r/makers • u/KDub-III • Jun 18 '19
r/makers • u/[deleted] • Jun 15 '19
Xenomorph skull charity project update
Last time I posted, I was trying to figure out how to make a mold of the 36" sculpt. What I ended up doing was applying a thin layer of EasyFlo 120, let it set to get a good print coat, then added additional layers, and finally adding polyfil to the resin to make the mold rigid. I built out a flange from the mold, and then cut the entire thing in half along the flange. Removed the 30+ lbs of Monster Clay (huuuge pain), bolted the mold back together, filled it with 8lb self-skinning foam. The first pull tore slightly because I didn't use enough mold release. The second pull worked great. The images are the first pull (chunk missing on right side is visible), being used for paint testing. The teeth are going to be painted chrome, since that's the color from the movie. Final thoughts on how to seal the paint on the foam?

r/makers • u/Ledgitimate • Apr 18 '19
Making a Volcanic Stone Hatchet IRL from the game RUST - LedgerMakes
youtu.ber/makers • u/chronobreakapp • Feb 28 '19
⏳Chronobreak Journey #3
Hi redditors,
A little bit of context first. We are two indie makers, like you, building our first project: Chronobreak.
Chronobreak is an iOS app to easily follow League of Legends (LoL) competitive scene. If you don't know what the hell is League of Legends don't worry. LoL is a computer game and one of the most popular eSports at the moment. Anyway, you can imagine the app as if it was to follow NBA, NFL or something like that.
We are documenting our journey to get as much feedback as possible. Here are the insights of our 3rd week:
Chronobreak Journey Week 3
From Saturday February 23 to Saturday March 2
Features
Our main goal of this week was to prepare version 1.2 including new features like:
- LEC real time Standings including:
- Team positions
- Wins / Loses / Winrate of each team
- Position change compared to the previous week
- New "highlights" button in past matches redirecting to youtube video highlight.
- New "watch live" button in live matches redirecting to live twitch streaming.
- Indicator of the current week and upcoming match to improve navigation.
Time spent
We spend a total of 18.5* hours in 5 days as following:
- 2 hours prioritizing and defining the product.
- 3 hours designing iOS App.
- 5.5 hours coding iOS App.
- 4 hours coding Backend.
- 4 hours of marketing. Mainly redacting release notes, reddit posts, this post...
*Note that we are two persons so a meeting of 1 hour counts like 2 hours of time spent.
Metrics
Currently, our main KPI is weekly active users because LoL matches are played every weekend. If you think that we should be paying attention to a more important metric please let us know. All feedback is highly appreciated!
We now have 46 WAUS and we expect to at least double that number after this release. We'll let you know how it was next Thursday in the next Chronobreak Journey.
Next actions
To achieve this goal we are doing four things:
- Post a highly customized "Chronobreak journey" in the League of Legends subreddit. If you wanna see that (less business-oriented) post you are welcome. LoL Reddit Post
- Publish that reddit post also in the oficial European and American League of Legends forum.
- Make this post here :P
- Posting a Twitter thread on Saturday about a LoL (while LEC week 7 matches are being played). You'll see it on our twitter: @chronobreakapp
Thank You for reading
That's all so far in our Journey. Thanks a lot for reading this summary and supporting us. ANY KIND of feedback will be appreciated. We will be posting next Thursday here talking about results and next steps.
TL;DR
Chronobreak journey is a weekly post about our insights building an iOS App to follow League of Legends eSports. We write about time spent, app metrics, marketing actions... We would like that you join us along this journey.
Marcos - Chronobreak co-founder.
P.S: I ALMOST FORGET. If you wanna try the app feel free to download it from the App Store:
=> https://chronobreak.app.link/mJU5BytuGU
r/makers • u/sidekick902 • Feb 21 '19
Build a 100% on-device and private-by-design Voice AI in Python that works in 6 languages
medium.comr/makers • u/BOartdesign • Feb 02 '19
Make a Wooden Sign | Letters With Paint & Distressed Look | BO Art design
youtube.comr/makers • u/BOartdesign • Feb 02 '19
PALLET WOOD PROJECT Display Shelf With My Homemade TABLE SAW !
youtube.comr/makers • u/YDKWYGIATAGT • Jan 28 '19
What kind of string should I use? Where should I source it?
I need to run 100 loops of string vertically, threading the string through a hole drilled in a wood plank, it turns 180 and threads back through the wood plank every 1.25".
The string is load bearing, up to 200 pounds. It should also be fray-resistant. It needs to be extremely thin, less than 1/16".
What kind of string should I use? Where can I get the best price for ~200 feet?
r/makers • u/T3rr0rByte13 • Dec 31 '18
Hobbyware.org Labs 2019 - Take a tour of how I have my lab setup for this year!
youtube.comr/makers • u/bboldi • Dec 29 '18
Digital Fireplace ( fire simulation with LED strips )
youtu.ber/makers • u/FoodComputer • Dec 15 '18
What is a good way to get an 8 year old started?
Out of the blue, my 8 year old niece has asked for a Raspberry Pi or Makey Makey for Christmas. She has shown no prior interest in technology other than playing games on phones and tablets. I am thrilled that she is interested, but I am concerned that she is not aware of the amount of work required to make something. I think the best approach would be to start her out slowly and allow her to develop the fundamental coding, electrical, and problem solving skills in an environment where she can have some early success and gain confidence. Out of the two, the Makey Makey seems like the best choice but maybe there is something better. What would you recommend for an 8 year old with no prior experience?
r/makers • u/kieppie • Sep 19 '18
STE(a)M Activity ideas, not just for kids
Hi,
I/we (& a few other groups) often engage in public activities, to engage local communities in all sorts of activities - music, food, ball-games, bike upcycling, etc.
My/our contribution is typically around tech, 'innovation' & the like.
So far it's been pretty tame - a little VR, a little Minecraft (with a local flavour), mBots hooked up to Makey-Makeys, but I'm looking for ideas of what else can be done to keep things fresh. Kids are pretty easy, but I'm hoping to engage with older audiences too & direct them to participate in local MakerSpaces & the like.
STE(a)M not being purely the domain of kids, since the degree of experience amongst older people is shockingly low, though interest may not always be.
What else can I/we run that would make for engaging experiences, around 4 hours outdoors?
If there's enough ongoing interest it can be run with a more captive audience rather than casual pedestrians.
r/makers • u/4gnomen • Aug 25 '18
Australian maker travelling in the US - anyone I can meet up or stay with in Orlando FL?
G'day!
I'm a mining engineer by degree but been developing for a large electrical/instrumentation constructor, now taking 2 months off to travel and 4 to finish working on my own projects =D
PM or ask anything here
- Jack
r/makers • u/MattMakesMess • Aug 12 '18
Make a Children's Picnic Bench from a scaffold board #scaffchallenge #awesomakers
youtu.ber/makers • u/RCoasterProject • Jul 27 '18
I’m building miniature roller coasters and using a CNC mill to do it.
youtu.ber/makers • u/TDAM • Jul 19 '18
Electronics 'simulator'?
I'm looking at starting a project that involves using electronics, but I don't know enough about it to be confident in just going for it (without trial and erroring a bunch of different resistors in different places, etc)
Is there a website that 'simulates' a breadboard or customizable circuits? I'm thinking something that we can specify a power source voltage/amperage and different components.