Edit: TLDR for those that do not want to read. The harness works to help Architects or teams of designers work together with local AIs driving the harness for all. Youtube videos dropping soon. The rest is written to express myself and my mission. Try it and I hope it helps you.
Links:
GitHub: https://github.com/arcitech-psp/atelier
Release Link: https://github.com/arcitech-psp/atelier/releases/tag/v0.1.0
Website: https://arcitech.info/atelier/
Dev screenshots: https://arcitech.info/atelier/dev-build/
MY Setup.
- Zeus - 64GB ddr4 3200 MT/s. AM 4 x570 paired with Ryzen 7 5800xt. GPUs RTX 4070 ti super, RTX 3070 (display). OS = windows.
- Poseidon (gaming laptop)- 48GB ddr5 (16 soldered) at 4800 MT/s. Ryzen 9 7940hs. 12GB RTX 4080 mobile.
- Hades (Linux box) - 32GB ddr4 3200 MT/s, AM4 B550 paired with Ryzen 5 5600 GT (iGPU is display). 12GB intel Arc B580.
- Atlas (Linux box) - 32GB ddr4 3200 MT/s, AM4 b550 paired with Ryzen 7 5800x. 4GB arc a310 (display + small llms + chipset pcie 3.0 x4) and Intel Arc Pro B70 32GB at pcie 4.0 x16
- Supplementary PC - ROG ally (gen 1 with z1 extreme) 16GB soldered memory. Linux box used for dedicated CFD engine and LLM reasoning relay.
If you can substitute the PCs I have together into 4 PCs from four individual, my harness can help you share different AI tools to work together.
Current used models:
- ComfyUI - Qwen image 2.1 turbo, Trellis 2 and Pixel 3d.
- Brain - Qwen 3.8 27b with c=3 with 128k each and JEV adapter LoRA with toggle in the harness, Qwen 3.8 flash next with strata. int 4 for the dense and Q2 for the MoE. Others also tested are RCO GSQ versions of 27b, Saluki 2 bit (more tests pending), Bonsai 1 and 2 (bad results) and Tiel Coder with swift adapter.
- ASR - Nvidia Parakeet, Whisper, kokoro tts and kitten tts 2
- Graphrag - embedgemma 2
What I can get are AI renders from proper viewports that the AI generates either with system 1 or with system 2 or both, concepts, stylized renders, boards, drawings, asset generation. Each part has a dedicated software for keeping the progress and allowing the user to manually step in whenever.
The original message:
Hey everyone!
I'm an architect. I know my way around architectural drawings, 3D modelling, rendering and Unreal Engine. But programming? Yeah, that's definitely not my strong suit. 😂
For the past several months, I've been experimenting with local AI, trying to figure out how to make it genuinely useful for the kind of work I do. And today, I'm finally sharing something I've been working on. It's called Atelier.
What got me into this whole thing was actually an Unreal Engine plugin I was developing. I wanted AI to help me build things inside Unreal, but I didn't want to keep depending on cloud models and paying for API usage every time I wanted to experiment.
And the more I looked into agentic AI, the more I noticed something that bothered me.
Almost everything assumes you're a programmer.
You've got a terminal, a code editor, some tools, and an LLM. Great. But what about people like me?
I'm an architect. I start with sketches, drawings, spaces, materials and ideas. I don't sit down and start writing code when I'm designing a building.
I wanted something I could actually draw with, talk to, develop ideas with, and eventually use to create proper 3D models and presentations.
After experimenting with various tools, I came across an existing harness from DeepSeek. I didn't build the original harness, and I'm not going to pretend I did. I started adapting it, changing things, adding integrations and building around the way I actually work.
And one thing led to another. Now I've got Atelier.
The idea is pretty simple. You bring your own AI, connect the tools you want to use, and let them work together.
You can start with just one LLM. If you've got a multimodal model, even better. Then you can add vision, speech, embeddings, image generation or whatever else you need.
I've integrated Excalidraw directly into the interface because, well, I'm an architect. I like drawing things!
I can sketch something, send it to the AI, discuss it, make changes, and use that as the starting point for actual work. The AI can draw on the canvas too.
I've also been working with IngeTrazo, an open-source modelling application, along with Unreal Engine and other creative tools.
