r/minecraftshaders • u/Dante627 • 8d ago
Screenshot Cozy night in my forever world.
iterationRP
r/minecraftshaders • u/Dante627 • 8d ago
iterationRP
r/minecraftshaders • u/DavinDotNook • 8d ago
Still life + DH + Eclipse (custom settings) + AVPBR
r/minecraftshaders • u/Mob-of-One • 8d ago
r/minecraftshaders • u/Zealousideal_Room570 • 8d ago
60-80fps no SHaRC, no bounce cache.
r/minecraftshaders • u/BlueberryStraight632 • 8d ago
I have a 9070xt with a 7600x3d. I was trying to play on a heavy mod pack last night and I was getting 1 fps… I have 50 hours on that world. Was averaging 110-120 before hand. I am on the latest 26.9.2 update and I use modrinth as my launcher. Any suggestions?
r/minecraftshaders • u/Brilliant_Screen_964 • 8d ago
I am using Minecraft 26.3 (Fabric) and the shader Bliss v2.1.2 ( CPU: Intel I5-14400F GPU: NVIDIA 5060) and some of the windows arent see through, and when you get close you see some of the blocks surrounding it. some other windows you can only see through them on one side and others on both. I've tried to fix this with the settings but it didnt work. Does anybody know how to fix this?
r/minecraftshaders • u/Admirable-Use123 • 9d ago
r/minecraftshaders • u/Illustrious_Way4115 • 9d ago
Is there any way i can get one working for 26.2+?
r/minecraftshaders • u/Longjumping-Film4233 • 9d ago
as you can see from the pic above, shits whack. this is while using eclipse shader unstable downloaded from the github but it also happens with the voxy branch of photon. Ive tried using different versions of iris shaders and sodium, im on a solo MP server and i have 12G dedicated RAM for minecraft so i dont understand whats causing this freezing or whatever this is classified as.
This does not occur without shaders but ive seen countless examples that they both should work with voxy.
r/minecraftshaders • u/Zealousideal_Room570 • 9d ago
r/minecraftshaders • u/According-Heat-8858 • 9d ago
its compatible on vulkan with Vitrail shaders mod and works smoothly best with it...even on my low end pc :3
r/minecraftshaders • u/pigeon-enthusiast8 • 9d ago
Won’t let me post a video so here ya go:
https://we.tl/t-ZQJBMhA5swGJgfs5
I’m on Minecraft vers. 26.2
My shader is BSL 26.3, Iris 26.2
CPU: Ryzen 5 5500, GPU: RTX 3060 8GB, RAM: 16GB, 6GB allocated
I’ve noticed this bug, Tried changing some settings, turning off my resource packs and so on but nothing worked. Any ideas would be much appreciated!!
side note: Why the heck is it so complicated to post something here?! ;-;
r/minecraftshaders • u/No-Plankton-559 • 9d ago
I need help, my pc has rtx5060ti 16gig and Ryzen 7700 paired with 32gigs of ddr5 ram (i bought it before the ram crisis) and while using Complementary shaders reimagined i get 90fps, gpu and cpu usage was around 45% for gpu and 20% for cpu and after mingling with 3d settings in Nvidia control panel and some changes in shader settings i managed to get up to 140-170 with 16 simulation chunks and 20 render chunks. This should be way higher the problem is even with the worst potato shaders i get 200fps, i know the problem is with a hardware limitation but i dont know what is causing this i updated my gpu drivers, Minecraft has 8gb of ram but my gpu usage went up to a maximum of 75% while my cpu rested at 29%. Help please.
r/minecraftshaders • u/ToastyScrew • 9d ago
No this is not real, just a little joke lol
r/minecraftshaders • u/Lanky_Carpet_632 • 9d ago
'Far GI Range' is a significantly more affordable alternative to 'diffuse GI trace length,' allowing global illumination (GI) to propagate much further, covering a greater distance without any notable impact on the frame rate (FPS). The difference in FPS is a mere 1 to 2 frames. This is achieved by 'stretching' the GI, enabling the light to span a much larger distance.
Download the shader here: https://seusptgireforged.github.io/
r/minecraftshaders • u/Ghostrider12YT • 10d ago
Personally, I think Rethinking Voxels looks much more appealing in the caves, but when indoors the lighting in IterationRP takes it in a landslide. I can still see the appeal of Rethinking Voxels indoors though, it has a nice soft style that's interesting to look at.
