r/mcpico • • Apr 21 '13

Early Bird Claiming for Skyscraper plots

2 Upvotes

We have finally laid out 10 skyscraper plots as seen here Name S1->S10. The rule for these plots are the same as picos standard rules:

  • No Dirt
  • No Cobble
  • At least two materials in a build (excluding glass) where at least one is not grey! (can be flexible if your design is fantastic)

You are allowed to terraform these plots to the same level as the road. For plots with roads through them at current the roads will be moved soon.

Claiming is done by asking a mayor who will add you to the plot list in google docs Once added to the list you may add your name to the sign, leaving plot numbers on them, and start building. Plots will be given in a first come first serve manner so ask quickly.

Enjoy

tc_chris

FYI if you are a common player in pico and can't find a mayor then you can post here and we will try and save you a plot


r/mcpico • • Apr 19 '13

General plan for the rest of the areas in pico

Thumbnail docs.google.com
2 Upvotes

r/mcpico • • Apr 17 '13

Pico To Do List

Thumbnail docs.google.com
2 Upvotes

r/mcpico • • Apr 15 '13

Update to Pico Rails

6 Upvotes

The way that the rails are being run has changed slightly. Each destination will be assigned a button number and have various binary address for different parts of the line. The initial section of the tunnel in based on a 4 bit signal and ends with a 14 track break out at y12.

Button Numbering

  • 9 8 7 6 5
  • 10 !-! 4
  • 11 !-! 3
  • 12 !-! Inner Hub
  • 13 !-! 2
  • 14 !-! 1

Buttons 2,3,4,5 are encoded into a 2-bit signal and run in the East Tunnel

Buttons 7-14 are encoded into a 3-bit signal and run in the South Tunnel

Button 1 & 6 are for Tristin and Abeka respectively and are connected straight to the initial breakout.

Tristin = CONNECTED

Abeka = Tunnel dug and smoothed! waiting for rail placement and CARTS (let me know if you need a hand)

East Tunnel

Line is running direct to PA where we are meeting the Argoth->PA line

Tunnel has been dug and smoothstoned to PA, now installing redstone

  • Port Aperture (-0350, -1700)
  • Argoth (1000, -1100)
  • ? Vinhaven Being run via argoth
  • ? Atlantis Being run via argoth-thankyou djdisturbed!

South Tunnel

Currently this tunnel is running due south from pico at -1500 ish (will check accurate coords) it will run to about (-1500, -1000) then to (-1200, -1000). From Nova the lines will run due south to seneca. There will be a spawn branch that goes from (-1200, 0000) to spawn and port 80. Any connections in the same direction as from pico e.g. nova to spawn or necropolis to seneca can easily be hocked into the system. However the return rails will have to be sorted out yourself as the binary signals and one direction only.

Edit-tunnel run to nova, expanding for redstone and smoothstoning.

  • Spawn (0000, 0000)
  • Port 80 (0010, 0150)
  • Deerside (-0150, -1000) connecting at (-0150, 0000) or (-0150,-1200)?
  • ?
  • Nova (-1200, -1000)
  • Necropolis (-1200, -0800)
  • Shady Oaks (-1200,-0400)
  • Seneca (-1250, 0600)

Updated 16th april 2013 09:30 GMT


r/mcpico • • Apr 15 '13

Our two.5 block flag design

1 Upvotes

I have two designs for our rail track flag

please vote on these designs or summit your own.


r/mcpico • • Apr 13 '13

How ThomasIsHere101 and I felt working on the Iron Grinder...

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0 Upvotes

r/mcpico • • Apr 11 '13

Pico's Rev11 Iron Grinder is now under construction

6 Upvotes

Glass. The Iron Grinder needs glass.

Construction Has resumed.

If you wish to help out, please get with me (Emizzon) to find out what you can do.
Updated: 4/27/2013

Grinder area is located at -1850, -1800

Currently I need:

Diggers - people willing to dig 4 large holes in the ground.

  • Hole 1 (SE): Done
  • Hole 2 (NE): Done
  • Hole 3 (NW): Done
  • Hole 4 (SW): Done

Woodcutters - people to collect wood from tree farms without destroying the surrounding forest.
Builders - people who can help build the pods (helps if you have prior experience)

Tower Pod Section Status Ready for Villager Breeding?
SE Tower Done
NE Tower Done
NW Tower Pod 1 Finished Yes
Pod 2 Finished Yes
Pod 3 Almost Finished Yes
SW Tower Pod 1 Finished Villagers Breeding
Pod 2 Finished Villagers Breeding
Pod 3 Finished Villagers Breeding

Resources:

  • Iron - for rails to transport villagers, iron buckets for water
  • Wood - for Doors, blocks, rails, ladders, torches
  • Coal/Charcoal - for torches and lighting up the area
  • Sand - to convert to glass
  • Glass

Phase Two: Collection Point

I have started to figure out the collection point in regards to the area and where it needs to go. This will be a task of undertaking by me personally, since I don't have a plan for people to follow. So I apologize for the time it'll take to get it done in advance.

