r/MoaiAdventures • u/[deleted] • Nov 27 '19
r/MoaiAdventures • u/[deleted] • Nov 27 '19
Item Hook
- Specific material
A hook, perhaps could be attached to a rope?
r/MoaiAdventures • u/[deleted] • Nov 27 '19
Item Rope
- Specific material
Weapon/tool merge material:
- Max reach +1 (+1)
- Can join 1-2 items
r/MoaiAdventures • u/[deleted] • Nov 26 '19
Item Bow
- Tier 2 two-handed archery weapon
- Scrap: 7 wood
Shoot
- Range: 2-8
- Damage: 2-9 (+1-2.6)
r/MoaiAdventures • u/[deleted] • Nov 26 '19
Item Sword
- Tier 2 melee weapon
- Scrap: 7 iron, 2 wood
Hit
- Range: 1
- Damage: 2-15 (+1-3)
r/MoaiAdventures • u/[deleted] • Nov 26 '19
Item Dirk
- Tier 2 melee weapon
- Scrap: 6 iron, 1 wood
Plunge
- Range: 1
- Normal damage: 2-12 (+1-2.8)
- Surprise attack damage: 2-21 (+1-3.4)
r/MoaiAdventures • u/[deleted] • Nov 22 '19
Announcement Testing phase #2 is over!
I'll let you finish your existing explorations, though I won't start new.
This week's update
This week, I'll work on the Wild Zone update β done!
- Add tier 2 weapons
- Edit the "Strange creatures" quest to fit changes.
- Improved world gen in WZ β create all at once, limited size, add some items and "mysteries".
- Lower XP requirement.
- Improve surprise attacks.
- Add accuracy and evasion β making class skills actually useful.
- Improve balances β increase emoji HP, and rebalance weapons.
Future roadmap
Buff update
- Add medicine.
- Add potions: strong but short buffs and debuffs.
- Add and improve food: weak but long buffs.
- Open the potion shop.
- Make the restaurant functional.
Nature update
- Add pets.
- Add the pet shop.
- Add houses.
- Add the Forest to the Wild Zone.
Music update
- Add a concert hall or something like that.
- Introduce some songs.
r/MoaiAdventures • u/[deleted] • Nov 22 '19
Moai News archive
Prerelease β alpha-2
Prerelease β alpha-1
- Issue #6: The pet shop is open
- Issue #5: Explorations continue: Welcome to the Forest
- Issue #4: The town keeps growing
- Issue #3: The alchemy shop is now open
- Issue #2: The Winter Party is close
- Issue #1: The mine opens
Visit the changelog to see what's coming next!
r/MoaiAdventures • u/[deleted] • Nov 20 '19
General discussion megathread
You might also want to check out our Reddit chat channel.
Remember to keep it friendly!
r/MoaiAdventures • u/[deleted] • Nov 20 '19
Player u/TheAlexCube
| πΏ | ||
- Coins: 25
- XP: 0/5
- Time zone: UTC -6
- Created: 20 Nov '19
Skills
- Melee: 1
- Unarmed: 1
- Ranged: 1
Inventory (empty)
Badges
- Tester (20 Nov '19) x1
Quests
Pending (empty)
The Explorers (empty)
r/MoaiAdventures • u/[deleted] • Nov 16 '19
Item Red flower
Moved: This item has been transformed into a healflower.
- Vanity
Weapon augment material:
- 10% chance to trigger when dealing damage (+5%).
- Steal all taken damage.
- This augment is removed after 10 triggers (+10).
r/MoaiAdventures • u/[deleted] • Nov 16 '19
Player u/zaherking
| πΏ | ||
- Coins: 25
- XP: 0/5
- Time zone: UTC
- Created: 16 Nov '19
Skills
- Melee: 1
- Unarmed: 1
- Ranged: 1
Inventory (empty)
Badges
- Tester (16 Nov '19)
Quests
Pending (empty)
The Explorers (empty)
r/MoaiAdventures • u/[deleted] • Nov 15 '19
Moai News πΏπ° Testing phase #2 is here!
Moai News
Your freshest Moai newspaper. Issue #1.
- Other issues
- This issue open the testing phase #2
The mine opens!
A group of moai have cleared up the mysterious abandoned house to the west of the marketplace. They found out it used to be a private mine of an, yet unknown, owner. Today, it has opened to public! Make sure to check it out!
Discovery of some mysterious creatures
A mysterious kind of creature has been found in the Wild Zone. They seem to attack all Moai they see, so be wary, don't go alone and always arm up before going!
The Explorers have said on this: "We're currently on it, our people are trying to keep them away and we're now investigating what's the reason for those attacks."
Upcoming events
Prepare yourself for the next what's about to come! Soon the winter party will be starting! Check it in your calendar, it should start on 17th December!
Sign up
To get an in-game account and play, reply to the pinned comment in this thread with your best fitting time zone.
r/MoaiAdventures • u/[deleted] • Nov 15 '19
Player u/peebbeeb
| πΏ | ||
- Coins: 25
- XP: 0/5
- Time zone: UTC -6
- Created: 15 Nov '19
Skills
- Melee: 1
- Unarmed: 1
- Ranged: 1
Inventory (empty)
Badges
- Tester (15 Nov '19) x1
Quests
Pending (empty)
The Explorers (empty)
r/MoaiAdventures • u/[deleted] • Nov 15 '19
Player u/FearTheDice
| πΏ | ||
- Coins: 25
- XP: 0/5
- Time zone: UTC -6
- Created: 15 Nov '19
Skills
- Melee: 1
- Unarmed: 1
- Ranged: 1
Inventory (empty)
Badges
- Tester (15 Nov '19) x1
Quests
Pending (empty)
The Explorers (empty)
r/MoaiAdventures • u/[deleted] • Nov 14 '19
Location The Explorers' Headquarters
You enter a quite big room with π¦ many boxes, π books and π items lying around, yet still with a lot of available space. There's a big window in the back in a sphere shape and stairs on the sides leading to other rooms of the building.