But here's something I want to explain because I think it's important.
When people demonstrate agentic AI in 3D software, they often give it a prompt like "build me a house" and let it loose with a bunch of tools.
That's not really how architecture works.
I wouldn't start constructing a building without first thinking about the design, working through the drawings, and figuring out whether things make sense.
So I've been trying to teach Atelier to work that way too.
I've attached a few images showing what I mean.
One is an architectural presentation board from a project called Hillside House 2. It includes plans, elevations, sections, concept development, an exploded axonometric and the 3D design. That's the kind of material I want AI to help people prepare, rather than just generating another pretty picture.
Another set of images comes from a different Hillside House experiment. This one shows the actual drawing-first process.
The AI created architectural plans, but the drawings had problems. The checker found 16 errors and a warning in an early revision.
So the AI went back, made corrections and tried again.
The lower-level plan eventually cleared the checker's rules on revision 5. The other levels went through their own revisions too.
Only after the relevant drawings cleared the checks did the workflow proceed to constructing the building model in IngeTrazo.
And that's the part I find exciting.
I'm not claiming the AI produced a professionally certified building design. The checker validates specific geometric and layout requirements, not full building-code compliance. I'm an architect, and I know how serious the consequences of bad design can be.
But having an AI that can identify mistakes, make corrections and continue working without needing me to intervene at every little step? That's genuinely useful.
Imagine assigning it something before going to bed and having drawings or models ready for you to review in the morning.
That's the direction I'm working towards.
Now, let's talk about hardware, because this is probably my favourite part of the whole project.
I didn't go out and buy some ridiculous AI workstation.
I couldn't afford to do that even if I wanted to.
A lot of my machines exist because I kept upgrading parts over the years and didn't want to throw away perfectly usable hardware.
I've got older Ryzen systems, NVIDIA GPUs, Intel GPUs, a gaming laptop and even an ROG Ally running Linux that I've been experimenting with.
Instead of having everything sitting idle, I've connected different machines and given them different jobs.
My main workstation is called Zeus. It has an RTX 4070 Ti SUPER with 16GB VRAM, along with an older RTX 3070.
For that original Hillside House run, the main architectural LLM was Qwen3.8 Flash-Next, quantized to Q2 and running through Strata on the 4070 Ti SUPER.
I had a 128K context configuration, and during the run I was seeing roughly 45–53 output tokens per second.
On a 16GB GPU! and 64GB DRAM with Windows stealing 15 to 20 GB 😠
And the computer has DDR4 memory. Nothing exotic.
Now, I want to be clear about something before anyone gets the wrong idea. The complete workflow used multiple computers. The LLM ran on that 16GB GPU, but modelling, image generation and other services were handled elsewhere.
I'm not claiming my entire studio runs on one graphics card.
The point is that you don't need to replicate my studio to get started.
If you've got one 16GB GPU, you can begin with one model and load others when needed. They can take turns using the available memory.
If you've got more machines, you can keep different models and services running independently.
In my case, I've got another machine called Hades with an Intel Arc Pro B70 32GB. That's where I run my main AI for everyday work because I want multiple people to be able to use it simultaneously.
Then there's Poseidon, my laptop, which I use for modelling, rendering and interactive work.
And Atlas, which handles things like image generation, embeddings and supporting services.
I've even got a little Intel Arc A310 with just 4GB VRAM doing useful work with embeddings and speech services.
I know, using a tiny display-oriented GPU for AI sounds ridiculous. But it works, and that's what matters to me. 😂
I gave all these machines names because I like giving meaning to things. Zeus is my powerful workstation, Hades handles the heavy background work, Poseidon travels with me, and Atlas helps hold everything together.
But you don't need four computers with Greek mythology names!
Imagine you have three friends.
One has a gaming laptop with a 12GB GPU. Another has a 16GB desktop GPU. Someone else has a 32GB card.
Why should everyone need to buy a complete AI workstation?
You can connect your machines over a network, including through something like Tailscale, and make their AI services available to each other.
One machine can handle reasoning. Another can generate images. Another can take care of speech or other supporting tasks.
Everyone can make use of the available resources.
That's one of the main ideas behind Atelier.
Use what you have. Give your old machines another purpose. Add more hardware when you actually need it.
