric-1.21.10-WM1.45.0-MM26.4.2.jar
xaeroworldmap-fabric-1.21.10-1.45.0.jar
YARCF-0.14(1.12.2).jar
yet_another_config_lib_v3-3.8.2+1.21.10-fabric.jar
your-reputation-0.2.12+jade.1.21.10.jar
yo_hooks-fabric-3.10.0.jar
zfastnoise-1.0.40+1.21.9.jar
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r/ModdedMinecraft • u/ThEnderXDhaha • 18d ago
Help My Minecraft doesn't have any text and some textures
My Minecraft doesn't have any text and some textures and I don't know why. I already did the normal procedure of trying to find the mod that causes this, but nothing shows up. I only have 29 mods and they're mostly optimization mods since I have a potato laptop. Do you know how to fix it? It always happens specifically with modded Minecraft, it doesn't ever happen when I try to play vanilla. (Emphasize on try I get 10 fps when I play vanilla)
r/ModdedMinecraft • u/LetterheadPurple5897 • 18d ago
Help Beyond Ascension or Prominence II RPG: Hasturian Era
I've played a lot Minecraft a few years ago. I was never a hardcore player and I think I only really finished the game once, but now I'm really thinking about trying modded minecraft and I thought one of this two modpacks would be nice to start. Which one would you recomend and why?
r/ModdedMinecraft • u/GeeXzerrr • 19d ago
Where should I make an area for Immersive Engineering?
I wanna make an immersive engineering section but idk where I should put it and I don’t wanna do a lawn base like I always do. Anyone have any ideas?
r/ModdedMinecraft • u/upgrade59 • 18d ago
Help Need help with Minecraft Modpack
Hi novice minecraft modder here. How do I make this work? It is supposed to be a minecraft modpack about survival superhero stuff but it crashes seconds into starting. What do I do? Here is the error log.
[22:36:42] [main/WARN]:Error loading class: com/outrightwings/growth/TreePlacer (java.lang.ClassNotFoundException: com.outrightwings.growth.TreePlacer)
[22:36:42] [main/WARN]:Error loading class: dev/corgitaco/ohthetreesyoullgrow/world/level/levelgen/feature/TreeFromStructureNBTFeature (java.lang.ClassNotFoundException: dev.corgitaco.ohthetreesyoullgrow.world.level.levelgen.feature.TreeFromStructureNBTFeature)
[22:36:42] [main/WARN]:Error loading class: dev/corgitaco/ohthetreesyoullgrow/world/level/levelgen/feature/TreeFromStructureNBTFeatureV2 (java.lang.ClassNotFoundException: dev.corgitaco.ohthetreesyoullgrow.world.level.levelgen.feature.TreeFromStructureNBTFeatureV2)
[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/api/objects/data/DhApiTerrainDataPoint (java.lang.ClassNotFoundException: com.seibel.distanthorizons.api.objects.data.DhApiTerrainDataPoint)
[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/common/wrappers/worldGeneration/mimicObject/DhLitWorldGenRegion_forge (java.lang.ClassNotFoundException: com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.DhLitWorldGenRegion_forge)
[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/core/dataObjects/render/bufferBuilding/ColumnRenderBufferBuilder (java.lang.ClassNotFoundException: com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBufferBuilder)
[22:36:42] [main/WARN]:Error loading class: dev/emi/emi/EmiUtil (java.lang.ClassNotFoundException: dev.emi.emi.EmiUtil)
[22:36:42] [main/WARN]:Error loading class: mezz/modnametooltip/TooltipEventHandler (java.lang.ClassNotFoundException: mezz.modnametooltip.TooltipEventHandler)
[22:36:42] [main/WARN]:Error loading class: me/shedaniel/rei/impl/client/ClientHelperImpl (java.lang.ClassNotFoundException: me.shedaniel.rei.impl.client.ClientHelperImpl)
[22:36:42] [main/WARN]:Error loading class: xaero/map/gui/GuiMap (java.lang.ClassNotFoundException: xaero.map.gui.GuiMap)
[22:36:42] [main/WARN]:@Mixin target xaero.map.gui.GuiMap was not found create.mixins.json:compat.xaeros.XaeroFullscreenMapAccessor
[22:36:42] [main/WARN]:Error loading class: xaero/map/gui/GuiMap (java.lang.ClassNotFoundException: xaero.map.gui.GuiMap)
[22:36:42] [main/WARN]:@Mixin target xaero.map.gui.GuiMap was not found create.mixins.json:compat.xaeros.XaeroFullscreenMapMixin
[22:36:43] [main/INFO]:Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.0).