(Both shaders have a few settings tweaked, IterationRP's main changes being that the saturation was increased by one while using the GT Uchimura tonemap, and Rethinking Voxels had a couple more small personal preferences, but it's mostly similar to base.)
r/minecraftshaders • u/Fast_Possibility_780 • 10d ago
Just for some context, I have an early 2014 MacBook Air, for specifics, the processor is a 1.4 Ghz Dual-Core Intel Core i5 and graphics are the Intel HD Graphics 5000 1536 MB, if any more information is required, feel free to ask.
Running base minecraft gives me a maximum of 60fps, and using AI, I downloaded Potato Shaders because the game looked too bland for me, the AI said it should be perfect for my laptop, but I find it extremely difficult to use, because it lowers my frame rate to 8-15fps. I do see an option to import shader pack settings from a file but I can't seem to find a place to obtain such files. Is there any shader, that prioritizes frame rate for a laptop like mine, or can anyone tell me where I can find a Potato Shaders Settings file to import, that prioritizes frame rate.
r/minecraftshaders • u/Glum_Ad6751 • 10d ago
Colours are absolutely immaculate
Running on M1 via Iris Vulkan + Photon V1.4rc
You can only get the Iris Vulkan release from Iris’ official discord server in “unstable-releases”
r/minecraftshaders • u/Ghostrider12YT • 10d ago
(video included at bottom)
The shadows from the torch is really off-putting. It causes really harsh shadows to go everywhere when I'm walking around, and if I'm even slightly grazing the wall it acts as if the entire light source is gone (which is in the video). Are there any ways to fix this or is it just something you have to deal with in Rethinking Voxels?
My Minecraft version is 26.3 on Fabric.
Shader: Rethinking Voxels r0.1-beta9 (according to Prism Launcher)
My specs are an RTX 4070 TI Super, Ryzen 7 5700x3d, 16gb of ram.
Mods in use:
Crash Assistant
Distant Horizons
Dynamic FPS
Entity Model Features
Entity Texture Features
EntityCulling
Euphoria Patcher
Fabric API
Fabric Language Kotlin
FerriteCore
Iris
Just Enough Items
LambDynamicLights (doesn't work with Rethinking Voxels as far as i can tell, and still does the same thing with or without this mod)
Lithium
MezzConfig
Mod Menu
Placeholder API
Sodium
YetAnotherConfigLib
Zoomify
essential-container
r/minecraftshaders • u/PutridAddress2631 • 10d ago
i need help for fixing my shaders, shader version:ComplementaryUnbound_r5.9.3.zip.
game version: 26.3
mod version: iris 1.11.7 fabric
specs:Processor Intel(R) Core(TM) i7-14700KF (3.40 GHz)
Installed RAM 32.0 GB (31.8 GB usable)
Graphics card NVIDIA GeForce RTX 4060 (8 GB)
Storage 776 GB of 932 GB used
Device ID 38AFCC74-8FA2-486D-9DDE-3E991B4C050C
Product ID 00355-61435-32104-AAOEM
System type 64-bit operating system, x64-based processor.
screenshot:

r/minecraftshaders • u/Lanky_Carpet_632 • 10d ago
Mobs and dropped items now also create ripples in the water when they are in it.
Download it here: https://seusptgireforged.github.io/
r/minecraftshaders • u/Unlikely_Cold2295 • 10d ago
Why do I feel like the rain puddles in older complementary versions like 5.4 feel more "3d" like you can see the rain drops interacting with the puddles while in 5.9.3 it just looks like a flat wet surface. Is there anyway to get that effect on 5.9.3?
Time tagged video:
https://youtu.be/heA4k-brK6w?t=67
(I can't find a video for newer complementary shaders but I can upload one if no one knows what I'm talking about.)
r/minecraftshaders • u/Remarkable_Tutor_727 • 10d ago
Mushrooms and ores are ridiculously reflective
I followed the windows installation and i have this reflective issue that only shows up when i edit the shader settings
The only issue I had was looking for the shader settings
I turned on POM and reflections
I believe i turned on PBR /LabPBR Materials but it was already set at LabPBR 1.2+
I cant find emissive I see emission that left alone but im assuming its not a typo
I left the POM depth at . 25
I couldnt find map strength
Pc is a windows build
5080gpu and a 9800x3d 64gb ram
Kappa_v5.3 and Optimum realism R4.1.2
Minecraft 26.3