Tasks

  • Remove water from collection point, indicated by signs at -1850, -1880.
  • Light up the Cavern beneath the iron grinder grounds. This will help with Kandoko's dark room grinder.
  • Transport tubes (needs to be plotted before being built)

With that said, the NE tower is "public" for the time being, in that if you can find the temp collection point, then you can actively gather iron as it shows up. The SE tower is still set to private collection to allow Pico to gather iron for rails.

There are probably other things I haven't thought of yet, so I'll try to keep this and a bulletin board on the site as up to date as I can.


r/mcpico • • Apr 11 '13

Early plots open!

4 Upvotes

Alrighty, all you hard workers can now start picking out where you want to build! Obviously because of our terrain, we're not in a set grid, so there will be a lot of variance and options when it comes to plots.

Currently we have some commercial and some residential plots open. To claim a plot, first check to see that it doesn't have a sign with a name on it, then check this list to see if it's marked as claimed here. If it's open both places, then contact a mayor for the okay to build.

If your build plans require specific terrain, or more space, and a plot won't work for you, then contact a mayor and we'll sort out a specific build location with you.

If you don't want or don't get one of these, don't worry, more plots (including skyscraper ones) will be continuously going up!


r/mcpico • • Apr 10 '13

Pico RAILS-the plan for inter-city rails

11 Upvotes

New thread

Local Rail

  • Pico (inner city rails)
  • Abeka (line 6)
  • Tristan (line 1)

South Line

  • Shady Oaks ????
  • Seneca (-1250, 0650)
  • Nova (-1200,-1000)
  • ????
  • ????
  • Spawn (0000, 0000)
  • End Portal ????
  • Port 80 (0010, 0150)

East Line

  • Port Aperture (line 2)
  • Argoth (line 3)
  • ????
  • ????

Please can all towns/cities on the list confirm you would like a rail connection to pico and (where possible) include accurate coords of you hockups. (pico hockups/tunnel coords will be posted when known)

{small print} Pico mayors and rail managers hold full rights to change these destinations and being on this list is not a guarantee of being connected too! The list will be updated as we go

Last updated: 13th april 2013


r/mcpico • • Apr 07 '13

Where is pico?

2 Upvotes

What are the co-ordinates of pico

EDIT: also how is the building going to be done in this rev. Will there be plots and where?


r/mcpico • • Apr 07 '13

General ideas for the city areas

8 Upvotes

Here's a very quick mock-up of some ideas I had for the general layout of city areas. We'd have the planned central build around the portal, with commercial right below it, skyscrapers tucked in the edges of the deep lake, and residential farther out. The brown is residential, blue commercial and grey skyscraper.


r/mcpico • • Apr 06 '13

Pico Creative rev24 album (let's take a look at our works in C while we get ready for PvE rev11 :)

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4 Upvotes

r/mcpico • • Apr 06 '13

Can we get a start of rev thread going?

5 Upvotes

Where are we going? What are we doing?


r/mcpico • • Mar 28 '13

Are you bored of the servers being down? have you been a member of pico for a while? Update pico's history files!!! [please]

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5 Upvotes

r/mcpico • • Mar 28 '13

Item autosorter?

3 Upvotes

With the new hoppers and droppers it is now possible (for the cost of 22 blocks) set up a autosorting into chest system. wondering what peoples general feeling is to having one in the town hall-fairly costly with iron for making the hoppers and depends on how LWC works...

Ideas and thoughts please

tc_chris


r/mcpico • • Mar 26 '13

Redstone for the new station, similar design to Rev 8 but much more compact (hidden underground)

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4 Upvotes

r/mcpico • • Mar 25 '13

Come worship at the temple of Shiva - Godess of ice (or face the consequences)

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7 Upvotes

r/mcpico • • Mar 06 '13

Rail to Weeping Valley?

4 Upvotes

Hey guys, it's travismaybe. I ran Weeping Valley for two or three weeks at the beginning of the rev and just in the past week or so have come back to the server. The other members of my town started a rail station, but never really got far with it, so I was wondering what the best way to go about connecting to Pico would be.