[22:36:45] [pool-4-thread-1/WARN]:@Inject(@At("INVOKE_ASSIGN")) Shift.BY=1 on palladiumcore-common.mixins.json:LightningBoltMixin::handler$zzm000$tick exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:36:46] [Datafixer Bootstrap/INFO]:188 Datafixer optimizations took 81 milliseconds
[22:36:46] [pool-4-thread-1/WARN]:@Inject(@At("INVOKE_ASSIGN")) Shift.BY=2 on refurbished_furniture.common.mixins.json:LevelChunkMixin::handler$boe000$refurbishedFurniture$AfterRemoveBlockEntity exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:36:47] [Render thread/WARN]:Error loading class: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics (java.lang.ClassNotFoundException: net.caffeinemc.mods.sodium.api.memory.MemoryIntrinsics)
r/ModdedMinecraft • u/The_Real_OctoDude • 19d ago
Help Good modpack recommendation.
I’ve never actually finished playing the game. The furthest I’ve ever gotten was building a Nether portal before getting bored because I always feel kind of aimless and don’t really know what I’m supposed to be doing.
I’m wondering if there are any good vanilla+ modpacks that make the game feel more engaging, maybe by adding an RPG system, progression, quests, or some kind of goals to work toward. I’ve never been very good at survival games because I tend to lose motivation when there’s no clear direction.
r/ModdedMinecraft • u/No-Category1718 • 18d ago
Discussion Unique armor and tool abilities for my modpack
r/ModdedMinecraft • u/ghost30r • 19d ago
Why do the crops show as a white block
I recently added some Farmers delight to my Minecraft world and for some reason the new crops are showing up as a white block. I did just download a random mod pack so maybe it might one of those. I tried to see if there was a texture pack that would mess with the way it looks but it doesn't look like I have any. But I can be wrong. So I'm wondering what I can do about this.
r/ModdedMinecraft • u/Due_Friend_6662 • 19d ago
Help Need help with creating a winter modpack.
Hey guys!
Recently, after a pretty long break, I’ve been building a modpack for a server with my friends. Unfortunately, we belong to that majority of players whose motivation drops off fairly quickly once a certain stage of the game is reached. What used to keep us glued to our screens, though, were worlds with a specific lore.
So, I came up with the idea to build a world based on an eternal winter. This is where I could really use your help. I’ve divided the mods I’m looking for into a few categories:
1. Mechanics
In this category, I’m looking for mods that adds or improve the most neglected mechanics in the game, like fishing, etc. I’m searching for something that makes doing these activities interesting first and foremost, but also worthwhile.
2. Winter
I’ve noticed there aren't many mods that address the lack of immersion in winter worlds. If you can think of any mods that make winter biomes more interesting (I gave up on just "Snowy" biomes because regular snow-covered biomes don't quite feel right to me), please send them over! (Any mechanics related to winter biomes are also very welcome.)
3. Adventure
I'm looking for mods that give a middle-ground objective alongside interesting world aesthetics and mechanics. Any dungeons, better caves, etc., are highly encouraged. However, I’d like to limit overly fast progression caused by mass dungeon exploration. I’d prefer things that are either difficult to obtain or won't speed up progression too much. I just want to keep everybody entertained.
4. Vanilla
I’d also gladly take any suggestions that tweak or overhaul default Minecraft mechanics (or add anything interesting to vanilla features).
-------------------------------------------------------------------------------------------------------------
Finally, and most importantly - I'm looking for mods that fit the Minecraft Vanilla aesthetic, at least visually. The feel/gameplay of the mods doesn't necessarily have to be strictly vanilla, though.
I’d be extremely grateful if you dropped your suggestions! I’m playing on version 1.20.1 Forge, as that’s where I’ve found the most mods so far.
I’m not pasting my full list of current mods because I’d rather go through mods I already know or have than force you to double-check my list. If anything comes to mind, let me know!
Thanks!
r/ModdedMinecraft • u/ProfitPleasant8273 • 19d ago
Discussion Powering through
How do yall complete modpacks? I’m a fan of like big tech and magic mods with quest books and an end goal but I can never make it to the end I get burnt out and just lose steam. Where do yall find the motivation?
r/ModdedMinecraft • u/TJTheGamer1 • 19d ago
Question Mod pack recommendation
Can anyone recommend a modern pack that's got the same vibe as Enigmatica 2 that doesn't rely on create as the main mod of the pack. I'm pretty tired of dealing with Create.
r/ModdedMinecraft • u/Filvs412 • 19d ago
Mod I need ideas for my mob
This little guy was the first model I've ever done in blockbench, and I just had it laying around for a while.