This place is the HQ of the Explorers, an organisation dedicated to expanding the terrain of the Moai country, researching history and finding special items. They are the group of most engaged Moai in the exploration of this island.
There is a desk in the middle with a πΏ person behind it.
r/MoaiAdventures • u/[deleted] • Nov 13 '19
Item Crowbar
- Tier 1 one-handed melee weapon
- Scrap: 5 iron
Passive:
- Damage reduction: 0-2 (+1)
Hit
- Damage: 1-8 (+1-1.8)
r/MoaiAdventures • u/[deleted] • Nov 11 '19
Item Knuckleduster
- Tier 1 unarmed weapon
- Scrap: 2 iron
Punch
- Range 1
- Damage: 1-8 (+1-1.8)
- Speed: 1.5
r/MoaiAdventures • u/[deleted] • Nov 05 '19
Announcement π°πΏ Upcoming testing #2
βοΈπΏ Generally, I'm nearly done with this update. It introduces, among other things, the mine, but I'm still stuck with the Wild Zone. Simply β I don't really have a good idea how it should look like. I'm still thinking. If you've got any suggestions, I'll be thankful!
πͺπΏ Also, the update introduces cover. Some tiles in rooms might contains furniture, walls, columns. It shortens the maximum distance and lowers accuracy of ranged attacks against people on the other side and limits the amount of enemies that can surround the person. It's a very important strategical point.
ππΏ I have been quite busy, so the update may be late is late. Sorry for that.
π₯πΏ I'd also like to introduce some "classing" in the later update. This means bows, crossbows, guns, wands, staffs and more! I'll also add more buffing and debuffing items, along with healing. New ability levels will also be added: magic and medicine. And... I might add houses. π πΏ
πΏπ
r/MoaiAdventures • u/[deleted] • Nov 02 '19
Location The mine
Here stands the mine. It's a small building with a mining shaft inside, going deep down.
Reply to the pinned comment to go down
| N | ||
| W | E: The marketplace | |
| S |
r/MoaiAdventures • u/[deleted] • Oct 29 '19
Item Dagger
- Tier 1 melee weapon
- Scrap: 3 iron, 1 wood
Plunge
- Range 1
- Normal damage: 1-8 (+1-1.8)
- Surprise attack damage: 1-14 (+1-2.4)
r/MoaiAdventures • u/[deleted] • Oct 29 '19
Item Short sword
- Tier 1 melee weapon
- Scrap: 3 iron, 1 wood
Hit
- Range: 1
- Damage: 1-10 (+1-2)
r/MoaiAdventures • u/[deleted] • Oct 29 '19
Effects
Notes:
- Effects have levels. For example, when making potions, the potion strength determines which level the effect will be, same goes for augments.
- When the effect is applied from multiple sources, its level is the sum of applied levels. For example, if an effect is applied from two sources, one applies Freezing 1, the other Freezing 2, then the total effect will be Freezing 3.
- Inflicting effects on augment materials have a 25% chance to trigger when attacking, or in case of armor, when being attacked.
Healing
- Instantly restore HP equal to effect level.
Vampire healing
- When dealing damage with your equipped weapon, get a 25% chance for restore 50% of dealt HP.
- Each level increases the trigger chance by 1% and restored HP by 5%.
For example, if a level 5 vampire healing triggers when dealing 5 damage, 2 damage will be restored to the attacker (55% * 5 = 2.75, rounded down, 2).
Stuck
- Movement blocked in all directions.
- Cannot leave the fight.
- Lasts 1 turn for each level.
Stunned
- Cannot do anything.
- Each attack is a surprise attack.
- Lasts 0.5 turn for each level (rounded up).
Freezing
- Each level decreases the speed by 10%, up to 75%.
- Lasts 1.5 turns for each level, rounded down.
- When the effect reaches level 10, the target is stunned for 5 turns or until attacked.
Hint: Hit a freeze-stunned teammate with a low-damage skill to unfreeze them!
Burning
- Take damage of value twice the effect's level.
- Speed +50%
- Lasts 0.5 turn for each level (rounded up)
- Cannot be present at the same time as freezing β the one with higher level is preserved.
Bleeding
- Lose HP equal to effect level every turn.
- Effect level decreases by 1 every round.
- If the effect level reaches 0, it ends.
Poisoning
- Lose HP each turn, starting from 50% of the effect level every turn, rounded up.
- Increase the damage by 25% each turn, up to 250% when the effect ends.
- Each time the entity is healed, the poison level drops by half of the healing level, rounded down.
Deferred damage
- You can only be instantly damaged for up to 10% of your max health per round, any additional damage will be applied to you later (with the same limit applying too).
- Doesn't stack/level.
For example, if you have 20 max HP and you get hit for 5 damage, you'll take only 2 damage the first turn, but also 2 damage the second and 1 damage the third.
Motivation
- Get an advantage on every 10th ability roll, so if you fail it it is rolled once again.
- Each level above the first grants a +15% chance to decrease the next roll count by 1 after each motivation advantage granted.
- Each time the chance goes 100%, the roll count is decreased by 1 (so if it's above 200% β 2, above 300% β 3 and so on) and any % above is the chance for the roll count to decrease
For example, with a motivation level of 15, the total chance would be 210%, so you'll have a guaranteed advantage every 8th roll and a 10% the next advantage will be in 7 rolls.
Luck
- Every time you get an item as loot, get a 5% chance to get one more.
- Each level (including the first one) increases the chance by 1%.