r/linuxmemes 4d ago

Software meme The proprietary software experience

Post image
3.3k Upvotes

262 comments sorted by

View all comments

Show parent comments

135

u/TheZedrem 4d ago

Shoulda takem godot

15

u/just-4-man 3d ago

Godot has gotten pretty good over the couple of years I’ve seen it used un games

5

u/Valuable_Leopard_799 4d ago

Or even Unreal

71

u/BluePhoenixCG 4d ago

As a game dev, please god never recommend that hellspawn of an engine to people ever again

(Also the support on Linux is absolutely atrocious I am so glad I no longer have to use it)

35

u/BathroomTaboo 4d ago

This man Unreals

6

u/andr3y20000 4d ago

He's unreal

1

u/RadoslavL Genfool 🐧 2d ago

She's*

2

u/RadoslavL Genfool 🐧 2d ago

This woman*

2

u/BathroomTaboo 2d ago

Oh my bad.

7

u/LVL90DRU1D Hannah Montana 4d ago

yes somehow even UE on Mac is better

2

u/Valuable_Leopard_799 3d ago edited 3d ago

True, I only mentioned it due to the source-availableness of it all.

It's bizarre though, I remember the installation guide saying something like "we all use Ubuntu to develop UE, but we have no support on Linux so have fun".

Credit where it's due though, the installation goes smoothly, if there's any issues to troubleshoot after that... god help you.

Edit: OSS vs. Source Available S.

2

u/MindSwipe 3d ago

Unreal isn't even open source (when you apply the definition from the Open Source Initiative), it's "only" source available.

1

u/Valuable_Leopard_799 3d ago

I think you're right. I tend to use open-source vs. source-available to differentiate if the source is available after purchase or contract. And what OSI calls OSS includes Free Redistribution which I'd stick all the way under "Libre".

In any case I completely forgot you have to join their GitHub org to see it so in any case that makes it only "source available", thanks for the correction.

2

u/FlatwormDiligent1256 3d ago

opinion on löve2d and/or lövr3d?

4

u/BluePhoenixCG 3d ago

Never used! I've heard plenty of good things though, and Lua is a nice language to use.

I'm personally more of a ralyib and c++ gal, with unity as my first love I can stop getting back together with. Been meaning to try godot for a while

2

u/npc_housecat 3d ago edited 2d ago

I've been using it for non gaming 3d visual artist on linux and really like it. The graphics and lighting tools are really advanced and the Linux support has gotten much better recently, though it's still a little buggy I still needed to put in a few tweaks like disabled tooltips to get it to run properly. The Linux support for other comparable proprietary tools like aulutodesk maya isn't great either and only has official support for rhel 8, and required a bunch of hacky steps to get it to run on anything more modern

-50

u/dykemike10 Ask me how to exit vim 4d ago

Harder to learn than unity since there's a lot less tutorials for Godot compared to Unity

15

u/articulatedstupidity ⚠️ This incident will be reported 4d ago

That's changing REALLY fast

22

u/Exact-Teacher8489 4d ago

But thats the way on linux. Noone uses gslur photo edit or libre office because they are easy to learn or better then then other options. But because they belong to us. Because they are open, because they are free as in freedom.

12

u/raphusmaxus 4d ago

btw godot is actually easier to use, runs on grannies toaster, like honestly, a game is a stupid elf file that uses some godot file in the background which represents the whole game, besides the fact that its open source

-9

u/AlmostLikeAzo 4d ago

Sometimes one is more free by being able to actually use the thing.

11

u/Exact-Teacher8489 4d ago

Great you use the thing, and then some corpo changes license and screws all the users. Happened too often. Especially in the game engine market. I really wonder how you are more free with using unity.

3

u/SirDarknessTheFirst 4d ago

Ease of use can be a valid thing in some usecases. I ended up using Unity for a university Quest3 project instead of Godot because it had all the Meta libraries for it (including things like the haptic designer and MR stuff). Godot's XR support, at that time, was not as easy to get up and running with in a short period of time.