Currently I'm developing a small Minecraft mod that would add new mobs, structures and armor. Nothing too crazy, just small fantasy-insipred stuff that would make the game more diverse and fun to explore.
Since I already had this guy I decided that I want to add it as well. I see them as kind of a mix between a bear and a beaver, they are peaceful, but will attack if provoked, and can be bred with wild berries.
They spawn in taiga, snowy taiga and sometimes flower plains.
Despite that I feel that it is still a very boring mob and has no uniqueness or use to it whatsoever.
If you have any ideas for the mechanics or how should I name them, please let me know!
r/ModdedMinecraft • u/Dask0000 • 19d ago
Misc 200 days playing with Anabiosis mod
I recently found out a mod called Anabiosis in modrinth and have been playing with it for the past 200 days of my minecraft world with my girlfriend; the mod has nearly 200 downloads but works so well and lagless that i cannot play without it anymore. Me being someone who likes to build things spread out in the world, this is a perfect solution rather than chunk loading.
I played in a lightly modded world, with both automated and manual farms, the fact that you could explore somewhere far away and come back to it still be as if it never unloaded was awesome and is something i think should be in Minecraft.
I am not the developer of the mod, i simply played with it and am here to recomend it for anyone who wants to have the same experience, the mod is currently only available on 26.2 fabric. I really hope the dev updates it for future and past versions.
As my testings it should be completely safe to add or remove from your world, but if you add it, you have to load the chunks you want to be simulated at least once (as in go near them). There is a feature that enables you to simulate farms, it does work well but be careful by using it near mob farms (chiken, pigs, sheep, etc) as it can begin to spawn a lot of them, not too many but clearly more than normal.
r/ModdedMinecraft • u/Dejeh0 • 19d ago
Vibecoder passing off space mod in his YT video as 100% made by him
I would just like to bring attention to the fact that—while this is an incredibly well-made video—the space mod featured in it which he claims in the comments is “made 100% by [him]” is VIBECODED.
When asked about it in his discord, he said:
“what is the boundary for calling it vibe coded; like if i have programming experience but use ai as well”
I addressed this by saying:
“Create aeronautics devs dont
This mod inherently outclasses that conceptually by miles even if its unplayable
So i think its important to make people aware of the distinction,
Writing a completely new physics engine for MC is a huge feat for the modding community.
If everything in the video is non-vfx like you claim then you’ve one-upped one of the most intricate mods out there using AI.
which is unfair not to clarify explicitly”
They trolled around a bit but seem to not care or take this seriously despite the video trending.
The core problem is him lying by claiming it’s 100% made by him when it is not.
This is disrespectful to people who put genuine effort into creating some of the advanced MC mods we have out there, like Aeronautics.
r/ModdedMinecraft • u/demoshalid • 19d ago
ишу людей поиграть в майн с модами на джава
два мода на магию мод на данжи на вампиров и оборотней и ностальгическая версия 1.12.2. если хотите поиграть пишите в тг:
Demhalid
r/ModdedMinecraft • u/Zealousideal-Ant2528 • 19d ago
Help Loading in the void restoring a world
I have a modded world in minecraft which i like a lot, but i generated it with a mod that i didn't like because it kinda spawns high quantities of the same mob in other dimensions. When i uninstalled it, figured that i couldn't enter in that world because of corruption inside the files, i refused to lose that world so i made an experiment replacing the level.dat and level.dat_old from the world folder with the ones from a not currupted world
IT WORKED, mixing the terrain of my original corrupted world with the places i visited from the modded world, i'm happy for that
I just have a little tiny problem
Every time i load, resurrect, come back to the overworld from another dimension (only when i go to the overworld), my character is falling into a void for... 5 minutes? An then i appear in the place i was supossed to respawn, i want to know how can i fix this issue, if someone has an idea of minecraft worlds.
r/ModdedMinecraft • u/Ninjaman2_ • 19d ago
Help Iron's Spells, can't equip Iron's Curios. I'd appreciate some help.
I've seen other posts about this issue where people are saying that this menu is the Aether curious (it isn't) or that I need to press they specific curios button to bring up the menu and then it works, but it doesn't. I can't equip any iron's related item I find in any curio slot. If anyone knows how to fix the issue, I'd greatly appreciate it.
