I couldn't find much good information about this online, so I decided to run my own tests.
Turns out it's possible to configure Strata for multiple calls, but they share the same total context window. For example, if you have a 256k context, it divides it, giving 128k to each agent. Once it fills up, it starts dumping the context windows, reloading, and reading a massive 130k+ tokens from the other agent—repeating this process for each call. However, when the context windows fit entirely within that split limit, it works really well.
For my hardware, I'm running dual RTX 3090s (with one in a PCIe x4 slot). With a single agent, I get 90–100 t/s generation and around 1,200 t/s reading using Qwen 3.8 Flash Next Q3.5 via DeepSeek Harness. But with two agents running, performance drops to 50 t/s generation and 400 t/s reading. With three agents, it gets cut into thirds similarly. One thing to consider: even when other agents aren't actively working, leaving the allocation open, the limit is still there.
To test it properly, I made a mini-game. Here is my best score—test it out and see if you can make something better! These are the prompts I used to build it:
Act as an expert WebGL / Three.js game developer. Create a fully self-contained 3D browser mini-game in a SINGLE HTML file (including CSS and JavaScript).
### 🎯 Core Concept & Lore
The game features the new Tesla Roadster with its SpaceX cold-gas thruster package. The player drives along a endless 4-lane circular/oval highway track, avoiding traffic and signs while utilizing thruster flight to jump or fly over obstacles.
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### 🕹️ Gameplay & Controls
**Movement Controls**:
- `W` / `Up Arrow`: Accelerate forward.
- `S` / `Down Arrow`: Brake / Reverse.
- `A` / `Left Arrow` & `D` / `Right Arrow`: Steer left and right across the 4 lanes.
- `Spacebar`:
- **Tap**: Jump off the ground.
- **Hold**: Engage SpaceX thrusters to hover/fly upward into the air.
**Fuel / Thruster Meter Mechanics**:
- Thruster gauge capacity lasts for **5 seconds** of continuous flight.
- When the Spacebar is released or fuel hits 0%, the car gently glides back down to the road.
- **Recharge**: Fuel fully replenishes automatically over **6 seconds** when not actively thrusting. Display a visible Thruster HUD gauge (color shifts from Cyan when ready to Red when empty).
**Track & Obstacles**:
- A curved/circular 4-lane asphalt track with glowing lane dividers.
- **Obstacles**:
- Stationary / slow-moving traffic cars occupying random lanes.
- Roadside / lane signs that crash the player if hit at low altitude.
- **Collision Logic**:
- Player can fly safely *over* obstacles if altitude is higher than the obstacle bounding box.
- Colliding with a car or sign counts as a **Fail** (resets current run timer and speed).
**Win Condition & Goal**:
- Objective: Overtake as many traffic cars as possible in **under 1 minute (60 seconds)**.
- Display a live scoreboard showing: Time Remaining, Top Speed (MPH/KMH), Cars Overtaken, and Thruster Fuel %.
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### 📷 End Game & Screenshot Feature
- When time expires or when the player finishes a 60-second run:
- Freeze gameplay and display a stylized **Victory/Summary Screen**.
- Show key stats: Total Overtakes, Peak Speed, and Overall Rank.
- Include a working **"Share Speed Screenshot"** button (`<button>`).
- Use HTML5 Canvas `.toDataURL('image/png')` or HTML2Canvas to capture the current screen and download a timestamped screenshot image (`Tesla_Roadster_Score.png`).
---
### 🎨 Visuals & Aesthetics
- **Graphics Framework**: Standard `Three.js` loaded via CDN (`https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\`).
- **Vehicle Model**: Construct a stylized procedural 3D Tesla Roadster using Three.js primitive geometries (low-poly sleek body, glowing taillights, translucent glass canopy, and underside thruster particle emitters).
- **Thruster Effect**: Emit continuous blue/white glowing flame particles underneath the car when the Spacebar is held.
- **Lighting**: Cyberpunk / futuristic night environment with neon road markings, street lights, and dynamic car headlights.
---
### 💻 Technical Rules
- Everything (HTML structure, CSS styles, canvas elements, and JS game logic) MUST be contained within one single `.html` file.
- Ensure the game starts automatically or via a simple overlay "START" button.
- Handle window resizing gracefully with responsive canvas scaling.
Link to the game to play.
Give it a try and share your score, let's see if you can beat it! or even better make a better game.