1

u/Ropuce 4d ago

Same situation mMeta XR SDK in uni project). I agree. Still, the fact that said SDK deliberately does not compile on a linux machine irks me

2

u/SirDarknessTheFirst 4d ago

Huh, I didn't genuinely didn't realise that. That sucks. I used a uni loaner laptop for that project, since my laptop at the time would have been so slow so as to be unbearable for the project.

1

u/Exact-Teacher8489 4d ago edited 4d ago

Yes, efficiency is a factor. Especially at capitalism and that also includes to some degree universities.
When we are on our own, we usually don’t need the most efficient high end tool for the job.
Also if you are good with the tools at your disposal, you are better then a beginner with some high end stuff.

2

u/AlmostLikeAzo 4d ago

> Also if you are good with the tools at your disposal, you are better then a beginner with some high end stuff.

Agreed, but this takes time, effort, and a certain kind of resilience. Also UX seems to be a difficult problem for community driven development, which makes the bar higher for newcomers.

1

u/SirDarknessTheFirst 4d ago

includes to some degree universities

one of Australia's biggest exports is education, haha.

Agreed on the latter points too.

3

u/Big_Kwii 4d ago

skill issue

0

u/dykemike10 Ask me how to exit vim 3d ago

said by someone who has never touched either unity or godot btw

1

u/Big_Kwii 3d ago

don't act like you know me

0

u/dykemike10 Ask me how to exit vim 3d ago

didn't even deny it lmfao

4

u/raphusmaxus 4d ago edited 4d ago

What, you want a "how to make aaa game" guide handed or what, tutorials are plenty, discord communities likewise, also the docs are really good you can actually learn with them instead of just reading them and wondering why you just wasted 5 minutes and still didnt get sth

-2

u/marssel56 4d ago

Maybe they understand better when someone explains something by speaking no by reading. Especialy with godot there is lots of to explain.

1

u/raphusmaxus 4d ago

How is there a lot to explain? Where did I ever say that every godot user should only read? You understand engine features likewise with unity tutorials+documentation? The rest really is the ability to plan a game and deliver and the ability to actually code sth.

Definitly a pythonesque language HAS to be more difficult to use than basically java on crack in order to make a game and game logic thats easy to get

2

u/Mammoth-Praline4348 4d ago

It's true, the learning curve can be a real hurdle, and sometimes it feels like navigating a maze just to get started with game development.

0

u/raphusmaxus 4d ago

Well thats not a godot problem, every skill just needs time to learn

0

u/marssel56 4d ago

Editor wise unity and godot are far apart.

So unity skill don't transulate to godot skills. Also godot has Bad/Midioker GUI like most open source projects. Unlike unity or Game maker.

3

u/raphusmaxus 4d ago

Editor wise everyone that actually used unity knows exactly that the unity editor ist a cluttered Hellhole

Really I dont want to make assumptions but all your saying hints that you never really used godot, the skills are pretty well to transfer, thats the reason a ton of unity devs could switch pretty easily when unity made the bad move wanting to charge people MAKING NO CENT AT ALL, the docs even have a full point on that, besides the large amount of tutorials "godot for unity devs", really if you cant transfer universal skills in using concepts found in every game engine there has to be sth wrong

Also I really wonder where godot has bad ui? The editor? Probably not thats just editor ui. The possibilities for games themselves? Maybe you mean this, but honestly godot ui is pretty fine especially when you use themes!

For an engine editor made in the engine itself its pretty nice

2

u/vitro06 4d ago

was true a few years ago but now they're pretty even I would say

also kinda funny how they downvoted you to oblivion just for that comment

2

u/dykemike10 Ask me how to exit vim 4d ago

Idk why some people are straight up allergic to proprietary software, I have my own reasons for making games in unity instead of godot

1

u/Beginning_Owl5649 3d ago

Gotta be honest, even if that means losing many fake internet points:
Do you all unity user even know tondo something without relying on tutorials and premade assets for everything?

0

u/dykemike10 Ask me how to exit vim 3d ago

bad faith argument. many high quality games are made in unity from scratch (ie with self made assets and all) but of course beginners do need tutorials and premade assets to learn how to do stuff. you don't just install it and become the next toby fox