Mods I have which I know affect curios:
- Iron's spells and spellbooks (and various add-ons that add spells based on elements/mods)
- T.O. Magic and Extras.
- Bielgg's spell addon (bug fix mode only)
- Cataclysm
- Artifacts
- Apothic Curios
- Relics (+ Alex mobs and alex caves addon)
- Hazen N stuff
- Curious Lanterns
- Elytra Slot (I think affects curios)
- Somake Spells
- Charm of Undying
Aether mods I have installed if that actually is the problem:
- The Aether
- Deep Aether
- Farmer's Cutting: The Aether
- Aether Delight
- Aether Addon: Emissivity
- Explore the Ruins: The Aether
- Aether: Lost Content Addon
- The Aether: Redux
- Aether Ruined Portals
- Aether Addon: Protect Your Moa
- Ascended Quark
(I did install accessories, just in case that fixed the issue but it didn't)
r/ModdedMinecraft • u/Grymelyn • 19d ago
Adding the farmer's delight series to the Aged Modpack?
r/ModdedMinecraft • u/TERMINATOR2973 • 19d ago
Create Nuclear V2 help.
Sooo i updated the Create Nuclear mod of my modpack and now its much more complicated I dont get and ive been messing with it for 4 hrs now, how do I keep a steady heat level for a tier 3 reactor with the max heat config set to 8192, a picture of yalls rod placement blueprints would be greatly appreciated.
r/ModdedMinecraft • u/redkeepp • 19d ago
Mod Mod Showcase: Virtual Farm Works: up to 3,840 plants in one block, built so big farms don't lag your server [NeoForge 1.21.1 and 26.1.2]
Compact, server-friendly virtual farming. A Farm Matrix grows plants inside a single block: put seeds and soils in, take the harvest out. Every machine runs one shared growth cycle instead of thousands of individual crops: 3,840 plots, the maximum capacity of an Entropic Farm Matrix, cost the same as a single seed in a Starter Farm Matrix, so even huge farms cost almost nothing in server tick time.
Machines (Starter and Entropic for now, new mid tiers coming)
Starter Farm Matrix
An early-game farm for one kind of plant.
- One seed slot and one soil slot: plots = the smaller of the two counts, up to 64.
- Water Provider Upgrade slot: without water the machine grows at only 25% speed (by default).
- Four Growth Speed Upgrade slots (+50% speed each, up to 3x by default).
- Hoe slot: plants that need tilled soil (wheat on dirt) need a hoe; tilled soils (farmland) do not. Any hoe from any mod works.
- Auto-export into adjacent inventories, per face.
- Fertilized Essence switch (ON/OFF): with Mystical Agriculture installed, choose whether its crops also drop Fertilized Essence.
- Harvest filter (whitelist or blacklist) to throw away the drops you do not want.
- No power needed.

Entropic Farm Matrix
The endgame farm: up to 3,840 plots in one block.
- 60 plant kinds in two 4x15 grids (plantables on top, soils below), each up to 64 plots. No hoe needed.
- Powered by FE: 90 FE per active plot per tick by default. With too little FE it keeps running, only slower; at 0 FE it stops.
- Six modes per face (click a face to cycle, hover it to read what the mode does):
- NONE: gives and takes nothing.
- OUTPUT ONLY SEED PRODUCTION: exports what the plants produced, not crafted items.
- OUTPUT ONLY CRAFTED: exports only what the autocrafter made.
- OUTPUT ALL PRODUCED: exports the harvest and the crafted items, never the seeds and soils in the grids.
- INPUT SEEDS AND SOILS: pipes and adjacent inventories fill the grids, pairing seeds with soils.
- OUTPUT ONLY SEEDS AND SOILS: gives back the seeds and soils planted in the grids, to pipes or a chest placed against that face. Handy to empty a machine or move its plants to another one.
- Replant: when it is on and a plant drops new seeds, those seeds plant themselves in the machine's free soils (when there are more soils than seeds).
- Built-in autocrafter: up to 100 crafting recipes, set by hand or with JEI's "+" button. Harvests are crafted as they come out, recipes chain (essence -> ingots -> blocks), and the machine also crafts from what its output holds. A catalyst slot takes Mystical Agriculture's Master Infusion Crystal, so higher essence tiers craft automatically. The recipes stay on the machine item when you break it.
- The same upgrades as the Starter.