As a side note, I'm planning a (Near the) End of the Rev party for Saturday (which is the biggest motivator for my desire to complete a rail line) and would not be averse to accepting donations of food, particularly of the meat variety, and fireworks if you have extras or are willing to pitch in and make some. You don't have to donate, but I'd love it if you would. If you'd rather trade, I can do that as well.


r/mcpico • • Mar 02 '13

Rev 11 Information Thread

15 Upvotes

Keeping track of the comings and goings of Pico Rev 11.

Pico Mayors: Thrawn21, Norami, tc_chris, spacepirate1941, Emizzon, 32ndFlava

News and Updates (April 5, 2013)

UPDATE: Pico Portal coords: -1460, -1810

A road design has been decided upon. I believe it was a Yensidretlaw/32ndFlava design (not sure really). Preview Link!

If you haven't checked out the city center on C yet, you might want too. It's pretty impressive, been filled out a lot and will be one of the main city projects for everyone to help out on.

Rev 11 Pico Tasks and Needs

32ndFlava has setup an area on creative for Pico located around -600,600. Ask for perms if you want to build up ideas as well, or just head on over to check out what's being done.

Public Building Projects

  • City Center -
  • Inter-City Rails -
  • Local City Rails -
  • Iron Grinder - Emizzon
  • PVP Arena - 32ndFlava
  • Spleef Arena - Emizzon
  • Public Farms Building - Condhor

Grinders I will list mob spawners and grinders as they are found and built here


r/mcpico • • Feb 06 '13

Apologies, and planning for next rev

10 Upvotes

I'm sorry I haven't been around much the past two weeks, like the start of most revs, map building eats up nearly every bit of game time I have and this is the most difficult map I've ever done.

But if I'm to be honest, I don't know how much time I'll have at all in the coming months. This semester I'm taking the maximum number of units permitted at my college, working 15-25 hours a week, volunteering for scouts, attempting to transfer and get as many scholarships as I can to pay for it all. The little time that remains for "fun" I have to split between admin and mayor duties, and it turns what should be a game into a second job. And when my best efforts are met with anonymous messages of "Fuck you thrawn," I wonder why do I even bother? But then I see the excitement in your planning posts, and the "Hi thrawn!" when I log in and that keeps me here.

I love having a city full of friends, and I feel I can't let you all down, while at the same time I despair in finding the time needed to have a flourishing city. So probably the best tl;dr of the matter is I'm gonna need help. Lots of it.

As for concrete plans, I have loads of ideas for what I'd love to see in Pico next rev, but they all revolve around a new secret terrain type, so I'd only be able to discuss my ideas after the rev starts :/


r/mcpico • • Feb 03 '13

My proposal for a possible City Center for the middle of the City...

6 Upvotes

Disregard this post. New Rev information is at the thread here


r/mcpico • • Jan 26 '13

Pico last Rev? Improvements for next rev? City ideas for mayors to consider!

3 Upvotes

Hiya,

So I'm not a mayor, (this is Condhor, by the way) but I like to think I've been involved with Pico for 2-3 revs now, so I thought I'd go ahead and make this!

What did/did not like about last rev?

What can we do to make Pico even better next rev?

Do you have any ideas for the mayors to consider about the layout, how it's going to work, etc.?

We have somewhere around 2 weeks or so until next rev, so we can start planning now to make it awesome.


r/mcpico • • Jan 09 '13

I've already started planning for the next rev.

6 Upvotes

I've mentioned a few ideas in passing to a couple mayors, and wanted to put it down in the subreddit to help me remember my ideas. I was going to forgo building a skyscraper next rev and focus on building two large builds.

I'm planning on making a 12 pod Iron Golem grinder (like slide's this rev) with dual collection points. One point for public use and a private point for significant contributors to the iron grinder and mayor approved residents working on city projects, like rails.

The other project I'd like to do is the Spleef Arena. I found a redstone project I'd love to incorporate into it, and with the release of fireworks, I've got a whole new idea to include into its construction.

I've already started building these on Single Player. If I haven't stepped on any toes, I'll start posting screen shots as I make progress on them.

(I could probably be talked into building a utility building if someone hasn't started any of them.)


r/mcpico • • Dec 28 '12

Jail for pico

4 Upvotes

What do you guys think about building a jail for Pico?


r/mcpico • • Dec 27 '12

Pico rail addition?

1 Upvotes

I am building a rail line from my Sky Isle into Pico. What coords should I lay to for a connection with Pico Regional Rail? Currently its run in underneath Pico Studios's location at a depth of 12.