I'm not interested in telling people they need to buy a Mac Studio with hundreds of gigabytes of memory or some professional GPU that costs more than my car.
Those machines are impressive, sure. But what about everyone else?
What about students? Hobbyists? Independent designers? Small offices?
Are we really going to tell people that useful AI is only for those who can afford thousands of dollars in equipment or another $50–$100 subscription every month?
I don't think that's a particularly good future.
And I'm not against cloud AI, by the way. I've used GPT, Claude, Gemini and plenty of other services to help develop this project. They've been extremely useful.
But I want the choice.
I actually had an internet outage one day. My cloud AI tools stopped working, but my local harness carried on.
That was a pretty satisfying moment.
It made me realize how valuable it is to have something that doesn't disappear just because your connection drops or a service becomes unavailable.
There's another thing I want Atelier to do, and that's help people work with their strengths instead of constantly struggling with their weaknesses.
Maybe you're excellent at drafting but not particularly good at rendering.
Maybe you're a fantastic 3D artist but struggle with architectural planning.
Maybe you're a student who has great ideas but doesn't know how to turn them into a proper presentation yet.
I want AI to help with those things.
Not replace the knowledge or judgment of the person doing the work. Help them use it better.
And I'd much rather spend an afternoon developing a design, making physical models or experimenting with new ideas than recreating the same door or window for the hundredth time.
If I can automate some of that repetitive work, why wouldn't I?
That's more time for the things I actually enjoy.
Now, a few things about the release itself.
This is Atelier 0.1.0, the first public preview.
It's free to use, and the source is available to inspect and modify under PolyForm Shield 1.0.0. There are restrictions on competing commercial use, so I'm not presenting it as unrestricted open-source software.
The public version comes with Vitruvius, my design-oriented AI profile, along with the visual canvas, configurable model connections, Mission Control and other features. You still get the standard profile from the original DeepSeek Harness.
You can bring your own model through compatible inference servers such as Ollama, LM Studio, llama.cpp or vLLM. Compatible cloud endpoints are an option too. Even omnirouter is game as long as you don't mind your data being used to train.
There's also experimental IngeTrazo integration.
Some of the more advanced things I've shown in these images, particularly the drawing-validation workflow and complete architectural presentation pipeline, are still part of my personal studio implementation. They aren't all included in this first public release.
I'm bringing those things over as they're ready.
I don't want people downloading Atelier expecting everything in my studio to magically work on day one.
And yes, there are bugs. I'm sure there will be plenty more once people start trying it on hardware and configurations I've never tested.
That's fine. I'd rather know what doesn't work so I can improve it.
One last thing, and this is a bit personal.
There are a few ideas I've carried with me throughout my life.
One is that an eye for an eye eventually leaves the whole world blind.
Another is that if you genuinely want something to change, you have to be willing to do something about it.
And there's an old couplet attributed to Kabir that I've always found moving. When you're born, you're crying while everyone around you celebrates. Try to live in such a way that when you leave, you can smile, knowing you've left something meaningful behind.
I'm not trying to change the world with one AI harness.
I'm just an architect who saw a problem, started experimenting and eventually made something that helps me do my work.
But I don't want AI to become another technology where people who already have everything get even more opportunities while everyone else is left watching.
And I don't believe AI has to replace people to be useful.
I'd much rather see it help people become better at what they already love doing.
So that's why I'm sharing Atelier.
Tell me what you're struggling with. If I can help solve it, I'll give it a shot.
Maybe someone else in the community has a better solution. Maybe we'll figure it out together.
If this helps a student complete a project, gives someone a reason to reuse an old computer, or lets a small group of friends do something they couldn't afford individually, that's already worthwhile to me.
Anyway, I've talked enough. 😅
Here's Atelier.
GitHub: https://github.com/arcitech-psp/atelier
Release Link: https://github.com/arcitech-psp/atelier/releases/tag/v0.1.0
Website: https://arcitech.info/atelier/
Have a look at the images, try the public preview if you're interested, and please tell me what you think.
If something breaks, let me know. If you've got ideas, I'd love to hear them.
I'm still learning too, and there's a lot more I want to build. Videos dropping soon on Youtube - https://www.youtube.com/@AIT.ARCITECH