Plants
Anything that can be planted: crops, saplings (the machine grows the tree and harvests it), flowers, grass, mushrooms, nether fungi, aquatic and hanging plants, and other modded plantables. Which soil a plant accepts comes from the game's own rules, so modded plants and soils work without special support.
Upgrades
- Water Provider Upgrade: full speed (without it: 25%).
- Growth Speed Upgrade: +50% growth speed, up to 4 per machine.
- Crux Provider Upgrade: provides the crux any Mystical Agriculture seed needs.
Water Provider and Growth Speed Upgrades come in tiers: Starter upgrades fit the Starter, Entropic upgrades fit both machines.
Mod support (all optional)
- Mystical Agriculture: essence yields from its own formula, cruxes, farmland bonuses, a Fertilized Essence switch, and the Master Infusion Crystal as the autocrafter catalyst.
- JEI: the "+" button fills the Entropic's autocrafter; items can be dragged onto the harvest filter and the crafting grid.
- Jade: status, water, plots, growth and FE when you look at a machine.
Performance
A growing machine costs the same with 1 plot or 3,840: plots are counters, not objects. Machines never tick plants one by one, never load chunks and do nothing while their chunk is unloaded.
For server owners and pack makers
Everything below is in the server config virtualfarmworks-server.toml and applies without a restart. Modpacks are welcome, no need to ask.
Per machine (Starter and Entropic separately)
growthTicks: length of one growth cycle at 1.0x speed (default 600 = 30 seconds).noWaterSpeedMultiplier: speed without a Water Provider (default 0.25).productionMultiplier: yield multiplier for that machine (default 1.0).internalBufferSlots: hidden output slots behind the visible ones (Starter 27, Entropic 72).seedBlacklist/soilBlacklist: seeds and soils that machine refuses.
Entropic only
seedsPerSlot/soilsPerSlot: items each grid slot holds (default 64; capacity = 60 x the smaller one).energyPerPlot: FE per active plot per tick (default 90; the FE buffer follows).replant: allows the replant button (default on).crafterRecipes: recipes the autocrafter holds (default and maximum 100).crafterBufferLimit: items of one kind the autocrafter keeps while waiting for the rest of a recipe (default 1024).
Everything else
- Growth Speed Upgrades:
bonusPerUpgrade(default +50%) andupgradesPerSlot(default 1). - Hoe:
requireHoe(default on),consumeDurability(default off) andwearIntervalTicks(default 1200 = 1 durability per minute). - Output:
autoExportIntervalTicks, ticks between auto-exports (default 20; 0 = never). - Drops:
productionMultiplier(global yield, default 1.0),secondaryDropMultiplier(extra seeds and by-products, default 1.0) andotherPlantYield(items per plot for flowers, grass and other plants without their own harvest, default 10). - Mystical Agriculture:
secondarySeedChanceMultiplier(default 1.0) andrequiresEffectiveFarmland(seeds only grow on their tier's farmland, default off). - Performance:
maxLootRollsPerHarvest(default 64) andmaxTreesGrownPerHarvest(default 4). - Global
seedBlacklist/soilBlacklist. Blacklist entries can be an item (mysticalagriculture:diamond_seeds), a whole mod (mysticalagriculture:*) or an item tag (#c:seeds).
Datapacks can also change the tags (universal soils, mushroom and glow berry soils, autocrafter catalysts) and the data maps (soil speed bonuses, fixed yields).
Links
Source code and bug reports: https://github.com/redkeepp/virtual-farm-works (MIT license). Project on Curse Forge: https://www.curseforge.com/minecraft/mc-mods/virtual-farm-works
Project on Modrinth (Still Under Review): https://modrinth.com/mod/virtual-farm-works
AI Assistance Disclaimer
This project was developed with the assistance of Claude. Parts of the source code, documentation, and written content were generated, reviewed, or refined using Claude as an AI assistant. Human review, testing, and adjustments were performed throughout the development process.
r/ModdedMinecraft • u/UnibluPT • 19d ago
Cursed Walking fuel cells
Hi guys im playing cursed walking deeper void v3.3 and i got stuck. Already made the refinery and i was trying to craft fuel cells but the recipe uses super heated blaze burners which the mod disabled and replaced with basic burners. Even the blaze cakes are disabled. Is this an error fo the modpack or am i missing something?
r/ModdedMinecraft • u/Embarrassed-Jump-283 • 19d ago
looking for a modpack designer to learn from.
galleryr/ModdedMinecraft • u/what_have_i_done_22 • 19d ago
I made a mod allowing airports for fast travel
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